As a ranger, if you ever, ever, EVER, have to hold back arrow shots because of the cost, then you shouldnt be playing a ranger.
As far as pulling, i try to pull every chance i get. The problem is that most groups wont let me. They want the warrior to pull with voke /boggle. Its pretty funny though, ive gotten into more than a few arguments with warriors over who should pull. In the end i just challenge them to a contest. Whoever can bring in the next 5 mobs without getting hit on the incoming gets the job.
Any warrior pulling with provoke loses this contest pretty quickly because i have much greater range on my bow. Often times, the mages are so used to throwing a cure on the person pulling when they get into camp, that i often have to speak up and point out that im not getting hit on the incoming and that heal they throw on me when i get incamp isnt doing anything but getting them unecessary aggro.
Plus, a ranger pulling will do damage to the mob before it even gets to the camp which is also a plus. Only time i stay in melee range is:
A.) The aggro is ping ponging between me and the tanks, so i move into melee range so they dont miss attacks when the mob runs for me.
B.) There is a bard in the group
C.) im at 94%+ TP and need a quick boost to perform a WS.
Sometimes, being a damage dealer that is outside melee range can save the group in the case of AE's. Sleep is a perfect example.
To a Beastmasters credit, the few times i have pt'd with beastmasters, the rest of the group gets upset when they go off to find a tameable mob. Its really a catch 22, the group wants the damage but doesnt want to spend the time to get it. Its like, why did you invite a beast then?>
Edited, Wed Jan 21 15:45:00 2004 by Jowaa