Meara wrote:
SE going the opposite extreme is much better in my books. I like being able to camp NMs and HNMs without having 30-50 known RMT gil farmers breathing down my neck. I hope SE keeps pushing RMT into corners.
That's great until you get banned for no reason that you can identify, and you wonder why you paid SE hundreds or even thousands of dollars to play their game, only to have it all taken away without warning or reason given.
Yes, we all want RMT to be curtailed, but SE's methods are so shoddy that it almost comes across as being passive-aggressive. "Oh, we're not doing enough about RMT? How about THIS?"
Basically, they looked at what it would cost to have people investigate RMT activity, decided it would be way too expensive, and so they made an automated tool and a rigid no appeals process.
What S-E is doing is like having some statistician look at crime patterns, find that certain neighborhoods are worse than others, and just round up and arrest any one found hanging out in those neighborhoods. "Hey, we got all the crooks, right?" The problem is they're not really getting the crooks. The crooks will just create new accounts. Legitimate players who have invested thousands of hours are NOT coming back when their accounts are banned.
S-E has managed to do the impossible by creating a system that will slowly select out all of the players who make gil legitimately for their own use, while keeping the players who buy gil and the companies that supply them. And of course because S-E "customer support" is a bureaucracy designed to remove all concept of accountability from S-E, no one will ever get a satisfactory experience.
Want to know why WoW has 10 million+ players and FFXI has a few hundred thousand at most? It's not the game, it's the company behind the game.
Here's a true story:
I got hacked in WoW. I was dumb, used Internet Explorer and got keylogged via an exploit via a flash advertisement, ironically one that was embedded in a trusted fan site for WoW.
Before I even knew I'd been hacked, I received an email from WoW customer support. "We noticed suspicious activity on your account, and we've temporarily suspended the account pending an investigation."
The rest of the email told me how to get in touch with support via email, all the steps I could expect to go through, and a very rough time line of how long I could expect everything to take. I logged onto my account after running the recommended virus and malware checks, and resetting my password via an automated system. I never needed to speak with a CS rep or provide 17 forms of ID to verify that I am who I said I was.
Within six hours, on a Sunday, my account had been cleared and the majority of the items that the hackers had sold, as well all of the gold, was restored. Within 72 hours, any remaining items were restored. I was never charged for anything, was never told that I was the problem, and if I had been out of town for the week, the entire process would have happened virtually before I even knew that I had been hacked.
Shortly after, I purchased the Blizzard Authenticator token for five dollars. Not only do I feel highly secure about my account, but I know that if my account ever were involved in suspicious activities, it would be investigated by competent and sympathetic support personnel, and suspended only as long as it took to identify and correct the issue(s), which would be identified to me specifically in game or via email as I desired.
THIS is why I have three WoW accounts active and one inactive FFXI account. The game isn't appreciably better at the core, and in fact I prefer MANY of the features of FFXI to WoW. But why the hell should I pay any one 15 bucks a month when it can and will be taken away without warning or recourse, when there is another business which will do back flips to keep me happy and secure?
Edited, Jul 27th 2009 7:03pm by KarlHungis