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Petition : we want a Nomad Moogle in SELBINAFollow

#1 Oct 12 2005 at 11:24 AM Rating: Default
I think the dunes are aready harsh...
We sooooooo need a Nomad Moogle there !!!
Sign up ppl !



OR WHAT about A CHOCO STABLE?

Other options?

/say !!!


PS : I meant for ppl who already have high levels jobs and wants to level a 3rd job... NOT NEWBIES WITH NO SUB JOB... It would be nice an item or a npc, or chocobo To travel easily....

As For me i did the dunes with whm,blm.smn and now doing thf... It's kinda guetting long a bit.

Edited, Fri Oct 14 15:29:45 2005 by sofy
#2 Oct 12 2005 at 11:28 AM Rating: Good
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1,516 posts
You know, you don't have to level in the dunes right?
#3 Oct 12 2005 at 11:29 AM Rating: Excellent
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185 posts
the lack of nomad moogle in dunes gives you a challenge to get back to town... You learn to avoid all the agro running home.

I say no nomda moogle.. Sorry folks.
#4 Oct 12 2005 at 11:30 AM Rating: Good
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167 posts
If there was one put in Selbina, I'd like one in Mhaura too, even though I'm not there that much, it's only fair really.

But i would like a nomad in selbina, make things a bit easier at times.
#5 Oct 12 2005 at 11:32 AM Rating: Excellent
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915 posts
Put one on the boat, or do what I do and walk to the tav safehold if I need to change.
#6 Oct 12 2005 at 11:34 AM Rating: Good
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787 posts
I vote *no* on this. Keep Selbina a Moogle free zone. I already see too much non-sense with people camping outside of Kazaam.

"Oh you died, let me run in and changed jobs so I can Raise"

"Oh no, gob is going amok here. Let me go to town and swap to another job to smite that gob".

Keep the Dunes as the school of hard knocks.



Edited, Wed Oct 12 12:48:44 2005 by rubina
#7 Oct 12 2005 at 11:35 AM Rating: Excellent
you may want to try the Feedback and Suggestions Forum, more of a chance of this being noticed by the right people....although i'm sure S-E has considered this and rejected the idea...but who knows


#8 Oct 12 2005 at 11:37 AM Rating: Good
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5,587 posts
Gilleen wrote:
Put one on the boat, or do what I do and walk to the tav safehold if I need to change.


Rate up for that suggestion. Never even thought of that. (Tavnazian Safehold)

Edited, Wed Oct 12 12:45:00 2005 by jmakovec
#9 Oct 12 2005 at 11:39 AM Rating: Good
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7,106 posts
I prefer that Selbina remain isolated. It's one of the few early areas where high-levels do not casually run around changing the experience for low-levels.

If people could run to Selbina to change to their level 75 job, it would completely change the way the area feels, for the worse in my personal opinion.
#10 Oct 12 2005 at 11:49 AM Rating: Decent
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1,041 posts
Seriously though, all the things about keeping the dunes hardcore, etc, are they really relavent anymore? I can't find a party without a powerleveller nowadays, in fact the last 2 dunes parties I've been in have had two.

If you're not going to give us a moogle, at _least_ put an NPC somewhere in Selbina that can teleport you to your home city for a fee. I don't mind not having a moogle, it's the 15-20 minute walk back to Bastok that irritates me. When you're doing 10-14, you can't get a choco at the crag either. It's just straight running. It's not like you can even warp since you usually set your home point in Selbina to be safe *sigh*

So in summary, I'm on the fence on the moogle issue, but put in a teleporting NPC!
#11 Oct 12 2005 at 12:01 PM Rating: Default
Quote:
I vote *no* on this. Keep Selbina a Moogle free zone. I already see too much non-sense with people camping outside of Kazaam.

"Oh you died, let me run in and changed jobs so I can Raise"

"Oh no, gob is going amok here. Let me go to town and swap to another job to smite that gob".

Keep the Dunes as the school of hard knocks.



How is this "non-sense" ? You prefer to wait till everyone is ABLE to not aggro 3 gobs and whipe the zone, than take 1 minute (really, it's not more than that) switch jobs and defeat them so you can continue to exp ? You also love to hp in jeuno when there is a mog like ... 1 minute away ? (ok yeah, you can set your hp in kazham, but why ?)

