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Manual Dodge RequestFollow

#1 Jan 22 2004 at 4:09 PM Rating: Good
If your Manual Dodging QUIT IT. Stop, decease, desist, etc.

Are you retarded? Do you like giving your group a hard time, do you like looking like an amateur.

But i dont get hit as much you say.

/slap

Sure maybe you dont get hit as much but you look silly and aggravate the people in a group with you to no end. To steal a line from Chris Rock, i can drive a car with my feet, it works but that doesnt make it a good F*&kin idea.

On behalf of not only all Thieves but also everyone with common sense
/slap <t>
#2 Jan 22 2004 at 4:33 PM Rating: Default
shut up. You need to get slapped for caring.
#3 Jan 22 2004 at 4:52 PM Rating: Default
dude... wtf? Its a game... why the hostility? Perhaps next time you should take a few deep breaths, maybe smoke or drink something to calm your nerves and then collaborate a decent post rather than a flame. Some people manual dodge, some don't.. it doesn't help reduce HP in anyway shape or form though. You'll still take the same damage as if you hadn't moved at all. Therefore, I can understand where you're coming from... its pointless, why do it?

However, lets look at it from the other POV. I think the only class that this would effect would be a thief when partied because you have some skill that must be used in a certain location of the mob (such as sneak attack you have to be directly behind the mob). However, if you're solo... manual dodging or holding still holds no difference except you can see surrounding NPC's and stay on the look out for possible agro'ing mobs if you rotate around the mob you're fighting. As far as parties go... lets see how manual dodging effects different jobs:

White Mage: May be hard to lock onto "Manual Dodging" target to cast cure.

Black Mage: Uhm... nothing unless you're trying to cast protect on the dodger.

Red Mage: See white and black mage.

Thief: Highly effects Sneak attack and other Job abilities.

Monk: None.

Warrior: None, can always provoke if it needs the mob's attention.

The rest of the jobs I cannot speak for because I haven't gotten to play with them at all. Currently highest character is a lvl 16 monk, so if there are some abilities that I did not list that are effected, please inform me otherwise.

Edited, Thu Jan 22 17:21:15 2004 by ElvaanKrem
#4 Jan 23 2004 at 1:30 PM Rating: Good
Quote:
You bash "Manual Dodging" because its a hit or miss whether you move or stand still... I know this, yet I still "manually dodge". Only thing is I call it moving around.
ElvaanKrem

Your one of em

/slap

1.You wanna look around during fight heres a tipMove mouse to edge of screen, the screen will proceed to change angles so you can look around with no running. I do this all the time in fight.

2.And yes it does affect more than just Thief. If im a tank or damage dealer and the Main tank is running around like a bleeding idiot it makes it 10x more difficult to hit a mob even with auto follow on.

ElvaanKrem, ive been looking at your reply to posts on similar topics and its seems you have to read two answers before you get the message so this time i wont "/pimpslap" you.

But so help me God, if you put up one more post defending halfwits that manual dodge or are to goofy to find reasonable ways to change camera angle during combat i will /slap you so hard ill knock you back to lvl 1.



Edited, Fri Jan 23 13:34:00 2004 by Fucttt
#5 Jan 23 2004 at 1:44 PM Rating: Default
lol, calm down. It's a game remember? No need to go /slapping people all the time. ^_^

Personally, I don't think it does any good, but what's wrong with running around (Manual dodging if you must) the monster for a little fun when you're soloing? It's fun and gives you something to do besides sit there and watch the monster hit and get hit.

Also, how does it affect anyone else in a group besides the Thief (Sneak attack abilities)? Any mage worth his/her salt either has Cure Macro'd to each member of the group (<p1>, <p2>, etc), or uses the function keys to target players. Plus, the monster will stay in the same spot so it won't affect tank's smashing of said monster. The only problem for tanks is that it's slightly harder to tell if one of the mages pulled aggro.

Of course all of my arguments are assuming the dodger's only running circles(or dodging to the sides), and not backing up/moving forward. That can really ***** up the whole party, there. But if they're not doing that, and there's no thief in the group, what harm can it do?

