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PLD the new NINFollow

#27 Oct 14 2005 at 1:14 PM Rating: Decent
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Quote:
For a NIN this would only be helpful in lowering damage taken after all your shadows drop, because shadows sit on top of phalanx. It certainly wouldn't help you keep shadows up, although Blink might.



Well, to begin with it looks like NIN can't equip this anyway. But even if they could, I doubt they'd use it, as the poster said casting time was around 20-30 seconds, which is nightmarishly long for a NIN tank. Not exactly something you throw up real quick between Utsusemi's being down.

It would seem the biggest benefit would likely be to use this the way a NIN tank uses Utsusemi: Ni, which is to cast it before the pull comes in and have it up at the start of the fight. With the recast timer being rather long, you couldn't have it up every fight, but perhaps at the beginning of a new chain.

Though PLD's want to lose some HP so that they can cure themselves to hold hate, so it seems kind of a mixed bag. I would think this would be something that's situational. Perhaps if you're fighting mobs which tend to hit particularly hard and you want to lessen the HP lost. Then again, I'm still working on PLD; it's only 25, so I'm hardly an expert on what's best.
#28 Oct 14 2005 at 2:31 PM Rating: Decent
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keep in mind that the less damage done to you, the less MP a PLD has to use to "replenish" the lost hate

PLD's count on their many hate gaining JAs (or SJAs) to keep the mob's attention (as well as spells like flash)

PLD's count on a high DEF and VIT amount to reduce the hate they lose when they take damage.

PLD's count on their cure spells to regain the hate lost through damage.

Unless a PLD is curing a PT member who has taken damage (i.e. puller) then those cure spells really aren't for gaining hate, rather they serve to replenish the hate lost from damage.

Using this shield to receieve less damage will reduce the amount of mp they need to use to "replenish" hate, potentially extending chain lengths or at the least reduce the risk involved in "brick wall" tanking.

Also keep in mind this may be a nice deal for the proud and few WAR/MNK tanks still out there, with perhaps enough of a reduction to damage to allow (perhaps) extended use of berserk (assuming a flat percentage reduction to damage).
#29 Oct 14 2005 at 3:22 PM Rating: Decent
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Shmii Defender of Justice wrote:
Phalanx' strength is based on Enhancing Magic. Will this Phalanx charge base its strength on the PLD's? Or will it be at a base number...
I'd guess a base number. It's more than likely akin to Silent Oil or Prism Powder. Jobs that have absolutely no enhancing magic can still get the full effect from these items (as in it lasts a very long time), so I'd wager the shield is the same way.

I believe most of the enchanted items have nothing to do with any stats the player may posses. Exception being items that "enhance" a stat. In that case if a job possesses the stat, it enhances it, if not, it adds that stat to a certain extent... at least from my experience.
#30 Oct 14 2005 at 9:52 PM Rating: Default
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830 posts
I have a question.

Why don't RDM cast Phalanx on tanks? Its a party-spell you know. It would make sense but it would get tedious for us RDM after awhile.

Just a thought.
#31 Oct 14 2005 at 9:57 PM Rating: Decent
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Because you it's a spell you can only cast on yourself.
#32 Oct 14 2005 at 11:16 PM Rating: Decent
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523 posts
HealingVision wrote:
I have a question.

Why don't RDM cast Phalanx on tanks? Its a party-spell you know. It would make sense but it would get tedious for us RDM after awhile.

Just a thought.


RDM58 and you don't know it's a self spell? o_O?
#33 Oct 15 2005 at 12:42 AM Rating: Decent
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391 posts
Judging by the way some people are talking in this thread, PLDs should wear as little armor and vit gear as possible, in order to take more damage which can be cured for hate.

Anyway, I'm really interested to try this shield out on WHM for fun.
#34 Oct 15 2005 at 1:01 AM Rating: Good
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2,027 posts
Okie, a few things.

The Phalanx effect is not based on enhancing in the case of this shield. It is a flat 17 damage reduction (not a %, so if the mob hits for 17, its hitting you for 0), pretty much no matter what.

The phalanx effect is lost if you remove the shield.

If you considered how much this shield would cost if it was mass produced by leathercrafters the way woodworkers make shiheis and cooks make sushi, and thus had similar profit margins (well, not quite since this isnt HQable...), the cost for using this full time (3 shields swapping) would be in line with shihei usage of ninjas in that level range solo tanking...maybe a bit less, maybe a bit more...I'll have to try it in an XP party to see for sure.

Along with capped shield skill and a few pieces of shield+ gears, the damage reduction for this on standard XP mobs is extreme, and you could kiss any kind of downtime bye bye. If you didn't have downtime already, you'll just be able to pull faster and stronger mobs =P

One really good use of this is on VT mobs that would hit for like 80-85 (or less) at higher level, this would reduce damage taken to insignificant proportion, allowing a paladin to use slightly more offensive gears and letting the defensive side of their job to the Phalanx effect (or at least, part of it ^^ ). I've personaly tried that and it works amazingly well.

#35 Oct 16 2005 at 6:12 PM Rating: Default
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830 posts
I don't know where I read it, but somewhere said Phalanx was a party-use spell. I don't know, I've never tried casting it on someone else until in the last 10 seconds. Probably Bradygames, they're a bunch of idiots :D Guess that answers my question.
#36 Oct 16 2005 at 6:50 PM Rating: Decent
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1,543 posts
If it's a flat -17 to damage, and doesn't work with the shield removed...doesn't bother me in the least. Wonderful for the Paladin off mowing through a bunch of low-level mobs on his own (for farming, for example).

17 sounds decent, though. Phalanx actually has a formula for damage reduction of (Enhancing/10) -2. So it's an effectively 190 skill Phalanx. Beefy.
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