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Why the WHMs are goneFollow

#52 Jan 18 2004 at 7:58 AM Rating: Default
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118 posts
You're suffering from having a bad puller. And to be honest, a good puller is THE rarest player in the entire game, more so than healers.

I've played tank, support mage (red), and puller (ranger) and puller is by far the most difficult.

A puller must understand the capability & pacing of the entire PT, the capabilites of the mobs, and dodge his way through aggro to get the perfect mobs at the perfect time. And then he has to manage his own character during the fight.

Unfortunately it's not something you can ever tell by looking at a person's stats.

#53 Jan 18 2004 at 12:15 PM Rating: Default
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260 posts
I've never had much trouble telling if someone's a good puller. Right off the bat, if they don't have at least 2 different macros devoted to pulling, they're probably not a good puller. And then, when the first monster falls, if they don't start running off immediately after it falls, they're probably not a good puller(there is the instance where everyone's drained to all heck after a fight, but if it was the first fight and that happened, he's still probably not a good puller). And finally, if to pull the monster back before waiting for the mages to get to a reasonable mana level, they're probably not a good puller. All this will probably occur in the first 5 minutes they're puller, at which point you're either resting easy knowing you're in good hands, or you're trying to think of a nice way to tell them to stop pulling.

As for the guy who said playing a WHM was easy...only someone who played a BLM or RDM first could even think that for a second:P
#54 Jan 18 2004 at 2:41 PM Rating: Decent
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81 posts
Im currently a 40nin/15war and have been a capable puller since my mnk was lvl 25. Of course I've become a much better puller now that I'm ninja and everytime I get a party, I pull. I keep a constant eye on MP and HP bars when I'm pulling. I know the exact distance it takes for certain mobs to link and the cons we can take (athigher lvls tho, you take nothing but IT). If I'm pulling non-aggro mobs (crawlers in teh nest), then Ill run out there and scout around, ill kep an eye on the mages MP, and after a few fights I know what number MP to pull at (usually around 75-80%) and by the time it takes me to get back to the pt, the mages mp is up. BLM however, I pull usually whenever their MP is above 50% b/c when I get the mob back to the pt, teir mp will be at 60% usually and most of the time thye continue to rest a bit (which I count on) so that the tanks can build up sufficient hate before teh BLM starts tearing tings up.

Problem with pulling is that people will blame you for slightly slower xp than they would want. Its not my fault that the mages dont have sufficient MP every time I run out. I wait so we dont die. My strategy, as someone else mentioned already, is run out, pick a target, then I'll anouce the target with an enemy sighted macro (Enemy Sighted: <t> at <pos> <call3>), then i use my ranged attack macro to pull it at a safe distancee so the whm doesn't ahve to heal me when I get back and annouces that Im pulling it to teh PT (Pulling the <t>! Incoming!). I could never stand bad pullers, so I decided to pull myself, havn't had a single complaint yet.
#55 Jan 19 2004 at 7:59 AM Rating: Decent
My personal favorite of all this. The low level, warrior, no sub-jub, in the dunes trying to get all his items, TRYING to tell the white mage how to do his job.

Oh he died quite a few times. The party leader decided to get in on it as well. "Quit casting so many offensive spells!" Uhm.. is one Dia at the beginning of each battle too many? Heh. That didn't last long, they pulled another IT Leecher, that we obviously couldn't take, so I dropped em and left em for dead pretty much.
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