Edited, Fri Jan 23 13:45:08 2004 by AvatarAndy
#6 Jan 23 2004 at 1:52 PM Rating: Good
Quote:
lol, calm down. It's a game remember? No need to go /slapping people all the time. ^_^


Bad mouthing the slap!!! Ohhhh thats a for sure slap

/slap

Quote:
Also, how does it affect anyone else in a group besides the Thief


/slap

Even running in cirlces it affects tanks ability to hit. Even if person has auto follow it messes things up for other tanks.
Plus while person is running he isnt attacking so thats a bad thing to.

I dont mind if you do it solo, what ever floats your boat.

But do i have to get out crayons and draw simple to understand clearly labelled diagrams of why not to do it in group. Dont even know why i argue it, if your stupid enough to think Manual Dodging is a good thing you prob to stupid to be reasoned with.
#7 Jan 23 2004 at 1:53 PM Rating: Good
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554 posts
"Manual Dodging" and I used that term loosely hurts skillchains too. Its harder to see when the person in front of you is starting their skillchain if you have someone running around. Of course if you are in a party with a manual dodger and haven't told then to stand still, I don't think your group would be advanced enough to even pull off a skillchain.
#8 Jan 23 2004 at 2:08 PM Rating: Excellent
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8,507 posts
The biggest problem is that at some point in time the myth that manual dodging works (even slightly) was started. Unfortunately it's not the case. But sometimes it's difficult to teach an old dog new tricks. If you find your dog isn't learning, no matter how many times you teach him, maybe it's just better to beat him up and then kick him out of the house. (Sorry for the analogy PETA, I really am a dog lover.)
#9 Jan 23 2004 at 2:08 PM Rating: Good
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2,071 posts
Yup, summing up the previous posters:

Manual Dodging affects these:

1.) Primary concern is Thief of course, it royally screws up Sneak Attack. This might not be much of a concern at lower levels, but once Thief get Fudama (Trick Attack + Sneak Attack), if you're a tank, you're gonna WANT the Thief to land it. It gives immense aggro to the tank. By ******** this up, you are doing yourself and your party a disservice.

2.) Seeing aggro. When the tank is running around like an idiot, it sometimes is very hard to see if the mob has lost aggro from the tank to someone else. This is especially true in heavily crowded places where lag tends to kick in; this can be very irritating.

3.) Renkei/Skillchain. The mob constantly moving around royally screws up timing for Skillchains, and at the very worst case, produces the most undesirable result: loss of TP for nothing. You don't know how FRUSTRATING it is to have 300% TP built up and it's all gone because you get the message "XXXX is too far away."

4.) You're not hitting much as the "Manual Dodger", which means you aren't building up nearly as much aggro. This isn't exactly helping anyone. Doing this is also irritating in a heavily lagged area, as your screen is now moving around wildly as the rest of us try to keep up with you...

5.) You look absolutely stupid. No offense, I'm not bashing you if you want to do it solo, but in a PT, it just looks pretty dumb I'm sorry to say. :(
#10 Jan 23 2004 at 2:25 PM Rating: Good
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360 posts
There's another concern.

My understanding is that the paladin Cover ability only works if the paladin is between the monster and the target (mind you, I can't really confirm that as this poor WHM hasn't grouped with a paladin for at least 2 weeks now...). If the paladin tries to cover you, and you decide to run around, then the paladin just wasted his ability.
#11 Jan 23 2004 at 2:28 PM Rating: Default
my issue isn't with manual dodging, its with fucct. EXCUSE me for not conforming to the way YOU play final fantasy. I preffer not to use my mouse to look around... I don't touch my mouse when in ffxi. I can hold shift and use arrow keys but I don't like that method as much. Also, if I were the one manual dodging, why would the tank be moving? If it were a half intelligent party, it would surround the mob so no matter who it rotated, they could stand there and keep whacking it. Again, I do not manually dodge when partied... but I will move if someone's standing in my way. Is that still ok? or does that give the mob an unfair advantage too? ooo nooo... don't /slap me... I don't think I can handle that much text... and a /pimpslap.. wow, you would really take the extra four key stroke effort to extend the same effect.
#12 Jan 23 2004 at 2:29 PM Rating: Default
HEY STOP BASHIN THE DODGERS HAVE U GUYS EVER SEEN A MONK DO THIS. ITS A SIGHT TO SEE IT KINDA REMINDS YA OF BOXING MATCH:

