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CoP: A RetrospectiveFollow

#27 Mar 05 2006 at 2:29 AM Rating: Decent
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Two monks in my LS have them. I know what I'm talking about.

Two monks in my LS have them too. I'm one of them. The DoT is nice, and the double-attack kicks in alot, but they also chew up virtue stones at an incredible rate. For the cost of farming and carrying several stacks of stones, they are not worth the inventory space or the time. They also reduce WS damage noticeably, and vs. Destroyers, the loss of crit rate is noticable too especially for my monk build which is sort of a "crit build."
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Justice sword is the only other weapon in the game that won't water down Joyeuse's TP gain when dual wielding with it.

Like I said, if anyone that can equip a Justice Sword is using it in a party setting, they have some explaining to do. RDM/NIN is not a party job. Thief with a sword is not a party job. PLD/NIN is *maybe* used in specific situations, but not for DD purposes. Again there are better options for what a PLD/NIN would typically be doing in a party.
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P.P.S. - Oh yeah, the Jailer Great Axe is also arguably the best HNM WAR/THF GAxe in the game.

I'm not sure why. The damage is low, the double-attack means you're hitting the mob more frequently, thus giving it more TP, thus allowing it to spam TP attacks more often. This is why many melee jobs find themselves on the sidelines at HNM fights anyway. Monks get stuck on Chi Blast duty for very tangible reasons.
#28 Mar 05 2006 at 2:49 AM Rating: Excellent
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Two monks in my LS have them too. I'm one of them. The DoT is nice, and the double-attack kicks in alot, but they also chew up virtue stones at an incredible rate. For the cost of farming and carrying several stacks of stones, they are not worth the inventory space or the time. They also reduce WS damage noticeably, and vs. Destroyers, the loss of crit rate is noticable too especially for my monk build which is sort of a "crit build."

All I can tell you is the MNKs in my LS use them for certain applications. Yes, they chew up virtue stones. It takes very little time to farm for stones, because you can turn in your junk drops from sea for the stones.

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Like I said, if anyone that can equip a Justice Sword is using it in a party setting, they have some explaining to do. RDM/NIN is not a party job. Thief with a sword is not a party job. PLD/NIN is *maybe* used in specific situations, but not for DD purposes. Again there are better options for what a PLD/NIN would typically be doing in a party.

Why does it suddenly not count if you're not in an XP party?

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I'm not sure why. The damage is low, the double-attack means you're hitting the mob more frequently, thus giving it more TP, thus allowing it to spam TP attacks more often. This is why many melee jobs find themselves on the sidelines at HNM fights anyway. Monks get stuck on Chi Blast duty for very tangible reasons.

Because DA from the sea weapons can activate during weaponskills, making a WAR/THF DA Steel Cyclone massive.

Again, I told you only some of the items from Sea that are extremely good. It just seems like your rebuttal is "those don't count" for whatever reason.

They do count, and there is some amazing stuff from sea, especially since the addition of Limbus.

#29 Mar 05 2006 at 2:54 AM Rating: Good
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And now that I think about it, Justice Sword could arguably be the best PLD/WAR sword in the game for XP. One less damage, but with STR+7 and added percentage chance to double attack on your weaponskill.

You'd just need the space for virtue stones.
#30 Mar 05 2006 at 3:42 AM Rating: Decent
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"Added percentage" meaning "almost certainly will double attack". Anyway, yeah, Sea has some of the best gear in the game.

What do you want out of Sky for your MNK, Subzero? Shura Togi, Osode for Chi Blast, Byakko's Haidate, and Suzaku Sune-ate for Chi Blast. Maybe a Shura Head, although that's pretty much a lateral movement from an Optical Hat if you eat meat (and you definetely should).

And what about Sea? Faith Torque, Brutal Earring (probably the best piece of DD gear in the entire game), Temple Hose +1 and Temple Crown +1 for Chi Blast. Temple Gaiters +1 and Boxer's Mantle for soloing. And of couse the mythical Mars Ring.

Sea's drops are just as nice as Sky's for MNKs, Subzero.

Still, my initial post stands: Who the **** wants to hear a random story about getting Sea? Should I start typing up my story now?
#31 Mar 05 2006 at 3:42 AM Rating: Decent
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While I am happy for you, it's not particularly exciting to read that a BLM accomplished anything. It's a given that you could get Sea at your own pace, as any CoP LS would take you in a second.


This is very true. I myself completed all of CoP up until 8-2 as a level 60 Galka BLM. =] Had SEA before I even completed ZM4.
#32 Mar 05 2006 at 4:27 AM Rating: Decent
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What do you want out of Sky for your MNK, Subzero?

I want what every monk wants. I want an Osode and Byakko Haidate. They would augment my play style in beneficial ways that would be substantial and useful.

