OK first main point of this FAQ is to inform you the YES there is crowd control in FF11. anyone who has played a EQ enchanter knows that despite all the "Mystery" crowd control requires only one spell. in eq that was Mez. here in FF11 its "Sleep" now in EQ the memory blur line (erase) was useful and considered a CC(crowdcontrol) spell but really is not needed. useful if you got and know how to use it but still not "NEEDED".
i am gonna try and cover this "Concept" from several different angles. those being Red Mage , Black Mage , White Mage , Bard , Melee and gerenal party
First of the Basics. in its purest form CC(Crowd Control) is taking a dangerous situation ,IE overpull/adds, and turning it into a cakewalk. in practice its a hard job thats really a artform and if used properly can actually be used to increase the overall exp(chains) of the group. but that should be left to experts. for most people CC should be used to save the PT not to enhance exp. just know that it "CAN" be used for that , more on that later :) .
GENERAL CC GUIDELINES
1. ok most important thing to remember is not to PANIC. thats the surest way to get you and your whole PT killed. even the toughest palidins in this game have a habit of panicing and screaming RUN when the PT gets a ADD. and at higher lvls escape happy black mages will cast escape almost the instant they see a add.
2. second thing you need to remember is that unlike any other job/duty in FF having a back-up CC person will get you killed. yes you heard me more then one person doing CC will most likely get you and your PT killed. mainly because the person in charge of CC needs to know when sleep was last cast and needs to know the instant it drops. not knowing this can lead to death.
3. and one of the parts most people hate about CC is just like a Palidin its the CCers job to die if need be to save the PT. if your doing you job as a CCer all the aggro of the extra mobs is on you not the PT. once the Pali(tank) pells a mob off you its no longer your responsablity. but until then you MUST keep aggro. if it becomes clear the PT can not win even with CC then have the Black cast escape if they can or just like a Pali pull the adds away from the PT and die(try not to train).
4. know your spell/song. really important for all here. go cast on easys to get a basic idea of how your spell works. if you can go to zones that you can cast sleep on evens and even IT's but be close enuff to the zone to survie. the extra work required to truely understand how you spell/song works will keep you and your PTs alive.
5. Stay alert. a old army saying is "Stay Alert , Stay Alive" and is as valid here in FF11 as it was back in WWII where the saying is said to have first poped up. if your not alert to whats happening around the PT your not doing your job. in fact i would wager that less deaths in kazham would happen if more people did just that. its not that hard once you get used to it, to keep a eye one the area. 3rd person view is ideal for this.
6. Stay focused. once you get a ADD that becomes your main job. all else becomes secondary. you can still cast spells to help kill the main target but only if you can do so while watching and sleeping the add. for bards this is easier but still important. DO NOT ignore this. you have to stay focused on CC to do otherwise will lead to deaths. multi-tasking is good but CC should always be number one.
7. Take charge. who ever is in charge of CC needs to make sure people know what to do. the CCer is the person that should be in charge of giving the retreat call. no one else. more the any other reason this is the on that causes the most deaths. when you got several people shouting "RUN" at the same time you have people yelling "STAY" you have confusion and confusion=DEATH.
8. MACROS. importan you have a macro for sleep that makes clear what you are doing. heres mine
/p CASTING SLEEP ON <T> <scall>
/ma Sleep <t>
/wait 1
/p YOU WAKE IT YOU TANK IT <scall>
hard to miss and thats the point.
9. TAKE YOUR TIME. if all adds are peacefully sleeping let them. have the PT med up and rest then pick a add and kill it. if a mob wakes while the team is resting sleep it again unless the PT is rdy for another.
RED MAGES
i am starting with red mages because even tho black mages are better casters of sleep. the ever overworked red mage is better suited for the job in a FF setting.
1. make sure your dark is as high as you can get it. i know its hard for reds to keep dark lvled but if your gonna do CC its a must.
2. get that sleep cast. if a mob comes in mid cast try to stop your cast by sitting. then sleep the add.
3. get and keep hate. medding is the easiest way if the mobs asleep. you should make a point of medding at least long enuff to recover the mana you used on sleep. even if you got refresh up MED. you need to build up hate on the mob and if the white mage is doing their job sleep alone is not gonna do it. also if your CCing you should always have phalnax and regen up. and of course refresh if you have it.
4. stop being a red. sounds silly but bare with me. reds have to do it all. its our lot in life but the instant you sleep a ADD you stop being a red mage and become a CCer. to do otherwise can mean death. "IF" you have a good idea of how long the sleep will last due to having been in the area awhile then cast the occasional debuff or refresh to help the PT but mainly keep a eye on that add.
5. try to keep multiple add seperate. takes practice but by timing your sleep and sometimes letting the mob get a hit or two you can postion the mobs so that they are clearly seperated. this helps the tanks chose a target and make sure they are all on the same one.
6. TAKE CHARGE. explain to the PT before hand how to handle adds and make sure the understand. last thing you need is confusion while your trying to CC.
7. PHALNAX. all the stuff you have heard about this being a useless solo only spell BULL. ignore it. its the ulitmate spell for CC. compared to the damage it saves its mana cost is minor. it will help you get that sleep off while getting beat on better the aquaveil ever will. if you have it and your doing CC duties ALWAYS have it up. it will save your rear.
