I'd rather have the next FF set into a FF4 like world.
I like FF games when they where more "Knights, armor and swords" rather than "Spaceships, Machine guns, and Laser cannons". Yes, I have been very lonely since FF5-6. Hopefully one day, square is going to make an excellent graphical FF game that embodies those things.
as for the world itself, no mather how much you change it, it stills become boring after a point... you can only take so much time exploring it before knowing it all. But having more starting towns is already a nice point. FF11 could've used a lot of small villages. Anyone remembers FF1 thru 6 ? lots and lots of small villages with 2-3 big capitals (and/or castles). the more towns you have , the longuer it takes for players to explore them all.
Four other things that are unexistant in FF11 world, which is sorely missed by most ppl I know :
- Lack of dungeons : (at least dungeons with fixed level mobs like 10-14 and thats it). Rewards for that level too.. I miss the chests-filled FF5 where you did a whole dungeon for a sword that gives you "the edge" for the next 5 levels. You could have a lot of dungeons in FF11 with rather fixed levels. Ooo the possibilities. (and i'm not talking bcnms or Inner/outer Outoruru Ruins , im talking real dungeons).
- The whole sea exploring aspect. where you explore and find island with exotic towns that has their own weapons, armor, cultures... (The closest of it in FF11 is Norg). To explore sea we'd need either a blue chocobo, or a small sailship that players can use.
- The freedom to explore. When everything links and aggroes, you dont want to explore. Or you go only on chocobo or with level1 job, or need to stay hidden! How boring... When you can't solo jack (save 2-4 jobs), it limits your exploration even more... you can't "flee" like the old FFs... you're screwed if something bad occurs.
- Character customisation. Main/Sub isnt bad, but is way too restrictive. What happened to Rosa(ff2) the Archer/whm that was able to do both jobs correctly ? and Rydia (ff2) Smn/BLM that kicks a$$ ? the main/sub has to be redesigned from scratch to allow more versatility... what if instead of sub-job it would really be a second-job ? meaning you equip whm as a warrion you are 50war/50whm (if you leveled both, support never exceeding main) ? then you could explore even better in solo, duo or trio without being limited in a specific role.
imho.