Faith Torque.. My h2h is capped with merits already at 292. I'm not sure what 7 more points will do. Ooh, a little more damage.. Ooh, a little more accuracy.. According to someone who parsed us in a party recently, I had something like a 95% accuracy rate. What's 7 h2h going to do for that? I don't know.

Brutal Earring is not something I am going for right away. I've never been big on pieces that don't offer much but "might do a particular thing more often/better".. Dune boots and the like were never on my wanted list. I prefer cold hard numbers and stat boosts I can see numerically. It's just my personal choice.

Chi boosting AF+1 pieces.. tempting. But these boil down to how much you REALLY want to spend to get a few points on chi blast. I already got the Temple Cyclas+1, which I was kind of forced to get because my LS leader doesn't seem to think monks need Osode, and I needed more STR. At this point in time I don't feel my LS is worth spending more coins on chi gear.
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Sea's drops are just as nice as Sky's for MNKs, Subzero.

That again is just an opinion based on how you play your monk. I have a differing style, which means I may be interested in different pieces. The pieces I am interested in just happen to be nowhere near Al'Taieu.
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Who the @#%^ wants to hear a random story about getting Sea?

I'd like to hear about someone running through all of CoP as a Dragoon or some other job that typically gets pushed aside in favor of manaburns or FAQ jobs. Black Mages in Sea are a dime a dozen. I want to see someone who ran like THF from Promys to Promathia. That story would be great.
#33 Mar 05 2006 at 5:00 AM Rating: Decent
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Well, I'll save the arguing about MNK gear for those forums, but aside from Byakko's and Shura Togi and some Chi Blast gear Sky isn't all that great, IMO. And Sea's big MNK melee pieces are just as good, if not better.

However, if you're in an LS capable of killing Faith you should know several of those people 'unwanted jobs' people anyway. The PLDs who got through with that as their only job. We have several of those. THFs, a DRG, a couple DRKs. And...those are pretty much the only jobs that carry that stigma.

Like I said, I like the "I'm lvl 40ish and I've cleared Ouryu" stories. Anything else? That's just, as someone mentioned, a blog post.
#34 Mar 05 2006 at 6:27 AM Rating: Decent
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1,189 posts
SSubZero Scholar wrote:
I'm a monk. How do you think this makes me feel? Do you think I appreciate this kind of opinion? You may not understand this, but the only thing worse than being called out because you used an overpowered job to get to Sea is having a job that is not overpowered and being passed over for missions because of it. Every time you don't invite a monk to do a mission, God uses Asuran Fists on a kitten.

I can summarize your entire story right here:

"I sorta played on and off for a while, casually did CoP missions, and even tho I quit playing a couple of times and started a new character and stuff I still managed to get Sea in about a year of playing. Oh and other jobs suck. That's my opinion. ^^"

As someone who did not "casually" approach the CoP missions and someone who watched BLM's blitz to Sea with hardly any effort while static after static fell apart because BLM's kept running off to do missions with other BLM's.. no, I don't appreciate your opinion at all. And since you posted it on a public forum, it is up to public scrutiny.


Hmm... please tell me where I specifically say all other jobs suck? The only missions where manaburn was a nice was 4-2 and Snoll. And that's just my own experiences. I'm not going to make the mistake a lot of people make by saying my way is the only way.

And since your a monk, you might be paticularly interested in hearing that monk does really good in the later CoP missions (most notably the Z'dei BCNM and Promathia BCNM). But I suppose that's of no concern to you since you already seem to be in the "I want an easy fight and if I can't get it I'll quit" camp.

And that's ok... you gotta know when enough is enough and be willing to stop when that point is reached. I just hate the fact that your so anti-BLM that your willing to spew your vitriol around to whoever will listen.

But let me tell you... MNK is a great asset in CoP. Hundred Fists is one of my personal favorite 2-hours in the game. When I did Snoll our MNK was doing around 2000 damage with Hundred Fists. Anyone who says that's bad is a fool.

And where did I say I was doing CoP casually? I think your only reading what you want to read and skipping everything else. There was nothing casual about my journey through CoP. I drove myself to burnout point two times because of CoP. That's not something that would have occured if I only did a run or two a month (which is my definition of casual). No... I was doing an average of two runs a week for most of CoP. For the Promy's I was doing a run a day. Please tell me what's casual about that.. because I'd certainly be interested in hearing it.

Ultimately, I made this retrospective because I felt it would be an interesting read for the FFXI community. Obviously my choice of forums leaves a lot to be desired... but I've been visiting Allakhazam for years and this retrospective is probably the best thing I've ever contributed to the community. Again though, hindsight is always 20/20 and in hindsight maybe I should have dropped this retrospective on my LS website forum and posted a link to it.

