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#177 Jun 11 2010 at 5:32 PM Rating: Excellent
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CarthRDM wrote:
I find it kinda funny how I'm Scholar yet my posts are auto-rated as Good.


It means you're right on the cusp of Sage. Same thing happened to Hyrist a while back.
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#178 Jun 11 2010 at 5:46 PM Rating: Decent
Yeah, i believe you need 3.5 for good, and 3.66 for sage.
#179 Jun 11 2010 at 6:48 PM Rating: Good
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I don't really care about my ratings, but it still confuses me when I post something that I wholly intend to be decent or default the next time I find it and it's excellent.

The other way around isn't so confusing.
#180 Jun 11 2010 at 7:39 PM Rating: Good
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Quote:
find it kinda funny how I'm Scholar yet my posts are auto-rated as Good.


I was like that for a year or more, actually, so I feel the irony of it.

Anyways, thanks for explaining the haste guys. Honestly all that means to me is that RDM needs a tier III that's powerful to compete with Dancer in that regard. In either case, it's still a potent buff that does well on phys resistant mobs. It does however kinda prove how broken haste is in this game though.
#181 Jun 11 2010 at 8:02 PM Rating: Excellent
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The 2 new COR abilities are indeed new rolls. Their animations are a little esoteric, but the first looks worryingly like movement+. But that's just a guess.

Pics:

Roll 1 (ROM/246/101)
Roll 2 (ROM/246/102)

Shame, would've liked to see some sort of standalone DD ability added.
#182 Jun 11 2010 at 8:09 PM Rating: Excellent
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The second, however, looks like haste...
#183 Jun 11 2010 at 9:58 PM Rating: Default
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Quote:
The second, however, looks like haste...


**** I hope not. Then it'll be haste+ corsairs, and never anything else ever. If it is, WHM and RDM better damn well get 25% haste II so I never have to use this roll. I rather liked being able to give attack or double attack or something else the BRD wouldn't/couldn't, while the BRD+WHM gives all the haste. I LIKED my party's damage not sucking.

Although there are no cards in those animations! Maybe they're abilities!

yeah, I'm betting the cards are a separate animation, but I can hope...
#184 Jun 11 2010 at 10:02 PM Rating: Decent
louispv wrote:
LIKED my party's damage not sucking.
...Your solution to damage not sucking is (insert something other than haste here)? Really?
#185 Jun 11 2010 at 10:03 PM Rating: Good
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louispv wrote:
Quote:
The second, however, looks like haste...


@#%^ I hope not. Then it'll be haste+ corsairs, and never anything else ever. If it is, WHM and RDM better damn well get 25% haste II so I never have to use this roll. I rather liked being able to give attack or double attack or something else the BRD wouldn't/couldn't, while the BRD+WHM gives all the haste. I LIKED my party's damage not sucking.

Although there are no cards in those animations! Maybe they're abilities!

yeah, I'm betting the cards are a separate animation, but I can hope...


Haste roll plz
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#186 Jun 11 2010 at 10:22 PM Rating: Good
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...Your solution to damage not sucking is (insert something other than haste here)? Really?

Not when none of the DD's eat food and they have sh*t gear. More haste just means more misses and more weak ws's. Most pick up DD's are seriously lacking acc, att or both, and I like being able to fix at least one of those. That, and just like everyone else in the game with haste, I don't want to be a haste *****.


Edited, Jun 12th 2010 12:29am by louispv
#187 Jun 11 2010 at 10:26 PM Rating: Good
louispv wrote:
Most pick up DD's are seriously lacking acc, att or both, and I like being able to fix at least one of those.
They also lack haste. Guess which one is most important?

Even if someone has haste, march, hasso, and 22% gear haste, and you got a magical haste effect (which would bring you from 35% haste to 43.75%, assuming it was 9% or more haste) and hasso, you go from 67->75.75 which is a 36% damage increase. Going from 80% acc to capped is only 18.75%. Going from 70% to capped acc is 35.75% increase. For atk to win out, you'd need upwards of 175~250 atk, depending on atk, and def.

Ie. haste > you.

Edited, Jun 12th 2010 12:34am by ThePsychoticOne
#188 Jun 11 2010 at 10:29 PM Rating: Decent
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Quote:
They also lack haste. Guess which one is most important?

Accuracy to be completely honest. When these idiots have ~70% hit rate, no amount of haste the roll could give would be better than hunter's roll. People like you'd still demand haste, though.

