Forum Settings
       
Reply To Thread

How to make a Paladin happyFollow

#52 Apr 01 2004 at 9:33 AM Rating: Decent
Guru
***
2,866 posts
Sorry but I have to bump this up again for newer players. A great guide for all.
#53 Apr 01 2004 at 9:34 AM Rating: Good
****
8,507 posts
How far back did you have to go to dig this jewel up? Page 6 or so?
#54 Apr 01 2004 at 9:36 AM Rating: Decent
Guru
***
2,866 posts
Nah, another PLD that posts on PLD boards has the link in his signature. Thanks Daamian.
#55 Apr 01 2004 at 11:58 AM Rating: Decent
oh and dont invite 2 trigger happy taru black mages into your party. they burned up ALL mp about half way through a fight in yhoatar. that was a real test of my tanking skills. thanks nacho, you made my life a living hell :P

2 chian casters is not at all fun...
#56 Apr 06 2004 at 8:25 PM Rating: Decent
Tracer Bullet
*****
12,636 posts
/bump
#57 Apr 14 2004 at 3:19 PM Rating: Decent
I'm impressed with all of the extremely helpful information I find on these message boards. Thanks to all the people who share what they've learned.
#58 Apr 14 2004 at 7:38 PM Rating: Decent
Errr, just 2 words, use ur "common sense".

if ur elvaan like me, stack up with some more +acc item instead of +hp items. i usually use at least +14 accuracy when i'm in lving pt.

pld dont always have to be takin hits -.-. always good to have 2x voker, just to take enough hate to have pld hp recover. remember to use flash XD.

i.e. mnk, pld, thf,

thf pull, pld flashes, then thf go behind pld use sneak/trick, then mnk voke before thf hits, thf hit behind pld. target will hold still for entire fight most of the time. when pt with ranger -.-, refresh rate for cover is 5min, so once it's used, there will be around 3 fights (for me) that i can't use cover, so just calculate how much hp mob have left, i would say around 38-45%, depends on pt, rng>thf>pld, lv3 renkei + blm MB nuke can take out mob and rng dont need to get hit, most rng nowaday sub nin anyway. sub war is too strong...

whm dont be afraid to use ur 2hr when pt is in trouble =.=, pld can 2hr + voke, which take all the hate back.

only way pld can stop bomb is....ws flat blade, not 100%, but close. usualy it's up to the blm or drk in pt to use stun.




Edited, Wed Apr 14 20:43:48 2004 by darrick
#59 Apr 14 2004 at 9:08 PM Rating: Good
Thief's Knife
*****
15,054 posts
Quote:
11. If you renkei with paladin, put him last in the chain, chances are his TP will be the lowest (meaning sometimes he will have to skip the chain).


Unless there is a THF in the party, THF should *always* end a chain because of the damage magnification SA/TA does in skillchains. If you have a THF come up with a distortion chain that ends with Viper Bite (or Dancing Edge above lvl 63) even if it means leaving people out of the chain because the damage from SA/TA/WS-> Magic Burst will be far greater than the damage gained by adding another WS to the chain. Of course, PLD should be the SA/TA partner in these cases because SA/TA will dump the hate onto him.

Edited, Wed Apr 14 22:12:52 2004 by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#60 Apr 23 2004 at 9:40 AM Rating: Default
As a Paladin, I'd have to say that definitely, paladins should always end a SC, if we're put in it at all. Yes, even after the thief. Sure the thief may be able to do damage, but when we're chaining, it's usually not till the 3rd mob or so that I finally have the TP to do a weapon skill. If you wait for the paladin so that the thief can get their extra damage off, you'll be wasting time, HP, and MP. Go ahead and do your SC as if the paladin doesn't exist, and *then* look to see if your paladin can add in their WS at the end.