I really do pity those of you who have become so jaded and bitter that you can't even enjoy a story of a fellow player's journey in a game we all play. And judging from the bickering that's going on in this thread, I'm inclined to believe that the Allakhazam FFXI community has indeed finally reached the seventh circle of Hell. There was a time when people here shared their experiences with others for entertainment or enlightenment. I am beginning to think that time has long since passed...
#35 Mar 05 2006 at 7:16 AM Rating: Decent
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Hmm... please tell me where I specifically say all other jobs suck?

Right here:
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The party consisted of 4 Black Mages, 1 Red Mage, and 1 Ninja. I can’t tell you how easy that fight was and how foolish I felt for not having ever considered the manaburn route. I have no doubt CoP 4-2 can be beaten with other party setups, but it is my honest opinion that the best way to beat CoP 4-2 is with Black Mages.

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But I suppose that's of no concern to you since you already seem to be in the "I want an easy fight and if I can't get it I'll quit" camp.

Refer to your above text.
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And since your a monk, you might be paticularly interested in hearing that monk does really good in the later CoP missions

CoP is a total package. You can't say how great monks are in later missions while at the same time saying it's "foolish" to use them in earlier missions. I'M SURE YOU'RE GREAT LATER ON BUT I DON'T KNOW HOW YOU'LL GET THERE SINCE I'M MANABURNING MY WAY OK SEE YA LATER MONK BYE! This isn't even a CoP thing. I was stuck on ZM14 for well over a year because "lol monk yeah whatever sorry can't talk my BLM group is manaburning divine might see ya!" Over a year.
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I drove myself to burnout point two times because of CoP.

I cry for you, but my tears are of laughter. FYI: You cleared Sea in considerably less time than it took me, and that doesn't include when you quit to play WoW. Unlike BLM's, Monks (and other jobs) can't just pop in and grab a static. I had to level SIX jobs to 40+ just to clear the Mammets and Diabolos due to the insane job favoritism, mostly jobs I don't enjoy playing. The way you felt about 4-2 is how many people feel about EVERY CoP mission. "Throw mages at it = teh win!"
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I just hate the fact that your so anti-BLM that your willing to spew your vitriol around to whoever will listen.

I'm not anti-BLM. I am anti-manaburn. I don't feel it is fair to other jobs. There are people I know who stop playing jobs they like in favor of "jobs that will get me invites" and "jobs that will get my missions done" and that's just wrong.

Face it, you're a BLM and you have a silver spoon. You have absolutely no reason to have trouble accomplishing anything in this game. If you want missions done, you will get them done. If you want items, you'll get them. So posting long-winded stories about your trials and tribulations is like Bill Gates telling the gripping tale of when he couldn't get his Porsche imported into the United States.
#36 Mar 05 2006 at 1:05 PM Rating: Good
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That is a really nice story, and it sort of puts my expirence into prespective. CoP is hard, I know I just finished Prommy Vazal(SP?) last night and it was a hard fight but really enjoyable when we one after having to retry it about 5 times for various reasons (Stupid Impalement).

I agree with you to a certain extent on the Oruyu(SP?) 4-2 fight. This is an annoying fight, that stupid dragon AOE's everyone, alot, he goes into the air where melee can not hit him, and after he finally does land he just goes right back up in almost no time at all. So unless you can convince your party to farm mistmelts... (took forever to do that for mine) you will need jobs that can attack from a distance, that means BLM, RNG, or any melee that can equip a ranged weapon that does decent dmg. I really do applude anyone who does this with a melee heavy setup, its hard.

As for MNK in CoP the only fight I can say I would choes another job over mnk just because of the job is 4-2 because the damn mob wont land long enough to pummel it for anything substantial. Prommy's, have you done Hundred Fists on the bosses? It owns them and having mnk as a second voke is always nice just incase the mob goes after your mage line when it decides to spam hate reset moves. Phomiumna Aquaducts can take any job really, THF is so nice for this one because of that stupid door, but really any job is good for this, the boss is a jerk with doom and all but you just need to turn away and your good. Mammets need to be killed quickly or them will swarm you, if you MNK 2hr on the first one you can kill it fast enough to avoid any deaths, go onto the next one. Diabolos the only job really needed for this one is DRK, stun makes this so much nicer, without it I don't know how we would have won (didn't have a blm for this, they don't get stun anyway at this level but I just didnt have one when I beat it). But lets not mention Sacrarium where most of the mobs are undead. The mob that drops coral key is hurt more from H2H.

But I can't comment on the further CoP missions as I am not there yet, but I do see where MNK and other of the so called less desirable jobs would help out alot for the fights.

Again thank you for your storyon how you did CoP, I hope that it inspired more people (like myself) then it pissed off!
#37 Mar 05 2006 at 1:24 PM Rating: Good
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I want what every monk wants. I want an Osode and Byakko Haidate. They would augment my play style in beneficial ways that would be substantial and useful.

