I usually play with my RL friend nowdays, and look for party with him often. Although he for some reason become lvl 40 whm, but he stopped leveling due to the fact that he has quite soem spells missing so I am helping with him getting some cash. My highest level character is still 30, meaning I am missing a fair amount of experience post that level. I have experienced various jobs to see what I like, which job is suited to me. This means I have gone into many groups with different jobs. Since both of us understand japanese (my friend to some extent), here are some things japanese do BEFORE heading to the hunting zone:
1. Check if party members are balanced. There was one time I got invite to a group me being a blm, group was War, blm, blm, whm, whm, brd. War had whm subbed -.- ... Needless to say it was ping pong from one blm to whm. Adequate party structure is 2provokers, 1 main tank, 1 main healer, and so on. I also noticed that to start a group first get 1 main tank and then 2 mages. Decide where you want to go and then fill the rest, will explain later.
2. Look your party members and choose the place to hunt which is good for your level range. Around 30+ there are various places you have to choose from to hunt.
3. Once you know where to hunt, you should check the mob's weakness. For example take Crawler's Nest with 30's group. Crawlers are weak against Distortion effect allong with Ice magic. This means, to be effective you should choose your Renkei to be Distortion, in order for the mages to produce the Ice Magic burst.
This means, your party member MUST be able to do a renkei that can form the Distortion.
Around Qufim, Valks hunting ground its the learning stage of the game (or at least I think it is). I have seen more bad groups than good ones in Qufim. Valkrum is no better. Here are some bad groups I met:
- I was a whm, and the only healer. Group didn't stop pulling even when I was low on mp, and ended up pulling Pugil when we were 14, needless to say wiped and group disbanded.
- I was a blm, and also only healer in the group since I was subbed with a whm. Group decides to pull goblins, since hares were not giving the eye candy BIG EXP CHUNK. Of course my mp was not enough, and not being able to cast CureII group wiped.
- I was thief, ended up tanking myself since warrior didn't provoked what so ever even I told him million times to do so, but he refused on using till it went to the casters. Ended up me being the tank... (couldn't use sneak attack DOH)
- I was a paladin, and ended up being sub healer as well as the main tank since rdm didn't healed and used nukes rather than healing. He said we got a whm and healing is not his job.
Reason for not leaving these groups? I wanted those people who didn't have enough skill to learn by observing better players. Also I wanted to make a bad group into a good group by gaining experience. Ended up me dying more, but some people learned new things and its joyfull seeing them wanted in party in the future because they play good.
If you cannot seem to find good groups, try gathering some small groups of 3-4 and hunt in places where you can find decent-equal mobs. It won't be great exp, but in the end you will have some exp gained with less risk of wiping.
P.S. Recently, its almost impossible to exp in the entrance of the cave in Qufim to hunt Worms. People train all sort of things in there... from Dancing weapons, Wights, Giants, Pugils, Banshees, etc. Worst train I have seen contained 2 Dancing weapons, 5 wights, and 1 banshee heading to jeuno. Ended up with piles of dead people in the Worm hunting area. Same happens in the Tower area in qufim too... Goblin train express to selbina/Latheine zone out in Valkrum Dunes is not surprising eighther. And Now I am hearing Goblin trains in Kazham area is not surprising these days too...