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Galka's job combinationsFollow

#1 Nov 11 2003 at 1:36 PM Rating: Decent
What does everybody think about galka's support job being thieves at lvl 18. I am still not sure what i think would be a good suppport job for a galka due to their lack of mp. Then later on down the road i was thinking 70 paladin/35 warrior for the ultimate tank. Paladins look good b/c they pretty much just cast protect protect and cure.

So what do you guys think would be good job combo's and why.

Artesian Lvl 13 Galka Warrior(Phoenix)
#2 Nov 12 2003 at 4:22 PM Rating: Default
I think Warrior/monk would be better, sure paladins get little spells but these guys dont get much mp as you said. With monks + to hp wich is a % add i think and these guys natrual masive amounts of hp you would be a tank with amost as good defence as paladin/warrior but with about 40% more hp wich i think would help a lot more in higher level fights. Of course thats just my opion and im new to the game like the rest of you so i havent done high level encounters yet heh.
#3 Nov 17 2003 at 6:21 PM Rating: Decent
26 posts
The guide recommends Monk/Warrior instead. Says a monk as a sub job does not do as well. Gals are the best monks around and with Warrior as your subjob you get provoke and added HP.

This makes you a very viable light tank with higher DPS. This is the route I intend to take me Galka in.

#4 Nov 17 2003 at 6:22 PM Rating: Decent
26 posts
The guide recommends Monk/Warrior instead. Says a monk as a sub job does not do as well. Gals are the best monks around and with Warrior as your subjob you get provoke and added HP.

This makes you a very viable light tank with higher DPS. This is the route I intend to take me Galka in.

#5 Nov 17 2003 at 6:23 PM Rating: Decent
26 posts
The guide recommends Monk/Warrior instead. Says a monk as a sub job does not do as well. Gals are the best monks around and with Warrior as your subjob you get provoke and added HP.

This makes you a very viable light tank with higher DPS. This is the route I intend to take me Galka in.

#6 Nov 18 2003 at 3:40 AM Rating: Default
yes yes we've got it :)
#7 Nov 28 2003 at 12:23 PM Rating: Default
I say go with a Paladin/Warrior for galka. If you haven't noticed there are a bunch of items that convert HP to MP. This seems like a great deal from a class combo that have an excessive ammount of HP. I have grouped with Galka Paladin/Warriors and they are the ultimate in defensive tanking. If you want to be a Monk(my class) please do realize that you wear some crappy armor!!! You are designed to be a damage dealer not a full tank. I say why be good at offense and augment your defense when youd be better served to be excellent at one? Since armor is worn based upon your main class you would be ******** yourself out of a lot of money! Warrior/paladin armor is much much cheaper and more effective! More warriors with different combinations of weapons also widen the market a bit vs hand-to-hand weapons.

Also lvl 30 takes a while so you can decide slowly!

Thanks,

Toshimoko lvl 16 Monk Pandemonium
#8 Nov 28 2003 at 2:37 PM Rating: Decent
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154 posts
There's absolutely nothing wrong with the monk as a subjob. I often find strategy guides lacking... in... uh... strategy.
#9 Dec 03 2003 at 3:21 AM Rating: Decent
The reason it says that is because the majority of the monk's abilities just increase hand to hand proficiency, which no jobs except monk and ninja specialize in. The only jobs I've found that monks make decent subs for are samurai and ninja. Subbing a monk for samurai is really good, because boosting before using a weapon skill can double or sometimes even triple the damage. Subbing monk for ninja helps if you want to make a hand to hand ninja that uses katars.
#10 Dec 09 2003 at 3:57 PM Rating: Default
I'd say monk is the best subjob for Galka warriors. The guide is riddled with mistakes, just ask a beastmaster how hard it is to get in a group thanks to a mistake in the guide.

I'm a lvl 27 War/ lvl 10 monk galka. At the moment, I have 585 hp, so at 28 I'll have over 600 hp. It's easy to get in a group working as the main tank, and I also do massive amounts of damage. I counterattack often with my greatsword, combined with double attack at lvl 25...you could attack 3 times in 10 seconds (which I have done, it's not rare).

While I do plan on going PAL, if someone decided to go 70/35 War-Monk, they would have an outrageous amount of HP, 200 more than a PAL/War but would have less vitality, (85 vs 77).

