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If you want to see a company that actually doesn't care about it's core anymore then I invite you to buy a wii and share my pain. It seems like for every instance of the holy trinity of metroid/zelda/mario there are ten of insipid mii sports, cooking, and party games.
The difference is that they split the games up. You don't see metroid having mini games about soccer, cooking, cards and other party activities. No, Metroid is Metroid, and the mini games are sold separately.
Zelda is however losing its charm with more and more mini games. I recall the Wii zelda had things like "carry the pot to the city" and "fishing" and "roll the marble" and so on. Then again even during the SNES days they attempted things like "run through the maze on time" "Dig for treasure" and so on. Things nobody in their sane mind would bother with unless there were heart pieces involved.
You just got to question these groups and companies who design content people don't want, but add a reward to force them to do it anyway. What is the idea behind making people put up with things they don't enjoy for a reward they enjoy?
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Everybody likes to pretend to be the old guy saying "back in my day...", but that's what you guys are doing now. "We didn't need mini-games in my day, dammit! Side quests? All we had was the main story, and we LIKED it!"
Except it has nothing to do with need, and all to do with interest. I don't find it fun at all to take a break from my Ferrari racing sim to play "fill the gasoline can" mini game for 20 minutes between races. No company has yet made this design choice, but I can see the world heading in this direction.
Far too few companies care about making true games and just attempt mish-mash games. The worst part of mini games is usually that you can't even avoid them if you want good items. So even the game companies know people don't want them so they have to put up a lure with good items. Isn't that kind of odd? Extra time spent on content nobody wants, and then you add items to force people into doing said extra content they won't have any interest in doing.
If I had the option, I'd rather pay 10 dollars less for a game without mini games than the current costs that involve months of development of mini games I don't want. (Unless anyone here thinks chocobo breeding was done in an hour)