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Need help on leading a linkshellFollow

#1 Jan 23 2005 at 3:51 PM Rating: Decent
Hi guys. i recently disscovered that i had a deep desire to lead a linkshell, why, i do not know. But i have been having many problems with it, so i am forced to ask if anyone can give me specific instructions or tips about leading a linkshell? such as how to keep players intrested in staying, or other things like that, maybe recruitment, or, i don't know but anyway. anyone have any instructions or tips?
#2 Jan 23 2005 at 4:21 PM Rating: Decent
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167 posts
Here is my advice (since no one else has replied):

1. Listen to what the other members say, if you listen they will listen to you, and respect you. But on the same token, still be firm and make your own chocies.

2. To recruit people, don't stand in the middle of Jeuno and shout "Anyone want a great LS, join mine!" People just think, "if it's so great, why do you need members"?

3. Help others in the LS, and encourage events and activites, this maintains a sense of team spirit, and help everyone stick together.

4. If someone does decide to leave, ask yourself why. Is it your fault or theirs? Either way, don't dwell on it, if they leave think of it as their lose.

This is the best I can give, since I'm not a LS leader, just a good Party leader (or so they say.)
Just use common sense and judgement and you'll be fine!
Good Luck!

EDIT: Spelling and Grammar, you win this round!

Edited, Mon Jan 24 11:21:48 2005 by wkdstevo
#3 Jan 23 2005 at 5:16 PM Rating: Decent
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192 posts
I lead a UK-exclusive LS on Ragnarok, formerly BritishGeezers but now reborn as MadeInTheUK. ^^

What wkdstevo says is good advice, I agree. One thing I might add though is don't go too crazy with giving out sackholder privileges. If you give out too many, some people see it as a kind of status symbol and get a bit peeved they don't have one. We've got around 30-40 members and about 6-8 sackholders, people who have served the LS a long time, and/or have been especially loyal and devoted.

I think being polite, helpful, friendly and informative to all of your members at all times is vital. Don't tolerate people who are rude and abusive to other members either. I'd rather have a charming level 1 player on my LS than a sulky, selfish and unhelpful level 75. ;)

Involve everyone too. When making decisions, I make sure that I've spoken to everyone that I possibly can, not just the sackholders or 'officers' as some people call 'em. While it's never usually possible to keep everyone happy, most folks will be a bit more receptive if they know you're at least going to LISTEN to their opinion, even if you don't go along with it in the end. When decisions are made also, I put it to a vote and go with the majority. We're a purely democratic LS ^^

Well, that's all I can really think of for now. Just remember, this is a game derived for fun. As an LS leader you have the potential to make FFXI a lot more fun for other people. So go for it. :)
#4 Jan 23 2005 at 5:31 PM Rating: Default
One thing i can tell you is not to let your duty get in the way of your goals. i loved being a ls leader , but with my passion for helping people, i didnt set aside any time formyself (leveling,farming, fishing,questing) i was always busy helping people in my ls because i felt i had to dueto being the one in charge. just something to keep in mind.
#5 Jan 24 2005 at 4:49 PM Rating: Decent
Thanks everyone
#6 Jan 24 2005 at 5:08 PM Rating: Decent
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3,383 posts
My suggestions:

1) Keep sackholder privileges to a minimum. Even having only 1 sackholder is fine, but maybe adding an additional 1 or 2 of your closest friends is reasonable.

2) Low level players want high level help, but high level players want other high levels. If you've got 30 low level players (below Lv. 40), but like 4 or 5 higher level players (Lv. 55+), the higher levels are going to get bored and leave. If anything, you need more higher levels than lower levels.

3) Instead of making strict requirements (Lv. 40+, rank 5, etc) instead give out pearls to people who you know are good players. e.g. you've partied with them and seen their ways or if you've seen other good qualities that make you feel like they're worthy.

Really it's hard, especially in the beginning. You need to get enough people in the LS that people don't feel bored, but at the same time it's hard to get people to join in the first place if it isn't already an established LS. Plus, most people already have linkshells.

