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Improving FFXI's graphicsFollow

#27 Feb 23 2011 at 9:05 AM Rating: Good
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That's normal for 64-bit. Wow6432node is where the 32-bit app registry entries go (Windows on Windows 64 32-bit node).
#28 Feb 23 2011 at 11:30 PM Rating: Good
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Thank you very much for your time, preludes, game looks now awesome ^^
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#29 Feb 24 2011 at 12:51 AM Rating: Excellent
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VissaratheDreadful wrote:
Also if you notice SE set the default overlay resolution to mismatch the background resolution. If your screen is say 1024 x 768 why the hell would you want 1024 x 1024 background.

Because FFXI renders to a texture stored in video memory and applies post-processing to it before scaling to displayed resolution. When FFXI was coded very few video cards, nor the PS2 itself, supported non-square textures.

My, my aren't you the smart one being able to tell them they were doing it all wrong nine years ago. I'm sure you're the guru when it comes to coding engines for the early GeForce4 era.

tl;dr shut up.
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#30 Feb 24 2011 at 6:31 AM Rating: Good
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Raelix wrote:
VissaratheDreadful wrote:
Also if you notice SE set the default overlay resolution to mismatch the background resolution. If your screen is say 1024 x 768 why the hell would you want 1024 x 1024 background.

Because FFXI renders to a texture stored in video memory and applies post-processing to it before scaling to displayed resolution. When FFXI was coded very few video cards, nor the PS2 itself, supported non-square textures.

My, my aren't you the smart one being able to tell them they were doing it all wrong nine years ago. I'm sure you're the guru when it comes to coding engines for the early GeForce4 era.

tl;dr shut up.


My old Geforce 3 could run FFXI with a non square background resolution. I used to run the game at 800x600 for background and overlay.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#31 Feb 26 2011 at 1:40 AM Rating: Decent
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I just did this and I have to say... Now my character looks fat and stupid.

1920x1080

Grrrrr....
#32 Feb 26 2011 at 1:59 AM Rating: Good
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Edit: Blank

Edited, Mar 13th 2011 6:15pm by AyriaBismarck
#33 Feb 26 2011 at 4:34 AM Rating: Good
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I just did this and I have to say... Now my character looks fat and stupid.

1920x1080

Grrrrr....


lol

Sorry, updated original post with what AyriaBismarck mentioned above. Yeah you need to change the aspect ratio ingame if you make the screen res into a different type than you are currently using.

Normal(4:3), widescreen(16:10), HDTV(16:9).
#34 Feb 26 2011 at 9:54 AM Rating: Good
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I just tried this with my machine and I must say I'm impressed. I have one question though. If I feel comfortable can I push the graphics even further or is it best to leave reg numbers 3 and 4 double that of 1 and 2 respectively? I got a new pc last year and it's really strong with a hexa-core 3 GHZ CPU, 8 gigs tri channel ram and a Radeon 5870 GPU. I run in 1440 x 900 windowed mode so I changed the background resolution to 2880 x 1800 and mip mapping to 3 (I can probably set this to 4), but would it mess things up if I did 4x background resolution (I assume 3x would create an improper pixel ratio based on BIT increments). Is there a safe higher graphics setting for more powerful machines or is this as far as you can go without risking stability issues?

Edited, Feb 26th 2011 10:55am by Melphina
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#35 Feb 26 2011 at 10:19 AM Rating: Decent
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thats draw distance plugin really is the cats ***, even without changing the reg stuff it makes the game look so much better.
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#36 Feb 26 2011 at 11:38 AM Rating: Decent
Quote:
I just tried this with my machine and I must say I'm impressed. I have one question though. If I feel comfortable can I push the graphics even further or is it best to leave reg numbers 3 and 4 double that of 1 and 2 respectively? I got a new pc last year and it's really strong with a hexa-core 3 GHZ CPU, 8 gigs tri channel ram and a Radeon 5870 GPU. I run in 1440 x 900 windowed mode so I changed the background resolution to 2880 x 1800 and mip mapping to 3 (I can probably set this to 4), but would it mess things up if I did 4x background resolution (I assume 3x would create an improper pixel ratio based on BIT increments). Is there a safe higher graphics setting for more powerful machines or is this as far as you can go without risking stability issues?


I tried setting the background res at 4x the screen res a while ago, it seemed to have the opposite effect and made it look worse, x2 seems the best you can get. If you want it to look any better maybe increase the base screen res and double the back on that.