As an addition to this - when I'm keeping a watch out for a SC, it takes my attention away from voking, curing, covering, flashing, whatever else it is i'm supposed to do. If I'm at the end, I can just watch and say "Oh, I can go now," rather than having the party rely on my multitasking abilities.
#61 Apr 23 2004 at 9:58 AM Rating: Decent
**
840 posts
Thank you! I've been playing a Paladin lately and boy has it been a change from WHM. n.n; It has been a greal deal of fun though and I plan to stick with it for a while. The advice has given me a good way to explain why I should tank, and how to explain the low damage. (Like even with a maxed sword skill I can't hit worth crap. u.u)

Now I just have to find some Vit rings. (*chews on AH that doesn't have any for sale*)

Edit: I spel gud.

Edited, Fri Apr 23 11:00:59 2004 by Ralloonx
#62 Apr 23 2004 at 3:42 PM Rating: Decent
35 posts
Quote:
-------------------------------------------------------------------------------------------------------------------------------
only way pld can stop bomb is....ws flat blade, not 100%, but close. usualy it's up to the blm or drk in pt to use stun.
-------------------------------------------------------------------------------------------------------------------------------

Not true. Shield Bash can stop bomb toss.
#63 Apr 27 2004 at 3:45 PM Rating: Good
*
198 posts
Hey, this hasn't been bumped for days!
#64 Apr 27 2004 at 3:58 PM Rating: Good
***
2,071 posts
*Bizump*

Oops, I've caused a loop thread!

*points to link to this thread in his sig*
#65 Apr 29 2004 at 3:28 PM Rating: Decent
*
152 posts
**BUMP** Just because this thread is SOOOO helpful!!!
#66 Apr 30 2004 at 7:17 PM Rating: Decent
*bumb*
I have to say that I really hate people who think PLDs are just WAR/WHMs... I was on a Kazham airship once and I had /anon on, well this one dude was going on about how /anon is stupid when people can just check you and find out what you are (I know he is stupid). Well he was all:
"You see Hacky there is just a WAR/WHM" (I had a silver hairpin on at the time for a little bost of MP, don't use it anymore) and one of my high level PLD friends who just happened to be on the ship said
"Ahem... I believe he is a PLD/WAR"
"Same thing"
Then both me and my high level PLD friend went off on him
"I don't think so because a WAR/WHM would only get Cure II at level 22 where we get it at 17 AND a PLD/WAR has a lot more than MP any WAR/WHM, more DEF, more VIT, and just better in everyway 'cept for dealing damage."
Little freakin losers just don't understand... PLD are 10x better than WAR/WHM 'cept for that they deal a bit more damage depending on which weapon they are using.
#67 May 01 2004 at 3:11 AM Rating: Decent
I totally agree with number one of your revisions. I'm currently in the jungles, and find myself becoming greatly annoyed with having to ask the white mage for Poisona. However, I understand that's its tough to tell sometimes, especially when Regen is on. But if I ask for it, I get angry if my please go unanswered. But this is nothing compared to what I went through recently: the white mage wouldn't cast Protect II, no matter how many times I asked. Another mage with white mage sub, instead casted Protectra.

Number two is also a valid point. I sometimes find that the white mages cures the puller (in this case happened to be a Ranger) before they cure me, when they aren't taking any more damage, and I'm in orange or red. Sometimes its tough to pump out another Cure, consdiering all the damage I'm taking.

I found the information in this post quite useful, especially considering that I'm a rather new paladin at level 28 (just got my kite sheild ^^). I'll have to share this information to future party members.
#68 May 01 2004 at 3:26 AM Rating: Decent
Wait.. isnt the job of the Meleers to give the PLD a hard time?

*hee hee*


/em Hides behind a little Machine gun Taru taru BLM.

#69 May 05 2004 at 2:11 AM Rating: Decent
21 posts
I've read this and I love it, this is everything that people who party with Paladins need to know. I'm a lvl 25 PLD, and of all the parties I have been in, only 3 have worked flawlessly, I never even had to say anything to anyone, aside from saying when I was ready to fight. The others have required me to yell at everyone about how the PLD job works.

