Forum Settings
       
Reply To Thread

What's the easiest job for a bad player to hide in?Follow

#52 May 20 2004 at 2:02 AM Rating: Good
**
863 posts
Quote:
Past lvl 5 is he not stacking boost before battle? Is he not boosting during the battle? What about Focus a little later in the game?


Although stacking boost before the battle may add a few damage to your initial attack (if it hits), stacking it in battle is silly (excluding right before a WS where it's reasonably useful). Boost adds a small amount of delay to whaetever you're doing, so you're basically missing an 1/2-1 attack in order to increase the possible damage of your next swing by a very small percent(again, if it hits).
#53 May 20 2004 at 2:59 AM Rating: Decent
**
372 posts
Quote:
Monk/monk/MNK


wow, that was unanimous. lol. i guess i really don't know what i'm talking about because i was going to say blm. ^^; nevermind...
#54 May 20 2004 at 3:32 AM Rating: Good
**
457 posts
There's a difference between "easy to hide a bad player" and "well, you have to put up with bad players".

There are plenty of bad tanks out there, and more than a few bad WHMs, but you NEED to have a tank and a WHM, so people will suck it up and play with an idiot. I get into a LOT of parties as a PLD and draw comments of "wow, you can really keep the aggro". Well, yes, this is what I do; have you been playing with somebody who can't? Inevitably I'll get a tale about somebody who can't hold aggro to save their life, who uses provoke only when the monster takes off, and who doesn't use spells or abilities at all.

But people -notice- that, at least once they've been in a few good parties and can tell the difference.

RDM under 30, yeah. Enfeebles are nice, but they can be hard to notice; I often don't know whether a particular enfeeble has worked or not (except for paralyze, which is my personal fave!) At that level, the RDM's still doing some melee damage too, so if he's up there and swinging, he's at least useful. Once you get to Dispel, though, you'll notice if the RDM isn't casting it REALLY FAST, and of course convert and refresh are bleedin' obvious...

Summoner is another class that can get by with a fairly low intensity... mostly because very few people have played with a -good- summoner. I had the privilege of doing so a few parties ago, with a Japanese party in Kuftal, and let me tell you, Fenrir is what it's -about-. I mean, mass blink, mass stoneskin, yes, yes, very nice, but Fenrir's omnibuffs are just -unfair-. And no, I'll never again put up with somebody who wants to party at 30 and has nothing but Carbuncle.

(Then again, how do you criticize somebody for not having FENRIR?)

As a monk, there are things that a skilled monk player can do even at low levels (skillchains, stoppin' gob bombs, yadda yadda), but it is a pure damage class. Even without using it to its fullest ability, you're still doing pretty well. You might say that it's a very forgiving class in that respect.

Dragoon is somewhat similar, though you have to learn to keep your wyvern alive. I see a -lot- of dragoons using Jump as an extra hit, and very few of them know about its hate-shedding properties. Even the lower-level dragoon jumps remove a significant amount of hate, making them the absolute best in sneak/trick partners. Thief can snap one off every minute, on the dot, and if the mob turns around afterwards, booiiiiing and it's back on the tank. But so few of them save their jumps...

I've actually partied with a bad bard once. Having her cast more than one song was like pulling teeth; in a melee-heavy party, she didn't understand that socking an accuracy and attack up on everybody could really speed things along. But most bards I party with are -really- good players; it lends itself well to people who want to stay busy.

And yes, there are bad DRKs out there, but they have to learn at least rudimentary hate management or they end up dead repeatedly. I would like to see more of them using Absorb-DEX; yes, it's a 300k spell, but so's Erase and I've seen a lot more of that one.
#55 May 20 2004 at 3:47 AM Rating: Decent
**
737 posts
Monks for sure.

But I hate it when...

Dark Knights use things such as Last Resort, Beserk, etc, at the very beggining of the fight, all this means is I have to stop killin' and start healing. Maybe I should just stop and let them die. Can't stand the ones that don't use Aspir or Drain. Ran into one Dark Knight that had pimped out gear and was a very good dark.


Paladins that are more concerned with TP then MP. Even at lvl 50! They think since we have a rdm or brd that they do not have to rest for MP anymore. Sigh..and when they don't use all there aggro gaining abilities, very few use COVER when it could save someone in the party too.


