Yarunk wrote:
I don't recall having one bad experience with a Monk though.
Right, that's the whole point in this discussion right? A bad player can 'hide' as a MNK and not be detected. So I still have to say MNK. We're talking here about what class can a bad player play without people knowing they are bad.
WHM, you'll spot a bad WHM the second fight (sometimes the first).
Tanks (WAR/PLD), you'll almost always spot right away (i.e. when they don't provoke off the puller, PLD doesn't use cure for hate control).
So both WHM and Tanks are thrown right out of the running before we even start. We tolerate them if they are bad because we need them, but we *know* they are bad.
THF, easy to hide in at some levels, impossible to hide in when they get SATA.
DRK, my idea of a good DRK doesn't seem to happen very often, thus I tend to spot what I would consider bad DRK's fairly quickly (i.e. a DRK that doesn't Magic Burst off the Skill Chain when they can... use that job to it's fullest, unless there is a reason not to).
DRG, I don't have enough experience playing with DRG's to be able to tell a good one from a bad one yet.
RDM, Lower levels it's hard to tell since most people don't realize eaxctly what they do.
BRD, Another one that is pretty easy to tell, I don't have a lot of experience with BRD's so I can't say for sure, but I have had a couple of obviously bad BRD's failing to keep songs up, or two songs going.
RNG, In my opinion this is pretty easy to tell, overnuking and bad pulling is a immediate giveaway.
BLM, Same as RNG for overnuking but we add failures to follow up with Magic Bursts in here.
NIN, I've never played with a NIN that was blink tanking but I have a strong feeling that this is a very very obvious one to tell if they are bad or not.
SMN, I've seen good ones and bad ones but it's usually very hard to know which are which without waiting a few fights to see how they handle themselves. I assmue that most of the ones I've played with are good, just with no avatars, thus it really comes down to their backup healing skills, which again, are pretty obvious to tell good from bad. The ones that have multiple avatars have all been really good SMNs, but then they did solo an avatar at 20 or do a prime fight, both of which take skill.
BST, I'm just leaving this one alone, never had one in a PT.
SAM, Again I'm not sure here but I've seen some bad ones, funny story though... we had a decent SAM in our PT, pulling good exp chains, doing great skill chains... then *bam*, SAM hits level 30 and gets Meditate... all the sudden he went from a decent SAM to a horrible SAM because he had the 'new toy' factor thrown in. He never hit a skill chain because he was too busy playing with his Meditate and throwing WS's whenever he felt like it. Experience chains stopped, and the rest of us removed the SAM from the skill chains completely (how sad is it that that had to happen with a SAM). Party didn't last long after he hit 30, it became pointless to have him in the PT.
I know this got long, just figured since I had picked MNK that I would clarify my feelings on why the rest were easy to notice bad players, and if nothing else, maybe this will give others insight into how, at least myself, detects bad players in their job. Remember, no matter what the job, it's the person sitting behind the keyboard that is really bad or good, it's just easier to get away with being bad in some jobs more than others.