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Well isn't .DAT Special? (3/22 Mining Results)Follow

#152 Mar 22 2010 at 3:06 PM Rating: Good
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676 posts
bsphil wrote:
BeastmenLord wrote:
Quote:
Moggiebag
Enchantment: Moogle's secret cache
Lvl 1 Ammo All jobs
WHY ISN'T ANYBODY TALKING ABOUT THIS!?
Because it isn't interesting?


Seriously. It looks unbelievably ominous (in a good way). It looks like some sort of extra 'anywhere' storage that you use from your ammo slot.
#153 Mar 22 2010 at 3:09 PM Rating: Excellent
Tatham wrote:
So... the new giant HNM crab is called... "Krabkatoa"?

I was hoping for "Giant Enemy Crab". Smiley: sly
#154 Mar 22 2010 at 3:11 PM Rating: Good
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87 posts
ChanchanXI wrote:
There are 6 of these VNMs, too, so having them each drop a type of ring makes sense. I bet they're all kinds of horrible in either their strength or their drop rate.


Except there are SEVEN rings?

=)
#155 Mar 22 2010 at 3:14 PM Rating: Excellent
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617 posts
Quote:
I was hoping for "Giant Enemy Crab". Smiley: sly


I was hoping for that name too.

Hopefully we can flip it over and attack its weak point for massive damage.
#156 Mar 22 2010 at 3:15 PM Rating: Good
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740 posts
Nupinu the Eccentric wrote:
Tatham wrote:
So... the new giant HNM crab is called... "Krabkatoa"?

I was hoping for "Giant Enemy Crab". Smiley: sly


"Krabkatoa" is much better than my guess of "Kyng Krab".


On another note:

As hard as I'm hoping Allied Ring will be purchasable
once a week for 10,000-20,000 A.N. with max rank, I know
the awful truth. It'll be a Shadowlord[s] drop...
#157 Mar 22 2010 at 3:17 PM Rating: Default
BeastmenLord wrote:
bsphil wrote:
BeastmenLord wrote:
Quote:
Moggiebag
Enchantment: Moogle's secret cache
Lvl 1 Ammo All jobs
WHY ISN'T ANYBODY TALKING ABOUT THIS!?
Because it isn't interesting?


Seriously. It looks unbelievably ominous (in a good way). It looks like some sort of extra 'anywhere' storage that you use from your ammo slot.
"Anywhere" except when you're doing something, since it'd require you to not only equip it, but then wait for the delay (if there is one?), and use it.
#158 Mar 22 2010 at 3:19 PM Rating: Decent
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11,630 posts
Someone had an image of that cache thing.

I think it had:

8/8 0:10[178:00,0:10]

Or something like that. Which makes it sound like it would become useless after a while and have some insane re-use time (but at least fast use after equipping)
#159 Mar 22 2010 at 3:21 PM Rating: Good
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829 posts

As hard as I'm hoping Allied Ring will be purchasable
once a week for 10,000-20,000 A.N. with max rank, I know
the awful truth. It'll be a Shadowlord[s] drop...[/quote]

Eh you never know....they might be nice lol

Edited, Mar 22nd 2010 5:21pm by Darkzeru
#160 Mar 22 2010 at 3:23 PM Rating: Good
ExpressImpress wrote:
Quote:
Nightfall
DMG:85 Delay:444 "Regain"
Additional effect: Terror (NO THIS IS NOT A TYPO!!! Shadowlord GS)
Lv 75 WAR, PLD, DRK


Holy cow...


When I saw that I thought of this. :)
#161 Mar 22 2010 at 3:25 PM Rating: Decent
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84 posts
First thing I'm going to do once I log on is get a bunch of BSTs and SMNs together and give ol Krabkatoa a nice thrashing.

