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61-64 (65) | Yagudos | Garlaige Citadel [S] | I-9
Yep thats right, Yagudo. I provided the info below as it has everything I wanted to mention about the camp. But generally, this camp does not sound as difficult as you may initially think it would be. In fact, it may just be very good.
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61-64 (65) | Yagudos | Garlaige Citadel [S] | I-9
Yeah thats right. Yagudo. I'll have to be honest, I did not test this as a full balanced party. Tried it as 2 duo-ing DRGs at level 66. But I believe very strongly a party of 61-64 (maybe a wider range) can work here. Here is why.
At 66 these yagudo at the same level as Colibri and conned VT all around. At first I was feeling intimidated and was ready to get mauled (to be honest). After the first mob, we were very suprised. I did not have defense gear or any special food, and I was getting it for 50-70 by the Yagudo Zealot (MNK). Yagudo Templar (SAM) only hit me for 70-90 normally. I had about 225 defense, so a real tank probably would not have much issue tanking these. Additionally, these Yagudo seem to have a little bit high defense in general (even if they wont con "High Defense") but they have a surprisingly weak amount of HP.
Camp wise it will only support 1 group. Any more then this would be rather pointless. The camp itself has 2 spots you can set up here. I-9, which I listed, is the safer camp. It's completely free of any aggro from any mob. Getting to it is very simple. Nothing aggros to the camp until you reach the areas where Fortifications pop. Remember, Campaign mobs wont aggro unless you have tags on or you touch them. You'll need sneak eventually as there is a Bat Trio that does aggro to sound. It's only 63-65, so if you want to kill it you can, or just sneak past it.
Alternatively, you can camp right at Banishing Gate #2, but you'll have to pull the mob to the door as best as you can. Yagudo roam from east to west to east randomly, but walk in a straight line. If you're close to the path, you'll aggro or link. The benefit of this camp is that you are right in between all 7 spawns.
There are 7 pops in this camp, with a variety of jobs: MNK, SAM, SMN, BLM, WHM, NIN, BRD. You may want to have either someone with Silence or someone with a reliable Stun, as you will need to fight BLMs, Elly pets, Ninjas, and Bards. From all the jobs we faught, I'll have to admit the WHM was the most difficult to kill. NIN, BRD, BLM went pretty straight forward and pretty easy. SMN's ellys will need to be kill separately, they are pretty tough, but the SMNs themselves are very squishy. Just beware. During Campaign these monsters will roam outside the rooms they pop in walking from the first room going west and east. Their movements are pretty predictable.
Yagudo don't have anything special, aside from their new special that removes on piece of equipment. It's a frontal cone attack, so anything facing it would get effected. Sweep only did no more then 200 to us. The rest of the specials were not very significant either.
Overall I really like this place. It's quiet, it's simple, and the EXP can have great potential. It's a good change from the ordinary, and it's not really hard to get there.
Supports: 1 Party.
Monster Name: Various Yagudo.
Monster Level: 71-73
Aggressive: Yes. Sight.
Link: Yes. Sight.
Getting to camp: OP to Sauromugue Champaign [S], then travel south to Garlaige Citadel [S]. Once you zone, head northeast to the 2nd map (heading to the fortifications) then head south towards Banishing Gate #2. Your camp is right before the rooms.
Mobs that might kill you: Just the Yagudo as they may link and move around when you are trying to pull. The camp itself is very safe.