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How to make a Paladin happyFollow

#27 Mar 04 2004 at 12:47 PM Rating: Good
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739 posts
Great post!

Something else: you paladins please don't be afraid to tell us white mages how to heal or if we're healing too much. The first time I played with a pld I healed him like I would any other tank. He didn't say anything.

I was curious about paladins so I read a little more on them and my face turned red. Everytime I play with a pld I usually ask them to give me feedback on my healing rates.

Honestly I'm there to learn and to be a better player so for me any feedback from any class is more than welcome ;D
#28 Mar 04 2004 at 12:49 PM Rating: Good
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739 posts
Great post!

Something else: you paladins please don't be afraid to tell us white mages how to heal or if we're healing too much. The first time I played with a pld I healed him like I would any other tank. He didn't say anything.

I was curious about paladins so I read a little more on them and my face turned red. Everytime I play with a pld I usually ask them to give me feedback on my healing rates.

Honestly I'm there to learn and to be a better player so for me any feedback from any class is more than welcome ;D
#29 Mar 04 2004 at 12:51 PM Rating: Good
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739 posts
Great post!

Something else: you paladins please don't be afraid to tell us white mages how to heal or if we're healing too much. The first time I played with a pld I healed him like I would any other tank. He didn't say anything.

I was curious about paladins so I read a little more on them and my face turned red. Everytime I play with a pld I usually ask them to give me feedback on my healing rates.

Honestly I'm there to learn and to be a better player so for me any feedback from any class is more than welcome.

People really need to be less defensive
#30 Mar 04 2004 at 1:47 PM Rating: Decent
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128 posts
Wait, back up! Why can't a paladin be a good back up healer, I've been a warrior for 26 levels now and have had much trouble getting a party overall. Wouldn't a paladin whm be a better combo for parties???
#31 Mar 04 2004 at 1:56 PM Rating: Decent
They lose Provoke and Provoke is just to much of a huge lost, I partied with a Paladin/WHM it was ugly for tha mages me as one of them. Never ever again.
#32 Mar 04 2004 at 2:00 PM Rating: Good
paladins are in no capacity a back-up healer. they are punching bags and hate control. simple as that.

you could be a back-up healer if you wish just dont expect many party invites. people want paladins to tank, not heal. youre not a mage.

also you cant voke. thus making your vitality boosts null and void. basically theyre bags of poo. ive partied with one or two before... man that was messy

Edited, Thu Mar 4 14:01:45 2004 by TheClansman
#33 Mar 04 2004 at 2:00 PM Rating: Good
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1,747 posts
cybercrusader wrote:
Wait, back up! Why can't a paladin be a good back up healer, I've been a warrior for 26 levels now and have had much trouble getting a party overall. Wouldn't a paladin whm be a better combo for parties???


I don't really understand what you're saying, but after Kazham, tanks are in HIGH demand. This is also the point where hate control gets more important, and warriors are no longer that interesting as tank.

Paladin/White Mage is IMO a pretty 'weak'combo for a party situation. He will lose a lot of valuable stats that WAR gives him, and worst of all, he will lose PROVOKE and DEFENDER. I agree with some that divine/curaga may generate loads of hate, but with a good tank, there should rarely be any need for casting curaga. Besides, divine seal has a 10 minute cooldown, and curaga is 60 MP. A paladin (other than Taru) will not have the mana pool to be a mage-type character either.

IMO a paladin/warrior is perhaps THE most complete combo in this game, and every party should have one :P

#34 Mar 04 2004 at 2:04 PM Rating: Good
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128 posts
I see, looks I still have much to learn...thanks all...
#35 Mar 04 2004 at 2:06 PM Rating: Good
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14,326 posts
I think what he's getting at is that he's had a hard time getting parties as a warrior (what is your sub?) so he was thinking of becoming a Paladin/White Mage thinking he'd get more party invites.

Uhm.. just a thought, but if you're subbing WHM to Warrior right now, that's why you're not getting many party invites.

WAR/MNK is a much better tank.

I'm an advocate for playing different job combos, but there is alot of people that won't invite you if you don't fit their "ideal".

WAR/WHM isn't an "ideal" tank.

Just a thought on why maybe you're not getting invites.
#36 Mar 04 2004 at 3:14 PM Rating: Good
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92 posts
I would just like to say that I have read this post when it was first created. The tactics are sound and when I join parties I have used the doctrines set forth by Russian.

All I can say is my parties are extremely happy with my performance, I am a Gulka Paladin/Warrior and take a beating like few others I have seen. I am able to maintain hate approx. 95% of the time (exceptions are overnuking blm, whm who used Curaga to wake all members of the party repeatedly during fights etc.)