Russian, this is great work, you truely know how the Paladin job is a group job, and I thank you.

*Note* For all you out there, when a PLD says RUN, everyone should run, and not stick around to either heal the PLD or to fight the monster the PLD just pulled off you to keep you alive(when 2+ monsters are brought to the party by accident). The PLD is doing this to save you. Paladins know that sometimes they are required to give their lives to save the party, do not dishonor this.
#70 May 13 2004 at 1:40 PM Rating: Decent
*
92 posts
bump

Gorlim
Server - Diabolos
Galka Pld/War
#71 May 15 2004 at 5:48 PM Rating: Decent
*
135 posts
WOW just one of the best post I have ever seen on this forum (ok so I may be a little biased but hey)

AWESOME job!!
#72 May 15 2004 at 5:54 PM Rating: Good
Thief's Knife
*****
15,054 posts
Quote:
As a Paladin, I'd have to say that definitely, paladins should always end a SC, if we're put in it at all. Yes, even after the thief. Sure the thief may be able to do damage, but when we're chaining, it's usually not till the 3rd mob or so that I finally have the TP to do a weapon skill. If you wait for the paladin so that the thief can get their extra damage off, you'll be wasting time, HP, and MP. Go ahead and do your SC as if the paladin doesn't exist, and *then* look to see if your paladin can add in their WS at the end.


PLD has nothing that can chain with Viper Bite, if the THF isn't doing an Sa/Ta/VB distortion skillchain to put hate on a tank you may as well have not invited a THF. It's like inviting a WHM and telling him not to heal.

Edited, Sat May 15 18:57:18 2004 by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#73 May 19 2004 at 8:10 PM Rating: Decent
*
149 posts
bump

needs doing, great guide.
#74 May 20 2004 at 9:17 AM Rating: Decent
Quote:
While these are all good tips if you have a good paladin, you have to realize that sometimes you have to compromise to do something less than maximum efficiency before you've determined the worth of a player.

For example, while against a high damage, dangerous mob I probably wouldn't pull while the paladin was out of mana and the whm was at full, against most mobs I would. The purpose of having a paladin as tank is mana conservation for extra chains, if he's out of mana and the whm is full you're probably being most efficient just letting the backup tank take a few hits. Just let your party know beforehand if you're changing the system that you've settled into.

Or in some followup, I see no problem with a Warrior provoking it off the Paladin if the Paladin falls into yellow...if the Paladin is consistently dropping that low in the first place the warrior needs to be keeping within 1 provoke of the paladin. It's not like warriors make horrible tanks and can't take a hit before the paladin grabs it back.

But in any case, I've rated the original post 5.00, it really is Excellent. Interestingly I seldom see very bad paladins. Guess being a damage sponge doesn't appeal to certain members of the population:)




Effieciency... If you are impatient and want to be efficient, don't have a paladin in your group. If you want to bounce hate get a nin/war or a war. Everyone knows paladins have low attack so you are better off having a nin or war. A wise woman once said, 'Paladins are not damage shields or indestructible by any means, rather they are really masters of hate.'
I have yet to have a hard time chaining, so long as the puller is good (preferably a rgr).
Bottom line: If you are so impatient that you can't wait a few extra seconds for a paladin to get 75-100% mp, find a tanking alternative such as a nin or war.

(It really does not take that long for a paladin to regain mp, its not like a mage where it takes forever, a paladins mp is usually about 25% of his hp so its not a big deal guys... a good puller can easily compensate for this.)
#75 May 20 2004 at 4:08 PM Rating: Decent
I couldn't agree with you more. I've been tanking since warrior (I've got the deaths to prove it). I follow these same guidelines on both my war and pld and people love me. Now if I can only get my party to zone when they pull something too big, I'll be happy.
#76 May 25 2004 at 10:53 AM Rating: Decent
***
1,755 posts
All party members need to learn these simple rules. To help all tanks....
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 284 All times are in CST
Anonymous Guests (284)