Faith Torque.. My h2h is capped with merits already at 292. I'm not sure what 7 more points will do. Ooh, a little more damage.. Ooh, a little more accuracy.. According to someone who parsed us in a party recently, I had something like a 95% accuracy rate. What's 7 h2h going to do for that? I don't know.

This is a ridiculous statement. This is like saying H2H merits are useless. The Faith Torque is like meriting H2H 3.5 times. What will it do for you? Provide extra ACC and ATTK. If you're hitting the ACC cap, this will go a long way toward allowing you to eat meat or being able to swap out ACC in other slots.

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Brutal Earring is not something I am going for right away. I've never been big on pieces that don't offer much but "might do a particular thing more often/better".. Dune boots and the like were never on my wanted list. I prefer cold hard numbers and stat boosts I can see numerically. It's just my personal choice.

Wow. I think you just might be the only person in existence to believe this.

Here are the "cold, hard numbers":

Brutal Earring: Added 5% double attack rate even without WAR sub, and even during weaponskill. This equates directly to 5% greater damage over time. It's the best DD earpiece in existence.
#38 Mar 05 2006 at 2:12 PM Rating: Good
A) Subzero, he said, for 4-2 only, that blm's are the best way to go. You even quoted it. It's later balanced out by his reference to the Z'Dei bcnm, where he says that MELEE is the best way to go. You need to look at both, you ditz.

B) Everyone else should really stop arguing with him. He would -never- have leveled his whm sub for chi blast except for these missions. He'd sub pld instead because he couldn't be bothered to lvl the best sub for it. For those who know about this sort of thing, it really is pathetic, and telling.
#39 Mar 05 2006 at 2:34 PM Rating: Decent
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It's later balanced out by his reference to the Z'Dei bcnm, where he says that MELEE is the best way to go.

And how do you expect melee to do so great at the high missions when you have people pimping the virtues of manaburning the early missions? If you push BLM's through 4-2 four and five at a time, and don't use any melee at all, how many melee do you realistically expect to see at 8-3?
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B) Everyone else should really stop arguing with him. He would -never- have leveled his whm sub for chi blast except for these missions.

I levelled WHM to 37 for chi blast. Unfortunately unless they changed something, the CoP missions have 30 cap and then go to 40 cap. I had to buy WHM gear and throw extra levels on WHM to be able to say "I have a WHM!" for the mammets. In the course of finishing that mission I ended up trying it with ninja, warrior, red mage, dark knight, and white mage (nobody wanted a monk for 2-5). I ended up getting past it with RDM. I have never used that job since then.
#40 Mar 05 2006 at 3:03 PM Rating: Good
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My journey through all of the CoP missions relied heavily on melee. Snoll Tzar was the only fight we had real problems on, but still managed the win after a few goes.

Beat Ouryu without a blm, beat mithras without a smn, etc.

Though I do feel for those who have a melee job as their main and have trouble getting through these missions. Finding/organizing a group can be extremely difficult because of the mindset of your average player. Because word gets out on the "easy" way to do these missions, players think its the only way to do it.

#41 Mar 05 2006 at 4:51 PM Rating: Good
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SSubZero Scholar wrote:
I cry for you, but my tears are of laughter. FYI: You cleared Sea in considerably less time than it took me, and that doesn't include when you quit to play WoW. Unlike BLM's, Monks (and other jobs) can't just pop in and grab a static. I had to level SIX jobs to 40+ just to clear the Mammets and Diabolos due to the insane job favoritism, mostly jobs I don't enjoy playing. The way you felt about 4-2 is how many people feel about EVERY CoP mission. "Throw mages at it = teh win!"


Please don't visit the sins of others onto me. As for you having to level six jobs to 40+ just to clear the Mammets and Diabolos... get over it. No one forced you to do that. You simply chose the easy way out rather than sticking with the job(s) you enjoyed playing. The leader of my social LS, Stellazella, is on CoP 4-3 and the only jobs she's ever taken through CoP so far has been DRG and RDM (for CoP 4-2). The leader of HighCouncil took SAM all the way through CoP.

So your talking to a brick wall here. I know better and I feel no pity for you doing what you did because that was your choice to do what you did. I might have felt a little sorry for you if you weren't hell-bent on blaming everyone else for your actions.

Grow up and take responsibility for your actions.

As for the whole "you got Sea in less time than it took me even with my break in WoW", that shows your bitterness about the whole thing. You hate that a BLM got sea in 14 months and it took you longer than that to accomplish the same thing. I wasn't aware getting Sea was some kind of a race. Maybe I got lucky. Or maybe I was more dedicated. Maybe if you had stuck with the job(s) you enjoyed you would have gotten Sea earlier...

