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Understanding EnmityFollow

#1 May 29 2005 at 12:15 PM Rating: Excellent
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REVISION II

Understanding Hate.

It doesn’t matter what job you play, understanding how hate works in a party is of paramount importance if you expect to play well. This is a fact that seems to be lost on many players who do not play jobs that fall into the Tank category.

Many mages would benefit greatly by understanding hate better. Many, many, tanks would benefit as well.

I have played every class of tank there is. Granted most I’ve not played past 30 and therefore I only have a basic knowledge of how they work. NO job truly hit’s its prime before level 30. Others do not reach it until past 40.

This thread has been posted on the main forum and just about every job forum. I have recived a great deal of feedback and have made the atempt to adjust this thread to reflect the feedback.

Either way, This is NOT the bible of hate. This is the PHAMPLET of hate. The kind of thing you would hand your friend who knows nothing about it.

The following is my views on how hate is accumulated and dissipated throughout the course of a fight. I use my personal experience and observations as a reference since there is very little else I’ve found (in the forums and in other places online) that goes into detail about this subject.


First: The Basics.


Hate is, in a nut shell, how badly the Mob wants to attack you. This game is a program and the program is running a crude form of artificial intelligence. A Mob is always faced with the fact that it is going to be out-numbered. Usually 6 to 1. To give it a fighting chance the programmers gave Mobs “Hate” or "Enmity" so that a Mob may determine who the greatest threat is and thereby attacking that threat first.

Each party member does things that accumulate hate. The person that accumulates the most hate will be attacked by the Mob. To understand how you accumulate hate I want you to think of a bucket.

Just a normal pail that holds about 5 gallons of water.

Now imagine that the bucket has around 30-50 holes in it. Say the holes are half an inch in diameter. These holes are evenly spread around the surface of the bucket. If you poured water into the bucket it would, almost as quickly as you poured it in, empty out the holes.

If you had a garden hose and turned it on half way, then you could fill the bucket faster than the water could empty out the holes. Turn off the hose and the water leaks out.

The level of water in the bucket is the same as the level of hate.
Now also imagine that every member of the party has their own bucket and their own hose. During the fight they are doing things that fill up their bucket.

Let’s now imagine that the Mob is a very damn thirsty dog. Also for the sake of the analogy let’s say that the dog will only drink from the bucket that is the most full.

What a stupid dog… Moving on.

Now each time the dog’s tongue laps water out of the bucket there is less water in there. (I know, obvious statement, but keep in mind that some of the people reading this have trouble using the right-click on a mouse.)((and after seeing some of the comments I've gotten some people still don't get this.)) Because of this, wherever the dog is, it’s harder to keep water in the bucket.


So here we are, all 6 of us, on the back porch with six hoses and six buckets. The Tank starts pouring water into his bucket and the dog comes running. Once the dog starts drinking the others start pouring water into their buckets. As long as the tank keeps more water in his than anyone else the dog will keep drinking out of his bucket and life is a good thing.

Until Timmy Bakus (that idiot BLM from next door) Blasts his hose on full force and now there is water pouring out of the top of his bucket. Now the dog comes rushing over to drink. The Tank may be blasting his bucket full as well but if he’s got a kink in his hose, Timmy is going to get slobbered for a minute before his bucket gets drained and the dog wanders back over to the Tank’s bucket.

Ok now at this point if you haven’t got the concept of hate, stop right-clicking and scroll back up to read it again.

Provoke: The Only Way To Tank.

If you don’t have Provoke in your JA’s then it is going to be harder for you to keep hate. Anyone with provoke will be better at quickly getting hate.

Period.

They will also be able to maintain hate better with a steady stream of provokes than with out it.

Provoke is the yard stick by which all other things are measured when it comes to hate. Every Amount of Damage/HP Healed/Spell/Job Ability/Weapon Skill/Special Power/Bad Hair Day produces hate. Some are stronger than Provoke (very few) the rest are much weaker. But Provoke has something that none of the rest have.

It’s hard to quantify but in simplest terms: PROVOKE IS DESIGNED TO **** THINGS OFF.

Sure every bit of damage done or every bit of HP healed gathers enmity, but none of those are programmed by the designers to make a mob mad at you. The Enmity AI does take into account everything else being done, but it pays special attention to provoke.
Special attention as in when you provoke, the mob hears “I’m going to tear you left nipple off and shove it up your nostril while forcing you to watch re-runs of Leave it to Beaver with commentary by Henry Kissenger.”