GALKAN MONK VS. ORCISH GRAPPLER

GALKAN MONK USE DODGE+BOOST+HFIST+CONCENCTRATE+KICK+ AND

K.O. W/ RAGING FIST HAHAHAHAHAH!!!!!!!!!!!
#13 Jan 23 2004 at 2:51 PM Rating: Default
#14 Jan 23 2004 at 2:57 PM Rating: Default
Thief's Knife
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15,054 posts
Quote:
HEY STOP BASHIN THE DODGERS HAVE U GUYS EVER SEEN A MONK DO THIS. ITS A SIGHT TO SEE IT KINDA REMINDS YA OF BOXING MATCH:

GALKAN MONK VS. ORCISH GRAPPLER

GALKAN MONK USE DODGE+BOOST+HFIST+CONCENCTRATE+KICK+ AND

K.O. W/ RAGING FIST HAHAHAHAHAH!!!!!!!!!!!


It also does nothing and makes THF's job completely impossible. I'd rather have the 400+ damage from a SA/TA/VB + skillchain damage (which is usually somwhere around 100-150) than some tard moving around because he thinks it looks cool. That's even more retarded than the people who think they can actually dodge.

Quote:
dude... wtf? Its a game... why the hostility? Perhaps next time you should take a few deep breaths, maybe smoke or drink something to calm your nerves and then collaborate a decent post rather than a flame. Some people manual dodge, some don't.. it doesn't help reduce HP in anyway shape or form though. You'll still take the same damage as if you hadn't moved at all. Therefore, I can understand where you're coming from... its pointless, why do it?
[quote]dude... wtf? Its a game... why the hostility? Perhaps next time you should take a few deep breaths, maybe smoke or drink something to calm your nerves and then collaborate a decent post rather than a flame. Some people manual dodge, some don't.. it doesn't help reduce HP in anyway shape or form though. You'll still take the same damage as if you hadn't moved at all. Therefore, I can understand where you're coming from... its pointless, why do it?


You've never been a THF that gets invited to a group only to miss every single one of your specials because the retards won't sit still. With SA you can compensate to an extent, but once you get TA an SA/TA is completely impossible unless the group cooperates. Then to top it off you get told "man you miss too much you suck".

This is why you see so many THF players go ballistic over this issue. It is the bane of their existance.

Edited, Fri Jan 23 15:02:59 2004 by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#15 Jan 23 2004 at 3:03 PM Rating: Good
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8,507 posts
darealone wrote:
HEY STOP BASHIN THE DODGERS HAVE U GUYS EVER SEEN A MONK DO THIS. ITS A SIGHT TO SEE IT KINDA REMINDS YA OF BOXING MATCH:

GALKAN MONK VS. ORCISH GRAPPLER

GALKAN MONK USE DODGE+BOOST+HFIST+CONCENCTRATE+KICK+ AND

K.O. W/ RAGING FIST HAHAHAHAHAH!!!!!!!!!!!


Typing in all caps doesn't prove your point, or make it even the slightest bit more convincing.
#16REDACTED, Posted: Jan 23 2004 at 3:11 PM, Rating: Sub-Default, (Expand Post) Well it seems the /slap was enough to get you all teary eyed :P
#17 Jan 23 2004 at 3:21 PM Rating: Decent
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2,872 posts
Quote:
Typing in all caps doesn't prove your point, or make it even the slightest bit more convincing.

Hey Alienone, didn't you know that CAPS LOCK IS CRUISE CONTROL FOR COOL!!!11 ;)
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#18 Jan 23 2004 at 3:24 PM Rating: Good
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8,507 posts
gangstakago wrote:
Hey Alienone, didn't you know that CAPS LOCK IS CRUISE CONTROL FOR COOL!!!11 ;)


Damn...I must have missed that memo. Can you send me the link?
Smiley: banghead
#19 Jan 23 2004 at 3:34 PM Rating: Decent
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541 posts
Fuctt, you should be on my server to slap all the tards I meet. Props for pointing out the manual dodgers... This is as stated why I stopped using my THF job. I'm having to live the nightmare again as a 30NIN/15THF. A missed sneak attack or two is the diffrence of a life or even a party wipe out FYI. Plus it wastes the WHM's mana for the extended battle. Do it solo to your heart's content, but please dont od it in PTs.

