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This HAS to be a new team maintaining FFXIFollow

#27 Sep 12 2010 at 7:59 PM Rating: Excellent
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Hyanmen wrote:
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I'm curious to know how Hyan knows XI was suffering due to budget. Otherwise, it strikes me more as his usual SE ********** of bad policies because it somehow makes an MMO "better" in the long run.


Yes, I clearly am praising the game here.

They were simply too "lazy" to make the game better, after the quite successful ToAU expansion- and interestingly as soon as their focus shifted to the never-ending (gee, I wonder why we haven't seen another "real" expansion afterwards) WoTG updates became lackluster. Who knows when XIV's development fully started and resources and manpower were shifted to developing that game instead? 2008-2009? perhaps, perhaps...

And amazingly, as soon as the level cap started being raised updates became good again. Quite the change from the "let's extend this expansion as long as possible" era that I'm sure is the developers fault. SE clearly didn't want to give the playerbase a message that the game isn't dying by doing something so drastic and suddenly give out a lot more content, like instead of 3 unique hats in an add-on every job gets 3 unique AF pieces, or weapons, or new weapon skills, or new spells and JA's for all jobs in every update...

I'm sure if the developers weren't so lazy (because that makes so much sense) we would have gotten similar things in 2008-2009.

Edited, Sep 12th 2010 6:33pm by Hyanmen


Look, from what we know of SE's dev policy, nothing hits the game unless it's unanimously approved. It's not unreasonable to assume XI's new director has been helming things for a short while before the announcement, but before that? No, I don't buy for an instant that XI's budget was cut. Even at 300k users averaging $15/mo, SE gets $4.5m to play around with (Much more if that supposed 500k number for years hasn't been fabricated). You do not know how they are spending their money in the finest of details. We can correlate the lack of quality to possible budget cuts, yes, but the more reasonable assertion would be the split manpower due to XIV (Tanaka, Sundi, the art department, etc.). Realistically, SE knows they have a team that can create a MMO that'll net them at least that $4.5m a month. XIV has been in development for, what, 2-3 years now? I'd be surprised if they spent more than $15m on production, but no, money isn't our precious resource here. It's people.

Suddenly having a budget hasn't meant the difference between FFXI of 2010 and 2006-2009. Maybe FFXI was dying and we're now seeing desperation moves. Maybe it is just a swan song pre-XIV. Or maybe, just maybe, the behind-the-scene changes have finally put things on the right track to making XI the game it could've been years ago. I don't agree one bit with the policy SE practiced for idea implementation in XI. I can't help but wonder how much potential we've been screwed out of by possible inter-dev drama when one's pet project is shot down and, in turn, another idea gets revenge overruled. For all we know, Tanaka was the habitual naysayer clinging to whatever "vision" he had of the game, customer happiness be damned.

I've played XI pretty much since NA beta. This isn't to say I'm better than someone, but that I'd like to be a loyal customer whose opinions are valued and acted upon if enough of us share a similar mindset. Between monthly fees and game/expansion costs, I've dumped over $1700 into FFXI over the years. I am not nothing. That's somebody's paycheck for a few weeks. I despise the message you've preached in the past in whatever forum you choose to grace that SE should ignore the players or that whatever problems are present are because of some convenient excuse. Sorry, but money isn't an issue for them. Lazy might not always be the right word, but it sure can apply. We could also add ignorant, apathetic, and occasionally sadistic. But I'm sure I'm just some whiny American that thinks they're entitled and should instead be grateful for whatever is shoveled at us. That's how the argument usually goes, anyway.
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#28 Sep 12 2010 at 8:42 PM Rating: Excellent
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Where did all these XIV fanboys come from?
#29 Sep 12 2010 at 8:44 PM Rating: Good
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Seriha wrote:
Or maybe, just maybe, the behind-the-scene changes have finally put things on the right track to making XI the game it could've been years ago. I don't agree one bit with the policy SE practiced for idea implementation in XI. I can't help but wonder how much potential we've been screwed out of by possible inter-dev drama when one's pet project is shot down and, in turn, another idea gets revenge overruled. For all we know, Tanaka was the habitual naysayer clinging to whatever "vision" he had of the game, customer happiness be damned.
This is kind of why I think the rotten apple in the batch of FFXI developers was someone from the original crew (I like pointing the finger at Tanaka simply because he was director and also due to his little outburst over fatigue/surplus). With the rotten apple gone, the developers can actually be productive and introduce things the players want to see. Now whether this is indeed a swan song for FFXi or not, no idea. There is only so much you can do with a game this old, after all.