SSubZero Scholar wrote:
I'm not anti-BLM. I am anti-manaburn. I don't feel it is fair to other jobs. There are people I know who stop playing jobs they like in favor of "jobs that will get me invites" and "jobs that will get my missions done" and that's just wrong.


And that is their choice... who are you to say what is right or wrong for other people?

BTW... what's your take on Rampage parties?

SSubZero Scholar wrote:
Face it, you're a BLM and you have a silver spoon. You have absolutely no reason to have trouble accomplishing anything in this game. If you want missions done, you will get them done. If you want items, you'll get them. So posting long-winded stories about your trials and tribulations is like Bill Gates telling the gripping tale of when he couldn't get his Porsche imported into the United States


Yea.... the 8 CCB Polymer Pumps I purchased at 300k a pop (totaling 2.4 mil) is a silver spoon stuffed in my mouth. At least 5 reraise hairpins at 100k a pop (totalling 500k) is a silver spoon in my mouth. The 4 Vile Elixer +1's at 250k a pop (totalling 1 mil) is a silver spoon in my mouth. And 8 Pro Ether's at 100k a pop (totalling 800k) is a silver spoon in my mouth.

I'm sorry, but I don't call spending a total of 4.7 mil going from Chapter 4 to the end of Chapter 8 to be having a silver spoon stuffed in my mouth. And you know, I would have loved to manaburn my way through CoP. It would have been a lot easier (not to mention cheaper in gil and xp)... but I didn't. I stuck it out with the melee's and never once thought of leaving them.

Once again, your visiting the sins of others onto me and I don't like it one bit.

SSubZero Scholar wrote:
CoP is a total package. You can't say how great monks are in later missions while at the same time saying it's "foolish" to use them in earlier missions. I'M SURE YOU'RE GREAT LATER ON BUT I DON'T KNOW HOW YOU'LL GET THERE SINCE I'M MANABURNING MY WAY OK SEE YA LATER MONK BYE! This isn't even a CoP thing. I was stuck on ZM14 for well over a year because "lol monk yeah whatever sorry can't talk my BLM group is manaburning divine might see ya!" Over a year.


Cry me a river please. My brother Tygerstrike was on ZM14 for a year as well... and he's a BLM. Why? Because everyone was trying to do Divine Might the non-manaburn way and he finally beat it with a non-manaburn alliance. I myself just recently beat Divine Might and I had to do it with a manaburn party because every other attempt was filled with melee's that didn't know their job from their @sshole. But you don't see me bashing all melee's because of my experiences. No... I moved on and beat DM the only way I hadn't tried (as it was 13 BLM's beat DM with 1 minute to spare so even then there were problems).

Your entitled to your opinions... but don't expect me to go along with them just because you want to throw a pity party because the BLM's on your server treated you badly.

Oh and since you seem to like misreading my words... let me spell out something for you...

oberonqa Scholar wrote:
The party consisted of 4 Black Mages, 1 Red Mage, and 1 Ninja. I can’t tell you how easy that fight was and how foolish I felt for not having ever considered the manaburn route. I have no doubt CoP 4-2 can be beaten with other party setups, but it is my honest opinion that the best way to beat CoP 4-2 is with Black Mages.


See that.... it was an opinion based on my own experiences doing CoP 4-2. Before I finally beat 4-2 I took every other job in the game into it and failed each and every time because of the AoE. The manaburn route was the last resort... not the first.


Edited, Sun Mar 5 17:01:08 2006 by oberonqa
#42 Mar 05 2006 at 7:33 PM Rating: Excellent
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Please, he manaburned a single (of the very many and varied bcs) as a blm, and the jealous bigots pop up and decree blashpemy.

Guess what, I have both black mage and ninja to 75. Do you want to know what jobs I used for 75% of the missions? Ninja... and I'm a freaking taru... why don't you mnks and drks go start a thread complaining about 'zomg ninjas are overpow0red for cop'.

Let's stick to the facts, ok. Honestly, as I stated above, cop is an extremely varied set of missions. Every job does well in various situations. Just off the top of my head...

