Slow down CellyO, and maybe you'll learn something. Besides, I've barely gotten warmed up. Your last post is a big improvement, much less drivel. But you're far from done. You've made ethical claims which need to be backed up and proved by you, far and above the aspects I've touched. It's about time you found something of the many points I've so far made to directly address and avoid skating around. Let's start with what you think you've shown:
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Gil sellers increase supply, therefore your case about the same amount of items being spread around differently and no increase in quality equipment in EXP parties is conclusively false.
Abolutely, every new character, gil sellers included, increases supply of *some* things. So what? It can be "most" things, 90%+ of things. Every new character that turns in their adventurer's coupon increases the gil supply by 50g. Is 1 billion gil sellers turning in adventurer's coupons every 10 minutes going to make anybody but the gil sellers and gil buyers better off? Of course, everyone else will be worse off. Every extra single gil brought onto the server by gil sellers makes everyone else worse off, have less value. Agree? Just as in real life any single counterfeiting of any single government currency by defintion makes all other users of that currency worse off. I'll get to seals and ENMs later.
This however is all immaterial to the transactions and changes which occur when dollars are used to purchase stuff in game. There can be one gil seller that increased supply of one thing by one, there can 1,000 gil sellers that increased the supply of 100 items by 10,000. Obviously, there are many things additional characters add to the economy, whether they are gil sellers or not.
But this is what you need to note and address. No amount of gil sellers will increase the spawns of NMs or HNMs. More gil sellers camping those will always increase the competition for those NMs and HNMs, by definition of more gil sellers competing for those spawns. Drop rates are unaffected by whether there are no gil sellers or 1,000 gil sellers. It should be incredibly obvious that if we mutliplied the competition of every hot NM or HNM by 100 gil sellers, every legit player is indeed worse off and harmed by those gil sellers mere camping activity (even before they make any actual claims). It's undeniable that the more gil sellers which camp those spawns, the harder it is for legit players to directly camp those spawns themselves. That's undeniably true. Of course it's just as undeniably true that 1,000 legit new players could cause exactly the same effect as the gil sellers. But it is irrefutable that when you add XYZ gil sellers to the playerbase population equation, XYZ gil sellers have increased competition, price, and time required to obtain those NM and HNM drops, for the entire server.
Now this is an important part you have yet to grasp. At any moment in time the supply of items on a server = the supply of items on a server. For this analysis, it is immaterial who, what, why, or how the supply of items on the server got to be the current supply of items on the server. Make sure you understand that. Supply = Supply.
Given that supply = supply, the effect of gil buying still in every case whatsoever increases the prices across all items (unevenly, disproportionately, and unsimultaneously) by the amount of dollars bid. It doesn't matter how you artificially break down the labeling of the producers of that supply: gil seller, legit, fisher, farmer, doesn't matter. Don't worry I'm getting to what you think the point you made is. The supply created is the supply created. Dollars bid still have in every case an inflationary effect on the prices of all those items by every slightest single dollar spent to the maximum dollars actually spent. The effect is absolutely the same, whether there are gil sellers or no gil sellers. Dollars bid is an effectual increase in the money supply every single time they are used. Thus, in every single instance of RMT gil buying, inflation is *caused* by that RMT gil buying.
Now that you understand that supply = supply (no matter how the supply is brought about), every time dollars are bid and used to purchase in game items either directly or roundaboutly by purchasing gil first, the distribution of those items is irrefutably different than what the distribution of those items would be without cheating.
Buying gil changes the item distriubtions and order in which items are received, every single time gil is bought. It doesn't matter where or how the items were produced, buying gil changes the distribution. This is irrefutable. This is the *only* reason people buy gil in the first place. There would be absolutely no reason to buy gil whatsoever if buying gil did not change item distributions. It would be beyond silly. Got that? Gil buying by defintions changes item distriubtion because that's the only reason whatsoever to buy gil. Since that is so, you have to answer how it is fair, how it does not harm, that a 100 point HNMLS member can be outbid for a Kirin's Osode by a 0 point HNMLS member because the 0 point HNMLS member uses cash. How does that not make the game worse, but make the game better, make experience parties better? Explain.
Now of course it's absolutely true that gil sellers increase the supply of everything they increase the supply of just as it's absolutely true legit players increase the supply of everything they increase the supply of. There's tons of untouched mobs and quests that are not done 24/7 the instant they are available. Either gil sellers or legit players could further icrease the supply of rock salt by killing more worms the instant they spawn, and doing that 24/7. That's obvious.
However, NM and HNM drops are different. This is the stuff we are talking about when we're talking about better equipped servers. The fact that gil sellers camp NMs and HNMs by definition means there are more people camping NMs and HNMs than there would be if gil sellers were not camping NMs and HNMs. Gil sellers will naturally gravitate to the camps and activities which produce the most value in the least amount of time. Wherever or whenever that activity involves competition over spawns, it is by definition more competition at that particular spawn or activity at that particular place and time, always.
Now gil sellers don't just hurt players by artificially raising all prices. They also artificially lower prices by everything they increase the supply of. What happens, and the example I gave you, was a new player must pay a much higher price for O. Kote because of gil seller competition and gil buyer bidding
*and also at the same time* he receives a much lower reward than he would have otherwise for his farming activity such as fishing and making sushi. Of course, everyone pays much lower prices for sushi because of gil sellers. But it's undeniable that legit fishermen have been directly harmed by gil sellers to actual extent they fish and make sushi. Thus legit fishermen have had items which they would have possessed redistributed to others because gil sellers cause them to receive less compensation for their activity.
That's of course just as true for BCNMs and ENMs. Gil sellers increase the supply. Gil buyers do not increase the supply. Gil buyers decrease the supply for legit players by exactly the amount of supply they buy.
Gil sellers are by defintion a for profit enterprise. Gil sellers cannot make any profit whatsoever that is not paid for by gil buyers and paid for by honest players in the form of longer hours to work and more gil paid to the exact extent gil sellers conflict with honest players (which way know is not some small negligible thing). The mere fact of crowding spawns and blackmailing legit players which has been documented even at rare/ex spawns like Stroper Chyme and Leaping Lizzy is irrefutable evidence of direct harm of legit players caused by gil sellers.
Your excuse for conding gil buying and it's effects is that it leads to better equipped experience parties? Guess what you ignored so far, and is imperative that you address in order to salvage some credibility; duping items leads to better equipped servers. So duping doesn't harm the game? Why allow cheating in the form of gil buyers but not allow cheating in the form of hacking SEs servers and creating infinite items at whim, or even allow cheating in the form of hacking your personal account and taking the items from that? What moral, ethical, economic, or any base whatseover, do you have to argue against that? You're the one advocating cheating. You're the one who needs to prove one is ok and another is not. Let's see it. Why should I as the defendant of honesty profer all of the proof besides the fact that you lack the talent I possess? You've profered zero proof so far for why if gil selling should be allowed to cause harm anything else shouldn't also be allowed to cause harm.
Like I said, you've got a long long way to go to substantiate your position. So either do that or just admit that your position, followed to its logical conclusion leads to the destruction of the game of ffxi. A destruction you favor for short term selfish experience points reasons. Let's see some justification.