LOL...edited to SNEAK ATTACK /pimpslap the manual dodgers while they are circling monsters.

Edited, Fri Jan 23 15:37:08 2004 by Arclite
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#20 Jan 23 2004 at 4:05 PM Rating: Decent
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2,872 posts
Quote:
Damn...I must have missed that memo. Can you send me the link?

http://www.bash.org/?105199
____________________________
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil and vulnerable to missiles.
#21 Jan 23 2004 at 4:10 PM Rating: Good
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8,507 posts
LMAO....HEY..AM I COOL NOW?
#22 Jan 23 2004 at 4:19 PM Rating: Decent
Quote:
Quote:
--------------------------------------------------------------------------------
HEY STOP BASHIN THE DODGERS HAVE U GUYS EVER SEEN A MONK DO THIS. ITS A SIGHT TO SEE IT KINDA REMINDS YA OF BOXING MATCH:

GALKAN MONK VS. ORCISH GRAPPLER

GALKAN MONK USE DODGE+BOOST+HFIST+CONCENCTRATE+KICK+ AND

K.O. W/ RAGING FIST HAHAHAHAHAH!!!!!!!!!!!
--------------------------------------------------------------------------------



It also does nothing and makes THF's job completely impossible. I'd rather have the 400+ damage from a SA/TA/VB + skillchain damage (which is usually somwhere around 100-150) than some tard moving around because he thinks it looks cool. That's even more retarded than the people who think they can actually dodge.


uhm... he said galkan monk vs X... not galkan monk, elvaan war, hume thf and taru mage vs X...

Maybe its time to clearify that "manual dodging" may effect party performance some what. However, for those "reet and elite" players that preffer to use the cam's to view around and stand and fight... fine... play how you want to play. This is how I play when I'm partied... but PLEASE PLEASE PLEASE do not tell us "noobs" how to play when we're solo... kinda sux the fun out of it.
#23REDACTED, Posted: Jan 23 2004 at 4:39 PM, Rating: Sub-Default, (Expand Post) /slap
#24 Jan 23 2004 at 11:37 PM Rating: Decent
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73 posts


ElvaanKrem, please read entire posts before criticising. Not all rants can be condemned as "elitist" and "one best way". The thread was a small but valid rant on manual dodgers when grouped. Individual playstyles must take a back seat in *gasp* {Experience Points} {Party}.

No one cares if others manually dodge during solo, creating more delay between swings. They can have fun 'playing Tekken' and it is their choice.

#25 Jan 24 2004 at 12:12 AM Rating: Decent
(Bah, i had a decent sized rant typed up here and IE crashed. /slaps self)

First off, I should have learned by now NEVER to feed the troll, unless you want your hand bitten. Only way to kill trolls is by starvation. You'd thing that my falling rating here would teach me that, but Noooo.

In response to your last post, Fucttt, I think you should reread your original post. "If your Manual Dodging QUIT IT. Stop, decease, desist, etc." Does that say "only when grouping" anywhere? So I think we're justified in our comments.

Next, I admit I made a few mistakes. I didn't know about the Cover ability that Paladins get. That's another place where moving can ***** the group up. Thanks to AlthornCS for pointing that out.

Skillchains are another time when moving's not a good idea. It's hard to focus in on you to see when you're using the skill, so the next person in the chain/magic burster can get screwed up. Thanks to XtreemeChaos and Asherek for pointing that out.

Also, moving around doesn't affect how many hits you get in. You still swing your weapon of choice if your moving or not. It even has a seperate little animation if your moving when you start the swing. It's pretty neat looking when my Taru's swinging his sword sideways on that crawler's side. ^_^ I wonder what it'll look like with a spear?

Last, but not least, /slap Fucttt. Hmm, that feels pretty good. I can see why you do it so much. ^_^
(I still haven't learned my lesson about trolls, have I? ^_^ I can see my rating going down the tube. I'm just so dang contrary!)
#26REDACTED, Posted: Jan 24 2004 at 12:31 AM, Rating: Sub-Default, (Expand Post) AvatarAndy wrote
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