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#202 Jun 12 2010 at 4:07 AM Rating: Good
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Why are people assuming that a Corsair's Haste roll would fall under the magical category?

Last I checked Phantom Roll was a Job Ability and there's really only 2 sources that give that (which you can full time)

10% with Hasso
5%-10% with Haste Samba (better be 10%)

If Cor does get a haste roll and it is at least 10% (on average) then you can feasibly use a DNC [OR] a COR to get 80% haste instead of now where you can really only hit that if you have a DNC in the party or you are a DRK for 30 secs.

If you have a COR [AND] a DNC I'd imagine you could even drop Hasso for Berserk. I mean you would have 80% haste without Hasso so at that point you are essentially trading 5-10 Str 10 Acc for +25% attack (and the loss of third eye/seigan/store TP)....err scratch that, not sure +25% attack is worth the loss of store TP.

Heck, at that point Haste + Marchx2 + Samba + Roll + 25% Gear haste actually might give 1h weapons a greater edge then 2h weapons due to the fact that now both jobs have 80% haste while the 1h jobs still have dual wield.

80% haste = 5x faster
80% haste + 20% Dual Wield = 6.25x faster
80% haste + 40% Dual Wield = 8.33x faster
That makes Ninjas with Suppa and Chainmail attack 66% faster then the 2h weapons (if their delay were equal)

This is of course assuming that the 80% haste cap is just haste and not just delay. Not sure if you could push your delay lower with Dual Wield
#203 Jun 12 2010 at 6:56 AM Rating: Decent
I'm pretty sure it's 80% delay reduction, which would include delay-%, haste, and dw.
#204 Jun 12 2010 at 7:44 AM Rating: Good
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i'd say from intuition, since haste + haste is not equivalent to haste + DW, that the cap isn't combined.

easy test:

get a nin to 50% haste single weilding, then repeat w/ 50% DW + 50% haste. if attack rounds occur at the same intervals for both, then they don't cap together.
#205 Jun 12 2010 at 7:46 AM Rating: Decent
moffatt wrote:
i'd say from intuition, since haste + haste is not equivalent to haste + DW, that the cap isn't combined.

easy test:

get a nin to 50% haste single weilding, then repeat w/ 50% DW + 50% haste. if attack rounds occur at the same intervals for both, then they don't cap together.
Uh? Obviously they're separate. 50 haste+50 dw would be -75% total.
#206 Jun 12 2010 at 8:07 AM Rating: Good
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ok i see what you mean. then still an easy test: go get >=67% haste w/ 0 DW gear or >=64% w/ 5 DW gear. both of these put you at 80% (or more) delay reduction. then put on another piece of DW gear. if you attack faster, then it isn't a delay reduction cap. my suggested way of determining attack speed: either stopwatch or measure TP generation over a period of time ( with no DA of course).
alternatively you could do 50% DW and 60% haste, and increase the amount of haste.
#207 Jun 12 2010 at 8:09 AM Rating: Decent
moffatt wrote:
ok i see what you mean. then still an easy test: go get >=67% haste w/ 0 DW gear or >=64% w/ 5 DW gear. both of these put you at 80% (or more) delay reduction. then put on another piece of DW gear. if you attack faster, then it isn't a delay reduction cap. my suggested way of determining attack speed: either stopwatch or measure TP generation over a period of time ( with no DA of course).
alternatively you could do 50% DW and 60% haste, and increase the amount of haste.
More easily you could get 80% haste, and see if you attack every ~1 second.
#208 Jun 12 2010 at 8:27 AM Rating: Good
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as far as i know, nin cannot get 80% haste due to no JA haste besides haste samba 44% magical + 25% gear + 10% haste samba = 79%. also, my way wouldn't require blowing a 2hour just for a simple test.
#209 Jun 12 2010 at 8:27 AM Rating: Decent
I am a bit confused and clueless when it comes to cor. Why would ranger be able to quickdraw better then cor if it's based in Agi and magic stats? Because they have slightly more agi?


Edit: Don't forget dancers can merit haste samba up another 5% for a total of 15% haste.

Edited, Jun 12th 2010 10:28am by Laxedrane
#210 Jun 12 2010 at 8:30 AM Rating: Decent
Laxedrane the Irrelevant wrote:
I am a bit confused and clueless when it comes to cor. Why would ranger be able to quickdraw better then cor if it's based in Agi and magic stats? Because they have slightly more agi?
Silver bullets. Agi only affects accuracy.

But really, cor will still be better for QD. Between af hat, more access to mab gear, ability to sub rdm for 20 extra mab and wizard's/warlock's roll, the slightly higher damage rng will have won't mean sh*t.