8. Aquaveil. some like it some don't. personly i think its a totaly useless spell unless your soloing. i have never seen it actally work in a PT. probally because the mobs you normally are fighting hit so hard that they blow through it. better not to waste mana on this one.
9. Stoneskin / Blink. never just keep these spells up. they are a waste of mana unless you actually being hit. "IF" your gonna cast them do so only if you have a mob slept. and even then between protect and phalnax you should need nothing else unless you fighting particularly hard hitting mobs.
10. Erase. if you are lucky enuff to be in a PT with a white mage with this spell AND are fighting nonaggro mobs IE the puller accidently shot the wrong mob. then get them to cast this on the add after you have slept it. when it wakes it will just walk away :)
11. Take one for the team. unless your the only raise caster in the PT dieing should not worry you. if you think the PT can not handle the adds even with sleep lead the mobs away from the PT and die. if your the only raised in the PT and this happens try to zone. in fact you should lead the mobs away even earlier if this is the case. and remember reraise potions are a girls best friend :) next to diamonds :p
12. know your PT. something any red mage should know any way but more important if your doing CC. you need to know if they can handle the adds even if slept. you should be incharge of the retreat call if not take over that job. make sure anyone with escape knows not to cast unless you say so.
13. escape. try to avoid this. the extra time it takes to get the PT back to fighting can many times lead to a PT breaking up. losing exp is to be prefered. a good PT can easily make up your lost exp. and they will remember your sacrifice (improves your rep as well).
BLACK MAGE
due to low survieablity black mages should really avoid CC unless no one else can do it. they just can not take the hits required nor do they have the self buff spells to help keep them alive. but if you do CC here how
1. Dark. your dark should be maxed anyway as a black but it bears repeating.
2. get that sleep cast. if a mob comes in mid cast try to stop your cast by sitting. then sleep the add.
3. Aggro. you do not want. it stay standing if at all possible and stop nuking. unlike other CCers you can not survie the aggro so try and not have it.
4. MOVE. move to the otherside of the PT is possible but still in a postion you can see the mob. and recast sleep as soon as it drops.
5. DOTS. NNNNOOOOOO. do not cast any spells on a mob that do damage over time until the tanks have taken the mob off your hands.
6. Escape. resist the urge to cast this spell. its far better to lead the mobs away and die and be raised then to stop the whole show. IF the PT can not handle the adds even with you sleeping then cast escape but not otherwise.
7. do not cast other spells. your job once you have slept a mob is to keep it asleep. with the long cast times of most black spells and lower defense you can not afford to cast while doing CC.
WHITE MAGE
never should a white mage even with sub black or red be doing CC. period this section is to tell you how to help a CCer not be one.
1. Heal. yes i know its you job any way. but a lot of whites have the habit of letting non tanks HP get low. next to the tank the CCer should be your main concern. if the CCer falls that means a add is coming right at you. and we all know what happens if a mob gets a hold of a white when the tank do not know it.
2. DIA BAD. a lot of whites like to cast this to keep thier skills up but in this case its the last thing you wanna do.
3. Self Buffs. normally in a good PT keeping oneself buffed is not normal. and even with CC it should stay that way but as soon as you see the sleep macro go off you should toss blink or stoneskin on yourself because if the CC falls or can not get sleep to stick its you its coming after not the tanks.
4. back up. we all know that white mages either by defult or design end up leading PTs. or at least people are more willing to listen to the white. help the CCer keep control and work with the CCer to judge the PTs strength when it comes to add.
5. RUN. if the CC says run you run. your the raiser and if things go bad its your job to survie and come back and raise the PT. i know alot of white will fight to the bitter end and i admit when playing healer i do so as well. but then i am not the main raiser as a red. and if i am you better belive i am running if needed.
BARD
bards are a big question mark when it comes to CC in this game. in theory and on paper you make the best CCers. but in practice except certain BCNM fights you really should not be CCing. while you can certainly take more dmg then a Black you lack the extra self buff spells of a red that are really needed for good CC. still it can be done.
1. grouping. depending on your lvl its better for a bard to have multiple adds grouped in one place even then if you can having them spread out enuff so the tanks can easily pick on is prefered.
2. read the red mage section other then the spells its basicly what you need to do.
3. JUST SAY NO. most people assume that because of your AOE sleep and the fact some BCNMs require a bard that you a good CCer. this is not the case and saying no is better then getting everyone killed. as anyone whos done said BCNM you know that without a dedicated healer your gonna die doing CC.
MELEES and everyone else
ok listen up y'all this is the important section.
1. DO NOT PANIC. been said before but needs to be said again. unless the CCer is calling for retreat you need to fight on.
2. ONE AT A TIME. really important that you do not break off to fight adds and that you work together to make sure you are on only one mob.
3. DO NOT "SAVE" the CCer. many times it takes more then one cast to get the sleep to stick. by going in to save the CCer you may end up killing the PT. besides like palidins its the CCers job to die. live with it :p
4. take your time. if you finish killing the main target and all the ADDS are sleeping peacefully LET THEM. heal up , med and then pick one to kill. of course if one wakes up while you are medding then smack it unless the CCer has told you not to.
5. Listen to the CCer. plain and simple. let them do thier job they should know better how to do it. by listening and following orders you improve your chances of living.
oh well hope this helps :) . Crowd Control in this game does exist now if we can just get people to relise that :p
Edited, Sat May 22 22:41:48 2004 by Noriko