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Server Economy worth crap?Follow

#1 Oct 19 2005 at 7:06 PM Rating: Decent
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167 posts
Well I've recently played on Kujata, Diabolos, and Garuda servers and have found prices steadily increasing. Soon this game will end up like everquest where everything costs a million platinum (gil) to buy.....
Am I the only one who thinks this?
There's no way to correct the problem i suppose, but if they did start a new server (with no migration) how many people would actually go?
Just a thought...
#2 Oct 19 2005 at 7:29 PM Rating: Decent
the only way to reduce or even reverse the effects of this is leeching gil out of the system.

Chocobo's, AH posting taxes, Jeuno taxes, are just an attempt to leech some of it out, everyone will agree something should be done...

ALTHOUGH, if you farm, the items you farm are also worth more now... Silk thread alone is worth 35k a stack on my server
#3 Oct 19 2005 at 7:41 PM Rating: Default
all mmorpgs come to that point. but say O kotes are gonna be 35mil then. then maybe travellers mantle will be 2mil. if one thing rises in price so will everything else. thats why HELM, fishing, farming, and camping NMs will be the biggest source of income. they require the least money to start. HELM can be done by materials bought from NPCs, fishing too, farming and camping require no investment as well. crafting however requires big investments. the amount of money it takes to get lvl 100 in a craft increases everyday, it can never become cheaper unless ur lvling a craft where everything you make is valuable and will sell and increase in price. materials needed for crafts will increase because they are needed while the stuff that crafters make to lvl on might not increase because of it's lack of usefulness, thus crafting become increasing expensive. If FFXI comes to the point where everything is madly overpriced, everyone will be doing HELM and farming, which like i said, will not increase in price, so therefore, the econmy will not be destroyed.

EDIT: spelling

Edited, Wed Oct 19 20:50:14 2005 by galkapld
#4 Oct 19 2005 at 7:47 PM Rating: Good
This is my theory prices will eventually cap out because of AH house fees when the AH fees = the same ammount of gil being brought into the game then it will be stable

If you didnt notice as prices increase so do AH fees thats how i believe it will stabilize.
#5 Oct 19 2005 at 8:04 PM Rating: Good
There really is no stopping these price increases. Because regardless of how high they rise, people will still pay, as they're conditioned to believe they're worthless without the item in question.

I'd like to point out though what we experience is NOT inflation. True, we do have inflation, but that is not cause for alarm since we're in a closed economy. As the price of certain goods rise, the price of other goods rise proportionally, however this is not the case in high end items. They increas in price far more than low end items, due to a combination of monopolizing of notorious monsters by gilfarmers and an oligopoly of high level craftsmen. There is really no way to combat either case, though the oligopoly will eventually fade as more people become higher level craftsmen, thus forcing that trade into a free market.

EDIT: SlRBLOOD pointed out a fault in my logic XD. The oligopoly on high level craft items will remain, as more people become proficient to join in the market of that item, others leave the trade when they quit the game. Sorry, didn't think of that ^^;


Edited, Wed Oct 19 21:54:26 2005 by ShyFox
#6 Oct 19 2005 at 8:30 PM Rating: Decent
something to keep in mind...

By the time someone becomes a HL crafter.. they have invested a lot of time into the game, and several people end up giving the game up...

This is really noticable with cooking and alchemy, since they tend to be a little easier to raise, and are in Super high demand.
#7 Oct 19 2005 at 8:51 PM Rating: Default
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4,400 posts
Quote:
There's no way to correct the problem i suppose, but if they did start a new server (with no migration) how many people would actually go?


It wouldn't make a difference.

When Remora was created, things were great for the first couple of weeks. And then people became greedy again. People started saying "Yeah, but LL boots are worth XXX" and sell it for inflated prices. It happened with everything.

People just bring the old prices to the new servers. The only thing it might do is decrease the amount of players on servers.

