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Lets look at this: WAR main tank 60+Follow

#52 Oct 20 2005 at 5:27 PM Rating: Good
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216 posts
Any Warrior who can't tank at 36, needs to either re-evaluate their subjob choice, their equipment choice, or is fighting mobs that are too difficult.

Or the group could just stink.

But seriously, I had no trouble at all tanking up to 50 as WAR/MNK.

After 50, the mob levels change, so it does get quite difficult without proper techniques and NIN subjob, as well as a balanced group. Like others have said, WAR *can* tank. WAR *can* damage. It's the most versatile job. Warrior tanking post-50 however can be very difficult, which is why most warriors would rather DD (pretty mindless). Don't believe me? ask any real Warrior. Tanking is much more difficult than hitting a WS macro for skillchain.

-kel
#53 Oct 20 2005 at 5:27 PM Rating: Decent
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1,188 posts
Has anyone every -confirmed- that SAM was meant to be a tank? Yes, the AF has +enmity, but I've seen someone offer up a very plausible (non-tanking) argument for it. Unfortunately I no longer remember what it was -_-;

#54 Oct 20 2005 at 5:30 PM Rating: Good
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216 posts
Well THF AF2 has +enmity also, and THF's aren't tanks. (Its for added enmity for Trick attack).

What would the +enmity on SAM be for?

Let's see, SAM has A+ parry.
SAM can wear mid-heavy armor (Minus the WAR/DRK/PLD/BST heavy armor)
SAM gets to evade 1 attack every minute (Third Eye).
SAM can now counter? or something, whats that new ability that starts with "Z"?
Just a few points that SAM may have been meant to be a "light" tank.
#55 Oct 20 2005 at 5:31 PM Rating: Decent
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106 posts
I stopped WAR at 49.

I was getting immensely tired of being asked to solo tank as /nin, and having parties look at me like deer in headlights when my six shadows are gone and I start getting slapped around. No flash, no stun, very little debuffing. When pts asked me to tank thereafter I'd switch to /mnk while no one was looking, because I could literally not find anyone willing to cooperate with me while I desperately tried to blink tank.

WAR/MNK still worked decently (never happened to break chain 3 on rumble crawlers, but tanking like that is fun as hell after leveling on PLD for so long), but it was easy to see its effectiveness tapering off very quickly.

Did I mention I'm a taru? Yeah.

Zanshin is an extra attack that fires off sometimes if you miss a swing.

Edited, Thu Oct 20 18:46:43 2005 by Blitzen
#56 Oct 20 2005 at 5:32 PM Rating: Default
personally I enjoy tanking with my brd/drg. warriors/paladins/ninjas are for the gays.
#57 Oct 20 2005 at 6:18 PM Rating: Good
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768 posts
Lv. 66 WAR here. The last time I wasn't the solo tank for any exp party I've been in was my first party in Yuhtunga Jungle. My party has been able to get chains 4-5 consistently, be it against Goblin Smithies at lv. 30 or Toramas at lv. 60. We got chain 4-5 consistently against Tormentors in the Den of Rancor at 66 the last time we partied.

Can WARs tank past 60? Hell, WAR tanking is only just starting to get really good at 60.

The catch is that WAR tanks have nowhere near the independance that PLDs or NINs have. PLDs and NINs can go for long stretches with absolutely no support from the rest of the party and still do ok. WARs really can't, at least until 74. Against a typical unenfeebled IT, a WAR is going to take a ton of damage and go down fast, no matter what he tries to do.

However, mages have a ton of wonderful abilities that can make a skilled WAR an exceptional tank. The primary one is Carnage Elegy, which BRDs learn at 59. This single song is the reason why I say WAR tanking really takes off at 60. Combined with Slow, Paralyze, Flash, and Stun, a skilled WAR/NIN will take negligible damage. Even with only Utsusemi: Ichi, it becomes easy to mitigate damage to the point where you can just pull nonstop.

However, note all the requirements. You need a WAR who's skilled enough to manage Utsusemi and JA timers while also dealing enough damage to hold hate. You need mages who can consistently land multiple debuffs quickly each fight, and/or a BRD who consistently lands Carnage Elegy at the start of each fight. It doesn't sound like much, but those are steep requirements. As noted in this thread, most WARs don't tank, primarily due to the stigma against WAR tanking. As such, many really don't know how to handle tanking well, as even some high-level WARs have admitted on Alla's WAR forum. White and Black Mages who don't go out of their way to work on their enfeebling skill and gear will have a lot of difficulty landing enfeebles consistently. RDMs, while I love them, are like a box of chocolates. You never know what you're going to get. And finding any BRD at all sometimes seems harder than getting all those others combined.

In other words, WARs are capable of being excellent tanks. However, outside of a static party, like the one I level with, you're not likely to find a party coordinated well enough to work with a solo WAR tank. As such, as much as I absolutely love tanking as a WAR, I'll admit that it isn't ideal for pickup parties.

BTW, I've found the worst stretch for WAR tanking is the early 50s. Mobs start hitting really hard due to the different mob level exp calculations. Between that and the increased difficulty dealing damage to the mobs, hate control goes to hell too. However, we were also fighting Robber Crabs in Kuftal Tunnel that gave 245 exp per unchained kill after we dinged 51. Had we fought appropriate mobs, even those levels would have been ok. By the mid 50s, WARs have a good amount of Enmity from AF, excellent gear in the rest of the slots in the form of the RK Chainmail set, and Rampage. It only gets better from there.
#58 Oct 20 2005 at 6:20 PM Rating: Decent
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1,188 posts
Quote:

In other words, WARs are capable of being excellent tanks. However, outside of a static party, like the one I level with, you're not likely to find a party coordinated well enough to work with a solo WAR tank. As such, as much as I absolutely love tanking as a WAR, I'll admit that it isn't ideal for pickup parties.


QFTW
#59 Oct 20 2005 at 6:22 PM Rating: Decent
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1,372 posts
I say this everytime one of these threads come up... ITs suck. If you chain VTs or lower you will have a much broader range of tanks.
#60 Oct 20 2005 at 6:45 PM Rating: Good
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168 posts
I <3333 Tanking. But I only do it with friends. Pick up pt tanking sucks. I prefer: WAR/NINx2 MNKx2 BRD WHM >.> or BRD SMN. That is the ideal for me. I prefer duo tanking. Solo tanking is a bit harder. But with a good BRD solo tanking is viable.

WAR main tank pick up pt, scary. WAR main tank with friends/static is fun and challenging and VERY rewarding (I solo tanked in tree on steelshells in a 5 man party, we got 5k an hr easy.)
#61 Oct 20 2005 at 6:48 PM Rating: Decent
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901 posts
There are no arguments for a Samurai tank that convince me. +enmity is essentially their only argument... and I believe they get some +VIT on their AF equipment. Thats nice, as a BLM, I also get +VIT on my AF, but that doesnt mean that I am supposed to be getting hit. The more plausable reason for the +enmity is for taking hate for SATA Weapon skills (where the Samurai is opening, which can happen often). Even subbing THF, they have the ability to SA(TA) Weapon skill, pull out Third eye, and hold off until the XXX job can close the SC.

As I said earlier, 2 War/Nin tanks is probably the best setup for Low IT and High VT mobs - Not only will they take almost negligable damage, they will put out some impressive damage numbers.
#62 Oct 20 2005 at 6:49 PM Rating: Good
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325 posts
I like when we get a rdm presonally :P They refresh me sometimes ^^ It's nice.

Lilyfairy and Darkhail have really changed the way I look at warriors. Wish I could find more people who play the job as well as they do.
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