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Where did all these XIV fanboys come from?
Didn't you know? The business model from here on is that they want to encourage people to play and pay for both games. :o

Edited, Sep 12th 2010 10:46pm by Ruisu
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#30 Sep 12 2010 at 9:42 PM Rating: Excellent
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I'm a happy camper now.

... ok, good. If you said you were a happy caster, I'd have to accuse you of being a Flan!


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They were simply too "lazy" to make the game better, after the quite successful ToAU expansion- and interestingly as soon as their focus shifted to the never-ending (gee, I wonder why we haven't seen another "real" expansion afterwards) WoTG updates became lackluster. Who knows when XIV's development fully started and resources and manpower were shifted to developing that game instead? 2008-2009? perhaps, perhaps...


Development... it formally started sometime in 2006 (forget when), but based on the change in tone early in 2007, like the change in direction in story (what about hunting the other Astral Candescences? Story says who cares, we have a magical workaround!), removing 1 of the 11 Mercenary Ranks (every Assault zone now has 1+ unused maps as a result. The rank was Warrant Officer or something, BTW, it was the original 9th I think), which was in the .dats but deleted in the Mar 2007 update. Then content started getting delayed, Zeni NMs & Mythics pushed until summer/fall 2008 (well within WotG's era) and the Colosseum's PvP delayed then eventually cancelled. They also screwed SMN, promising them a new summon in 2006... 06 goes by, 07, ToAU ends, nothing. 08 they promise new summon*s*. 08 goes by, 09 goes by, nothing. A promise kept by 2010 shouldn't have been made in 2006. 2007 also switched to 4 updates/year from the 5 that 2003-2006 had. It's clear they took staff away for FFXIV development. Then over WotG, it became clear there were fewer and fewer people on the other end (like just 3 updates in 2009). 2009's content overall was a joke. SE is a big company, they should have hired enough people to cover fully manning or even 90% manning FFXI while they develop FFXIV.


Quote:
And amazingly, as soon as the level cap started being raised updates became good again. Quite the change from the "let's extend this expansion as long as possible" era that I'm sure is the developers fault. SE clearly didn't want to give the playerbase a message that the game isn't dying by doing something so drastic and suddenly give out a lot more content, like instead of 3 unique hats in an add-on every job gets 3 unique AF pieces, or weapons, or new weapon skills, or new spells and JA's for all jobs in every update...


Actually, talk after the Nov 2009 update was the 1st positive talk since mid 2008. The Synergy/Hunt Registry-Evolith system was an epic flop (biggest flop behind The Spirits Within?), but it added a gigantic amount of content to the game. There was well over 100 NMs added. After several sparse updates with add-on filler, this was finally an update packed with material. ASA was also considered the best add-on (pre-Abyssea). March 2010 continued the trend with the popular Trial of the Magians, and then Abyssea has given players a new place to go since WotG certainly isn't the go-to place (went from ToAU to floundering to Abyssea). The Level Cap being raised gave FFXI new energy, though I still think Abyssea is, albeit good, just one step. They need a real vision beyond these 3 Abyssea add-ons and they need to spread out the >LV75 content, which is now crammed into 6 zones. Abyssea seems to be filler, but substantive filler, giving players some content independent of an expansion because WotG has been drawn out to likely end in a whimper. It should have ended a full year ago. Magians, Voidwalkers, Abyssea are all content that should be structured under a focused vision for FFXI (what expansions are, beyond the mere zones and storyline). It's a step in the right direction, but they need to chart out a path (and show the players they are going somewhere with all this).



Quote:
Look, from what we know of SE's dev policy, nothing hits the game unless it's unanimously approved. It's not unreasonable to assume XI's new director has been helming things for a short while before the announcement, but before that?

I think Tanaka was clearly distracted and him being put in charge of 2 online games was stupid. It's too much for one person. He's not Cerberus. Though it's been recently announced, I think the new director was influencing content while Tanaka was mentally "out to lunch FFXIV" at least since early 2010.

As for FFXI's budget, no one's put up a source, so it's still in the realm of speculation. FFXI might've kept its budget the same in 2009, they just took a chunk of its team/content developers into FFXIV, so some of FFXI's budget may have ended up in FFXIV (a shifty way to hide if a game might be going way overbudget, treat FFXI like some kind of shell corporation in Jamaica).

