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I'm so CONFLICTED (Can't decide on RDM/BLM or RDM/WHM)Follow

#27 Jan 20 2004 at 10:48 PM Rating: Decent
*
138 posts
I'd say be both and change around when ever

i'm loving being a RDM/NIN, because now i can kill the "easy" stuff that would have taken half my HP and almost all of my MP away faster. with damg 19 dual swords in hand i can hit for 24-35+ with an en spell going add another 16+ damage on to each hit cycle and I"m getting around 66dmg off on my hit turn.
Also Fast blade that usually hits for 75-85 at 150% now hits for 145+.

so do what you want
be a blm and keep your Home point in Juneo and from where ever you go from there stop by bastok or sand or windy or kazham and change jobs and warp away!!

if you like to heal be a whm, yay for healing if you make RDM 70ish your whm can then tele holla.. yay!

do what ever you want
thats what i'd say!

#28 Jan 21 2004 at 12:53 AM Rating: Decent
rdm/sub_anything is still a rdm first and foremost. that is why you see so many posts about rdm/blm still ending up primary healing. your sub just doesn't change your character THAT much. no matter what you sub you are still a debuff master with decent healing/melee/blm abilities.

pick blm sub for drain, warp, spellga, int boost
pick whm sub for tele, spellra, mnd boost div seal
pick smn sub for standing refresh, mp boost
pick drk sub for melee boost, drain, int boost
pick uh you get the point

the most important thing for you is to play well with whatever you pick; THAT will get you befriended and on good LS and in good groups later.
#29 Jan 21 2004 at 4:17 AM Rating: Good
Choosing a sj for RDM should really depend on each individual. an offensive minded RDM would get BLM or even a melee class, like WAR as sj(I know a LV6x RDM/WAR using Vorpal Blade!!). On the other hand, a healing minded RDM would get WHM or even SMN. Just remember that RDM is the most flexable job in FF XI.

IMO, before getting Refresh at LV41, a RDM acts as a healer more than nuker(RDMs can even replace WHM in some cases). After LV41, RDM starts focusing on refresh, dispel, enfeeblings, and even some nukings depend on the type of a mob(*1). After LV52(or whenever you start picking on robber crabs as your opponents), when mobs' defense and hp get incredibly high(Robber Crab LV60-68), a pt needs almost every possible offense it could get, and melee-minded RDMs can start their melee roles at this age and very little heals unless in critical conditions.

When I fight a robber crab, I start with Paralyze, Slow, Gravity, Rasp/Frost/Drown for mobs with high evasion, or Choke/Shock/Burn for mobs with high defense, then I melee with a proper En spell with Haste. During the battle, I have to watch four things: 1) party members' MP, this can be easily done if a proper refresh order is setup from the beginning of a fight or a pt. 2) dispel, use dispel when mobs buff themselves.
3) expired enfeebling spells. 4) Magic Burst if the sj is BLM.
In my pt, PLD and WHM are the healing roles, i'm just a mana pool with fighting and enfeebling abilities and I do heals whenever I need to or feel like to. I'm LV 56 now and with sword skill Spirits Within(175), I can deal 403 damage at 300% TP and full HP. Basically, number of exp chains depends mostly on the RDM's skill. The smarter a RDM is, the short the downtime after battles and more exp. How does 10k exp in 2 hours sound? :D

*1 usually in the situation when mobs don't have area-effected attacks

p.s. use Convert wisely

Edited, Wed Jan 21 04:20:21 2004 by sshirakawa
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