As mentioned above if you haven't already tried it, drawdistance with windower is really nice. Download the plugin from windower, put it in the plugins folder, /console load drawdistance to load it then //drawdistance set 20 to set it to max and remove clouding/fogging that you get with scenery/monsters further away.

http://www.youtube.com/watch?v=6GTtOh_t7-Q

Edited, Feb 26th 2011 1:46pm by preludes
#37 Feb 26 2011 at 11:52 AM Rating: Good
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preludes wrote:
As mentioned above if you haven't already tried it, drawdistance with windower is really nice. Download the plugin from windower, put it in the plugins folder, /console load drawdistance to load it then //drawdistance set 20 to set it to max and remove clouding/fogging that you get with scenery/monsters further away.


Although it goes to 20, play around with the numbers a bit until you get a setting you like. I myself think it looks quite nice at 3-4 as it lets you see across the zone while adding at least a little bit of fog far off for a more realistic look.

Not that I'd know, since we don't talk about that which shall not be named here Smiley: tongue
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#38 Feb 27 2011 at 3:25 AM Rating: Good
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preludes wrote:


I tried setting the background res at 4x the screen res a while ago, it seemed to have the opposite effect and made it look worse, x2 seems the best you can get.


I've seen the same thing. exactly 2x yields the best results.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#39 Feb 27 2011 at 6:19 AM Rating: Decent
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Sir Reiterpallasch wrote:
preludes wrote:
As mentioned above if you haven't already tried it, drawdistance with windower is really nice. Download the plugin from windower, put it in the plugins folder, /console load drawdistance to load it then //drawdistance set 20 to set it to max and remove clouding/fogging that you get with scenery/monsters further away.


Although it goes to 20, play around with the numbers a bit until you get a setting you like. I myself think it looks quite nice at 3-4 as it lets you see across the zone while adding at least a little bit of fog far off for a more realistic look.

Not that I'd know, since we don't talk about that which shall not be named here Smiley: tongue

20 isn't the limit. If you're looking all the way across the zone at an object and bump it to 40 you can still see teeny LoD changes... of course we're talking a matter of pixels but it still affects LoD even at those extreme values..

To say: Drawdistance is cool for making terrain appear further away, but it also increases Level of Detail distances for terrain objects (plants, rocks, etc), which I find to be the much greater visual impact.

I just wish there was a Drawdistance tweak that could keep fog at the normal distance, mostly so Zi'Tah doesn't look so weird.
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Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#40 Feb 27 2011 at 8:12 AM Rating: Decent
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preludes wrote:
As mentioned above if you haven't already tried it, drawdistance with windower is really nice. Download the plugin from windower, put it in the plugins folder, /console load drawdistance to load it then //drawdistance set 20 to set it to max and remove clouding/fogging that you get with scenery/monsters further away.

http://www.youtube.com/watch?v=6GTtOh_t7-Q

Edited, Feb 26th 2011 1:46pm by preludes


I'd like to note that you can make it so DrawDistance auto loads by adding "load DrawDistance" to your init file, in the same location that all the other "load ____" lines are located. Then, at the bottom of the "load" list, you can add "drawdistance set __" so that the game automatically sets it to your preferred DrawDistance setting when you log in.


Edited, Feb 27th 2011 8:12am by Raiendel
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#41 Feb 27 2011 at 10:49 AM Rating: Decent
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I realize this may lead to much mocking, but is there a way to get the drawdistance function without that program which must not be named?

I tried it once, and just couldn't get used to it. I use the official windowed mode (let the mocking begin) but I still want the draw distance function.
#42 Feb 27 2011 at 11:10 AM Rating: Decent
Only works if you have windower running, it's an addon for that. Windower is pretty simple to use, don't think people can help you with problems with that on here but the forums for it are usually pretty helpful of you can't get it working.
#43 Feb 27 2011 at 11:55 AM Rating: Excellent
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Yunchang wrote:
I realize this may lead to much mocking, but is there a way to get the drawdistance function without that program which must not be named?

I tried it once, and just couldn't get used to it. I use the official windowed mode (let the mocking begin) but I still want the draw distance function.
What's there to get used to? Just run windower with the drawdistance plugin.
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#44 Feb 27 2011 at 1:31 PM Rating: Default
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If I remember right drawdistance has been included by default for quite a while... shortcut keys are bound to automatically flip it b/t 5.0 (ALT-F10) map/mob and the game's gui max setting of 1 (CTRL-F10). More info should be available at the wiki.