Edited, Jun 12th 2010 12:35am by louispv
#189 Jun 11 2010 at 10:30 PM Rating: Good
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louispv wrote:
I don't want to be a haste *****.

Being an Atk/Acc ***** is more fun?
#190 Jun 11 2010 at 10:32 PM Rating: Default
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Quote:
Being an Atk/Acc ***** is more fun?


Marginally. Choosing between Hunter's/Chaos/Samurai's is better than having the choice made for me to use haste.

Just saying, if they give us a haste roll, they might as well take away all the other rolls, they'll never be used again.

Edited, Jun 12th 2010 12:34am by louispv
#191 Jun 11 2010 at 10:38 PM Rating: Good
louispv wrote:
Quote:
They also lack haste. Guess which one is most important?

Accuracy to be completely honest. When these idiots have ~70% hit rate, no amount of haste the roll could give would be better than hunter's roll. People like you'd still demand haste, though.
Actually haste would still win at 70% hit rate, see the math in my edited post.

They would actually be too close to matter at 70% hit rate, but only if you got an 11 on hunter's.

Edited, Jun 12th 2010 12:41am by ThePsychoticOne
#192 Jun 11 2010 at 10:46 PM Rating: Decent
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Well you forgot WS accuracy as well, but I guess you could just invite SAM's.

Still hoping one of those white magic spells is haste 2 so you can get that extra haste AND chaos roll, but that's some broken haste calculations.
#193 Jun 11 2010 at 10:52 PM Rating: Good
louispv wrote:
Well you forgot WS accuracy as well, but I guess you could just invite SAM's.
I also left out the part about 70% hit rate being practically impossible, without being naked. A war with merited GA, kitty pants, and haub will have ~70% hit rate. Throw on chiv, snipper, aurum, rajas and hasso, and that's already 85% for level 82 birds (90% for 81 birds).
#194 Jun 12 2010 at 12:03 AM Rating: Decent
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2,180 posts
louispv wrote:
Quote:
The second, however, looks like haste...


@#%^ I hope not. Then it'll be haste+ corsairs, and never anything else ever. If it is, WHM and RDM better damn well get 25% haste II so I never have to use this roll. I rather liked being able to give attack or double attack or something else the BRD wouldn't/couldn't, while the BRD+WHM gives all the haste. I LIKED my party's damage not sucking.

Although there are no cards in those animations! Maybe they're abilities!

yeah, I'm betting the cards are a separate animation, but I can hope...


wat
#195 Jun 12 2010 at 12:25 AM Rating: Decent
Don't worry, my fellow CORs, we won't become Haste ******** the BRD, RDM, WHM, SCH, BLU, SMN will cover the whole magic based Haste thing for us.

Yeah, right!!


I can already envision a party with RDM, BRD and COR and the melees ******** cause the COR ain't using Haste Roll on top of BRDs songs and RDMs Hastega.... Bonus points for the WAR that removes all his Haste gear cause he won't need it anymore!

"Bring on teh Haste Rollzzz!!!"

/wrist
#196 Jun 12 2010 at 12:27 AM Rating: Decent
OmegaTyrant wrote:
I can already envision a party with RDM, BRD and COR and the melees ******** cause the COR ain't using Haste Roll on top of BRDs songs and RDMs Hastega.... Bonus points for the WAR that removes all his Haste gear cause he won't need it anymore!
If cor gets a haste roll, i wouldn't even bother ******** at them for not using it, i'd just kick them.
#197 Jun 12 2010 at 12:30 AM Rating: Default
ThePsychoticOne the Prohpet wrote:
OmegaTyrant wrote:
I can already envision a party with RDM, BRD and COR and the melees ******** cause the COR ain't using Haste Roll on top of BRDs songs and RDMs Hastega.... Bonus points for the WAR that removes all his Haste gear cause he won't need it anymore!
If cor gets a haste roll, i wouldn't even bother ******** at them for not using it, i'd just kick them.


So that RDM can conserve the mp from Hastega? Sure, in that case there'd be no point in inviting the RDM...

BRD + COR + DNC ftw >.>
#198 Jun 12 2010 at 12:31 AM Rating: Decent
OmegaTyrant wrote:
ThePsychoticOne the Prohpet wrote:
OmegaTyrant wrote:
I can already envision a party with RDM, BRD and COR and the melees ******** cause the COR ain't using Haste Roll on top of BRDs songs and RDMs Hastega.... Bonus points for the WAR that removes all his Haste gear cause he won't need it anymore!
If cor gets a haste roll, i wouldn't even bother ******** at them for not using it, i'd just kick them.
So that RDM can conserve the mp from Hastega? Sure, in that case there'd be no point in inviting the RDM...