As for moogle in selbina ... no

the game is made like that, if you take a tele you can come to the dunes quite easily, and you just have to stay there until 20 and OW
#12 Oct 12 2005 at 12:07 PM Rating: Good
okkie,

so what about if a high level want to lvl his sub job,or a 3rd sub job but doesn't want to run all the way to sandy to get items/equips and such?

Where other to level at 25-30ish with a moogle not that far?



For exemple : im a 66whm/blm. I decided to lvl my thf15,solo. So i was in la theine,near valkrum and i get a /tell 'please come pt in dunes'.I said i have sub /whm... i didn't tought i would pt... They replied that it's ok.... But soon enough we saw that i would really need to sub /war...They asked me to go change it....

Kinda of a long walk >.<
By the time i go to sandy and come back they surely get sick of the wait and /kick me out of pt...


Your opinions?
#13 Oct 12 2005 at 12:09 PM Rating: Good
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113 posts
heh 15-20 minute walk back to bastok... try being windurst.

1) wait for the boat (anywhere from 1-15 minutes)
2) ride the boat (another long wait)
3) walk through Buburimu (Goblins Galore)
4) loooooong walk through Tahrongi Canyon
5) then walk all the way back through Sarutabaruta (another long trip)

Could take anywhere from 30 minutes'ish - 1 hour on a good day...

Of course you could just say "just walk to Bastok" but hey... Sometimes you need to go home for something or other.

but yeah One-Way teleportation to city sounds good to me.
#14 Oct 12 2005 at 12:10 PM Rating: Excellent
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1,391 posts
Mistress Drusenija wrote:
So in summary, I'm on the fence on the moogle issue, but put in a teleporting NPC!

There is one, but you have to be level 20 to use it (stupid outpost warp limits).

If the OP warp was lowered to level 15 it'd be sooooooooo much more convinient when going to/from the dunes.
#15 Oct 12 2005 at 12:12 PM Rating: Decent
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284 posts
I have thought about this before. I vote no. I've leveled 4 jobs thru the dunes. It's not that bad and there are other places to level. I've always looked at the dunes as "Party Tactics 101". People love to get PLs to come out and get levels quick. I always try to help the other members of my PT learn the basics of partying... if they don't already know it. 9 times out of 10 there is at least one high level killing mobs being zoned into Selbina. Even if there isn't... people need to learn to take the death. It doesn't take too long to get lost exp back in the dunes.
#16 Oct 12 2005 at 12:14 PM Rating: Good
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2,501 posts
Personally, I think a moogle to change jobs is overkill in that area. I would like to see a moggle that would let me access my MH though, that would be nice, some jobs can go through a couple of sets of equipment in the dunes. I think that would be helpful. Other than that, I don't like the idea. Though the walks back to town do suck. Glad I'm only going to take a couple more jobs through there(I think).
#17 Oct 12 2005 at 12:16 PM Rating: Good
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631 posts
I don't want a nomad moogle in selbina perse but access to my safe would be nice. How many times have you been in valkurm dinged and realized you left that spell in your safe? lol I've done it alot.
#18 Oct 12 2005 at 12:33 PM Rating: Default
I'm sorry we do NOT want a nomad there... It has a clothcraft guild and that way botters could easily own it too.
#19 Oct 12 2005 at 12:41 PM Rating: Decent
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456 posts
Quote:
the lack of nomad moogle in dunes gives you a challenge to get back to town... You learn to avoid all the agro running home.


Quote:
Keep the Dunes as the school of hard knocks.


I agree with this to an extent, but come on. Someone who is on their fourth, fifth, 13th job through the teens? Give me a break, no one needs to go through that learning curve again. I had an idea where you needed to quest a moogle in Selbina/Mhaura, and the prerequisites were that you had a subjob and four jobs over level 20. Completing this quest would grant access to a moogle/AH/Chocobo whatever.

Of course they could also lower the oupost requirement to 15.
#20 Oct 12 2005 at 12:54 PM Rating: Default
rubina wrote:
I vote *no* on this. Keep Selbina a Moogle free zone. I already see too much non-sense with people camping outside of Kazaam.