Personally I think going 70 in a warrior class is useless, since it really makes a better subclass than main in higher levels, but for lower lvls, War/Monk cannot be beat.
#11 Dec 11 2003 at 2:41 PM Rating: Default
I agree! I've created a Galka WAR to make the perfect tank. For the moment, I'm 24 WAR / 12 MNK and already an amazingly effective tank. I'm trying to get gears that boost my VIT as much as possible making it so IT ennemies often make less than 20 dmg to me (and I've got a little more than 500 hp) so a little WHM in the group and with provoke everyone's safe... well usually! A backup taunter is often needed.
But this is not the case as a PAL / WAR. First, taunt, usual aggro keeper. WHat's new and so usefull if healing abilites, very few you'll say thanks to Galka's sucky MP, but a cure II here an there can make a true difference in keeping ennemies's attention and saving other's @ss in your party! Moreover, with so much HP its easy to buy stuff like -25hp,+25mp to cast more spells.
Main thing about PALs being better thanks than WAR/MNK or MNK/WAR is their defense up abilities. When you've got Defense Up III, taunt, a few healing possibilities (to keep aggro since overall, healing yourself is the WHM's job), galka's high HP and VIT and if over that you manage to boost either your VIT to get less dmg, STR to make a little more and keep aggro even mroe effectively, AGI to dodge more hits or DEX to miss less often (okay VIT and STR are a lot better), well you're one hell of a tank baby! Try it and try not to be overwhelmed by the tons of invitations you'll receive as this PAL / WAR and by the recognition you'll get from your party members. :)
#12 Dec 19 2003 at 12:28 AM Rating: Default
IF ANYONE WANTS TO INVEST IN SOME HUGE DAMAGE TRY MONK/DRK.KNIGHT. I KNOW ALOT OF PEEPS ARE LIKE WHAT THE @#$%$ AM I THINKING SUBBING D.KNIGHT, BUT THERE IS A GREAT ASSET HERE NO ONE SEES. ***STAT DRAIN/Buffing ABILITIES*** THIS COMBO IS SHUNNED BY MANY EVEN THE STRATEGY GUIDE AVOIDS THIS. The ability to drain mp,str,int,dex,agi,vit and add it to your own is what can really make a monk shine. Can u imagine using last resort stacked with absorb-str, str-up abilites, and the other buffing assest of a drk knight combined with counter, boost, evade, and the all incredible 2hour ability HundredHands. There is one great downfall to this duo and i mean its a very hard hit to the combo- The weak sucky armor syndrome is double here: monk armor-sucks and drk knight armor- suck even more hitting for a double whammy in weak defense category. There must be dedication, planning and a lot of hard work to make this work out right.
#13 Dec 20 2003 at 3:05 PM Rating: Decent
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180 posts
Uhm, Anonymous, there's a simple reason why that's a bad idea. You take the low MP of a Galka, combine it with the low MP of a Dark Knight, and then you decrease it even further by subbing it - and what you end up with is a rather useless DRK sub, because you can't drain/debuff more than twice in a row, and your spells won't last long either.


But anyhow, Galkas are great in any melee class, even the non-tank ones. Monk/War, Pal/War, Drg/Sam, Nin/Thf - you name it, they can do it. No matter which combination you pick, they're either good at it, or they're great at it.


Oh, and Monk makes a nice sub for any melee/tank class. You get nice stats, massive HP, counter, dodge, boost, concentrate, and so on.

Edited, Sat Dec 20 15:07:23 2003 by Urakh
#14 Dec 20 2003 at 7:24 PM Rating: Decent
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1,973 posts
war/mnk is great tank until u can get pal/war, which is even better if ur gonna tank :)

Edited, Sat Dec 20 19:31:46 2003 by GonadSandStrifE
#15 Dec 23 2003 at 8:37 PM Rating: Default
For those people saying monks suck as a sub because the strat guide says so are wrong. If you notice the strat guide also says that the ranger accuracy auras are for melee attacks instead of ranged. The strat guide is not perfect and the people who made it did not try out of of the combos. The crap about wasted skills cause of hth boosts don't also notice...boost, dodge aura, focus, and the HP bonuses. The HP bonuses can't be ignored because if you are a damage dealer or a tank you will need this to survive aggro!

