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The "New Direction"Follow

#102 May 20 2013 at 9:15 AM Rating: Excellent
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255 posts
Pawkeshup, Averter of the Apocalypse wrote:
OK, let's take BRD, shall we?

So first, you need level 99. Not too hard and besides, you need that to do Delve anyway on any job. So let's discount all the work that will take. Now you need gear. Forget Empyrean unless you have friends/make friends. That leaves you with AH and Bayld gear.

For Bayld: http://wiki.bluegartr.com/bg/Orvail_Armor_Set
AF: http://wiki.ffxiclopedia.org/wiki/Choral_Attire_Set

Likely will have at least the unified ele staff if not the individual ones.

Now, how much AH gear, cost-wise, would you consider needed for you, as a party leader, to want to invite this character over, say, another BRD? I assume you've done the fights, would the above be enough, and if not, how much more gil does someone need to sink into BRD to make it "Delve-worthy"?


Honestly, the few BRD-specific pieces of the Orvail Armor Set and a couple of buyable BRD instruments should be more than sufficient. The Praeco set is tailor-made to be a cheap and easy AH solution, along with the unified ele staff. Just need to skill up a little, which goes fast for BRD, and should be ready to go.

A lot of people don't understand what would make a BRD "Delve-worthy." In the absence of the general population's knowledge of good BRD gear, all they really need to see is that the person is open to pulling mobs and keeping up songs. This is 99% of what the average player sees as a "good BRD," for better or for worse.



Edited, May 20th 2013 11:22am by Poltergeist27
#103 May 20 2013 at 12:37 PM Rating: Excellent
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445 posts
TybudX wrote:
[quote]It's more fun than being semi-afk in town waiting for an invite that will never come from groups that don't want you. I guess my definition of fun is different than other peoples.


Bingo. You finally figured it out. What you think is fun is not what most others think is fun.

This game was circling the drain a few years back. WotG was probably the worst expansion SE could have come up with. It offered nothing other than a few fights, and it was preceded and followed by years of stagnation. Abyssea brought life back into this game because it let people have fun without needing to set aside a schedule of playing with the ls. They could go out and have fun with a small group of friends if they wanted. Gone were the days where your life had to revolve around this game to get things done. Goals may be achieved at a slower pace, but small groups of less than optimal players got things done eventually.

To try to force this game back into the old style of play may be nostalgic, but it will fail. People have enjoyed playing FFXI as a fun game. Not a game where you spend 95% of your time and energy doing things you hate so that you could one day get to play a job that you do enjoy.

You are in the majority. That's fine. Like you say, your definition of fun is different than other people's. I'm not going to nerd-rage on you about how it makes me mad that you don't enjoy the same things in the game as me. You SHOULD be able to do what you enjoy in this game. If someone doesn't, they're probably going to quit (and probably should considering they're paying money for something they don't enjoy). That's SE's problem right now. They're making content for players whose philosophy of how the game should be played was allowed to die off in order to save the game a few years back. It would be different if this was marginally better gear. The same people pushing to do it now would still be doing it. The only difference SE made by making this weapons insanely boosted is it invalidated just about all previous content. It's this or nothing now.

Forcing players to decide on rather to do your new events, or find something they enjoy (even if it's another game) is just stupid. SE calmed people down a bit by saying they will boost REM weapons, but it's a temporary fix. They've shown their cards. The new philosophy is for a new event to invalidate anything that came before it. Eventually even the most obsessed fans will get sick of their work being erased and will simply move on.
#104 May 21 2013 at 1:11 AM Rating: Excellent
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719 posts
One of my bigger concerns right now is how the mission/story line progression is going to work. I'm a fairly casual player, and a lot of delve stuff is out of my reach. But the reason I've played this game since the NA launch is because I want to experience all of the stories. I am dreading the prospect of story line missions being released with a "content level" set so high thatI will be excluded from the largest single reason I've played this game for the past 10 years.

But along the same vein, part of what made the CoP missions, in particular, so memorable was their difficulty. I would hate for SE to have to water-down the challenge, but I don't want them to set it out of casual players' reach either. This divide that seems to be set up right now really worries me in regards to this.
#105TybudX, Posted: May 21 2013 at 10:14 AM, Rating: Sub-Default, (Expand Post) I do treat this like a game, that's the point. I'm not blaming SE or other people for not being able to beat the content. I'm not going to waste my in game time trying to explain to people why they should have more than a TP and WS set, or why you need a whole lot more sets to make a mage job work. I think a big part of the problem is that other MMOs give you a few things you can do, you make a simple three or four button rotation, and you can't change gear. That's the mind set I see in a lot of people, which doesn't work in FFXI. Well, it does, it works fine for Campaign style events like Reives and some VW mobs. But what's the excuse for all the fail I have seen trying to set up Meebles and Salvage v2? Those events for the most part are easy as far as the quality of gear needed to be successful goes. They are more about following a plan and using what should be commonly known game play mechanics like standing to the side for breath attacks or setting up tier 3 SC -> MBs in order to cut down time. All that stuff adds up. You shave a minute off a mob's HP, stun stuff, cast -na's in a timely manner, spend less time curing, move to the next point quicker, and the next thing you know instead of taking an hour to do one thing it takes thirty minutes. Add that up across everything you want to do. So instead of spending months grinding one event and hoping to get what you want, you grind four or five events and end up with two or three characters capped out on gear. Then you don't log on for six months because hey, real life and all.
#106 May 21 2013 at 3:02 PM Rating: Excellent
Ken Burton's Reject
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12,834 posts
TybudX wrote:
Abyssea wasn't 'being done' when I came back. Just VW, VW, more VW. So yeah, it helped in the sense that I could go into a zone and solo whatever I wanted.
Well, I cannot say for your server, but for the most part, even in the heart of VWapalooza, Bahamut still had shouts gearing jobs and getting Atma. But, then, really, I see a bigger trend in the rest of your post that really explains a lot.