As for what FFXI's treatment all means: Their statement, "FFXI will no longer be our flagship" simply meant FFXI was flagship for a decade, is getting old, so they want something that will be a flagship to 2020 (it would be ironic if FFXI ends up outlasting FFXIV). It's like a production company wanting to make a new series after their flagship series is 8-10 seasons old. FFXI dying? Them making the game adrift probably made it lose some people. SE got cheap and thought they could neglect FFXI and get FFXI fans to buy $10 filler while they develop FFXIV. FFXI cannot be low-manned. Disgruntlement over WotG being stretched like a piece of putty into infinity is the outcome. Will there even be a new expansion or just a series of add-ons? Who knows? SE is not the same company it was when ToAU was launched. They've crept towards bloated developments that lacked focus (ahem, FFXII & FFXIII) and go on for years and years. It's like Sony. FFXI was like PS1-2 thru most of ToAU, but under WotG, it's been like PS3 in terms of the in-company mentality that produced the PS3.



Quote:
This is kind of why I think the rotten apple in the batch of FFXI developers was someone from the original crew (I like pointing the finger at Tanaka simply because he was director and also due to his little outburst over fatigue/surplus). With the rotten apple gone, the developers can actually be productive and introduce things the players want to see. Now whether this is indeed a swan song for FFXi or not, no idea. There is only so much you can do with a game this old, after all.

I wouldn't be so sure. I wouldn't rule it out, but remember, he's heading up the FFXIV project and that's A LOT of pressure. In a previous interview, he noted things get a little crazy for FFXI around update times and he has to be on call 24-7 in case a crisis crops up around then. With all the stress for such a big launch (comparable to the stress of FFXI's launch) combined with evidently some reports of FFXIV being very flawed (more flawed and low on content than FFXI's Beta. FFXI's Beta went up to like LV35 or 40 [the LV cap at release was LV50], included all field areas south of the Jeuno line, had zones filled with enemies, even had 3 or 4 NMs, and had the starting 6 jobs. PLD-RNG were added at launch). It's the inverse of FFXI's launch. There, the content was stable, it was the infrastructure in question, and did it fail (they ended up giving people a free month, it wasn't til June 2002 until people were able to reliably play the game, and that didn't even involve transoceanic internet cables, just J2J, Japan 2 Japan connections). Here, the infrastructure is probably going to be stable, but the game's content/quality/in-game systems are in question. He's under a lot of stress, so I understand why he might get snappy. But yeah, someone from the XI team now on XIV is the problem.



#31 Sep 12 2010 at 10:07 PM Rating: Excellent
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Heh, the recent changes are interesting.
The game is fun, in a way, but sorta feels like it lacks any real goals. I know there are things out there to do, but it's mostly the endgame type of deal where you chase equipment for more equipment. I miss new goals like quests and missions and things. :P

Been getting a very distinct post-game feeling from FFXI lately. Sorta feels like a single player RPG where you have already killed the main boss and finished off the story, and now you are running around in the world unlocking all the broken stuff and tearing things apart (though none of it actually 'matters' anymore).
#32 Sep 12 2010 at 10:35 PM Rating: Excellent
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lynnminmay wrote:
Vawn43 wrote:


You are the FIRST person I have heard that this "retainer" system works in any way, shape or form. I am including the people on the XIV forums who are desperately trying to give the game the benefit of the doubt. Anyone who (yourself excluded) has messed around with the beta for any period of time can tell you the retainer system (aka everyone, just bazaar your sh*t) does not work. It didn't work in theory (except in the minds of these XIV developers) and I don't know how you can say with a straight face it works in any way.


It works. I sold for 200k gil worth of cristals the other day and I'm only level 10. I'm surpised that you praise FFXI's AH when in reality it's one of the most phail feature of FFXI ( starting cities AH =suck for new players and old ones, 7 items limit at a time : you can't make money fast, crafting being not worth the gil, having to stay on all night to bazar stuff because the 7 limit at the AH is phail ..).

So yeah .. when are your new idols going to really fix FFXI (jobs imbalance, macros lines, inventory slots, I can go on if you wish so). Never is my guess.



Edited, Sep 12th 2010 3:24pm by lynnminmay


Yes, the FFXI AH system needs some work, that doesn't mean that it's a bad idea. Dropping it entirely and replacing it with an all bazaar system is a horrible idea. Especially once the game gets up and running and there's a a lot more people trying to sell a lot more items.