Here's a nice example of mob mentality. One person sees that rng has better guns/bullets, and thinks zomg they will do more damage with qd than cor, then a few people see that, don't consider it fully, and believe it, and repeat it. Eventually most people are saying it, and even people who would do the math to see for sure if someone said kitty pants are better than full time heca don't bother questioning it.

I'm ashamed that i just believed this **** without even taking two seconds to think about it Smiley: frown

Edited, Jun 12th 2010 10:35am by ThePsychoticOne
#211 Jun 12 2010 at 8:55 AM Rating: Excellent
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Quote:
Silver bullets. Agi only affects accuracy.

But really, cor will still be better for QD. Between af hat, more access to mab gear, ability to sub rdm for 20 extra mab and wizard's/warlock's roll, the slightly higher damage rng will have won't mean sh*t.

Here's a nice example of mob mentality. One person sees that rng has better guns/bullets, and thinks zomg they will do more damage with qd than cor, then a few people see that, don't consider it fully, and believe it, and repeat it. Eventually most people are saying it, and even people who would do the math to see for sure if someone said kitty pants are better than full time heca don't bother questioning it.

I'm ashamed that i just believed this sh*t without even taking two seconds to think about it Smiley: frown


This.

COR will still have 2 charges versus 1 for /cor, more MAB, AF hat that adds base damage to QD, lower recast timers (merits) along with everything else listed.
#212 Jun 12 2010 at 9:03 AM Rating: Default
Quickdraw with Culverin+Heavy Shell?
#213 Jun 12 2010 at 9:08 AM Rating: Good
TheHolyDragoonSeraphus wrote:
Quickdraw with Culverin+Heavy Shell?
Still wouldn't be better.
#214 Jun 12 2010 at 9:53 AM Rating: Excellent
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Laxedrane wrote:
Edit: Don't forget dancers can merit haste samba up another 5% for a total of 15% haste.


DNC haste samba is 5%, 10% w/ max merits.
#215 Jun 12 2010 at 9:59 AM Rating: Decent
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Yeah, and it's not unreasonable to assume and expect any DNC to have 5 merits in that. DNC merits are such easy calls that anyone that doesn't merit Haste Samba to 5 is prolly not someone you want in your party.
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#216 Jun 12 2010 at 10:28 AM Rating: Default
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ThePsychoticOne the Prohpet wrote:
Laxedrane the Irrelevant wrote:
I am a bit confused and clueless when it comes to cor. Why would ranger be able to quickdraw better then cor if it's based in Agi and magic stats? Because they have slightly more agi?
Silver bullets. Agi only affects accuracy.

But really, cor will still be better for QD. Between af hat, more access to mab gear, ability to sub rdm for 20 extra mab and wizard's/warlock's roll, the slightly higher damage rng will have won't mean sh*t.

Here's a nice example of mob mentality. One person sees that rng has better guns/bullets, and thinks zomg they will do more damage with qd than cor, then a few people see that, don't consider it fully, and believe it, and repeat it. Eventually most people are saying it, and even people who would do the math to see for sure if someone said kitty pants are better than full time heca don't bother questioning it.

I'm ashamed that i just believed this sh*t without even taking two seconds to think about it Smiley: frown

Edited, Jun 12th 2010 10:35am by ThePsychoticOne


Exactly. It isn't like QD is the only thing a Cor does anyways. And who cares if it becomes a good Subjob. Most times when I am on Cor for an event where Rng might be able to do a better QD because of Culvern+1/Heavy SHell, like Tiamat where I parsed less than .3% damage behind the top parser (a Black Mage), a Ranger would have gotten eaten alive. What saved me and probably also put in the #2 spot was /rdm giving me Phalanx and Stoneskin and Wizard's Roll (let's see a 80 Rng/40 Cor give themselves those). I guarantee on the 2nd Draw in the Rng would be dead.

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#217 Jun 12 2010 at 10:33 AM Rating: Good
TheBarrister wrote:
ThePsychoticOne the Prohpet wrote:
Laxedrane the Irrelevant wrote:
I am a bit confused and clueless when it comes to cor. Why would ranger be able to quickdraw better then cor if it's based in Agi and magic stats? Because they have slightly more agi?
Silver bullets. Agi only affects accuracy.

But really, cor will still be better for QD. Between af hat, more access to mab gear, ability to sub rdm for 20 extra mab and wizard's/warlock's roll, the slightly higher damage rng will have won't mean sh*t.

Here's a nice example of mob mentality. One person sees that rng has better guns/bullets, and thinks zomg they will do more damage with qd than cor, then a few people see that, don't consider it fully, and believe it, and repeat it. Eventually most people are saying it, and even people who would do the math to see for sure if someone said kitty pants are better than full time heca don't bother questioning it.