DRK: You want this job for diablos bc, if you can. A lot of the missions are based around 'do lots of damage fast'. DRK can do quite decent damage.
MNK: A monk saved our parties butt during snoll tzar BC. My black mage tossing out it's puny firaga IIs and fire IIs wasn't coming anywhere close to our mnks rapid hundred fists.
RDM: Even a black mage can't outnuke a rdm in damage/second vs a rdm with chainspell, at least in certain capped missions. Couple that with the fact that RDM is a lot more sturdy and that survivability adds a lot to some of the more dangerous missions. Greater curing and buffing ability, a lot of the things BLM is weak in. RDM can kite quite nicely too, and their fast cast bonus means a lot of their necessary spells are more readily available. Oh yeah, and in case the job hasn't proved themselves yet.... RDM/DRK {Do you need it?}. Need I say any more...
PLD: Invincible. Nice in various missions to give a higher margin of safety to DD jobs when a large damage/second ratio is required. Tenzen, snoll tzar, carmine dobsonfly (although that's not really a mission it's still cop related).
NIN: Great kiter, when paired up with a 2nd nin great for tanking hard nms that strip shadows (thinking of 6-4 here) and providing backup tanking for multiple mobs. For airship we had 2 ninjas tanking 2 mamets each, and for riverne A01 I kited on ninja pretty successfully (compared to our smn kiter who had some issues, but I'm sure that was just bad luck).
SAM: Not every mob is super-weak to magic and is easily manaburned. For straight up 'ok-this-thing-must-die-now' damage pop a meiko and make a couple of skillchains at once. And what better job to pair up with a melee that can pop out skillchains from nowhere? black mage to magic burst (zomg a black mage rely on another job? oh noes... lol).

I'm going to say one thing about SMN, and any summoner is free to contradict me on this and I'll happily retract my statement (since I haven't really experienced playing SMN myself).

As summoner, in the later missions you stop shining so much. You will always remain a great job, but beyond the first few chapters you are no longer the 'easy ride' to the top.

Feel free to rip my points to shreds to try to prove some self-convinced point, but me statement still stands.

My point is, in cop, there is NO EASY RIDE TO THE TOP. Not black mage. Not summoner. If you level 1 job only past 37 then you deal with the limitations of that job. Levelling more than 1 job to 60, or even 50, will add leaps and bounds to your ability to beat these missions. Sucking up to blm will not. ******** about how crap so and so a job is won't.

So stop acting jealous about how this guy made it easy. He freaking worked hard, from what I can tell. He lost 6-4 TWELVE times. he organised SEVENTEEN promy runs. He did his research and the fact he beat many of the missions before other NA proved himself. By the way, it was an interesting story. I wonder if any of the people telling you it was unsuitable for a FFXI forum even know what this place is for...


One thing about the jailor torques, a lot of them aren't merely useful for the stats they add. Although, yes... in some cases they do. _ONLY_ 2 more strength from justice torque? over something thats 20k? A lot of people would go through that effort just to play their jobs the best they can. You don't seem to realise that for certain jobs (DRK and SAM) this torque also effectively adds 7acc and 7att. The difference between this and spike necklace is the difference between shura haidate and going naked.

Edited, Sun Mar 5 19:39:27 2006 by TractorCow
#43 Mar 05 2006 at 10:05 PM Rating: Good
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Thank you TractorCow - I'm glad some ppl here understand the way things are in CoP rather than masking their inequities as a player by grandstanding everyone else. Rate up!
#44 Mar 06 2006 at 3:08 AM Rating: Decent
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Well, congratulations on getting CoP done, as for me i'm just glad somebody else posted on another thread some "spoilers" on the CoP story line, well, at least now i know what happened, because reading some of the guides there and how much time and gil it takes to complete all the missions, i'm now more than sure that i'm never going to see the end of that damn expansion, an expansion i got since it was released :/

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Rammy Lozano: Miqo'te, Lamia Server






#45 Mar 06 2006 at 3:38 AM Rating: Good
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7,106 posts
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Meh, there's more, and I could go on, but I'm sick of looking the stuff up. Suffice it to say there is quite a bit in Sea that's extremely good.

Notice that most of what you listed was Limbus items. Limbus is great, and has been very god to me: Brutal Earring, Boxer's Mantle, Ninja Tekko +1, Ninja Kyahan +1, Gallant Surcoat +1, Homam Manapolos. Thanks to Limbus, I need never set foot inside Dynamis to get good endgame gear.

That said, that's all Limbus, which is a completely different endgame scene from the Jailers -- the only relation is that you gain access to both at the same time. Jailers take much longer to pop than Sky gods, and give much worse rewards. An alliance could spend two days in Sky and quite possibly get a nice item for every single person, and be able to pop Kirin; that same alliance could spend two days in Sea and would be happy if they ended up with a few semi-worthless weapons, one good torque, one good cape, and *maybe* the ability to pop a single second-tier jailer (which, of course, might not drop anything except another worthless weapon).

I assume the Sea jailer scene was an ettempt to "correct" the perception that efficient Sky activities could make excellent items drop like rain (which is largely true). However, by swinging so far in the other direction, the thin rewards for killing jailers have turned a ton of people off Sea entirely. After a week of eight-hour days spent going after jailers, just to be nowhere near popping AV after hours of building up to kills that dropped nothing, I was done with it.
#46 Mar 06 2006 at 3:59 AM Rating: Decent
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4,049 posts
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Notice that most of what you listed was Limbus items. Limbus is great, and has been very god to me: Brutal Earring, Boxer's Mantle, Ninja Tekko +1, Ninja Kyahan +1, Gallant Surcoat +1, Homam Manapolos. Thanks to Limbus, I need never set foot inside Dynamis to get good endgame gear.