Also, it's spelled "fail". You come off as an idiot when you misspell it.
#33 Sep 12 2010 at 11:58 PM Rating: Default
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Also, it's spelled "fail". You come off as an idiot when you misspell it.


I think the guy knows how to spell it.

You come off as annoying when you unnecessarily nitpick minor intentional typing quirks that you and everyone else perfectly understands anyway.

What's next, bashing on Rog because he keeps saying "onry"?
#34 Sep 13 2010 at 12:21 AM Rating: Good
Fynlar wrote:
What's next, bashing on Rog because he keeps saying "onry"?
I've (mostly) gotten out of that habit Smiley: frown
#35REDACTED, Posted: Sep 13 2010 at 12:23 AM, Rating: Sub-Default, (Expand Post) Seriously?
#36 Sep 13 2010 at 12:24 AM Rating: Excellent
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Speaking of Rog, I almost think it'd be nifty if some kind of "average words per post" survey could go out. A lot of times I can be quite verbose in my replies, but even in being here as long as I have, I haven't even topped 8k yet, not even averaging 3 posts a day.

/random
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#37 Sep 13 2010 at 12:25 AM Rating: Excellent
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Fynlar wrote:
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Also, it's spelled "fail". You come off as an idiot when you misspell it.


I think the guy knows how to spell it.

You come off as annoying when you unnecessarily nitpick minor intentional typing quirks that you and everyone else perfectly understands anyway.

What's next, bashing on Rog because he keeps saying "onry"?


Being deliberately stupid is worse than just being stupid. Especially when you're trying to make a serious point like he was. I don't expect an idiot like you to understand Fyn.
#38 Sep 13 2010 at 12:32 AM Rating: Decent
Seriha wrote:
Speaking of Rog, I almost think it'd be nifty if some kind of "average words per post" survey could go out. A lot of times I can be quite verbose in my replies, but even in being here as long as I have, I haven't even topped 8k yet, not even averaging 3 posts a day.

/random
My average words per post depends largely on which forum i'm in. My posts here are usually no more than 1-2 small-ish paragraphs. In job=2, they're much longer. In /k/ my posts probably average around 10 words or less.

Since the beginning of the year, i've averaged around 60 posts per day.

Also according to the top 250 list you average just under 4 posts per day.

Edited, Sep 13th 2010 2:33am by ThePsychoticOne
#39 Sep 13 2010 at 12:41 AM Rating: Excellent
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Hyan, I wanna say, "No sh*t!" to the concept of a business is to make money, but there's one flaw with your defense. Funneling money elsewhere is all well and good, be it more games, anime, or whatever else SE has their fingers wriggled over, but... wait for it... shouldn't these ventures also be striving for that same goal? How much does everything have to colossally flop to justify bleeding XI's deserved budget as their easy money cash cow? Sitting all Scrooge McDuck in a vault full of gold went out of style in the '80s, by the way.

"But there's no point!"

Never run a business. Please.

Frankly, I wouldn't rule out the possibility that XI could redirect itself to a point where it could surpass that 500k mark and maybe even sustain a million users or more. Likely? Well, I won't say it is, as to do so would indeed require them to not be lazy and just not skeleton crew the operation. It'd also likely mean the death of PS2 support as it could involve a graphical overhaul and even a fully-fledged PC version of the game. It'd also require an honest to goodness advertising campaign on top of incentives to draw back those they lost. Hint: Everyone loves free stuff.

"But there's no point!"

Guess there's no point in playing MMOs, then. You know, games that are meant to grow and evolve along with our avatars. XI is in a unique position, unlike other MMOs that go under, in that they do have access to money from elsewhere if they need it. Has SE posted profit loss? Sure. Global economy issue? I'm sure it contributed. Siphoning XI's cash to make sh*tty games? Possible. Maybe take a better look at what their customers want? Hey, that could do some good...

"But there's no..." shut up.

Quote:
Also according to the top 250 list you average just under 4 posts per day.


Guess it's possible I added a year to my head math. And I wouldn't even come to think I'm #108... I feel all Suikoden'y now.

Edited, Sep 13th 2010 2:51am by Seriha
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#40 Sep 13 2010 at 12:54 AM Rating: Default
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Frankly, I wouldn't rule out the possibility that XI could redirect itself to a point where it could surpass that 500k mark and maybe even sustain a million users or more


Instead of throwing money at an old MMO to try to revive it, do you honestly think it wouldn't be a smarter move to work on a new, shinier, more appealing MMO instead?