TybudX wrote:
We multi box jobs because the jobs we are using are crucial, and it's easier and faster than trying to teach somebody how to play the game when they have no desire to learn. So forever alone because nobody wants to help me? Hardly. And I guarantee you with the speed at which we attain gear I spend far less time playing this game than most other people.

Again, most people playing this game lack the most basic understanding of how to play.

I highly doubt most of the playerbase has all the various niche gear they should have from pre-Seeker's content. And by niche I don't mean unimportant, I mean stuff job's need to specialize gear sets.

I'm not going to waste my in game time trying to explain to people why they should have more than a TP and WS set, or why you need a whole lot more sets to make a mage job work.
Cold hard truth time.

TybudX wrote:
I do treat this like a game, that's the point.
No, you don't.

You don't play this game for enjoyment. You play it for virtual wish fulfillment. For checkboxes in a spreadsheet. You play it to gear yourself, to achieve. You don't want to waste time dealing with the unwashed masses who slow your progress with all their questions and missteps because you have places to be! You want your gear now, and who cares about social fetters. Oh, I am not saying you don't have friends, you just don't have many. Because anyone who doesn't view the game as a drag race to the finish line is just an obstacle in the road.

Perhaps that is your definition of fun. It won't be many people's definition, that's for sure.

TybudX wrote:
Would I have leveled two other accounts if I wanted to do things alone?
Um... yea. That is sort of the point. I mean...
TybudX, earlier in this same reply, wrote:
So yeah, it helped in the sense that I could go into a zone and solo whatever I wanted.
That's why people level secondary mules. So they don't have to wait and deal with other people. You know, that whole annoying Multiplayer part of MMO.

TybudX wrote:
Then you don't log on for six months because hey, real life and all.
And that's the bottom line. Players like you are death to an MMO. You don't want to play the game. You want to collect your shinies, brag/show them off a couple times, maybe just horde them to feel as if you've achieved something, then poof! You unsubscribe and wait for the new release of shinies. You don't sustain the culture, the finances, or the livelihood of these games. You are a single-player game enthusiast in a MMO game. You'd rather have a legion of orderly bots than actually engaging in social behavior that is the true hub of these games.

In the end, you are not refuting a single one of my points. You are just drawing a gorgeously large, overwrought underline below it all and showing off for everyone the exact definition of the issue at hand. You are what's wrong with the community. You are what is divisive in this community. You are among those who think only RMED is valid for events. You and your ilk are the poison in the well. And it makes me sad that SE is once again catering to you.
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Olorinus the Ludicrous wrote:
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#107 May 22 2013 at 12:13 PM Rating: Good
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184 posts
Pawkeshup, Averter of the Apocalypse wrote:
TybudX wrote:
Abyssea wasn't 'being done' when I came back. Just VW, VW, more VW. So yeah, it helped in the sense that I could go into a zone and solo whatever I wanted.
Well, I cannot say for your server, but for the most part, even in the heart of VWapalooza, Bahamut still had shouts gearing jobs and getting Atma. But, then, really, I see a bigger trend in the rest of your post that really explains a lot.

TybudX wrote:
We multi box jobs because the jobs we are using are crucial, and it's easier and faster than trying to teach somebody how to play the game when they have no desire to learn. So forever alone because nobody wants to help me? Hardly. And I guarantee you with the speed at which we attain gear I spend far less time playing this game than most other people.

Again, most people playing this game lack the most basic understanding of how to play.

I highly doubt most of the playerbase has all the various niche gear they should have from pre-Seeker's content. And by niche I don't mean unimportant, I mean stuff job's need to specialize gear sets.

I'm not going to waste my in game time trying to explain to people why they should have more than a TP and WS set, or why you need a whole lot more sets to make a mage job work.
Cold hard truth time.

TybudX wrote:
I do treat this like a game, that's the point.
No, you don't.

You don't play this game for enjoyment. You play it for virtual wish fulfillment. For checkboxes in a spreadsheet. You play it to gear yourself, to achieve. You don't want to waste time dealing with the unwashed masses who slow your progress with all their questions and missteps because you have places to be! You want your gear now, and who cares about social fetters. Oh, I am not saying you don't have friends, you just don't have many. Because anyone who doesn't view the game as a drag race to the finish line is just an obstacle in the road.

Perhaps that is your definition of fun. It won't be many people's definition, that's for sure.

TybudX wrote:
Would I have leveled two other accounts if I wanted to do things alone?
Um... yea. That is sort of the point. I mean...
TybudX, earlier in this same reply, wrote:
So yeah, it helped in the sense that I could go into a zone and solo whatever I wanted.
That's why people level secondary mules. So they don't have to wait and deal with other people. You know, that whole annoying Multiplayer part of MMO.

TybudX wrote:
Then you don't log on for six months because hey, real life and all.
And that's the bottom line. Players like you are death to an MMO. You don't want to play the game. You want to collect your shinies, brag/show them off a couple times, maybe just horde them to feel as if you've achieved something, then poof! You unsubscribe and wait for the new release of shinies. You don't sustain the culture, the finances, or the livelihood of these games. You are a single-player game enthusiast in a MMO game. You'd rather have a legion of orderly bots than actually engaging in social behavior that is the true hub of these games.

In the end, you are not refuting a single one of my points. You are just drawing a gorgeously large, overwrought underline below it all and showing off for everyone the exact definition of the issue at hand. You are what's wrong with the community. You are what is divisive in this community. You are among those who think only RMED is valid for events. You and your ilk are the poison in the well. And it makes me sad that SE is once again catering to you.



Can't rate this up enough.
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