It takes a lot to ignore that.

It is possible for a Mob to ignore Provoke completely. But it when used it will "fill your bucket" quite a bit.

I've also noticed that anything I do RIGHT after a Provoke has more effect than if I'd done it by it's self or before the Provoke. So If I provoke then do a WS for a lot of damage I keep hate much longer than if I do the WS first then Voke.

One other thing I need to clairify about Provoke: It's always the same. A provoke is not like the swing of a weapon that will do a variable amout of damage. Provoke is constant in how much hate it gathers.

There is a great deal of arguement on wheather Provoke gains strentgh as you level or if it's always the same. I beleive that it's always the same. (but that just my opinion and I have little to back it with.)

and one final note: You CHA has nothing to do with how strong your Provoke is. (I've no way to prove it but damnit it doesn't)

By The Numbers.

This is a list of arbitrary numbers that help describe how much hate each of the items listed produces. Every thing is measured against Provoke which is given a value of one. As you look this over please keep in mind that It’s a work in progress.
One day we may actually discover excatly what Provoke does and this of course will all change. However for the time being it can guide you a little in the flow of hate.

DAMAGE and HEALING are not covered here. I’ll get to that in a sec because it’s a little different.

(Keep in mind I’m listing the amount of hate that these things gather when you ACTIVATE them, not anything they do after that. For example Hundred Fists gathers TONS of hate but I’m only counting the activation here, not the awe inspiring damage done later)
 
WAR: 
Mighty Strikes:	        0.3   
Provoke:		1.0 
Berserk:		0.2 
Defender:		0.2 
Warcry			0.9 
Aggressor:		0.2 
 
NOTE: Warcry will gather more hate depending on how many people you "buff" with it. I would say add about 0.15 for every person that recives an attack bonus when you fire it off. 
 
MNK: Several MNKs offered suggestions on these and I feel this better represents these skills 
Hundred Fists:		0.3  
Boost:			0.5 
Dodge:			0.3 
Focus:			0.3 
Chakra:		        0.4 (And Plus how ever many HP you get) 
Counterstance:          0.7 
 
PLD:	GonadSandStrifE suggested these numbers. 
Invincible:		2.0 (Plus the fact that the mob is not damaging you and therefore you are not losing enmity.) 
Holy Circle:		0.1 
Shield Bash:		0.3 
Sentinel:		0.3 
Cover:			0.2 
Rampart:		0.9 
Flash:			0.7  
 
NOTE: Rampart will gather more hate depending on how many people you "buff" with it. I would say add about 0.15 for every person that recives a defence bonus when you fire it off.


If you beleive that you have numbers on your job's abilites then please post them. I can always edit this again.

Damage & Healing:

For the longest time I tried to work out the exact number of damage/HP Done/Recovered that equaled the exact amount of hate. But it wasn’t working. In the lower levels two Cure II’s would doom a WHM where as 25 levels later a WHM could Cure II all day with out a second glance.

Then my friend pointed out to me that it’s probably linked to the % of the total HP.

To be more specific lets look at healing first:

Only for the purpose of clarification lets say that 33% of total HP healed is about one provoke.

Now please keep in mind that in the middle of a fight that one provoke out of the blue is not going to get hate. Not if the tank is doing his job. But if the WHM suddenly cures you for 66% of your total HP The mob will jump him.

Also it's observed that when the WHM heals other PT members, who usually have less HP than the Tank, he/she doesn't get aggro as often as when the WHM does heal the Tank.

This is why Benediction is such a hate spike. Close to 100% HP restoration on 6 people… yeah that’s like 10 Provokes.

I have pulled hate off of a WHM that used Benediction. A few times in fact.
I’ve never saved a PLD from Invincible. However others who have posted say they have. So it's possible, but it takes a lot of enmity.

Damage works the same way only the % is baised on the HP of the mob, not the player hitting the mob. The more % of the mobs total HP you take away the more hate you get. Again I’m not sure exactly how much but the more the better. THFs can GLUE enmity to a tank with a very strong SATA.

This area, as I expected, was contended quite a bit. I don't have any way to show the relation these things have on hate. Just understand that Damage and Healing are huge hate hoarders. The more Damage/Healing you do the more hate you get.