Edited, Wed Oct 19 22:05:26 2005 by Erawyn
#8 Oct 19 2005 at 8:53 PM Rating: Good
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292 posts
Recently the cost of silk thread has SKYROCKETED to 40k on bismarck, and it sounds like similar things are happeneing on other servers. Does anyone know why this is?

Edited, Wed Oct 19 22:01:49 2005 by KamakazeKat
#10 Oct 19 2005 at 9:21 PM Rating: Decent
Want to stop inflation? How about a moogle tax.. Of course there are simple ways of solving it.. I'd like to see more armor/weapons etc.. from NPC's at fair prices might lower than the cost it is to craft, then if everybody got the items from npc's not only would more money be taken out of the economy if crafters wanted to make a profit they would have to undercut the npc's which would put a strain on raw material prices.

At the moment.. Everything balances fine for me.
#11 Oct 19 2005 at 9:27 PM Rating: Good
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7,106 posts
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however this is not the case in high end items. They increas in price far more than low end items, due to a combination of monopolizing of notorious monsters by gilfarmers and an oligopoly of high level craftsmen.

While this is certainly true of some items, I think people consistently miss just how many items have been getting steadily cheaper, even in the face of overall inflation.

I paid 300k for a Warwolf Belt. It's 20k now.
I paid 700k for a Gluttony Sword almost a year ago. The price is still the same even though prices in general have doubled in the same time. Effectively, it costs half what it did.
Fudo? 600k when I bought it, 400k now.
Amemit Mantle (rq, not the +1), was 200k at one point. It's 10k now, as crafters lose money on every one in a desperate bid to get a hq.

For every item that is rocketing up in value, there is another that is getting cheaper. However, you never see people complaining about this, except the occasional crafter who notes that he sells a lot of stuff at a loss (which usually invites a ton of flames from people who blame greedy crafters for everything).

The server economies are not perfect, but people need to stop complaining about the few items that they cannot afford, and look at all the other items that they bought more cheaply than they could have six months ago.
#12 Oct 19 2005 at 11:37 PM Rating: Decent
I have a question that is sorta related: What happened to the fees to get a Rent-A-Room in a nation that isn't yours? I remember when I bought the PC version in November 2003 the booklet said that you could rent a room in a nation you didn't have allegiance to for a nominal fee. Did SE remove that and I miss it?

As for the economy, It's basic supply and demand. The more people in game translates to more demand, thus leading to higher prices. If we can get these people to farm for raw materials and crystals prices will drop.

Case in point: When I first became a serious crystal farmer the price per stack ranged from 500-1500 and the number up for auction were always well above 100 at all times. Now prices range from 1000-5000 per stack and I typically see 40-50 stacks up at a time. So if we all decide that going from level 1 to 75 by next Thursday isn't that big a deal and farm then voila! we'll see prices go down.
#13 Oct 20 2005 at 5:52 AM Rating: Good
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2,801 posts
Heh... "The economy has been ruined by..." This thread has been around for at least a year and a half. Yet, people keep buying, selling and playing, so it can't possibly be that bad.
#14 Oct 20 2005 at 11:33 AM Rating: Decent
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878 posts
paperairplanes wrote:
Soon this game will end up like everquest where everything costs a million platinum (gil) to buy.....
Am I the only one who thinks this?


Since this is the 10 buh-gillionth post predicting economic ruin for FFXI, since it was released almost 4 YEARS AGO, I'd say no, you aren't the only one who thinks this.

So, far the economy is holding up stronger than any other online game I've played. Seems to me the only time people make these posts is after they've spent a month farming 15mil for something then find that it now costs 16 mil.

Instead of only concentrating on making gil when you need something, a good strategy is to concentrate on creating a large cash flow that will keep you supplied with the gear you need when you need it. To do that you just need to set up regular money making days and methods that you do, even if you aren't saving for something in particular.

Yes, there is inflation as there is in ANY healthy market economy. When you learn to understand economics you will understand that this inflation is a good thing. The kind of inflation that afflicted games like Diablo II and Everquest were different and very destructive. The big difference is that SE acts much more quickly and effectively against exploits and hacks, that could upset the economy, than either of those game developers ever did.

