Hyanmen wrote:
Quote:
I'm curious to know how Hyan knows XI was suffering due to budget. Otherwise, it strikes me more as his usual SE ********** of bad policies because it somehow makes an MMO "better" in the long run.
Yes, I clearly am praising the game here.
They were simply too "lazy" to make the game better, after the quite successful ToAU expansion- and interestingly as soon as their focus shifted to the never-ending (gee, I wonder why we haven't seen another "real" expansion afterwards) WoTG updates became lackluster. Who knows when XIV's development fully started and resources and manpower were shifted to developing that game instead? 2008-2009? perhaps, perhaps...
And amazingly, as soon as the level cap started being raised updates became good again. Quite the change from the "let's extend this expansion as long as possible" era that I'm sure is the developers fault. SE clearly didn't want to give the playerbase a message that the game isn't dying by doing something so drastic and suddenly give out a lot more content, like instead of 3 unique hats in an add-on every job gets 3 unique AF pieces, or weapons, or new weapon skills, or new spells and JA's for all jobs in every update...
I'm sure if the developers weren't so lazy (because that makes so much sense) we would have gotten similar things in 2008-2009.
Edited, Sep 12th 2010 6:33pm by Hyanmen
Look, from what we know of SE's dev policy, nothing hits the game unless it's unanimously approved. It's not unreasonable to assume XI's new director has been helming things for a short while before the announcement, but before that? No, I don't buy for an instant that XI's budget was cut. Even at 300k users averaging $15/mo, SE gets $4.5m to play around with (Much more if that supposed 500k number for years hasn't been fabricated). You do not know how they are spending their money in the finest of details. We can correlate the lack of quality to possible budget cuts, yes, but the more reasonable assertion would be the split manpower due to XIV (Tanaka, Sundi, the art department, etc.). Realistically, SE knows they have a team that can create a MMO that'll net them at least that $4.5m a month. XIV has been in development for, what, 2-3 years now? I'd be surprised if they spent more than $15m on production, but no, money isn't our precious resource here. It's people.
Suddenly having a budget hasn't meant the difference between FFXI of 2010 and 2006-2009. Maybe FFXI was dying and we're now seeing desperation moves. Maybe it is just a swan song pre-XIV. Or maybe, just maybe, the behind-the-scene changes have finally put things on the right track to making XI the game it could've been years ago. I don't agree one bit with the policy SE practiced for idea implementation in XI. I can't help but wonder how much potential we've been screwed out of by possible inter-dev drama when one's pet project is shot down and, in turn, another idea gets revenge overruled. For all we know, Tanaka was the habitual naysayer clinging to whatever "vision" he had of the game, customer happiness be damned.
I've played XI pretty much since NA beta. This isn't to say I'm better than someone, but that I'd like to be a loyal customer whose opinions are valued and acted upon if enough of us share a similar mindset. Between monthly fees and game/expansion costs, I've dumped over $1700 into FFXI over the years. I am not nothing. That's somebody's paycheck for a few weeks. I despise the message you've preached in the past in whatever forum you choose to grace that SE should ignore the players or that whatever problems are present are because of some convenient excuse. Sorry, but money isn't an issue for them. Lazy might not always be the right word, but it sure can apply. We could also add ignorant, apathetic, and occasionally sadistic. But I'm sure I'm just some whiny American that thinks they're entitled and should instead be grateful for whatever is shoveled at us. That's how the argument usually goes, anyway.