Black Mages that don't know the enemies elemental weakness, can't MB, can't keep below the aggro line, ones that sit and do nothing for long periods of times, ones that don't heal, those who use burn instead of frost. Those that use the DOT Enfeebles, but not in the right order. Lots of things I hate about Black Mages, but thats because I am one, and I know how much thought REALLY does go into being a good Black Mage.

Melees in general that can't help set up a skill chain or don't want too.

White Mages that don't rest when healing isn't needed, and don't understand how awesome haste, paraylze, and Slow is on there MP Pool.

Red Mages that suck, red mages that melee and too busy enthunder'ing, phalanxing, or what have you to do anything useful. They hit for 12+7 WHEN they hit 1/10 times, yet insist on doing it when all they are doing is giving free TP to the monster. Sweet, just what I wanna see another 500 HP move from that bat to bring our paly in the red. Ones that can't keep refresh up, enfeebles running, won't be 2nd main healer or MB. Yea RDM is a HARD job, no doubt, but very demanding, so do it right! Don't give the good rdm's a bad name.


Bards that suck, and considering I have only pt'd with three, I only know of one good one, Spoony the bard in my Static pt, if you don't play as good as spoony, you stink.


LOL, sorry that felt good to let all that out!
#56 May 20 2004 at 4:02 AM Rating: Decent
**
623 posts
I do agree a bad player probably would get furthest being a monk.

However being a monk I'm rather disappointed in the general opinion of monks. If you've been a party with a -good- monk you'll spot a bad player hiding as one after that no problem.

A good monk will be wearing -expensive- equipment, and usually carry equipment that will help him/her tank in a tough spot (let's face it we do draw aggro due to our massive damage :) We have at least 3 skills to juggle at any one time (4 if you throw in berserk) and even more with THF subbed.

Any player who thinks he can play a monk, set autoattack and go make a coffee will soon find out it's not -that- easy.
#57 May 20 2004 at 5:39 AM Rating: Decent
**
372 posts
Quote:
Inevitably I'll get a tale about somebody who can't hold aggro to save their life...


ummm... i guess that's why they don't want to provoke. they want to save their own life. lol. ^^;
#58 May 20 2004 at 6:08 AM Rating: Decent
**
522 posts
Nope - I think the comment about being able to spot a bad WHM is pretty accurate. WHM do have a proportion of bad players because their scarcity means that bad players are tolerated more than in other positions.

I'm going to buck a trend here - RNG is very easy for a bad player to hide behind. Most of the time they stand back and go plink. No one expects them to do anything or go near the battle or do anything but ... plink

There is alo a tendency among newer players not to automatically chose the RNG as the PT puller. Agreed a bad puller can be noticed pretty quickly (two gobs is not a good pull! ZONE!!) but a bad RNG will usually end up weaselling out of puller - thus helping to disguise their lack of skill.

Of course - as with all jobs - a good RNG is to be treasured.

#59 May 20 2004 at 6:44 AM Rating: Decent
**
375 posts
Quote:

Basically a thief is the only job you don't stand still, You can't eat your dinner while watching the screen, you need to be hands on at all times.


don't agree with this, with a lot of other jobs you need to have constant focus on what's going on.

Quote:

Usually the mob is running around like a pinball so a thief is constantly waiting for the oppurtunity to SATA nevermind plus a ws!!


im playing pld for quite some time now and so far im quite capable of keeping the mob where i want it to be.
i level my pld in a static pt and we worked out a pretty good battle strategy. as soon as a mob is coming to camp we all take our places and 8 out of 10 the thf is standing in the right place and can start his SATA routine without wondering if and where the mob wil move to.
i always played war and pld in parties so i've been always the main tank so i cant compare my self with other tanks to tell if im a good tank. but i get /tells to say that im doing a good job so i guess i must be doing something right :)

Quote:

A good monk will be wearing -expensive- equipment


dont agree with this either.
what kind of equipment a player wears doesnt say much about his skill to play that job.
i could reverse that and say wearing the most expensive equipment to try to compensate for the lack of skill to play the job.
beacause someone is wearing 900K worth of equipment doesnt make him a better mnk as someone who is wearing the more standard equipment.