I am still a lower level paladin (level 33 at the moment) and have concentrated heavily on mp boosting items. My mp pool without equipment is around 57. I get a +53 mp bonus from my equipment for an adjusted pool of 110mp. I am not sure how my mp stands up against my Elvaan or Hume paladin counterparts. I have what I consider decent mp now, a sound defense, and a great vitality. Next purchase will be a +2 Vitality ring and I can foresee an Electrum ring on the horizon.

I have digressed, but wanted to give a huge THANK YOU to Russian and also Bushy who have written numerous sound and logical posts.
I consider them to be my authority on how I should be playing my part in a group. What Russian has posted here simply works, and works very very well.

Gorlim
Server - Diablos
Galka Paladin/Warrior

Edited, Tue Apr 27 17:20:06 2004 by GorlimR
#37 Mar 04 2004 at 4:12 PM Rating: Good
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526 posts
wow, these are superb tips!

if i was at home, id print this out and keep it next to my desk so i can possibly improve any pld i may pt with.

i actually remember one PT where a PLD was one lvl up of the WHM for refresh. not only did the WHM request that he get the refresh first, but, the pld asked as well after the whm brought it up.

/huh whm
/yes whm
/yes pld

thats what i did to them, they both laughed and we went going.

i was thouroughly shocked and amazed that the 28 sec delay between full casts of refresh made only slight diff on it. the most any of the mages in my group go without a refersh is about 3-8 seconds.

i remember one pld who could not keep hate for the life of him. voke wouldnt even do anything. i checked around trying to figure out why the hate wouldnt stay on him for more then a couple hits...

i then looked at the pt setup. (this was around lvl 37ish for me)
WHM, BLM, BLM, WAR, RDM (me), PLD

it was odd having one blm rest, one cast starting at full mp, and then having me with half mp nuke/enfeeb. we always had at least 2 people nuking at one time. the blm were smart enough to MB off my lvl I nuke spells with thier II, and we even made a skill chain tailored for this.

click-click- BOOM

odd pt, fairly quick, lots of fun. at least we wernt going for very difficult mobs, but, ones where one or two hits wouldnt be life or death.

/clap Russian

/slap <me>
ramble ramble ramble blah, sorry my posts are almost always so long winded
#38 Mar 04 2004 at 4:31 PM Rating: Decent
Cool. I'll be a Paladin soon anyway.
#39 Mar 04 2004 at 4:32 PM Rating: Decent
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153 posts
heres a question i have. I am not a paladin yet so i do not have cover, but i have noticed one thing about positioning the mob. I know for a fact that i need to keep the mob still so the thf can sneak attack, but when it comes to mob positioning so for the rest of the party, heres how i position the mob


M M


XS
X0
T

EDIT: dang, my layout didnt work as the forums delete white space before lines :( i hope you get the jist of it though, i am facing the entire party with the mobs back to them.

The T is the tank (me) the Ms are mages, and the S is a thf. The 0 is the mob, and the Xs are the other members. I position myself like this for many reasons, and let me know if i need to change this when i have access to cover.

Reason 1, the mob has to turn around and walk to get to mages (simple logic)
Reason 2, i have notcied some mobs have a spray effect ability (like damselfly poison spray) that only affects people in front of it, i stand here so i am the only one getting that hit.
Reason 3. It keeps the mob in a tight area of the party, it will not ever run behind me so i know where it is.
Reason 4, I have my eye on the party, so if an aggro or a link arrives from behind, i can tell the backup tank to grab the one we are fighting and i go distract the linker until the first one is dead.

This works well for me as a warrior/monk, but will i need to change this when i am a paldin with cover? Before i get cover this setup seems to be great as well, as i would have a view of the party for casting Cure spells when needed.

Edited, Thu Mar 4 16:33:08 2004 by Baicu

Edited, Thu Mar 4 16:33:41 2004 by Baicu

Edited, Fri Mar 5 04:06:13 2004 by Baicu
#40 Mar 04 2004 at 5:50 PM Rating: Good
one thing i'd like to add is the puller needs a ranged weapon. when pullers use provoke sometimes my provoke doesn't stick the first time. rangers make my job soooooooo much easier.
#41 Mar 04 2004 at 8:13 PM Rating: Good
One thing I don't get is PLDs who use a great sword and then still expect to tank. For one thing, on a PLD that isn't built for dmg the great sword won't do that much better dmg than a one handed weapon. Secondly, a shield becomes so useful, not only for the extra defense and blocking, but also for shield bash. Anyone who's fought a lot of gobs with a good PLD or DRK knows what I'm talking about.