That said, that's all Limbus, which is a completely different endgame scene from the Jailers -- the only relation is that you gain access to both at the same time. Jailers take much longer to pop than Sky gods, and give much worse rewards. An alliance could spend two days in Sky and quite possibly get a nice item for every single person, and be able to pop Kirin; that same alliance could spend two days in Sea and would be happy if they ended up with a few semi-worthless weapons, one good torque, one good cape, and *maybe* the ability to pop a single second-tier jailer (which, of course, might not drop anything except another worthless weapon).

I assume the Sea jailer scene was an ettempt to "correct" the perception that efficient Sky activities could make excellent items drop like rain (which is largely true). However, by swinging so far in the other direction, the thin rewards for killing jailers have turned a ton of people off Sea entirely. After a week of eight-hour days spent going after jailers, just to be nowhere near popping AV after hours of building up to kills that dropped nothing, I was done with it.

I consider Limbus to be encompassed in the "items that drop from Sea."

I also didn't speak to the droprate or time involved with any of it. The contention was that there's no good gear in Sea, which just isn't true (even if you don't consider Limbus to be Sea, there's *still* good gear from the Jailers).

Yes, the droprates and time consumption with Jailers is pretty rough. However, there's still quite a bit of excellent gear to be had from the areas accessible from Al'Teaiu.
#47 Mar 06 2006 at 4:09 AM Rating: Excellent
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3,638 posts
Well *I* liked the story, at least. And I'm touched you gave my little guide an acknowledgement. ^_^

Don't let the bitter hearts drag you down. There's two classes of people in this game: the ones that don't make their own parties and whine about not having parties, and the ones that make their own parties and go out and DO stuff, often at great annoyance, effort, and discomfort to themselves. It's not hard to see what categories people fall into when just reading some of their comments.


About jailers, yeah, they're weird. I really have no farking clue what SE what thinking making the drop rates so bad and the gear so ho-hum. At least Limbus is always rewarding.

Edited, Mon Mar 6 04:13:16 2006 by Erecia
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#48 Mar 06 2006 at 5:45 AM Rating: Decent
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5,339 posts
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Don't let the bitter hearts drag you down. There's two classes of people in this game: the ones that don't make their own parties and whine about not having parties, and the ones that make their own parties and go out and DO stuff, often at great annoyance, effort, and discomfort to themselves.

If every single person created their own party for every single thing in the entire game, you'd have 500,000 people looking for party members. One of the life lessons that reflects well in FFXI is the concept of "too many chiefs, not enough indians." FFXI does not permit everyone to be their own boss, and watching an alliance stumble because it has nine people who think they are the leader is frustrating to say the least.
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Guess what, I have both black mage and ninja to 75. Do you want to know what jobs I used for 75% of the missions? Ninja... and I'm a freaking taru... why don't you mnks and drks go start a thread complaining about 'zomg ninjas are overpow0red for cop'.

That thread was a loooong time ago. Don't worry, ninjas got a thorough lashing from frustrated paladins who were upset at the FAQs that kept saying to use ninjas in various missions and paladins were useless.
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Please, he manaburned a single (of the very many and varied bcs) as a blm

One problem with happily posting it here is that alot of people on here are very impressionable. It seems when anyone says "I used this party setup and I won easily" then online party leaders ONLY look for those jobs since they know those jobs work. This is why soooo many people are absolutely annoyed with CoP, the job favoritism makes CoP missions very exclusive. It's great that job XYZ is great in one mission. It's not great that job XYZ isn't even considered for most others. By even saying "it was just one mission" you risk creating a choke point that many people get stuck at.

My feelings about manaburning aren't new, and aren't original. You don't have to look far on here to find plenty of other threads about nerfing BLM's and overpowered BLM's. I think posting "yet another successful manaburn" is not the best way to go. It's an increasingly unpopular game mechanic.
#49 Mar 06 2006 at 6:27 PM Rating: Good
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1,189 posts
Erecia Scholar wrote:
Well *I* liked the story, at least. And I'm touched you gave my little guide an acknowledgement. ^_^

Don't let the bitter hearts drag you down. There's two classes of people in this game: the ones that don't make their own parties and whine about not having parties, and the ones that make their own parties and go out and DO stuff, often at great annoyance, effort, and discomfort to themselves. It's not hard to see what categories people fall into when just reading some of their comments.


About jailers, yeah, they're weird. I really have no farking clue what SE what thinking making the drop rates so bad and the gear so ho-hum. At least Limbus is always rewarding.


