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Petition : we want a Nomad Moogle in SELBINAFollow

#52 Oct 12 2005 at 3:51 PM Rating: Good
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If they are going to put a Nomad Moogle in Selbina, how about an Outpost Teleport NPC in Jeuno, now that would be killer.
#53 Oct 12 2005 at 3:58 PM Rating: Decent
No moogle, Chocobo stable {Yes please}
#54 Oct 12 2005 at 4:00 PM Rating: Default
Mistress Drusenija wrote:
Seriously though, all the things about keeping the dunes hardcore, etc, are they really relavent anymore? I can't find a party without a powerleveller nowadays, in fact the last 2 dunes parties I've been in have had two.

If you're not going to give us a moogle, at _least_ put an NPC somewhere in Selbina that can teleport you to your home city for a fee. I don't mind not having a moogle, it's the 15-20 minute walk back to Bastok that irritates me. When you're doing 10-14, you can't get a choco at the crag either. It's just straight running. It's not like you can even warp since you usually set your home point in Selbina to be safe *sigh*

So in summary, I'm on the fence on the moogle issue, but put in a teleporting NPC!


Outpost Warps are your friend.
#55 Oct 12 2005 at 4:01 PM Rating: Decent
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Moogle: No. Thousands of people have gone through without it.
Chocobo: Good idea, but i say lets all suffer together, it's not that bad.

As for people on their 3rd, 4th...12th time through the dunes....

These people shouldn't need the game to be made easier for them. Seeing how this is a mmorpg, they should have built relationships in-game (their LS/friendlist), with other players that are willing to help them.

Missing a scroll/ammo/ninja tool/piece of equipment: "Anyone in jeuno (or anywhere else) that can bring this to me?"

Need to get home: Can someone come pick me up and give me a D2 or teleport-altep (change jobs in rabao and/or escape to bastok)?

I've taken stuff for people to all corners of the world: arrows/bolts to rumbler room of crawlers nest, juice ingredients and crystals out to valkurm, spells/nin tools to Valley of Sorrows, i've even traveled out to temple of uggalepih to open door when a somebody confused somebody else's secondary character for main and nobody had paintbrush of souls.

In return, i know i can call upon people to help me out if i forget, run out during party or wind up partying longer than expected ("anyone available to bring me a scroll of Protect IV to monastic caverns down by the ??? for G3? I didn't expect to get 60-63 in one session and left it in Mog Safe, and i'm subbing whm, otherwise i'd go get it myself", this led to whm in LS going to rabao to get it for best price possible, and brining it to me).
#56 Oct 12 2005 at 4:01 PM Rating: Decent
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4,475 posts
No need for petition. Just place it in feedback.
#57 Oct 12 2005 at 4:16 PM Rating: Decent
well the idea of a chocobo stable in selblina is a very good one hope they add one.
#58 Oct 12 2005 at 4:25 PM Rating: Decent
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1,629 posts
Or we could all just snag warp scrolls before we leave our hometown/any other town (Jeuno etc)

Also, anyone who puts "ppl" in their petition (or any type of post) shouldn't be taken seriously ><
#59 Oct 12 2005 at 4:40 PM Rating: Excellent
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1,980 posts
Quote:
Or we could all just snag warp scrolls before we leave our hometown/any other town (Jeuno etc)


That would only help you if your HP was somewhere other than Selbina or Dunes, which I hope it isn't, not if you're leveling there. I hate when someone dies and we're all sitting there waiting around 15+ minutes to find a raise because their HP is all the way in Jeuno or Rabao or some far off place. Please be considerate of everyone else and set your HP locally.
#60 Oct 12 2005 at 5:41 PM Rating: Decent
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Quote:
I agree with everything except the nomda moogle...


Ah but the nomda moogle owns everything

Edited, Wed Oct 12 18:59:39 2005 by Touvont
#61 Oct 12 2005 at 5:45 PM Rating: Good
As one who has leveled like... 8 jobs in valkrum, (or mabye more, lost count) i vote yes, It would help me, instead of going back to town to level job after painfull job tring to find a job i like (which will never happen, the only job i havent tried is smn)... i could just go to selbina and find my lvl 10-ish jobs there, of course we would need a AH with that, (or like the Auction Huts in Kazham)


Quote:
the lack of nomad moogle in dunes gives you a challenge to get back to town... You learn to avoid all the agro running home.


CHALLENGE? bah! i havent been agro'd for the last 5 jobs i got bored of around lvl 16! what challenge? ive practicaly memorized the orc movement paths! bah, you people that actually find a job that you like just dont get to take the time to relise HOW FREAKING EASY IT IS, as Valkrum Incarnate, i say, LET THE MOOGLES COME FORTH!!!

besides, it would lessen the whole (whm AF mpk) thing, if some mo-ron dicides to pull that stunt, a couple lvl 75's come out of selby (the ones that got killed by him a few sec ago on there lower jobs) and pawn him
#62 Oct 12 2005 at 7:33 PM Rating: Default
Lilani wrote:
Or we could all just snag warp scrolls before we leave our hometown/any other town (Jeuno etc)

Also, anyone who puts "ppl" in their petition (or any type of post) shouldn't be taken seriously ><


Same could be said about people who come from fairy forums.
#63 Oct 12 2005 at 8:09 PM Rating: Good
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Higher level players don't need to worry about learning how to avoid aggro, planning ahead, whatever.