just my 2 cents,

Toshimoko lvl 20MNK/10WAR
<Pandemonium>
#16 Dec 23 2003 at 8:38 PM Rating: Default
Please excuse the terrible grammar on the above post! :P
#17 Dec 24 2003 at 4:05 PM Rating: Default
I know what your all going to say. Im insane, but I took Red Mage to 30 on a galka, it was fantastic. Yes I dont have the MP of a taru but I rarely died. I could get cure 2's and 3's off on myslef because I had damn near 600 HP by the time I was 30. Now Im Dark Knight/Red Mage and its working wonderfully. I /FLEW/ through levels 1-13 in a day because I could take things out and then could cure myself. Its not the best option but I wouldnt do anything differently if I had to start over again.
#18 Jan 05 2004 at 7:34 PM Rating: Default
LOL, a complaint written in bad grammar about a strategy guide with bad info... how fitting. Some of those guides are so badly rushed to the presses that they can actually be several pages of when shipped out. I haven’t seen too many errors on the few BradyGames books I have (which is the Publisher that made the FF XI guide), but I have one Prima strategy guidebook that has several lines of typos on several pages of mob stat. Info was missing or shifted into the spots where they weren't supposed to be.

To be honest, those books (especially ones about MMORPGs) are out of date as soon as they hit the shelves. But hey, $20 for a nice, detailed, hard copy guide for a game is nice when you need to look up something fast. Just don’t take them as absolute fact. I would rather trust the ‘unofficial’ guides that pop up on fan sites rather than the ‘official’ book.
#19 Jan 13 2004 at 10:27 AM Rating: Default
Ok, i took my monk to 31, war to 10. Got all the monk's abilities, and had provoke and def. bonus. even with crappy armor, im the main tank EVERY party. at that lvl, 709 hp, nearly the same defense of a war/mnk, but still had almost 200 more hp than any other race. Each attack, i hit for MAYBE 1-4 less than a warrior does, but i hit 2x for each of thier attacks.
I think the longest i had to wait for a party was 5 minutes, in kazham, and thats cause there were only 12 people in the area besides myself. dont underestimate the value of hitting 2x every attack just because the damage is barely lower than a sword's.
#20 Jan 16 2004 at 11:24 AM Rating: Default
I was starting up a Galka today, and I was thinking on going Theif, then when I can, Samurai/Theif or Theif/Samurai Is that combo any good? I want to end up as half Samurai, cuz Samurais look awesome as hell. ^^ Anyone have any suggestions?
#21 Jan 16 2004 at 2:07 PM Rating: Decent
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463 posts
anon, just a post above the last one.. I was your twin!

I was mnk 30/ war 10 too.. And main tank till lvl 25. At 25 I started partying with more hardcore and capable warriors. I still out HP'd them like you did.. 709 at 30th with items. :)

I switched to brd/whm and I am having a blast.


As for the last question about thf/sam - you need to go sam as primary to wear the armor. And they do indeed look cool.

As for sub.. or your first class.. You do whatever you like. I was planning to go dragoon.. but decided that melee was boring after 30 lvls.. so I went brd/whm.. now I have too much to do during battle.. I still manage to get my dagger in the monster a few times though! :)

I started all over again.. having to level both jobs because I never dreamed of going whm when I hit 30. It's been fun leveling that too.. Do whatever combo you want.. just have fun!
#22 Jan 16 2004 at 2:13 PM Rating: Decent
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463 posts
Wanted to add..

The strategy guides are WAY wrong when it comes to job combinations and race information.

Use a stat calculator to really find out the stat for different combo's. I don't have a link handy.

Also.. they strat guides mis-inform about MP and HP variances with different stat increases. MP and HP are soley based on JOB, RACE, and LEVEL. That's is.. the only modifications you can do are with items that add specifically to HP or MP.

VIT rings do not increase HP... they only add to your vitality which in turn reduces the damage you take.

MND does not add to MP, neither does INT. MND affects your abilities for white magic, INT affects abilties for Black magic.

Sure, you want stat bonuses for those specific areas to increase your effectiveness.. but don't get hung up on what the strat guide says because it is out of date and has a lot of misinformation.

You've made it to this site.. so you already have a better source of information that is updated daily by input from people who play the game regularly! Also, if you see errors, submit corrections, they do indeed update things!
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