Wowow! I didn't even know you were on the Allakhazam forums Erecia! Now I can give you a well-deserved rate-up for what is, in my opinion, the most comprehensive and thorough CoP guide on the internet. Rate up! :)

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One problem with happily posting it here is that alot of people on here are very impressionable. It seems when anyone says "I used this party setup and I won easily" then online party leaders ONLY look for those jobs since they know those jobs work. This is why soooo many people are absolutely annoyed with CoP, the job favoritism makes CoP missions very exclusive. It's great that job XYZ is great in one mission. It's not great that job XYZ isn't even considered for most others. By even saying "it was just one mission" you risk creating a choke point that many people get stuck at.


Ack you make it sound like I'm the first person to ever mention the idea of manaburning CoP 4-2. I purposefully avoided mentioning PT setups in my Retrospective because I didn't want to provide conflicting information to what is already out there in assorted CoP guides. But in the case of 4-2, I mentioned the PT setup I used to win because I felt it was important to note that I tried every other party configuration and failed.

I'm not going to sugarcoat the truth and the truth is this:

for me, CoP 4-2 was only beatable when I manaburned it.

I hope you and everyone else takes note of the fact that I said "for me". My experiences are unique to me. If the people who read my Retrospective are so "impressionable" as you put it that they can't or won't think for themselves, then that's not my problem. It's not my fault that a good portion of the FFXI playerbase insists on being led around by the nose.

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My feelings about manaburning aren't new, and aren't original. You don't have to look far on here to find plenty of other threads about nerfing BLM's and overpowered BLM's. I think posting "yet another successful manaburn" is not the best way to go. It's an increasingly unpopular game mechanic.


And how is manaburning any different than rampaging? Or how about monk parties? A friend of mine got 26k xp with her WHM yesterday in a monk party.

The idea of <x>-burning is not an old idea and the only people it's unpopular with are the people who can't take part in it. Rampage parties was WAR's way of compensating for the increasing popularity of manaburn. MNK-burn was MNK's way of compensating for the overall misconception that MNK's are unable to contribute as much as another job. Hell... I'm waiting for DRG-burn and DRK-burn since DRG, MNK, and DRK all share the same stigmatized misconceptions.

And once again, if all you got out of my Retrospective is that I burned one mission, then you are missing the bigger picture that my Retrospective provides insight into.

Hell... I'm seriously thinking of getting 4 other BLM's and a NIN together to manaburn CoP just so I can see what all the hoopla is about. Because I honestly don't see how a static of 5 BLM's and a NIN can beat CoP from start to finish. Especially considering BLM doesn't really come into it's own in CoP until Chapter 4 (until Chapter 4 BLM is nothing but a gimpified healer).
#50 Mar 06 2006 at 6:40 PM Rating: Good
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7,106 posts
Quote:
I also didn't speak to the droprate or time involved with any of it. The contention was that there's no good gear in Sea, which just isn't true (even if you don't consider Limbus to be Sea, there's *still* good gear from the Jailers).

When people complain about Sea items, they don;t mean Limbus. Almost everyone agrees that Limbus offers some quite nice stuff.

Yes, *some* good gear drops from jailers, maybe two good items for every job, three if you count AV. As a PLD and NIN 75, I can think of three items I would quite like from Sea, and maybe two more I'd take but am not excited about. In Sky, there are more than twice as many items for me to go for, and they are better items. +7 katana skill from a Hope Torque is nice, but it doesn't compare to +15 DEX and 5% haste from Byakko's Haidate, for example. Sea weapon drops are "eh," capes are nice but not astounding, and the Torques are only amazing for a few jobs. And, until AV, that's *it*. And those few rewards take considerably longer to get.

Obviously, people who say there's "no" good gear in Sea are exaggerating. They just mean that there's not enough to bother with.
#51 Mar 06 2006 at 7:19 PM Rating: Good
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1,220 posts
Very nice post. CoP is the subject of much debate. I am in a static of 6 BST and we are currently on the Pot BC. The strain of CoP has pushed one of our members to the brink, granted we did something that is very demanding being in all BST parties, but I have noticed a trend. There are those that like to do missions for the challenge and those that like to do missions to get them done. The later tend to burn out really fast, because you can't breeze through ANY of the CoP missions, they all take planning, equipment, medicines, items, farming, strategy.

I personally liked the challenge, I loved beating a mission that beat me into submission several times before. Of course, this is coming from a guy that thought trio'ing Haku for 3 hours straight was fun. I applaud any that have beaten CoP and feel for those frustrated with it. However, every job can bring something to the table in every fight, you just need to find what that something is.

Oh...and someone made the comment that people don't go back to help others, untrue. I have set up several Promy runs, Diablos, Mammets, Minotaur runs, ect. Yes, it's costly, but I know the frustration, i have been there, I can help ease that frustration.
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