No matter what they would do to XI, it would still be an 8 year old game. If you don't think that would affect it's success, you are wrong, because it most definitely would.

Quote:
"But there's no point!"

Guess there's no point in playing MMOs, then.


There's no point to throwing more money at an MMO than necessary. They have done and will do what is most efficient, and that unfortunately means more resources for XIV (the new, shiny game that has a much greater chance to grow in time) and less resources for XI (which can only keep it's existing userbase p(l)aying, at best).

Their constant strive for efficiency can be seen in the development of XIV too. sh*t isn't ready by a long shot, but extending the development time means many months without subscription profits, and more "free" playtime for the beta testers- and now, using their experience from the release of XI they have calculated that right now is the best time to release the game, as far as effort/profit ratio goes. Even if it's not finished, they think they can pull it off, because they pulled it off with XI.

And I seriously doubt that decision is something the developers can affect. Hell, even Sundi said they wish they had more months to develop the game in the most recent interview- they simply can't do **** about it.



Edited, Sep 13th 2010 6:57am by Hyanmen
#41 Sep 13 2010 at 1:16 AM Rating: Excellent
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Well, they're gambling. An MMO's reputation, and by large degree, its fate is often determined within the first 6 months. SE has a record, and not a particularly stellar one. Force XIV out now and risk losing millions of subs due to lack of readiness, or wait 6 months and strengthen their retention rate? We know they're going the former route. People believe XIV isn't ready. I'm among them.

None of this helps XI, though, which is largely what I've been arguing through the budget tangent. More could've been done, but it wasn't. I still believe in damn near any MMO's potential, but somewhere along the way they have a habit of going sour. Some focus too much on grinds. Some don't reward socialization. Some promote griefing through PvP or exploits. However it happens, the absolute worst mistake a dev can make is not honestly consider player feedback.
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#42 Sep 13 2010 at 1:29 AM Rating: Default
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Well, they're gambling.


Obviously. It's risky, but to them, it's a risk worth taking. Whatever opposition there was probably wasn't enough for them to change their mind.

Quote:
Force XIV out now and risk losing millions of subs due to lack of readiness, or wait 6 months and strengthen their retention rate? We know they're going the former route.


They do it because they did it with XI and it ended up working.

Actually, I too am very skeptical about their plans. I don't think it'll work, although I also believe there's a chance it will. I see where they're coming from, either way.

Quote:
More could've been done, but it wasn't.


Oh you know, I'm sure they could spend nearly limitless amount of money on this game if they wanted. It's simply a matter of effort vs. profit, and SE clearly knows where that line goes, which is too bad for us.
#43 Sep 13 2010 at 3:27 AM Rating: Excellent
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Hyanmen wrote:
They do it because they did it with XI and it ended up working.

Actually, I too am very skeptical about their plans. I don't think it'll work, although I also believe there's a chance it will. I see where they're coming from, either way.
It worked because they had the Final Fantasy name to back them up and to help them draw people. A lot has changed between then and now, and I doubt they can get by on name alone, specially not after how lackluster final fantasy XIII turned out to be.

That, combined with the bad press SE got from pandemonium warden, combined with the additional bad press over fatigue, on top of the "reputation" FFXI has in the MMO crowd does not draw a good picture. Part of me hopes I'm dead wrong and the game takes a major u-turn upon launch, if not shortly after. The game has too much potential to go to waste.
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#44 Sep 13 2010 at 3:49 AM Rating: Excellent
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Heh, the recent changes are interesting.
The game is fun, in a way, but sorta feels like it lacks any real goals. I know there are things out there to do, but it's mostly the endgame type of deal where you chase equipment for more equipment. I miss new goals like quests and missions and things. :P
I agree with you. Of course it's cool to have new equipment, new abilities and an easy way to go through the levels(aby alliances), but I don't want this alone.
Isn't this game called Final Fantasy? I bought it years ago for this reason. CoP was great, ToAU was fun as well and I'm really enjoying the past Windy missions. It's ok to have all these new shiny things, but I'm expecting more than that in the future(maybe in vain, but I still hope xD)
#45 Sep 13 2010 at 6:19 AM Rating: Default
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It worked because they had the Final Fantasy name to back them up and to help them draw people. A lot has changed between then and now, and I doubt they can get by on name alone, specially not after how lackluster final fantasy XIII turned out to be.