PLEASE don't post and tell me that 33% of HP done doesn't equal one provoke. I already know that. I just pulled some numbers out of my furry *** to help describe how I think it works. It would take a LOT of parsed data (and an exact knowledge of the mobs total HP) to prove or show credit to my ideas.

Right now they are just ideas.

Others

More or less any JA activation of any job is going to do from 0.2-0.4. If the JA gives you a bonus but doesn't negitivly effect you then it will be high. If it gives and takes it will be lower.

Any ability that lets you block an attack like Parry or Counter is like keeping the dog’s tongue from actually getting any water out. With Counter the damage you do back is also added to your Enmity. Counterstance which increases your chance of Counter would therefore increase your Enmity in a round about way.

The important thing to remember is that to keep hate you must continue to gather hate. Blocking or using a "blink" effect doesn't gain hate and it doesn't lose it. In a race you lose if you stand still.

Some have stated that a Dispell will do around 0.2 to 0.3. Some mages who have dispelled severl effects at once have been aggroed by the mob.

There are still many other points and subjects to this. hopefully I can add do it and make this a more complete guide.

If you find something to be inaccurate, tell me why you think is wrong and what you think it should be. If enough other people agree with you then I'll change it.

Edited, Wed Jun 1 20:39:12 2005 by GrumpyWookie
#2 May 29 2005 at 12:42 PM Rating: Default
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after reading this 20 times in all of the forums...I still don't understand.
#3 May 29 2005 at 1:27 PM Rating: Good
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Very well-written, but I'm going to edit the PLD section a tad (I'm a level 70 PLD):

Invincible: 2.0
Holy Circle: 0.1
Shield Bash: 0.3
Sentinel: 0.3
Cover: 0.2
Rampart: 1.5
Flash: 0.7

And I would give Warcry 1.5 also.^^
#4 May 29 2005 at 1:38 PM Rating: Good
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371 posts
to sum what he said:

Hate is the water in the bucket. The water is the Hate you generate. The Dog drinks(attacks) whoever has the most water. When the Dog drinks from the bucket(attacks you) the water level goes down faster so you need to keep filling the bucket(using hate generating abilities). Apparently if you(the tank) do not use Hate generating abilities the water will eventually empty and the Dog will drink from someone elses bucket.

That's basically the jist of it.
#5 May 29 2005 at 1:46 PM Rating: Good
Very good analogy. It covers the basics that most people need to know. The only thing it doesn't take into consideration is that some actions which will fill your 'bucket' up quickly, will also make that much leak out quicker as well.

On the subject of CHR (although this is only a theory and not a proven fact) it is thought to reduce how fast the water leaks out of your bucket, so I guess having more CHR would make the holes in your bucket smaller :)
#6 May 29 2005 at 1:55 PM Rating: Good
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Quote:
Counterstance*: 0.3


This is the only number that strikes me as being off. In my experiance, it seems fairly powerful in comparison to provoke. No, I am not referring to the hate it creates during the ability, but rather instant hate caused by the ability. I'd say its more like a 0.7
#7 May 29 2005 at 2:28 PM Rating: Default
I have been doing my own experiements and will be adding to this, more to come. Good work.
#8 May 29 2005 at 2:35 PM Rating: Excellent
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2,603 posts
Good post, and explained it all in a really good way.

A very random thougt just hit me, and I'm going a bit off topic with this. I apologise Mr. Wookie. >.>;;

Notice how most tanks don't have very good tools for keeping hate at low levels? Almost any DD job can grab the hate of a PLD if he really tries at, for example, level 30 unless he uses 2-hour. This makes things somewhat messy if people are not carefull, and I belive that is what SE intended. They did this so we will be forced to learn how to hold back, and the tanks are forced to really make their utmost.

As a RNG at lvl 30, wich just happens to be when we learn barrage, it is really easy to commit suicide by accident unless you're carefull. So we must learn when we should and should not go full out.

Then comes PLD AF with all that extra enmity, and the addition of Rampart. To be honest, somewhere around level 60 I almost had to relearn how to play my job. Suddenly some seriously good tanks popped up in my parties and just raised the limit that much.

By level 60 a DD should know the basics of hate, so SE rewards us by raising the limit.

I don't know if any of this made any sense, or contributed to the topic, just a thougt I suddenly had.