*edit*
love to see i get rated down because i simply dont agree with what someone else says.
#60 May 20 2004 at 6:53 AM Rating: Decent
I have 31 days loged on the game and consider myself a pretty good player,but I still sometimes make a stupid mistake.I.E{pull to slow,I cant type as fast as most players so I have gotten burned because of it.I know "Macros macros macros".Learn from your mistakes.I am sso sorry if I have gotten u killed in hte past.
#61 May 20 2004 at 7:00 AM Rating: Decent
*
110 posts
As far as a level 72 not knowing about job abilities, I'd guess they bought the character from someone.
#62 May 20 2004 at 8:03 AM Rating: Decent
***
3,640 posts
Quote:
monk or theif


thief is not an easy job as you think. first of all you have to make sure you are lined up just perfect behind the tank while sneaking tricking or you get the hate,second of all, there are a lot of people who do not understand a thing about thief and you have to explain to the whole party what your job is and what they need to do to make it successful and most of the time they don't listen anyways. finally, you try and time sneak attack then trick attack and then viper bit just in time to do a skill chain, oh and it's not as simple as it sounds, you have to start it about 1/2 second before he swings the dagger, as to be able to fit that all in before he swings again and messes it up cause as you all know thieves swing fast with little delay, if you don't start your sneak, trick, viper just at the perfect time he will swing and mess it all up. Now try to do that when a whm casts haste on you, you have to have the timing down perfect, now try and tack that on the end of a skillchain. :P
#63 May 20 2004 at 8:08 AM Rating: Decent
***
3,640 posts
Quote:
What about BST?

bst in a party, yes, all they really have to do is give their pet the fight command and swing away.

bst solo, NO WAY, this takes a lot of skill and if you try it you will die a lot before you get the hang of it. you have to learn what mobs are charmable and holdable as well as what mobs are weak to that kind of mob and how tough of a mob to sic it on and what to do when your pet turns on you while fighting a tough.
#64 May 20 2004 at 8:16 AM Rating: Good
**
806 posts
There are bad thieves out there.

When one of my friend played with me for the first time (he started playing the game two months after me), the first thing he said was :

Friend : "Woah, you use sneak attack all the time!"
Me : "Well yeah, if I don't all I do is crappy damage, I need sneak to actually do something useful. Every 60 seconds."
Friend : "I've been in groups where thief don't use it."
Me : "Sorry, what's that? You're kidding, right?"
Friend : "No, they said they don't use it because it makes the monster hit them."

/emote bangs his head against the wall.
#65 May 20 2004 at 8:30 AM Rating: Decent
**
358 posts
I have to disagree about MNK being the easiest class for a bad player to hide behind. However, I seem to be one of the lucky few who has a GOOD MNK in their static pt.

A bad MNK is a MNK that does nothing but attack the mob, who doesn't use their abilities like boost, dodge and focus. A very easy way to tell is if the MNK has no downtime boost macros. If he's not boosting while the mages are getting their MP back and the puller's off finding a mob, there's SOMETHING wrong. Honestly most people don't even stick with MNK very long, either.

Also: Be wary of the MNK who uses ANYTHING besides hth weapons. I've seen some scary, scary MNKs wandering around with mage staffs... wtf?

My vote has to go with WHM, PLD and DRK.

In the case of WHM, I honestly think that because of their rairty that most people don't understand the difference between a good one and a bad one. You have to be pretty unbelieveably stupid to ***** up WHM, and if someone's that hopeless they're not going to get anywhere. Believe me, having played WHM first, then gone to melee classes, I've come to understand how much crap people will put up with from a WHM and think it normal. The stupid excuses they make...

As for PLD and DRK... most people seem to be under the impression they're straight melee classes. If the PLD doesn't use his Cures in battle and just vokes, oh well, healing's the WHM/RDM's job, right? As long as the DRK's doing his SC, and hitting the mob, he's doing his job, right? Ugh. There's MP there for a reason! A PLD that doesn't use white magic for hate control is a gimped PLD, and I can't imagine a DRK without Drain. How do they make it? I have no clue. But somehow all of these subpar players with advanced level jobs can fart around and XP just on the charisma of having a "high level job".