Assuming he isn't a stupidly insane impossible crabby.

edit: I def suck at teh internetz

Edited, Mar 22nd 2010 5:26pm by rbozarth

Edited, Mar 22nd 2010 5:27pm by rbozarth
#162 Mar 22 2010 at 4:06 PM Rating: Default
Tummie, between your .DAT mining results and the Update Notes I can't stop feeling I need to log on to check it all out. For some reason I get the feeling someone is already logged on and obtaining all the awesome gear now available, spawning all the new Voidwalkers, and killing the ShadowLord but we can't join on in the fun.

Yeah, my mind is playing tricks with me.
#163 Mar 22 2010 at 4:28 PM Rating: Excellent
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ImmortalAlchemist wrote:

Moggiebag
Enchantment: Moogle's secret cache
Lvl 1 Ammo All jobs


Going to take a guess... maybe gives you a bunch of basic temporary items when used. Stuff like an antidote, sneak oil, prism powder, potion, etc...

#164 Mar 22 2010 at 4:31 PM Rating: Good
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520 posts
Guppie wrote:
ImmortalAlchemist wrote:

Moggiebag
Enchantment: Moogle's secret cache
Lvl 1 Ammo All jobs


Going to take a guess... maybe gives you a bunch of basic temporary items when used. Stuff like an antidote, sneak oil, prism powder, potion, etc...


I'm guessing its even more basic than you are all thinking. My guess is it gives you access to your moghouse storage, which normally isn't accessible anywhere but your own nation's moghouse.
#165 Mar 22 2010 at 4:32 PM Rating: Good
Guppie wrote:
ImmortalAlchemist wrote:

Moggiebag
Enchantment: Moogle's secret cache
Lvl 1 Ammo All jobs


Going to take a guess... maybe gives you a bunch of basic temporary items when used. Stuff like an antidote, sneak oil, prism powder, potion, etc...



So this is where the Moogles keep the secret "stash" that "fuels" their twirling Kupopo-powers!!

It's awesome that now they'll share some of it with us.
#166 Mar 22 2010 at 4:35 PM Rating: Decent
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1,102 posts
Quote:
Quote:
Quote:
Moggiebag
Enchantment: Moogle's secret cache
Lvl 1 Ammo All jobs
Going to take a guess... maybe gives you a bunch of basic temporary items when used. Stuff like an antidote, sneak oil, prism powder, potion, etc...
I'm guessing its even more basic than you are all thinking. My guess is it gives you access to your moghouse storage, which normally isn't accessible anywhere but your own nation's moghouse.


I'm going to guess it distributes a level 1 Bell weapon into your bags so you can use the /bell command anytime you want to!!
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#167 Mar 22 2010 at 4:39 PM Rating: Good
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2,155 posts
Maurauc wrote:
ChanchanXI wrote:
There are 6 of these VNMs, too, so having them each drop a type of ring makes sense. I bet they're all kinds of horrible in either their strength or their drop rate.


Except there are SEVEN rings?

=)


Haha...VIT doesn't count...

Ignore the fail on my part. Speculation never was my strong suit.
#168 Mar 22 2010 at 4:53 PM Rating: Good
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1,252 posts
Quote:
8/8 0:10[178:00,0:10]


once a week huh? With that long of a recharge maybe it will give us full MH access on the fly (including job changes)

...one can dream
#169 Mar 22 2010 at 5:01 PM Rating: Decent
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829 posts
vaudian wrote:
ExpressImpress wrote:
Quote:
Nightfall
DMG:85 Delay:444 "Regain"
Additional effect: Terror (NO THIS IS NOT A TYPO!!! Shadowlord GS)
Lv 75 WAR, PLD, DRK


Holy cow...