"Oh you died, let me run in and changed jobs so I can Raise"

"Oh no, gob is going amok here. Let me go to town and swap to another job to smite that gob".

Keep the Dunes as the school of hard knocks.



Edited, Wed Oct 12 12:48:44 2005 by rubina


That comes in handy in a pt where there is no whm -.-
While I don't agree on a nomad moogle in selbina, for various reasons. I think there is nothing wrong with raising people who die, especially if they keep their HP in jeuno because it cost 3,000g just to set hp and you'll have to run alllll the way back to jeuno. Or something.

I think people need to like change how they PL however, it's creating alot of stupidity on my servers. If you plvl help them out here and there, but make the people learn how to do their job ablities, let them die a few times if that's what it takes for them to realize they can't just auto-target and attack.

Help prevent laziness from getting to kahzam and garliage citidel to keep it less full of 25-30ish morons.


Thanks~
#21 Oct 12 2005 at 12:59 PM Rating: Good
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1,912 posts
I'm with others I don't want a Nomad Moggle anywhere near the dunes. I've expressed my reasons many times before on why this is a bad idea in the many other threads that suggest the same thing, so I'm not going to repeat the reasoning. You're just going to get a simple, {No, Thanks} from me.

Gilleen wrote:
Put one on the boat, or do what I do and walk to the tav safehold if I need to change.


Yes lets put on the boat so people can solo the sea horrors and never fear pirate attacks. Not catching on yet why this would be a bad idea?

Player1 attacks Sea Horror.
Player1 is getting his butt handed to him.
Player1 runs to the Nomad Moogle to change jobs.
Player1 now has full health.
Player1 attacks Sea Horror.
*rinse and repeat*


Horadrius wrote:
Quote:
the lack of nomad moogle in dunes gives you a challenge to get back to town... You learn to avoid all the agro running home.


Quote:
Keep the Dunes as the school of hard knocks.


I agree with this to an extent, but come on. Someone who is on their fourth, fifth, 13th job through the teens? Give me a break, no one needs to go through that learning curve again. I had an idea where you needed to quest a moogle in Selbina/Mhaura, and the prerequisites were that you had a subjob and four jobs over level 20. Completing this quest would grant access to a moogle/AH/Chocobo whatever.

Of course they could also lower the oupost requirement to 15.


You know I never understood this reaonsing and this is why. Just because you lets say a 75 MNK it doesn't mean you know how to play a WHM. The learning curve you speak only applies to avoiding agro, being better equiped, knowing when to pull, knowing when to rest, knowing what mobs to avoid. It doesn't mean you already know how to play a new job.

Edited, Wed Oct 12 14:09:09 2005 by Errors
#22 Oct 12 2005 at 1:01 PM Rating: Good
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1,366 posts
I vote NO Moogle in the Dunes, Selbina, or Mhaura. I like having to work for whatever I get in game. I don't want the game any easier than it currently is (which is pretty darned easy), thank you.

What most of you who are complaining about the 'run to the dunes', etc., should do, imho, is one or more of the following:

a) Start in Windy so you will learn to be more resourceful and prepared when you venture out in the wilds. One learns to do that if you are from Windy because we value our 'privacy' and have chosen to locate further from the main killing fields, so to speak.

b) Come prepared - you KNOW you will be there for a bunch of levels so bring those spells, bring that new equipment, bring extra food and drink (or supplies to make them), arrange things to use your mule to AH stuff (or farm for long enough before you go that you don't need to check that with this character every day)

c) Level up to 15 solo in your home zones before you go to the dunes (makes it a one or two night trip at the most then).

d) Go to a different zone to level through those levels where the dunes has become the 'only place to be'. There are MANY more zones out there - get out of your shell and explore, be a true adventurer!

e) Level up your main and get your choco license. Level up the job that needs to go to the dunes to 15 and then choco there. One way is therefore pretty fast, cheap, simple and safe (except for Windy folks who have to take the boat but we are a tough lot and can handle the extra difficulty!)

You can do it, all by yourself, kupo! :)


#23 Oct 12 2005 at 1:02 PM Rating: Decent
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494 posts
I thought about this recently too...