I've met some fantastically stupid people in my time, playing every class in the game. They can run, but they can't hide!
#66 May 20 2004 at 8:44 AM Rating: Decent
**
437 posts
LOL I use monk as my sub for war to get some of the hp and str benefits. I always wondered why it was hard to find pt with monk...now I know lol. I am new with monk so I only have combo. Contrary to popular belief...I have met more wars that have no idea what a skillchain is. Usually when im on my main with a higher level the monk plans the skill chain. I have planned my share. Everyone should learn skill chain/magic burst because it is alot more useful than just using them at random points and doing less damage.

I am on Garuda

Edited, Thu May 20 09:44:56 2004 by evilsock
#67 May 20 2004 at 9:16 AM Rating: Decent
**
844 posts
I have to disagree with everyone who said Monk. Monk is very hard for a bad player to hide behind, because monks dont get a lot of invites to begin with. The truth is that Monks have to be really exceptional in order to distinguish themselves so people will invite them in the future. The thing with Monk is that its hard to keep track of their damage. The only thing I've noticed is the mob tends to die quicker (and we get more xp chains) with a Monk in the party. I don't recall having one bad experience with a Monk though.

My vote goes to Dark hands down. I can only remember partying with one good Dark, the rest have sucked but party leaders still keep inviting them back time and again. Darks suck because most of them never hit. This means that they dont do much damage from normal hits and build tp really slowly. People like Darks though because damage per hit is easier to see than damage over time. I monk will connect 5 times for 20 pts each in the same time a Dark will hit once for 70. The monk did more damage and has more tp, but people think "Monks hit for 20 and Darks hit for 70 so I'll invite the Dark." Dark is the most over rated melee job and that is why a bad player can be a Dark and still get parties quicker than good players with other melee jobs (especially Monk).
#68 May 20 2004 at 10:20 AM Rating: Decent
Monk, said the Monk.

I am continually impressed by the precision and complexity involved in many of the other jobs. I believe the most challenging activities I engage in as Monk (so far, at my level), in this respect, are arranging SCs and backup-provoking when needed.


Edited, Thu May 20 11:22:17 2004 by Tuesday
#69 May 20 2004 at 12:01 PM Rating: Decent
The reason monk is so easy to hide behind is that it is such an awesome class to begin with. It makes the horrible players decent, the average players good, and the good players unbelievably spectacular. The only problem is that the class is all the same to non-monks because of the constant damage that is often times the best but goes unnoticed, unlike the DRK's or RNG's out there.
#70 May 20 2004 at 12:01 PM Rating: Decent
2x the post...

Edited, Thu May 20 13:00:44 2004 by Esemare
#71 May 20 2004 at 12:13 PM Rating: Good
***
3,094 posts
I have to disagree with anyone who thinks a bad player can hide as a Ranger. As expected, I usually pull, and it's easy to figure out if a player is "bad" by how he/she pulls. During the battle, good Rangers will be able to manage the hate they build. Good Rangers will offer suggestions for skillchains involving their attacks (I still meet alot of people who don't know how to incorporate my WS into a chain).
#72 May 20 2004 at 12:46 PM Rating: Decent
**
645 posts
Don't know about hiding, I do know where it's difficult for me to hide and why though.

WM: if the WM is bad, too much downtime or character deaths :(
BM: shouldn't be building up hate with nukes, results in more downtime.

From WolfPackFnord (gottaru love that name you discordian you):
Quote:
I'd also like to mention that of the jobs that I've partied in, PAL seems to have more people that don't understand the intracacies of the job. I've seen more Pallies unable to maintain hate and end parties with full MP than I can count. But when you've got a good Paladin, whoooaaaaaa Nelly! :)


HeiYa! No kidding, after myself *snort*, teh WM, I want a PAL and BM on the team for keeeeling stuff. After thataru it's rounding out the team. Get a good WM, BM, PAL as the first three though and it's good times for exp in my experience. Justaru my positive spin on a negative thread ;)

I'm justaru now beginning to spot "the bads" out there and things thataru make for bad players, which is my greater concern in the grand scheme of things. So many details thataru make the difference, bad.equipment, bad play skills (we all should know what this means), no food, missing spells. Hell, I'm already feeling guilty because I haven't gotaru cooking skillz to mix me up a fine beverage while in parties. It's now my goal before moving further on to lvl up cooking to the point I can make pineapple juices.