When I saw that I thought of this. :)



lmao u made my day when i saw that

The GS seems nice but it probably doesnt just drop all the time.
I can work with my balin :)
#170 Mar 22 2010 at 5:02 PM Rating: Decent
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829 posts
Kalisa wrote:
Quote:
8/8 0:10[178:00,0:10]


once a week huh? With that long of a recharge maybe it will give us full MH access on the fly (including job changes)

...one can dream


What is this charge in reference to?
#171 Mar 22 2010 at 5:14 PM Rating: Default
Darkzeru wrote:
Kalisa wrote:
Quote:
8/8 0:10[178:00,0:10]


once a week huh? With that long of a recharge maybe it will give us full MH access on the fly (including job changes)

...one can dream


What is this charge in reference to?


I jizzed my pants!
#172 Mar 22 2010 at 5:18 PM Rating: Default
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829 posts
OmegaTyrant wrote:
Darkzeru wrote:
Kalisa wrote:
Quote:
8/8 0:10[178:00,0:10]


once a week huh? With that long of a recharge maybe it will give us full MH access on the fly (including job changes)

...one can dream


What is this charge in reference to?


I jizzed my pants!


thats too bad :( lol
#173 Mar 22 2010 at 5:20 PM Rating: Default
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829 posts
Any other information about the Campaign Weapson skills? ( like can you break the weapon to use the weapon skill or can it only be used in campaign?)
#174 Mar 22 2010 at 5:30 PM Rating: Good
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5,431 posts

Darkzeru wrote:
Any other information about the Campaign Weapson skills? ( like can you break the weapon to use the weapon skill or can it only be used in campaign?)


Sorry, bud. Looks like you're out of luck on using them outside campaign for the moment. There is no indication that we can use them anywhere else right now. Possibly in the future, but no one here can know that.

Anyway, thanks again Tummie, for all the additions.

The occasionally attacks twice/ 2-3 times/ 2-4 times thing on the augment/evolith list is interesting me a great deal. Like lolgaxe said, I was thinking maybe the magian system might pull from the same spread of enhancements, so maybe it will be obtainable there.
In any case, I just really hope there's SOME way to make a multi-hit weapon for blu finally... it's been so left out when it comes to multi-hits. XD

I'd love the shot at a sword that can double attack, or triple.... or quadruple. >:P
#175 Mar 22 2010 at 5:33 PM Rating: Decent
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829 posts
I wander what that "possibly" lower the price of some of the multi hit stuff thats out already.
#176 Mar 22 2010 at 5:40 PM Rating: Decent
Keeper of the Shroud
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13,632 posts
Overburn wrote:
Am I missing something in the Shadowlord gear? The body/head both look like sidegrades to the current HNM gear except for PLD and maybe SAM or DRG. The only thing I'm not sure about is the G.Sword since I've never taken DRK to 75.


No, that's about right actually. People messing their pants over an Adaberk that trades 3 ACC and 15 ATT for a whopping 1% TA are just being silly. Honestly, the best thing about it is the "Occasionally absorbs magic damage". It could be a fantastic tanking piece depending on the what they mean by occasionally. Pretty much the same goes for the helm, it's got nice stats, but it's nothing you can't get elsewhere except for the "Occasionally absorbs physical damage".

The GS is nice enough, but nobody really uses GS for much. If the Regain effect is potent enough it might be an interesting toy, but Scythe will probably still end up being better in almost any situation. 444 Delay means 11.3 TP per hit, which means 9 swings to 100. For the sake of argument, let's assume 50% delay reduction between gear and buffs. That's 33.3 seconds to 100 or 3.7 seconds between swings. For the Regain to be useful, it will need to supply at least 12 TP over the course of those 33.3 seconds to shave off a single swing. If one tick is every three seconds, that means the sword will need to give at least 2 TP per tick to worthwhile. All of that is of course assuming 100% ACC which is impossible, and 50% Delay Reduction, which you can't get without a Haste spell/song/enchantment. Realistically, it will need at least 3 TP per tick to be really useful.

But hey, let's all point and fawn over the shiny without actually thinking about it all.

I bet this gets rated down. The truth is usually not very welcome around here.

Edited, Mar 22nd 2010 11:20pm by Turin
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