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Suggestions on good classes for a group of 2Follow

#1 Jan 27 2004 at 10:21 AM Rating: Good
Hi

A friend and I like grouping together and we would like to continue doing it for a while rather than getting into other groups.

So far we are doing OK (although getting the stupid skull for the subjob took forever!).

We are trying to figure out what a good combination of classes would be for the two of us, anybody got any suggestions?

Our current levels are

ME RDM20/THIEF 10
RDM 20
THIEF 10
BLM 6

FRIEND WARRIOR20/MONK 10
WARRIOR 20
MONK 10
THIEF 11

(Both Elvaen)
Thanks
Eckythump


Edited, Tue Jan 27 10:23:31 2004 by eckythump
#2 Jan 27 2004 at 10:26 AM Rating: Decent
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843 posts
You'll probably want either a healer and a killer, which makes that setup look fine.

Although, since theres a only a group of two, you may want two straight up killers, subbing maybe WHM or RDM on the other. I don't know, but ganging up on easy/decent challenges would probably be easier with two melees.
#3 Jan 27 2004 at 10:58 AM Rating: Decent
id suggest a TANK and a HEALER, it neccesary tbh. but what subs u combine would be importantif u wanna stay as a group of 2.

id suggest either Warrior/Monk for the TANK a warrior will be neccesary and monk will provide with plenty of extra hitpoints for him.

White Mage/Black Mage for the HEALER, this would allow the healer to do damage also.

Edited, Tue Jan 27 10:59:19 2004 by SinisterMystery
#4 Jan 27 2004 at 11:09 AM Rating: Good
Taking ADV jobs into account i would def. recommend a PLD/WAR and BLM/WHM, both can heal and the BLM can do big damage while the PLD tanks.
#5 Jan 27 2004 at 11:14 AM Rating: Decent
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843 posts
I agree with switch.
#6 Jan 27 2004 at 11:14 AM Rating: Good
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90 posts
eckythump wrote:
Hi

ME RDM20/THIEF 10
RDM 20
THIEF 10
BLM 6

FRIEND WARRIOR20/MONK 10
WARRIOR 20
MONK 10
THIEF 11

(Both Elvaen)
Thanks
Eckythump


Edited, Tue Jan 27 10:23:31 2004 by eckythump


That's a very compatable pairing, you have Extra HP for the warrior, And with your RDM you get some healing and some extra treasures as your theif. Stick with it for as long as you can!

As far as ADV jobs go.. I really really super mega ultra suggest a PLD/WAR and DRK/RDM pair. It kinda switches the roles as you'd be the DRK and focusingon more damage, while the PLD keeps the enemies attention. I play a DRK and it's very fun having a PLD partner to travel with.
#7 Jan 27 2004 at 11:22 AM Rating: Decent
I am definalty gonna have to agreee with the post above me. Well said switchup. A pld/war tank to hold the agro, minor dmg and a blm/whm to nuke and kill things. Both players have minor healing capabilites which is very important in small groups or solo. This might be a problem because you don't have pal yet. And you both are elvaan which would make the blm/whm kinda tricky. The war/mnk is a good option for the tank until you get pal. You current set up will work well enough. Any combo can work, it's all about player skill. Good luck.
#8 Jan 27 2004 at 11:53 AM Rating: Decent
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1,747 posts
to me, this looks like the best combo for duoing really.. WAR/MNK is a pretty versatile tank but you might wanna rethink MNK sub once you get higher (to opt for more "useful" abilities)

for 30+ WAR/THF and RDM/BLM could be viable (could use sneak attack after a nuke), but BLM/RDM may be even better, tho you'll be missing a lot of healing power..
#9 Jan 27 2004 at 11:59 AM Rating: Decent
well. you can think of you and your friend is a mini-party. so if there is a party, there are people stand on the front to fight and take aggro, and there are people stand behind to keep the front line person(s) alive. so fighter(s) and healer(s) is needed. OR you can let somebody do both and let the other just do the damage.

I would suggest War/Monk or PLD/War, PLD/RDM etc and Whm/Blm because War can provoke and monk sub can give more HP boost. and Whm can heal and with Blm sub can do some damage.

For a 2 person party, I would suggest this way.

Edited, Tue Jan 27 12:03:26 2004 by Heal
#10 Jan 27 2004 at 12:25 PM Rating: Decent
pfft just both go bst/whm, then not only can you duo together easily, you can solo!! In your PT you can each pull and solo a mob lol.

But seriously, if you want a duo class now that will still be viable down the road, Pld/War is alright, as would be Nin/War. Depending on how high you intend to duo, Nin/War requires less healing (provided you have utsusemi and the cash to use frequently) and thus would be more easily supported by a single healer, such as a rdm/xxx. A nice complement to this would be a Blm/Whm (especially when whm sub hits 11 for cure2) which can heal and nuke, making up for the lack of melee dmg. I think Nin/War and Blm/Whm is about as well rounded as you could get in a 2 person party.
#11 Jan 27 2004 at 1:27 PM Rating: Decent
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318 posts
(NOTE: I am level 16! Everything I'm about to say just has to do with baby-teenage levels! No flaming necessary!)

I think that damage dealer + healer is a deceptively BAD partnership. Having a white mage isn't really worth it til you have a real party with a designated damage taker and other damage dealers. A white mage doesn't make the monster die any faster, he just keeps you alive longer. You can get the same effect by shortening the length of the fight. You also don't have to worry about the other guy getting aggrod.