I'm ashamed that i just believed this sh*t without even taking two seconds to think about it Smiley: frown
Exactly. It isn't like QD is the only thing a Cor does anyways. And who cares if it becomes a good Subjob. Most times when I am on Cor for an event where Rng might be able to do a better QD because of Culvern+1/Heavy SHell, like Tiamat where I parsed less than .3% damage behind the top parser (a Black Mage), a Ranger would have gotten eaten alive. What saved me and probably also put in the #2 spot was /rdm giving me Phalanx and Stoneskin and Wizard's Roll (let's see a 80 Rng/40 Cor give themselves those). I guarantee on the 2nd Draw in the Rng would be dead.
Or they'd get hit a few times, lose some hate, and get cured, same as a corsair does.
#218 Jun 12 2010 at 10:45 AM Rating: Good
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Yeah, and it's not unreasonable to assume and expect any DNC to have 5 merits in that. DNC merits are such easy calls that anyone that doesn't merit Haste Samba to 5 is prolly not someone you want in your party.


I wasn't saying you shouldn't expect it to be maxed, I was saying that it's 10% maxed out, not 15%.
#219 Jun 12 2010 at 10:49 AM Rating: Decent
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Quote:
COR will still have 2 charges versus 1 for /cor, more MAB, AF hat that adds base damage to QD, lower recast timers (merits) along with everything else listed.


The two charges thing is only relevant for the first minute. After its used, unmerited COR and /COR regain QD charges at the same rate.
Please tell me what MAB gear a COR has access to that a RNG doesn't?

What a COR really gets over RNG is a shorter recast, AF hat bonus and an opportunity to sub a job (RDM or BLM) that adds MAB. Is that enough to out do the QD base calculation improvement from Culverin/Heavy shell? I don't have the formula off the top of my head, but I imagine its pretty close.

#220 Jun 12 2010 at 11:09 AM Rating: Good
Dartagnann wrote:
Please tell me what MAB gear a COR has access to that a RNG doesn't?
I could have swore there was one, but i guess rng can use the one i was thinking of.


The formula is Damage formula: [2 * (Gun base DMG + bullet base DMG + Corsair's Tricorne bonus)] * (1 + (MAB / 100))] * (Elemental Staff bonus)

With heavy shell rng has D150. Cor has 116 with totm gun, and steel bullets.

First part is

150*2=300 for rng
126*2=252 for cor

Assuming moldy, novio, nimue's, ugly, that's 24 mab.

300*1.24=372 for rng
252*1.44=362 for cor/rdm

Without heavy shell (most rngs don't have one) then rng only has D141

141*2*1.24=349, which is less than cor.

Then cor always has wizard's roll, rng doesn't. We'll assume 9 mab average, with no blm.

252*1.53=385, beating rng with heavy shell.

Then there's merits, lowering the recast for cor, as well as increasing the acc, as well as warlock's roll, which rng may or may not have. Even if rng has heavy shell

edit: ahhahhaha, nvm, rdm gets mab2 at 40. 252*1.48=372, they'd be exactly equal if they both had wizard's/warlock's, and the cor has no qd merits. And if you're missing any of that mab gear, then cor would be better even still, since mab has diminishing returns.

Edited, Jun 12th 2010 1:13pm by ThePsychoticOne
#221 Jun 12 2010 at 11:40 AM Rating: Default
ThePsychoticOne the Prohpet wrote:
TheHolyDragoonSeraphus wrote:
Quickdraw with Culverin+Heavy Shell?
Still wouldn't be better.

Only if you assume /Rdm.. COR isn't going to be subbing RDM all of the time...

If you assume perfect gear for both (and even full QD merits for the COR), RNG/COR > COR/non-MaB SJ.

If the COR doesn't have their QD timer merited, they will be inferior to RNG no matter what they do. The 150 base damage is too much to overcome.

A couple other things.. Like Slash finally said, if one of these two rolls is Haste, it would be JA Haste, not magic. Also, why are you all assuming Quick Draw will only have 1 charge when subbed? The whole point of this debate centers around the presumed fact of Quick Draw being untouched when /COR. Not that it would matter much as Dart alluded to.


My whole point here, is that ultimately "who is better" at Quick Draw is now situational. Sometimes it will be COR, sometimes it will be RNG.

Edited, Jun 12th 2010 1:47pm by Carrilei
#222 Jun 12 2010 at 11:43 AM Rating: Decent
Carrilei wrote:
If the COR doesn't have their QD timer merited, they will be inferior to RNG no matter what they do. The 150 base damage is too much to overcome.
Are you intentionally ignoring my maths, but not challenging them? Or did you just not bother reading my post?
#223 Jun 12 2010 at 12:07 PM Rating: Good
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Carrilei wrote:
ThePsychoticOne the Prohpet wrote:
TheHolyDragoonSeraphus wrote:
Quickdraw with Culverin+Heavy Shell?
Still wouldn't be better.