Edited, Thu Oct 20 12:49:32 2005 by Pitlourde
#15 Oct 20 2005 at 11:41 AM Rating: Decent
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366 posts
On Kujata...silk thread is 50k and climbing...
but then, other than the entire lower level food market and all the raw materials other than the high end ones...I notice a lot of the stuff on AH is falling. There's this gap...there are things that sell for 10k and things that sell for a million...and sparseness between...this setup isn't going to work for too long.

For instance...three days ago an ice staff was 30k (I know this because a LS friend bought one then)...now many of them are being sold for in the teens.
Last week a stack of a certain raw material was 40k...now it's 20k
meanwhile...other prices continue to rocket upwards
#16 Oct 20 2005 at 7:40 PM Rating: Decent
I believe this was EQ doesn't matter... anyhow


There was a bug... gil seller found out about it, made script to exploit it, pulled in (Real live money, not game money) close to 1 MILLION $$$ by selling the game money he exploited the bug to get...

FFXI doesn't have bugs quite this bad (least not yet...) and that has helped to put server economy into turmoil... I tried to find the link talking about a this guy in china that exploited EQ and UO for millions of USD, paid for his house with money from UO (Ultima Online) he has a couple of combination warehouse, airplane hangers full of servers that run scripts making him money in real life... he pays his people maybe a dolar a day, and makes a killing.

If you really want to fix the economy, get SE to crack down and deal with people like this...

Technicality::?? if you read the user agreement, it basicly says "Selling gil for money IRL (in real life) is punishable by banning"... says nothing about actually buying it...

I suggest SE actually work harder to enforce this user agreement
#17 Oct 20 2005 at 7:51 PM Rating: Decent
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118 posts
Taking gill out of the system does nothing but hurt the middle man. Think about it... The rich that are rich will not get affected at all because more then likely they will have a high lvl craft job. its the guy that farms and trys to keep himself above water that will suffer. I dont think that people with 50mil + will feel much pain.
#18 Oct 20 2005 at 7:52 PM Rating: Decent
"It doesnt say anything about buying"
That's your solution, you hit it right in the head. SE should combat gilselling by selling gil themselves. If SE sold gil for cheap (1 buck per 100k) they'd compete and even stomp out other gilselling companies. That helps us with the overcamping and monopolizing problems. It will however affect the economy because much more gil will be circulating, how do you combat that? increase AH rates, make other ways to get gil out of players, and sell that gil back through SE. Also, by decreasing the amount of gil mobs drop and capping repeatable quests (say, get an item after repeating a quest instead of gil) it would control the economy more, it'd even lock the amount of gil circulating around to a set number.
#19 Oct 20 2005 at 8:57 PM Rating: Decent
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705 posts
SE selling gil themselve will solve the gil seller problem, but not inflation. SE selling Leaping Boots is another matter..

I'm sadden to see all these post made by people who believe that increase in 'money supply' (i.e. the amount of gil in circulation) is the cause of inflation, and taking gil out of the economy would solve it. It isn't, and it wouldn't. One of the poster made a very important observation - prices for NQ have gone down, prices for HQ have went up. I bought my Brigadine for 7K, my Brigadine +1 cost 1.4mil. People who are level 45 for their first job are not likely to farm up 1.4mil in order to get an extra +1 in stats. People who have level 75 jobs however see 1.4mil as small change.

As people getting into high level, their wealth generation ability increases, and they demand the 'l33t' gear because they can afford them. This is why you see massive inflation. Slugging the level 10 more AH fee is NOT going to solve anything. One simple way to slow down inflation is for SE to increase drop rate on the NMs to 100%, and to decrease their spawn time. That would however **** a lot of people off..

