Valtoramir wrote:
Thats what the people sharing MP3s thought. "They are never going to sic a team of lawers on some 12 year old little girl sharing her favorite songs" Guess what,they did.
True, although they didn't realise she was a 12 year old girl at the time, and ended up in very bad public standing over the issue.
Back on topic though. Using World of Warcraft as an example. Within a few months of WoW being released, people _did_ manage to create a server emulator. They had bugs and some things didn't work properly, but it was pretty good considering they had to do it by reverse engineering the data the game sent to Blizzard.
However, after huge lawsuits, pretty much any site hosting any information about the emulator got shut down or forced to remove the info. Blizzard referenced DMCA law about the servers circumventing copyright from memory (I could have this wrong, someone correct me if that's the case) and basically got rid of all the public servers. Granted the underground community did survive and have just this week released a new working emulator for their premium members, so that should be an interesting issue.
Applying this to FFXI. FFXI from my understanding has a much stronger encryption scheme than WoW (I've tried decrypting it once or twice... got a few values out of it, but actually decrypting the data in the packets is damn difficult). Trying to reverse engineer a server emulator would be damn near impossible.
HOWEVER... if someone was able to do it, actually playing on it would be very simple I'd imagine. Yes, POL is an extra layer of security, but it has to connect to somewhere to validate your info. It wouldn't be difficult to change the location that connection, assuming the server emulator was able to replicate the POL packet responses.
But realistically, unless you're able to crack the packet encryption, the odds of a private server being released are slim to bugger all. And even if it were, you would still have to populate the databases with all the world data. That includes:
* NPC locations
* Enemy location
* Enemy data (skin ID, HP, MP, attacks, special attacks, spawn time, etc)
* Quest information (_all_ the quest text, all the triggers, etc)
* Item information (this would probably be ripped straight out of Allakhazam I would guess) - including which races can equip which items, what level they're equippable, what their attack is, defense, special procs, etc
* Zone connections
* Airships/Ships
Anyway, you get the idea. Creating a server is damn near impossible, but even if you did, actually populating it would take huge amounts of time, even with the help of the FFXI community.
Quote:
Yes, the game will get very boring after a few hours (as I've experienced with my own person RO server for RO offline), but private servers are very useful if you want to just goof off. Maybe you want to see what it's like to finish some promy battle that was extremely hard and you could never beat it. Simply go into the server files, edit said mob stats (or your character's stats), and do the battle. Infact, you may not even need to do the battle at all, depending on the commands available.
As I mentioned, yes, that would work, but only if someone had coded all the necessary information in for that battle. Especially in a game like FFXI, where almost all the in game cutscenes are done in-engine. I would wager you would have to recreate the cutscenes.
Edited, Sun Oct 16 09:45:17 2005 by Drusenija