I'm a monk and I've found that the best partner for me has been redmage. Good amounts of damage dealing, some status ailments, plus a slight amount of healing in case of catastrophe or to smooth out a bunch of minor fights.
#12 Jan 27 2004 at 1:56 PM Rating: Decent
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248 posts
im surprized no one has mentioned pld and drk yet. i think pld and drk can easily be a good 2-man team. pld/war could hold the agro with healing, voking, and some slight dmg, while drks could debuff, and slice away. I am also aware that the pld's healing might be just enough to keep only himself alive, but thats wut drain is for. if necessary, the drk could aspir and drain to keep him alive. But in order for the black magic to be efficient, the drk might have to sub a rdm or blm, for the lack of int and mp due to being an elvaan.

for mages, i think a blm/rdm and a whm/blm could be good. u could bind and nuke away. if the mob gets unbind, most likely itll go after the blm first, so the rdm adds a lil more durability. while the blm nukes, the whm/blm can also add some light dmg, enough to hurt the mob, but not enough to gather more hate than the blm, which would be good since u'd only have to heal the blm. but since ur both elvaans, most likely ud have low mp and int, but ull be more durable.

im sure theres other duo teams out there, but those are only the good ones off the top of my head. sorry for long post, but i hope that helps


#13 Jan 27 2004 at 1:58 PM Rating: Decent
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343 posts
Well this works for my Gf and i.

I am a paladin and she is a dark knight. I take the hits and she deals the damage. Usually the 2 of us can take most Tough enemies and a few VT's occasionally. We are now lvl 40 and 42 and have done pretty well when we solo together. We usually group when we go to lvl, but on the occasions one is avail or we aren't gonna be on that long we go out and very rarely have any trouble.

Valinos
40 Paladin
Shiva
#14 Jan 27 2004 at 4:26 PM Rating: Decent
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878 posts
I am acctually suprised that this question hasn't come up more, to tell you the truth. Being able to play with Gamepads makes this game way easier to 2 box. For those that don't know 2-boxing is when 1 person controls 2 characters at the same time. as a Redmage, when I was near 20 I used to 2box my girlfriends almost 20 Blackmage with suprising success. The trick is macro's. I would main play the red and pull in the Peninsula near the Mhura zone. The black would sit and med while i went and pulled a dhamel, and as i came back into range i would hit 1 key that would make the blackmage stand, assist, and nuke the hell out of the dhamel, all the while I would tank and use cure2 as a Psudo-taunt. It's all about the hate managment. The AI reacts the same way every time and I could pretty much time it out to take Toughs and get 120-140exp apiece. while enthundered I was doing pretty good damage, but the Black was the killer. If the ***** hit the fan, I would hit the autofollow macro and zone into Mhura. In later levels my Red cannot do as much melee damage but with the right mob I am sure it would work, or I could switch to a palidin post 30. I considered, and still do, paying the extra buck to have my own character on her acct...lol In Everquest, I had 2 accts and 2boxed a Shaman, and a Necro with the necro's pet tanking. Wow what a combo... the necro is a nuker and the Shaman a buffer/healer. Makes me wonder if a Beastmaster and a Blk/Wht would be a great duo because the Bst can solo well into the later levels I am told and the Black/White has an amazing MP pool and cure 2 as well... Hmmmm ok all you beastmasters, team up with a Blk/Wht and tell us how the Duo is, ok?? and not just from a 2-boxers prospective...
#15 Jan 27 2004 at 4:44 PM Rating: Decent
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171 posts
No new data to offer, really, but to by way of agreement with previous posters...

You'll need a tank and a damage dealer, along with at least some healing capability. The tank could be a pld/war or at higher levels at pld/whm, or possibly a nin/war if you're rich enough to keep the blink ability on all the time. blm/whm, as has already been mentioned, is the obvious choice for the damage dealer of the pair, but drk/whm or drk/rdm could also work.
#16 Jan 28 2004 at 3:51 AM Rating: Default
I hate to be the one who actually knows what they're talking about and ruin this little utopia...

However, anything smaller than 6 people with a full time white-mage and red-mage will become absolutely futile over level 35.

You'll spend an hour or two finding 4 people to fill out your party, and even then you probably wont be able to.

I have a similar setup like this right now with 3 other friends and we can spend 2 hours or more setting up a party to go hunt with, and we're a sam/war, pld/war, drk/thf, whm/blm... we can't do anything without two people to round it out with dispel and magic bursts.

This game REALLY REALLY was not designed with soloers or even small groups in mind. The higher you get, the longer it takes for groups to form.

Sorry, it sucks but what can you do?

/invite
#17 Jan 28 2004 at 8:40 AM Rating: Decent
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664 posts
I was just poking in the BST forum and came up with this idea:

BST/THF and DRK/???, could this be absolutely insane at level 60+? Thinking about the BST/THF using SA/TA to keep aggro on his pet while the DRK goes beserk. Maybe sub WHM to the DRK, not much healing power, but like a solo BST, not much is needed. Not even sure if solo/duo is viable at level 60, but at least it is a nice idea, sort of a 1 and 1/2 man TA.
#18 Jan 28 2004 at 1:20 PM Rating: Decent
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343 posts
lazonda wrote:
I hate to be the one who actually knows what they're talking about and ruin this little utopia...

However, anything smaller than 6 people with a full time white-mage and red-mage will become absolutely futile over level 35.


I'm lvl 40 now and...
umm..no, been in plenty of groups over 35 with no whm or no rdm and we did fine, Chained lizards and crawlers in nest, chained bats and bettles in the Citadel. hell i was in a group 2 days ago with me(tank), A DK, 3 blms, and a ranger. Some of the battles were close but we still all gained a lvl and a half and had a blast doing it.

Sure a full time whm is ideal, but it is not required and not always available. Sometimes you have to make do with what you have.
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