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#45 Jun 11 2011 at 4:26 AM Rating: Decent
I don't know if it's the right place where to ask for suggestion but I see that people here are quire knowledgeable about FFXI graphics... so here is the problem:
I have quite a strong laptop, core i5-430m, radeonHD5870, 4 GB of memory, Win7, it should run FFXI like cake.
It happens though that the system it's slowed down quite a lot by FFXI in game effect (especially bard songs lol) so I filtered all of them out to reach a compromise and i turned down what needs to be turned down in the graphic config tool.
the frame rate is back to normal but there is a little annoying thing, a sort of microfreeze of not-even-a-second that happens periodically every few seconds... it's very visible when I run around and although it's not bad per see, it's generally quite annoying.

is there any way to fix that? does anybody knows what it could be? ; ;
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#46 Jun 11 2011 at 5:06 AM Rating: Decent
Any time I have a problem with a new pc that should run FFXI well its due to incompatable graphics card drivers, newest isn't always best.
Quote:

the frame rate is back to normal but there is a little annoying thing, a sort of microfreeze of not-even-a-second that happens periodically every few seconds... it's very visible when I run around and although it's not bad per see, it's generally quite annoying.


This sounds like a problem I had with my laptop, disabling infra red devices "CiR transceiver" can help, can be any HID device too I think. Try unplugging any mice, controllers etc and see if it goes away.
#47 Jun 11 2011 at 8:45 AM Rating: Excellent
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Vlorsutes, Lord of Stuff wrote:
dustinfoley wrote:
VissaratheDreadful wrote:
I've never heard of someone being banned for using windower.



You wont either. Chances are if someone was banned for using the windower its because they were using a plugin that was deemed cheating. That or the person was using a 2nd 3rd party program in addition to the windower and didn't want to mention that because it was obviouslly a cheating program.

Also was going to say the windower does all this for you as well if you are fearful of editing reg values.



Edited, Feb 22nd 2011 4:14pm by dustinfoley


I know of someone that got banned because of the glitch with Windower where sometimes it'd show Japanese text when using the auto-translate function (oftentimes a result of letting the game idle at the title screen for extended periods of time). He played on the EU client and everyone in his linkshell knew about it, but at one point he had accidently auto-translated something into LS chat which came up in Japanese, someone in his shell GM'd him for it, and he got banned as a result.


Sadly, the story your friend told you is BS. Reasons being the auto-translate glitch is client side and only shows JP text to you. Any auto translate you sent to anyone else will appear normal. Your friend got banned for using more than just windower.
#48 Jun 11 2011 at 9:33 AM Rating: Good
Aye, likely he was using IME, which actually does hack the NA client to allow Japanese characters. It's really not nice of SE to not allow for Japanese language functionality within the NA client, but sure enough, I had a friend warned against using IME text in his search comment. (I have Japanese language text in my macros, but no one has ever called a GM on me for using it, and I think technically you can edit your macros offline without the use of a third party tool, it's just really difficult.)
#49 Jun 11 2011 at 1:53 PM Rating: Decent
Vlorsutes, Lord of Stuff wrote:
dustinfoley wrote:
VissaratheDreadful wrote:
I've never heard of someone being banned for using windower.



You wont either. Chances are if someone was banned for using the windower its because they were using a plugin that was deemed cheating. That or the person was using a 2nd 3rd party program in addition to the windower and didn't want to mention that because it was obviouslly a cheating program.

Also was going to say the windower does all this for you as well if you are fearful of editing reg values.



Edited, Feb 22nd 2011 4:14pm by dustinfoley


I know of someone that got banned because of the glitch with Windower where sometimes it'd show Japanese text when using the auto-translate function (oftentimes a result of letting the game idle at the title screen for extended periods of time). He played on the EU client and everyone in his linkshell knew about it, but at one point he had accidently auto-translated something into LS chat which came up in Japanese, someone in his shell GM'd him for it, and he got banned as a result.


With friends like this.....
#50 Jul 28 2015 at 3:55 PM Rating: Decent
preludes wrote:
HKEY_LOCAL_MACHINE\SOFTWARE\PlayOnlineUS\SquareEnix\FinalFantasyXI
or
HKEY_LOCAL_MACHINE\SOFTWARE\PlayOnlineEU\SquareEnix\FinalFantasyXI

It seems like this registry directory no longer exists in the current version of FFXI (July 2015). Did SE get rid of it entirely, or just move it? Is it still possible to preform these tweeks in the current version of the game?
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#51 Aug 02 2015 at 3:07 PM Rating: Decent
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Rhianu wrote:
preludes wrote:
HKEY_LOCAL_MACHINE\SOFTWARE\PlayOnlineUS\SquareEnix\FinalFantasyXI
or
HKEY_LOCAL_MACHINE\SOFTWARE\PlayOnlineEU\SquareEnix\FinalFantasyXI

It seems like this registry directory no longer exists in the current version of FFXI (July 2015). Did SE get rid of it entirely, or just move it? Is it still possible to preform these tweeks in the current version of the game?


Mine is under HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\PlayOnlineUS\SquareEnix\FinalFantasyXI
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