Does pineapple juice really go well with apple pie though? bleh.
#73 May 20 2004 at 12:56 PM Rating: Decent
**
297 posts
Yarunk wrote:
I don't recall having one bad experience with a Monk though.
Right, that's the whole point in this discussion right? A bad player can 'hide' as a MNK and not be detected. So I still have to say MNK. We're talking here about what class can a bad player play without people knowing they are bad.

WHM, you'll spot a bad WHM the second fight (sometimes the first).

Tanks (WAR/PLD), you'll almost always spot right away (i.e. when they don't provoke off the puller, PLD doesn't use cure for hate control).

So both WHM and Tanks are thrown right out of the running before we even start. We tolerate them if they are bad because we need them, but we *know* they are bad.

THF, easy to hide in at some levels, impossible to hide in when they get SATA.

DRK, my idea of a good DRK doesn't seem to happen very often, thus I tend to spot what I would consider bad DRK's fairly quickly (i.e. a DRK that doesn't Magic Burst off the Skill Chain when they can... use that job to it's fullest, unless there is a reason not to).

DRG, I don't have enough experience playing with DRG's to be able to tell a good one from a bad one yet.

RDM, Lower levels it's hard to tell since most people don't realize eaxctly what they do.

BRD, Another one that is pretty easy to tell, I don't have a lot of experience with BRD's so I can't say for sure, but I have had a couple of obviously bad BRD's failing to keep songs up, or two songs going.

RNG, In my opinion this is pretty easy to tell, overnuking and bad pulling is a immediate giveaway.

BLM, Same as RNG for overnuking but we add failures to follow up with Magic Bursts in here.

NIN, I've never played with a NIN that was blink tanking but I have a strong feeling that this is a very very obvious one to tell if they are bad or not.

SMN, I've seen good ones and bad ones but it's usually very hard to know which are which without waiting a few fights to see how they handle themselves. I assmue that most of the ones I've played with are good, just with no avatars, thus it really comes down to their backup healing skills, which again, are pretty obvious to tell good from bad. The ones that have multiple avatars have all been really good SMNs, but then they did solo an avatar at 20 or do a prime fight, both of which take skill.

BST, I'm just leaving this one alone, never had one in a PT.

SAM, Again I'm not sure here but I've seen some bad ones, funny story though... we had a decent SAM in our PT, pulling good exp chains, doing great skill chains... then *bam*, SAM hits level 30 and gets Meditate... all the sudden he went from a decent SAM to a horrible SAM because he had the 'new toy' factor thrown in. He never hit a skill chain because he was too busy playing with his Meditate and throwing WS's whenever he felt like it. Experience chains stopped, and the rest of us removed the SAM from the skill chains completely (how sad is it that that had to happen with a SAM). Party didn't last long after he hit 30, it became pointless to have him in the PT.

I know this got long, just figured since I had picked MNK that I would clarify my feelings on why the rest were easy to notice bad players, and if nothing else, maybe this will give others insight into how, at least myself, detects bad players in their job. Remember, no matter what the job, it's the person sitting behind the keyboard that is really bad or good, it's just easier to get away with being bad in some jobs more than others.
#74 May 20 2004 at 3:07 PM Rating: Good
***
1,854 posts
Removed as it seems to have offened someone.

Edited, Thu May 20 23:42:47 2004 by pnummi
#75 May 20 2004 at 3:18 PM Rating: Default
just my experience form over 400 parties but blm seems to be a good place to bad players to hide. no hear me out before the flames come in, a bad player can have all the gear and accesories and all the spells for there job class its just how they play that job class that defines them as bad. this brings me to blackmage, they are always sought after and a good deal of them over nuke with no regards for party dynamics. i cant tell you how many times ive been in the ideal party set up and had nothing but a huge game of ping pong going on for hours between the tank and the blm. other tactics these blackmages exibit is the uncanny ability to cast on other monsters while the fight is in progress and the overwheling urge to never escape thier party members to safty after they over nuke every enemy in the region. but since they are need so much for parties they are alowed to continue these patterns with little to nothing more than please dont do that. ive never seen a blackmage get kicked from a party for these tactics and even if they were kicked the party next to you would just pick them up immediatly, and they can continue their cycle of bad playing and leveling.

Edited, Thu May 20 16:20:21 2004 by DritzMonkey
#76 May 20 2004 at 10:45 PM Rating: Good
***
1,854 posts
Apperently this thread has been Karma Trolled.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 204 All times are in CST
Anonymous Guests (204)