/Phycho~

Edited, Sun May 29 15:36:02 2005 by Phycho
#9 May 29 2005 at 2:45 PM Rating: Decent
I wonder why sometimes the mob that someone pulled, starts attacking the whm even if he/she didn't do anything. Just stand in one spot and it begins attacking the whm instead of the puller who damaged it once. =P Happens with other jobs too.
#10 May 29 2005 at 2:49 PM Rating: Good
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DjKuja wrote:
I wonder why sometimes the mob that someone pulled, starts attacking the whm even if he/she didn't do anything. Just stand in one spot and it begins attacking the whm instead of the puller who damaged it once. =P Happens with other jobs too.


Was the WHM resting? Because that can actually be enough for the mob to take a swing. ^^ Happens when the puller misses.
#11 May 29 2005 at 3:00 PM Rating: Excellent
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995 posts
Quote:
The only thing it doesn't take into consideration is that some actions which will fill your 'bucket' up quickly, will also make that much leak out quicker as well.

Actually it does. If you fill a bucket (a real bucket, not a metaphorical bucket) with water and pierce it at the base, it will squirt out fast because there's a lot of water above the hole wanting to come out. If you have the bucket with only a little water in it, it will just dribble out the hole.

P = d/A
(Pressure = depth / surface area, which in this case is constant)

----

Truely amazing guide. Thank you.


Note to people reading it, you can rate it excellent and it will still improve GrumpyWookie's overall karma, even though the post is already at 5.00
#12 May 29 2005 at 4:15 PM Rating: Excellent
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2,115 posts
Quote:
after reading this 20 times in all of the forums...I still don't understand.

Right click is a tough subject isn't it?

Quote:
On the subject of CHR (although this is only a theory and not a proven fact) it is thought to reduce how fast the water leaks out of your bucket, so I guess having more CHR would make the holes in your bucket smaller :)

This may very well be true. My point is that the higher you CHA is, it does not effect the hate grabbing power of your provoke.

Quote:
And I would give Warcry 1.5 also.^^

Warcry has never in my experience grabbed that much hate. In testing two wariors who had not touched the mob at all, one voked and one used Warcry, the Voker got it every time.

But thank you for your input, I'll wadger your numbers are more correct than mine.

Quote:

Was the WHM resting? Because that can actually be enough for the mob to take a swing. ^^ Happens when the puller misses.

This is mostlikly the case. If the puller misses he has the mobs attention but by the time he gets back to the PT everyone's hate is zero. Mobs that aggro resting will attack mages on sight until someone Vokes or takes a swing.

Quote:
P = d/A
(Pressure = depth / surface area, which in this case is constant)

I love physics.

Edited, Sun May 29 17:17:33 2005 by GrumpyWookie
#13 May 29 2005 at 4:33 PM Rating: Good
Quote:
Actually it does. If you fill a bucket (a real bucket, not a metaphorical bucket) with water and pierce it at the base, it will squirt out fast because there's a lot of water above the hole wanting to come out. If you have the bucket with only a little water in it, it will just dribble out the hole.

P = d/A
(Pressure = depth / surface area, which in this case is constant)


Yes but hate does not work quite the same way. If you filled your bucket metaphorically to the top with regular hate, it would still trickle out at the same speed, but there is spike hate, which trickles out faster regardless of if it was the first bit you put in your bucket or the last bit.
#14 May 29 2005 at 5:13 PM Rating: Excellent
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1,433 posts
Quote:
If the puller misses he has the mobs attention but by the time he gets back to the PT everyone's hate is zero.


Whilst this is very close to the truth, it appears there's a difference between the 'zero' hate this gives the puller, and not being on the hate list at all. To stick with the analogy, there's a difference between having an empty bucket, and not having a bucket, even though the amount of water (none) is the same.

For example, I, a thief, go out to pull a mob that links/aggros by sight, but tracks by scent. A beetle, for example. I fire off a ranged attack, but miss, grabbing the beetle's attention, and making it chase me back to camp. Even though the attack has missed, I've generated a very, very small amount of hate. Were it a goblin instead of a beetle, it would attack any resting mages when arriving at camp, if the first provoke wasn't fast enough. If I attempt to use Hide at this point, I'll get the message "Ibihni tries to hide, but is spotted by the <beetle>."