BRD + COR + DNC ftw >.>
lolwut?
#199 Jun 12 2010 at 12:35 AM Rating: Default
ThePsychoticOne the Prohpet wrote:
OmegaTyrant wrote:
ThePsychoticOne the Prohpet wrote:
OmegaTyrant wrote:
I can already envision a party with RDM, BRD and COR and the melees ******** cause the COR ain't using Haste Roll on top of BRDs songs and RDMs Hastega.... Bonus points for the WAR that removes all his Haste gear cause he won't need it anymore!
If cor gets a haste roll, i wouldn't even bother ******** at them for not using it, i'd just kick them.
So that RDM can conserve the mp from Hastega? Sure, in that case there'd be no point in inviting the RDM...

BRD + COR + DNC ftw >.>
lolwut?


If COR gets a Haste Roll we could actually find ourselves with something called too much Haste from magic based sources. Somewhere out there we could be entering a point of redundancy, which could maybe not happen, until it is released, if ever, and we know the math behind it.
#200 Jun 12 2010 at 12:38 AM Rating: Good
OmegaTyrant wrote:
ThePsychoticOne the Prohpet wrote:
OmegaTyrant wrote:
ThePsychoticOne the Prohpet wrote:
OmegaTyrant wrote:
I can already envision a party with RDM, BRD and COR and the melees ******** cause the COR ain't using Haste Roll on top of BRDs songs and RDMs Hastega.... Bonus points for the WAR that removes all his Haste gear cause he won't need it anymore!
If cor gets a haste roll, i wouldn't even bother ******** at them for not using it, i'd just kick them.
So that RDM can conserve the mp from Hastega? Sure, in that case there'd be no point in inviting the RDM...

BRD + COR + DNC ftw >.>
lolwut?
If COR gets a Haste Roll we could actually find ourselves with something called too much Haste from magic based sources. Somewhere out there we could be entering a point of redundancy, which could maybe not happen, until it is released, if ever, and we know the math behind it.
Except haste+march is only 35%, leaving 8.75% until you hit the magic cap. And seeing as 25% gear haste, 43.75% magic haste, and hasso doesn't reach the 80% cap, you don't have to worry about that, unless you also have a dnc. With all of that (except the dnc), 8.75% haste would be a 41% increase in damage. With a dnc, it'd be somewhere around 1-2%, so obviously not worth it.

Edited, Jun 12th 2010 2:42am by ThePsychoticOne
#201 Jun 12 2010 at 2:16 AM Rating: Decent
ThePsychoticOne the Prohpet wrote:
OmegaTyrant wrote:
ThePsychoticOne the Prohpet wrote:
OmegaTyrant wrote:
ThePsychoticOne the Prohpet wrote:
OmegaTyrant wrote:
I can already envision a party with RDM, BRD and COR and the melees ******** cause the COR ain't using Haste Roll on top of BRDs songs and RDMs Hastega.... Bonus points for the WAR that removes all his Haste gear cause he won't need it anymore!
If cor gets a haste roll, i wouldn't even bother ******** at them for not using it, i'd just kick them.
So that RDM can conserve the mp from Hastega? Sure, in that case there'd be no point in inviting the RDM...

BRD + COR + DNC ftw >.>
lolwut?
If COR gets a Haste Roll we could actually find ourselves with something called too much Haste from magic based sources. Somewhere out there we could be entering a point of redundancy, which could maybe not happen, until it is released, if ever, and we know the math behind it.
Except haste+march is only 35%, leaving 8.75% until you hit the magic cap. And seeing as 25% gear haste, 43.75% magic haste, and hasso doesn't reach the 80% cap, you don't have to worry about that, unless you also have a dnc. With all of that (except the dnc), 8.75% haste would be a 41% increase in damage. With a dnc, it'd be somewhere around 1-2%, so obviously not worth it.

Edited, Jun 12th 2010 2:42am by ThePsychoticOne


Problem with all your number crunching is that we got no idea what a COR Haste 'roll would be like. Could be anywhere from a 5% Haste on a Unlucky Roll to a massive 30% on an 11 with the proper Job in the party (I bet it'll be DRG) or Commodore Tricorne.
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