Edited, Mon Jan 24 17:08:55 2005 by divisortheory
#7 Jan 24 2005 at 5:52 PM Rating: Decent
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362 posts
Positives
[li]Be open to input from the members. You don't have to do whatever they say, but you must be open to suggestions.
[li]Help members with things like Level Caps and AF's. If someone needs help, try to offer it.
[li]Try to work around everyone's schedule. Missing out on ZM5 or a Promyvion run because you had to babysit is a total **** off.
[li]Plan LS events for fun and profit. People play to have fun. People need money, too. Combine them both and voila! Happy LS.
[li]Maintain good relations with other LS's. Diabolos is a turning into a soap opera because of all the inter-LS bickering.

Negatives
[li]If people are bickering in the LS, step in quickly and defuse it. Nothing ruins a good LS like fighting.
[li]If someone is constantly bickering or stirring up trouble, boot them. It's harsh, but you have to make it clear that you're in charge. You run the LS for you and the other members, not for one of two troublemakers.
#8 Jan 24 2005 at 9:16 PM Rating: Good
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1,041 posts
I don't own my own linkshell, but i'm really into the linkshell that im in.

Note: I am not saying this is what i approve of, just that this is what i was taught. I cant really say i've actively applied or seen this in game but it seems like useful info. I just do what comes natural to me.

Basically what i have learned is that for a group to work effectively, you need to have a leader and a facilitator. The big thing about being a leader is:
Guidance and Direction
Resolving group problems
participation from everyone
promotes 'linkshell' morale
helps admin duties

A Facilitator does:
Focus on 'linkshell' issues
Focus on decisions
Outside observer
focus group on tasks on hand
encourages constructive feedback
ensures that personal needs dont effect the 'linkshell' and confonts them if needed
Minimize personal participation (basically not being all-controlling)
Focuses on methods, etc of linkshell

I guess to translate that...a Leader would be like....a Principle at school...and the Facilitator would be your Teacher. Whatever that means, i think i just over analyzed the situation....

I think what i was TRYING to say was that you may not need to be a linkshell leader, but instead be a more involved person in your linkshell. The roles of Leader/Facilitator are completely different, its not often that a Leader actually says 'this is what we are going to do and how we are going to get there!' normally what happens is he says 'this is what needs to be done...and these people will help you out.' Kinda makes being a leader sound bad, but thats what a leader is...a manager of people (and a babysitter in my opinion).

In a way i'm guessing that im a facilitator, i am pretty much a very strong influence on my linkshell and i help recruit people and focus on the things we should/need to do. I'm pretty much able to do that because im an 'equal' in the eyes of my peers, and my linkshell leader knows and trusts me to do things. He tells me what he expects out of the linkshell and I help mold what he wants when he's online or offline.

I'm not saying dont do it, but keep in mind different roles and make your decision carefully. Being a leader can be a great thing, but you dont have to be a linkshell or party leader to be an effective one. Chances are you already have people looking up to you and your leading/molding them. Anyways....enough of that im getting too technical on this topic.

If you happen to get a Linkshell, then i wish you good luck and safe journies.
#9 Jan 25 2005 at 1:12 AM Rating: Decent
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277 posts
well my ls leader keeps us all really tight. we know each over well and have a meeting every othr week so he can take complaints and suggetions. We have made a mentor program, 3 strikes rule, and a website from only 2 meeting so far.

Edited, Tue Jan 25 01:18:00 2005 by Ranlif
#10 Jan 25 2005 at 1:27 AM Rating: Decent
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549 posts
I started a LS (we rule ***, if I do say so myself ^^), and I found that most of the members that stuck around and tend to help out the most were the guys who when first invited weren't much higher than level 15-20~ and now that they're all 40-55~, they've stuck around and are some of the most helpful in the LS. (As opposed to that 62 rdm who owes me a stack of mithkabobs /grumble)

And starting a LS with Real-Life friends who play the game doesn't hurt either.

That just the experience with my LS.
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