If, on the other hand, the beetle is pulled by someone else in the party, I can use hide when it reaches the party, without it spotting me and interupting the hide.

The interesting thing is that sometimes it is possible to miss a ranged attack for a pull and actually fall off the mobs hate list completely. It stops following you and goes unclaimed. I think it would be reasonable to assume, however, that this does not happen with aggressive mobs, since on many occasions I've been simply spotted by such a mob, only to have it chase me across an entire zone without ever losing hate.

Which brings up the question: at low levels of hate, are there different kinds of hate (permenant and temporary?) depending on whether a mob is naturally aggressive or not?
#15 May 29 2005 at 5:17 PM Rating: Good
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Resting also draws hate. Any mage will tell you about all the times a mob has smacked them on the way to camp when the puller missed his ranged attack. Playing BST, I also noticed that I had to move out of "hate range" so to speak whenever I rested or else the mob would ignore my pet and start attacking me.

Quote:

Does this mean that sleep is 3 times stronger than provoke? NO! it means that when a mobs asleep it can’t hear you say “I’m going to tear you left nipple off and shove it up your nostril while forcing you to watch re-runs of Leave it to Beaver with commentary by Henry Kissenger.”


I think it's very important for tanks and other melees to start using Provoke and whatever other enfeebles/job abilities/etc. on slept monsters to steal the hate off the mage. What you're implying is that a slept mob is temporarily unaffected by enmity, and I think this is wrong.
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#16 May 29 2005 at 5:44 PM Rating: Good
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I would say that Warcry is about the same as a Provoke (so 0.9 seems like a reasonable number to me). I've never felt that Warcry was more than a Provoke, though, so 1.5 seems high.

I *would* suggest that Invincible is more than two Provokes. I've used Invincible to pull hate off of things that I really wouldn't have expected two Provokes (or a Provoke and a Warcry, or whatever) to pull hate from.
#17 May 29 2005 at 6:15 PM Rating: Good
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I like to think of warcry as Provokga, if the mobs are linking then provoke will glue one fo them too you but Warcry will usually turn them all.
#18 May 29 2005 at 6:54 PM Rating: Decent
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I was just curious to know exactly what the decimals assigned to the different abilities and such are based on. They seem very precise for something that appears to be fairly speculative. Also, what was the definitive proof for the claim about CHA not affecting provoke. I had never heard that CHA and provoke were related, but I'm curious about what the refutation was based on.
#19 May 29 2005 at 7:05 PM Rating: Decent
nice topic for people who cant figure it out.. rate up if i could.
#20 May 30 2005 at 6:34 PM Rating: Excellent
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2,115 posts
I've made adjustments to support the feedback I've gained on the post.

Not much is changed but this needed another run on page one anyway.

#21 May 30 2005 at 7:05 PM Rating: Good
You might be a redneck if...
Quote:
So here we are, all 6 of us, on the back porch with six hoses and six buckets. The Tank starts pouring water into his bucket and the dog comes running. Once the dog starts drinking the others start pouring water into their buckets. As long as the tank keeps more water in his than anyone else the dog will keep drinking out of his bucket and life is a good thing.
...you gather 6 buddys together on your porch to see who waters your dog the best. LMFAO
j/k, I'm sorry I couldn't resist... Excelent job on the guide.

This is the best guide I've ever seen explaning provoke/hate management. Rate ups for sure, and thanks for the idea of, whats sure to be to be, the best new drinking game of the year! ~Aet
#22 May 30 2005 at 8:35 PM Rating: Good
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LMAO

Yeah... I might be a redneck
#23 May 30 2005 at 9:00 PM Rating: Decent
roughly, I would say that hitting the mob for 10% of it's total HP would do the same thing as a voke, and curing a PT member for more than 20% of his total HP would do the same as a voke.

so..

xx damage in the span of x seconds = (mob's total HP)/10 = Provoke.

xx HP cured in the span of x seconds = (member's total HP)/5 = Provoke.

as a Lv.30 BLM in Yuhtunga Jungle, I get the mob's attention by casting StoneII, which would hit for ~130 damage, Provoke saves me.

As a Lv.18 WHM, by using CureII twice, I get hate, Provoke saves me, BUT, if I got hit by the mob, I need to cure myself, thus getting a little hate, which can be dangerous, so it's always good to have a sub healer in the PT.
#24 May 30 2005 at 10:32 PM Rating: Excellent
I would also like to add more, on non-damaging spells, and such.