That, combined with the bad press SE got from pandemonium warden, combined with the additional bad press over fatigue, on top of the "reputation" FFXI has in the MMO crowd does not draw a good picture. Part of me hopes I'm dead wrong and the game takes a major u-turn upon launch, if not shortly after. The game has too much potential to go to waste.


I, personally, think that it worked because the initial reception was not so over-the-top (the game had what, 10k players at the start?). The growth was fairly slow, yet steady, and gave the dev team enough breathing room to make the game better before most of the current playerbase started playing.

I think that the international launch will hurt them more than help them. However, first impression is everything, and as long as majority chooses to wait because of the initial bad reception, it will give the developers once again enough breathing room to make the game better before the "masses" start playing it.

I doubt they will give up if the playerbase starts up small, because thats how FFXI started. It's not a "now or never" situation for them. They would rather start gaining revenue sooner, than later, though.
#46Fynlar, Posted: Sep 13 2010 at 6:57 AM, Rating: Sub-Default, (Expand Post) Hear that, guys? Posting here is sirius biznes!
#47 Sep 13 2010 at 7:15 AM Rating: Good
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Ruisu wrote:
There is only so much you can do with a game this old, after all.



You can completely overhaul the client as was done with UO (Kingdom Reborn) and EVE Online (when they released the DirectX 10 client).

I would suggest the Unreal 3 engine as SE already has a license for it and also people experienced in using it (Last Remnant was based on it) It's also WAY more efficient than the Crystal Tools engine (Yoshinori Kitase has even said that making Crystal Tools was a mistake)

Oh course SE isn't going to do that because it would take attention away from their new baby FFXIV.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#48 Sep 13 2010 at 7:25 AM Rating: Good
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Hyanmen wrote:
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Frankly, I wouldn't rule out the possibility that XI could redirect itself to a point where it could surpass that 500k mark and maybe even sustain a million users or more


Instead of throwing money at an old MMO to try to revive it, do you honestly think it wouldn't be a smarter move to work on a new, shinier, more appealing MMO instead?


FFXIV is on the fast track to being the next Vanguard I'm afraid. You only get one launch and FFXIV has problems that can't be fixed in 10 days.

Once the bad reviews go out and Yahtzee savages it on Zero Punctuation FFXIV is done.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#49 Sep 13 2010 at 7:40 AM Rating: Good
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Hugely disappointed with beta xiv AEON was 10x better in beta, the sad thing is I may buy it just for a mog satchel for XI. Yeah this update has me happier playing XI like the first day I started back in 2003. I haven't loaded XIV beta since the update.....
#50 Sep 13 2010 at 7:54 AM Rating: Excellent
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Hyanmen wrote:
Instead of throwing money at an old MMO to try to revive it, do you honestly think it wouldn't be a smarter move to work on a new, shinier, more appealing MMO instead?


You make no sense, you realize this right? First you claim FFXI's budget went down during the story add-ons, which is the reason for the lower quality. But then you claim Abyssea is better because budget went back up. Now you seem to be indicating that the money is still going to XIV.

While I don't argue XI's budget probably (until they make this information none of us know what the budget is) lower than it was years ago. But that is not the point to this thread. These updates are not better because of budget. It is because the developers don't seem to be as stubborn as they were in the past. They are listening to player concerns and desires, even if the changes are different from how THEY want the game to be.

If anything, XI's budget is lower because the people who are maintaining it aren't the higher paycheck big guys that were in charge in the past. So, in theory, a lower XI budget could be the best thing possible for the future of this game.

kenshynOnShiva wrote:
Hugely disappointed with beta xiv AEON was 10x better in beta, the sad thing is I may buy it just for a mog satchel for XI. Yeah this update has me happier playing XI like the first day I started back in 2003. I haven't loaded XIV beta since the update.....


What bothers me is most XIV players I have talked to that don't really care for the game, but are still trying to get into it are ex-XI players. If you read the forums over there, a lot of people sound like they really miss XI and wish XIV was more like it. They talk about it like XI no longer exists. I wish I could convince those people that not only is FFXI still going strong, it is actually a much more enjoyable game than when they left.

Of course marketing a different MMO on a specific MMO board, even when one of those games is a sequel to the other, is likely to get karma nuked into oblivion.

Edited, Sep 13th 2010 9:57am by Vawn43
#51REDACTED, Posted: Sep 13 2010 at 7:55 AM, Rating: Sub-Default, (Expand Post) Uhh..
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