I don't know if any of you guys have ever played this game I've been playing recently, but it's an MMORPG (Massive Multiplayer Online Role-Playing Game) called Final Fantasy XI (yes, I know it doesn't make sense that it's called Final Fantasy XI, as there shouldn't be a sequel to a Final Fantasy ever...but oh well).
Maybe I'm a little slow, but I've been thinking lately about how in a party, a Ranger = Dragoon = Black Mage = Samurai...in fact there's really only three basic roles. You're either keeping the party alive, taking the damage from the mob, or giving the damage to the mob. Very few classes fall into the first two categories. WHMs, sometimes RDMs, and Bards in a lesser sense keep the party alive. The only reliable way to take damage from the mob is to have provoke so any WAR/ or /WAR will probably fall into this category. It kind of feels like everyone else kind of falls into the third category - either as a damage dealer or a damage "enabler". I don't mean to insult the Dragoons out there - it's a cool class, but you're basically just there to deal damage aren't you? Same with Ranger, Black Mage, Monk, Samurai, Dark Knight, Thief (though they also help decide who's taking damage from the mob), Summoner...all you're deciding when you take these jobs is how focused you want to be on dealing damage vs. some other attributes (ie a Summoner might help the group survive with group blink). I didn't list Ninja as it seems to be more a damage "enabler" than a damage dealer, at least when I've played with them. They allow the skillchains to do more damage as well as nukes.
So, am I missing some fundamental fact here? Other than, of course, the fact that some people will enjoy certain jobs more than others (ie it's way cooler to be a Samurai than a stupid Dragoon with a pet bird...besides, remember the last Dragoon in FF? Wasn't he allied with that evil Golbez?).
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Aaero, Taru on Valefor