#20 Oct 20 2005 at 9:27 PM Rating: Decent
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727 posts
The reason prices are so high is beacause of the FISHERMAN and CRAFTERS(except cooking since its mostly NPC bought goods)

Here is why:

Johnny Fisherman is skilling up. He has an inventory of 30 non stackable fish all that NPC for 1k. Johnnyfisherman goes to the NPC and gets his 30k that was never originally into the economy. Then Johhny Fisherman makes a living off of this and introduces millionsof gil into the economy without that much being taken out.

Johnny Crafter is skilling up clothcraft. He has approached the "silk road". He has all the green ribbons that he has made from player farmed goods. Again the only money that has been taken out of the economy was from the measly prepatch AH tax, on the silk threads. Johnny cragter then NPC's these for 2k gil each. lets just assume that it take 24 synths to level, thats 48k per level, for 6 levels is 288k. out of that 288k only about 10k was removed.

Then there is one more that was acounted for by SE. Beastmen drops. This was controlled by chocobo fees and AH taxes.

That is the reason why your gil isn't worth as much as it used to be. The same thing happened in Germany during WW2. They kept on printing money without adding gold to thier treasury.
#21 Oct 20 2005 at 9:35 PM Rating: Decent
Quote:
Well I've recently played on Kujata, Diabolos, and Garuda servers and have found prices steadily increasing. Soon this game will end up like everquest where everything costs a million platinum (gil) to buy.....
Am I the only one who thinks this?
There's no way to correct the problem i suppose, but if they did start a new server (with no migration) how many people would actually go?
Just a thought...


Hey I hear ya. Checking back at the old days and now at the Auction House it is so ridiculous in the price increased. I agree with you soon everything will cost more then 1mils. I remember Peacock Charm use to be only 900K, Utsemi - Ichi 50K at Bastok. I feel bad for the new comer that come to this game, everything cost 3x more for them now and it harder to get the stuff they want. This will drive a lot of newbie to a point eithor they quit because they can't find the gils to support their job to fight efficiently. Or 2 they ebay which is a bad thing because that will support gil sellers, and they give in to the high AH price from player and it will sky rocket more.

This will happen mostly in every MMORPG if player control the economic. There isn't anything we can do about it and hopefully it will get better once everyone got the stuff the price will be lower. Sometime, it's better to wait and to give in. Like Earase use to be 800K and now its 500K. It's really is just supply and demand. Just have to be patient and play smart if you want to save some gils and not support high price players.
#22 Oct 20 2005 at 10:52 PM Rating: Decent
An effective way to combat inflation is to take gil away from those who have it, not taxing those who don't... now that can be hard to do, that likely why SE hasn't implemented a stronger method to combat this...

UO (Ultima Online) found a decent way to combat this, give the NPC's a certain limit to what they can buy, this helps to limit some of the influx of new gil into the system.

Another way, offer multiple methods to get the uber expensive gear (should lower expensive gear...)

To an extend SE is slowly implementing both of these ideas.

Food for thought... back before the US got access to FFXI, prices were stable, and by comparison to today... 1/3rd the prices of a lot of things. PC release, eventually things doubled. PS2 release, prices went up again... what you should be worried about is when the 360 is released... time to make item investments?

#23 Oct 20 2005 at 11:09 PM Rating: Decent
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1,707 posts
What are you looking for exactly? You want the old days where you could earn 10k/ hr yet Vermillions was 2mil...as opposed to now where its easy to farm 40k/hr or more and vermillions is 8mil?

I think what you want it to keep making 40k/hr and have the old prices in effect.... otherwise, i'm confused.

EDIT: This is what SE did not account for. When high lvl people quit the game and give their **** to their friends. Talk about putting gil onto the server. You just totally removed a player and tossed millions of free gii into the system. 1 less consumer and millions more gil = not good. And this happens a lot.

To make ot more clear... what if half the server quit and gave all their gil to the other half. There would be tons of money to spend. You would still have the same amount of uber items in the game, and you still have people that constatnly want them, only now, they have more gil to spend on them... thus the bidding goes up.... until everyone on the server has everything they want....

Edited, Fri Oct 21 00:28:18 2005 by Mithsavvy
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