Only if you assume /Rdm.. COR isn't going to be subbing RDM all of the time...

If you assume perfect gear for both (and even full QD merits for the COR), RNG/COR > COR/non-MaB SJ.


while this is true, it ties into the first argument:

rng/cor might very well be a better quickdraw than cor/rng, but in what situation is that comparison going to take place?

you're only going to see rng/cor against a physical resistant mob, if the cor in question has a brain they'll be subbing rdm or blm since physical resistance hurts them even more than it does the ranger(less ratt, no v-shot). and if the mob doesn't have physical resistance, the ranger likely won't be subbing cor(tiny boost to physical damage, no defense whatsoever)

before we have the argument over /cor quickdraws we need to have the argument over /cor vs /sam or /war to ascertain whether the issue will ever arise.
#224 Jun 12 2010 at 12:18 PM Rating: Good
ThePsychoticOne the Prohpet wrote:
Carrilei wrote:
If the COR doesn't have their QD timer merited, they will be inferior to RNG no matter what they do. The 150 base damage is too much to overcome.
Are you intentionally ignoring my maths, but not challenging them? Or did you just not bother reading my post?

Your "maths" are scatterbrained and in no way disprove what I've stated. Your math assumes /Rdm, as well as other things it shouldn't.

I should also point out that in addition to being irrelevant to what I've said, your "maths" are also incorrect. I assume you heard that the AF Tricorne's bonus is +10. What it actually is, is +5 - people sometimes say +10 because as you see, the formula muliplies it by 2.

~edit~

Since you can't do it right, I'll do it (in particular, in response to what you've quoted).

2 * (150) = 300 for RNG.
2 * (121) = 242. 242 * 1.24 = 300 for COR.

A tie? So I was wrong? No. MaB's effect lessens the more you add. Let's factor in the 24 MaB from gear now.

300 * 1.24 = 372.
242 * 1.48 = 358.

RNG and their 150 base damage wins, here...

sscearcev wrote:
you're only going to see rng/cor against a physical resistant mob, if the cor in question has a brain they'll be subbing rdm or blm since physical resistance hurts them even more than it does the ranger(less ratt, no v-shot). and if the mob doesn't have physical resistance, the ranger likely won't be subbing cor(tiny boost to physical damage, no defense whatsoever)

MaB for Quick Draw isn't the only thing COR has to consider when selecting a sub job. Status cures might be needed, for example, which /Rdm doesn't provide. COR is at times expected to contribute in these ways, whereas RNG is not.

Edited, Jun 12th 2010 2:33pm by Carrilei
#225 Jun 12 2010 at 12:30 PM Rating: Decent
Carrilei wrote:
ThePsychoticOne the Prohpet wrote:
Carrilei wrote:
If the COR doesn't have their QD timer merited, they will be inferior to RNG no matter what they do. The 150 base damage is too much to overcome.
Are you intentionally ignoring my maths, but not challenging them? Or did you just not bother reading my post?

Your "maths" are scatterbrained and in no way disprove what I've stated. Your math assumes /Rdm, as well as other things it shouldn't.
"scatterbrained? What am i assuming that i shouldn't? Novio? It's about as likely as the rng having a heavy shell.

Quote:
I should also point out that in addition to being irrelevant to what I've said, your "maths" are also incorrect. I assume you heard that the AF Tricorne's bonus is +10. What it actually is, is +5 - people sometimes say +10 because as you see, the formula muliplies it by 2.
Fair enough, i'll take your word on that.

It's still going to be very close even without warlock's/wizards (or if the rng also has them for some stupid reason), or merits.

fixed cor:

121*2=242 base.

48 mab brings that to 358.

without novio we have 242*1.37=331 for cor

300*1.17=351 for rng


Cor with wizard's roll (9% average):

363 without novio
379 with novio


Honestly, we can get rid of the idea of rng ever having wizard's roll, since they benefit more from dd rolls, and if they don't, they should be on a different job. So it basically comes down to whether or not the cor has it, and/or merits.

edit: keep forgetting about mab2 from /rdm at 80 -.-

Edited, Jun 12th 2010 3:03pm by ThePsychoticOne
#226 Jun 12 2010 at 12:44 PM Rating: Decent
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renasci wrote:
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Yeah, and it's not unreasonable to assume and expect any DNC to have 5 merits in that. DNC merits are such easy calls that anyone that doesn't merit Haste Samba to 5 is prolly not someone you want in your party.


I wasn't saying you shouldn't expect it to be maxed, I was saying that it's 10% maxed out, not 15%.


I... wasn't really disagreeing with you. Just saying it's good to assume it's 10% at 75 regardless of the fact it takes merits to get there.
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