First off Resting:
Now, I'm not totally sure why the mob thinks its so amusing to smack around the guy on his knees, that he just ran by. I guess it figures it can nail you with a cheap shot, as it goes by, for not paying attention. *shrugs* True enough, hitting a resting opponent, will force him/her to stand, and reset his mp/hp tick back to start. I suppose, in retrospect, that is pretty threatening, considering, if you've been resting for several seconds, you're regaining very large chunks of potential mob-killing numbers.

Enfeebling Magic:
Since my main is Red Mage, I've learned quite a bit about status ailments that can seriously annoy enemies. In general, the more crippling the spell is, the worse the hate generated. These are the three worst hate generators, and enfeelbler has in his ********

1. Blind This spell drives mobs insane! The sheer concept of blindness, creating far more missed attacks, is enfuriating to them. I use this spell early, in my attack set, and if provoke hasn't gone off yet, the target will almost always make a beeline for me, when it lands. Paladins' Flash spell will generate the same effect, but the hate wears a lot faster, because the spell's effect doesn't last very long.

2. Bind Equally annoying, is a spell that will anchor that sucker into place, so he can't run over and smack around the person who is blowing holes in him. The longer Bind holds, the more enmity it generates.

---a sidenote to Bind: While a mob is bound, it is ready to unleash on anyone, that comes within its reach. If you pass by a bound target, even if you never did anything to it, it WILL attack you!

3. Sleep Sleep works a bit differently, than other hate makers, in that it seems to shed hate as well, for most people. A slept mob will not gain any more hate, from things people do to it, or near it(that don't do damage), because it's not aware of it. However, The hate level of the person, who slept it, will increase. That mobbie is just dreaming of waking up and kicking the crap out of whomever slept it. Subsequent sleeps will increase the amount of enmity, to the point where even Provoke can't always pull it off! This goes especially for Bards using Lullaby.

---A good example of this is the "Steamed Sprouts" BCNM 40 battle. After more than a dozen Horde Lullabies, all the Mandragoras want nothing more, than to pound the Bard into little bits. Often times it takes Provoke, SaTa, and a weapon skill to draw one of the little suckers away.
#25 May 30 2005 at 10:55 PM Rating: Good
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GrumpyWookie wrote:
Warcry has never in my experience grabbed that much hate. In testing two wariors who had not touched the mob at all, one voked and one used Warcry, the Voker got it every time.
Shortly after learning Warcry, I found that it pulled a surprising amount of hate. I think the problem here lies in your testing. In your test, it appears that you're hitting only 2 people with the Attack up. In a party, you could be hitting a tank, 2 melee, and maybe even a BRD.

Unfortunately, I'm not sure if Warcry gives a fixed amount of Attack or a percentage (WAR retired at 37). If it's only a fixed amount, Warcry's hate-pulling potential may lessen as levels progress.
#26 May 30 2005 at 11:34 PM Rating: Decent
/comfort GrumpyWookie >< lol

Thought I'd comment on SMN hate, Avatars function just like an extra player. Enhancing bloodpacts don't seem to pull too much hate but high dammage BP's like meteorite will occasionally pull hate from the tank for a split second.

I <3 my disposable tank. lol

I digress though. Astral flow throws a large ammount of hate on the actual player as well. Its hard to gauge, not having provoke... I notice quite often in solo situations, /ja "Astral Flow" will pull the mob onto me, even (yes I know its kinda playing bass ackwards, but its in the name of science) if I use a high dammage bloodpact right beforehand.

Also, I've never been in a pt where I've had the time to try this, but I speculate the 2hour bloodpacts rival Benediction or at least a little above provoke in terms of hate. (Of course that also depends on how much dammage actually lands, resists kinda suck like that)

If I had to give estamates on numbers I'd say
Player - avatar
0.05 - 0.0 Attack command (avatar gains hate thru normal melee)
0.4 - 0.0 Astral flow
0.1 - ~1.2 2hour bloodpact
0.1 - ~0.5 High dammage bloodpact (double slap/meteorite)
0.1 - ~0.1 Enhancing bloodpact (stoneskin/blinkga/ect)

Pbbly not SUPER helpful or perfectly accurate, but imma givin it my best shot ^^ ~Aet
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