Just wanted to mention this as an addition to your great PLD guide :)
#42 Mar 05 2004 at 12:17 AM Rating: Decent
45 posts
Bump :)
#43 Mar 05 2004 at 4:07 AM Rating: Decent
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153 posts
can i get an answer to my question please? Its only 3 or 4 posts up and its not that hard of a question. I am fast approaching 30th and the paladin job and i would like to know if i need to change my tank style when the time comes.
#44 Mar 05 2004 at 4:47 AM Rating: Excellent
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285 posts
hi,

Baicu wrote:

Reason 1, the mob has to turn around and walk to get to mages (simple logic)
Reason 2, i have notcied some mobs have a spray effect ability (like damselfly poison spray) that only affects people in front of it, i stand here so i am the only one getting that hit.
Reason 3. It keeps the mob in a tight area of the party, it will not ever run behind me so i know where it is.
Reason 4, I have my eye on the party, so if an aggro or a link arrives from behind, i can tell the backup tank to grab the one we are fighting and i go distract the linker until the first one is dead.

This works well for me as a warrior/monk, but will i need to change this when i am a paldin with cover? Before i get cover this setup seems to be great as well, as i would have a view of the party for casting Cure spells when needed.


the formation would change a bit after you reach Lv30-ish with Trick Attack thiefs in a party. my typical formations are like:
T(HF), P(LD), S(ubTank), M(ages, etc), (m)O(b)
i)
T P O S MMM

ii)
S
O MMM
P
T

the latter works especially good with Exorays; unless a BLM (possibly) overnukes on a mob, the mob never flips to mages to spray silent gas.

... i'm feeling the same with your reason 2, but wonder if reason 1 is so obvious or not. (unlike PCs, the mob movements are rather free without restrictions/constraints, they'd move while they are flipping and casting spells.) target locking directs the PC, so reason 3 had never been a problem (my default for target lock is off, though)
for reason 4; i wouldn't tell the sub tank but i provoke if i think i have enough hate on myself.

one of the major differences between a pld and a war is MP; if your party has a bard, you may be asked to stand closer to mages for ballad (mp refreshing song). depending on the party member jobs and the preference (of bard's, actually), you might need to stand at "S" in my formation i). observe the party members action and mobs, and try to find something that improves the situation.

and cover... in my experiece the jobs to be carefully watched is bard, ranger, and whm (esp. at lower levels.) sometimes dark knight, too. or in Crawlers Nest at around Lv43-45, all mages to be covered when those elementals get aggro to them.
i'd say asking those players to run behind a PLD is the easiest, but there are times when you need to move regardless of that. they're mostly the accidents, not a regular "cover" usage like covering a ranger after he/she used sidewinder at the beginning of a battle (i may ask him to stop doing like that, though)

i'd stop here, trying not to add too much to this good thread.

Edited, Fri Mar 5 04:47:25 2004 by dougns
#45 Mar 05 2004 at 4:56 AM Rating: Excellent
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285 posts
Kuldin wrote:
One thing I don't get is PLDs who use a great sword and then still expect to tank. For one thing, on a PLD that isn't built for dmg the great sword won't do that much better dmg than a one handed weapon. Secondly, a shield becomes so useful, not only for the extra defense and blocking, but also for shield bash. Anyone who's fought a lot of gobs with a good PLD or DRK knows what I'm talking about.

Just wanted to mention this as an addition to your great PLD guide :)


there are two types of great sworded paladins.

1) he/she loves it,
2) he/she hates it but asked to use it for skill chain.

(it's unlikely now that nin/sam/drg/war are good starter of distortion sc, though.)

note that even when the paladin uses great sword, they have the best defense as far as the armors or other equipments are the same. (cf. DRK and PLD with same equipments)

for the goblin part:
i wouldn't use a shield bash to stop the bomb, but to stop the spells. the success rate for bomb stopping seems to be significantly lower than that rate for spells.
#46 Mar 05 2004 at 4:58 AM Rating: Decent
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153 posts
thanks for the good input :D

and yes, this thread is my go to resource for tanking info. Very well done thread full of good information.
#47 Mar 05 2004 at 11:16 AM Rating: Decent
34 posts
Great info, I always wondered why pally's don't do a lot of damage...now I know :)
#48 Mar 05 2004 at 11:17 AM Rating: Decent
Just to add to All WARS 27-33 is tough but worth it since all other wars start to become advanced classes at 30 you will start to get party invites like crazy. I get invites even when I am not seeking and no matter what sub job I have selected.


Yes the lonely war starts to feel mad love at later levels woot woot almost like when I level my whm hehehehehehe.
#49 Mar 05 2004 at 1:41 PM Rating: Good
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4,148 posts
Quote:
Just to add to All WARS 27-33 is tough but worth it since all other wars start to become advanced classes at 30 you will start to get party invites like crazy. I get invites even when I am not seeking and no matter what sub job I have selected.


Probably because they can play a dual role of tank/melee, especially if they keep 2 or more weapon stats maxed (1 handed axe / 1 handed swd /great axe / great swd)

makes choosing the rest of the party much easier
#50 Mar 05 2004 at 1:45 PM Rating: Default
just shut up and voke. >=}
#51 Mar 23 2004 at 6:47 PM Rating: Decent
Uber-Bump! ^.^)b
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