What about having access to moogles, etc. like Tavnazia has access to certain goods and the AH? Having a certain rank requirement or job requirement (as a previous poster said) I prefer Korroloka, etc. as I'm sure anyone does, but I still can't turn down a good pt invite even when it's in an 'undesirable zone'
#24 Oct 12 2005 at 1:12 PM Rating: Good
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69 posts
I say it's not necessary.

The Dunes have been perfectly fine the way they are since the game was released. All of the JP players did just fine without a Nomad Moogle. All the NA players to date have done fine without a Nomad Moogle. All the current players could do just as fine without it.

The problem, to me, seems to be that new players are becoming more and more impatient and want more and more "faster and easier". Seems to me people need to change their attitude toward the game, and stop trying to change the game to suit their attitude.

I don't mean this to become a "when I was your age..." type post but, it really bugs the hell out of me, as it is, to see new players being Power-Leveled.. now some parties by *two* PL's? Good grief. New players really have no idea how much they're hurting themselves for later in the game and, by extension, any parties they wind up in.

"Succeeding" in FFXI is not all about how many levels you can get in a day without dying. There's *much* more to it than that. There's important things you are *learning* while earning those levels (note I said "earning" not "being PL'd through").

The Dunes (or anywhere at those levels) are your first real experience with learning how to play your character, how to work in a party, what you can and can't take at a given level - fundamental skills that you will use and build on for the rest of the game. Not being able to kill a mob means you fight something closer to your own level, or figure out what you're doing wrong and correct it. This translates, over time, into *learning how to play your character and function in groups*. It does not mean "Oh, we need to find a power-leveler so we can fight these mobs".

I swear, the popular mentality toward this game has gone so far into the weeds, in so many ways, I'm damn glad I started back when I did.

Someone mentioned the Dunes being a really far run from Windy. You're absolutely right. That's why people from Windy do best to level up through Sarutabaruta, Tahrongi Canyon, Maze of Shakhrami and Buburimu Peninsula. Sound crazy? It shouldn't. That's where people from Windy, most anyway, leveled up back when the game first launched in NA on PC. Shakhrami maze was always populated. You'd see parties camped out in Tahrongi Canyon and Buburimu Peninsula. People did their SubJob quest out of Mhaura, not Selbina. I, personally, had never even been to Selbina before I reached level 20 on my first job; the mob I dinged 20 on was a Dhalmel. It was right near the path heading to Meriphataud Mountains in N. Tahrongi. Those areas are not useless. People simply don't use them.

So, no you do not have to go to Valkurm Dunes from Windurst for those levels. I wish people would get over that concept - because it's flat wrong. Yes there are options much closer to home. It's very do-able. Valkurm is not the only place to level from 10-20 in this game - no matter what the online guides, or whatever, say.

People just need to change their thinking about this game. Stop following the same cookie-cutter process as everyone else and use your own heads a little. Guides are just as useful for researching areas to find out what level mobs spawn in what areas as they are for quest/mission walk-throughs.

Sorry for the rant, but so many of the complaints I see about this game are derived from players who have been misinformed and misled into following the same exact routine, level by level, job by job, area by area, thinking it's the "only way" to play the game. Yet none, or at least so few, ever stop and think "There's *gotta* be another way to do this..."




Edited, Wed Oct 12 14:57:31 2005 by wsimike
#25 Oct 12 2005 at 1:19 PM Rating: Decent
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1,433 posts
Petition: NO MOGGLE IN SELBINA

Next Petition: YES to a Chocobo Stable in Selbina
#26 Oct 12 2005 at 1:25 PM Rating: Good
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1,143 posts
NO moogle in Selbina.

I get enough fools telling me about the 8 lvl 75 jobs they have... I don't need them to actually try and SHOW me now (as if I care).

Have we considered that it's like this ON PURPOSE? (including the OP warp and crag choco @20? Why can't we just be NEW at a new job? I am the WAR I am today because it was my first job, and I was a maximum-strength n000000b (19WAR/7WHM at one point because that's all I needed to cast "protect" on myself). Anyway, I learned a lot through trial and error and not being babied through the early levels. All this whining about moogles plus PLing, you don't even have a chance at learning anything about a new job. Oh wait... you already know because you read it on Alla?! You saw a 75*insertyournewjobher* in action in your party the other day?!?!?!?! Please...

NO MOOGLE! NO, NO, NO!!
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