Well, from my experiences, this simply isn't true. People don't know anything. How often have you been helping someone find their coffer in Garlaige for their AF, you're all getting on the switches to open the banishing gate, and Player X's invisible wears off. He doesn't say anything, doesn't use a prism powder, and proceeds to run down the hall, into one of the switch rooms, directly in front of a bomb. This DRK (as this particular incident involved a DRK) is attacked by the bomb and decides to Stun it. Well, genius DRK, in doing so, aggroes two magic pots. Party TRIES to do the noble thing and save him, but they all die.

Why won't people go back to help pickup parties along with PMs? Simply put, people, of all levels are dumb. Ever been on a promyvion run, and player Y gets accidental aggro and tries to "shake it off" by running, aggroing 4 more empty along the way and dying in the worst possible spot? Ever notice how pickup parties tend to be full of people with no anima/potions? People don't often come prepared. Ever on a subligar hunt in the Aqueducts and see someone cast invisible and then decide to walk directly in front of a Stegotaur, despite your MULTIPLE warnings to their abilities to see through invisible.

Now, I'm not saying this is all people, by a longshot. But it is many. People don't learn how to avoid aggro instantley. They learn through trial. And error. And error. Well, that's how I learned (as a BST, that is) :D. And it works rather well. Nonetheless, the only way for someone to learn something is to pose a challenge to them. I've seen, with my own eyes, people going from incompetent at dodging sight aggro to an expert at survival. These are people 50-65. You simply do not learn these things in normal party situations (unless you're a puller).

Well, I think I've rambled enough. No opinion on the nomad moogle.
#64 Oct 12 2005 at 8:12 PM Rating: Decent
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1,084 posts
I vote nay!

People must learn their way back to town + how to play it safe. And if you just need it for Warp get a scroll.
#65 Oct 12 2005 at 8:17 PM Rating: Decent
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Alumni wrote:
b) Come prepared - you KNOW you will be there for a bunch of levels so bring those spells, bring that new equipment, bring extra food and drink (or supplies to make them)


If you're willing to give me the 750,000~ gil it costs for a fully upgraded gobbiebag, by all means. >.>

I didn't feel the need for this much while raising RDM and BLM, but now that I'm raising a PLD, I'm feeling the pain of having to run back just to change equipment, and with 30 limited slots, and 13 already used up by equipment alone, then comes food, and room needed for loot, not to mention crystals if I have signet up, space runs out in a fly, and you're expecting me to carry extra sets of equipment?

If anything, I'd like access to Mog Safe and the freight service (since I send crystals to my mule for crafting). Would certainly be helpful, methinks.
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#66 Oct 12 2005 at 8:32 PM Rating: Excellent
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1,021 posts
Alumni wrote:
I vote NO Moogle in the Dunes, Selbina, or Mhaura. I like having to work for whatever I get in game. I don't want the game any easier than it currently is (which is pretty darned easy), thank you.


I really don't consider running from Dunes to Sandy to be a challenge, unless you count the challenge of not falling asleep. I find the run to Sandy to be pretty boring.

Alumni wrote:
What most of you who are complaining about the 'run to the dunes', etc., should do, imho, is one or more of the following:


It's the run back that's the problem. I just take a teleport there, so it's a short run to Dunes, but a long run back.

Alumni wrote:
a) Start in Windy so you will learn to be more resourceful and prepared when you venture out in the wilds. One learns to do that if you are from Windy because we value our 'privacy' and have chosen to locate further from the main killing fields, so to speak.


Prepared how? I like to do different things in game rather than park myself in an xp zone until I level my way out of it. I don't like being "stuck" somewhere. I can't usually warp home from dunes because with the rampant death in dunes parties I need to set my homepoint in Selbina.

Alumni wrote:
b) Come prepared - you KNOW you will be there for a bunch of levels so bring those spells, bring that new equipment, bring extra food and drink (or supplies to make them), arrange things to use your mule to AH stuff (or farm for long enough before you go that you don't need to check that with this character every day)


That excludes me from deciding to level a lower level job there for the night because I feel like it. I have to commit to several nights there on that job to do that. I'd rather be free to level my 14 BRD one night and my 58 BST the next.

Alumni wrote:
c) Level up to 15 solo in your home zones before you go to the dunes (makes it a one or two night trip at the most then).


Why make it any slower than it needs to be? The levels go faster in a party and are more interesting than slaughtering 50 million (slight exageration) DC mobs.

Alumni wrote:
d) Go to a different zone to level through those levels where the dunes has become the 'only place to be'. There are MANY more zones out there - get out of your shell and explore, be a true adventurer!


I can spend 40 minutes running back to town from Dunes or 2-3 hours trying to get enough people for a party in an alternative zone. I don't think there are as many people leveling lower jobs as there used to be (still a lot, just not quite as much), so it is more necessary for them to concentrate in a few areas to make party formation faster.

Alumni wrote:
e) Level up your main and get your choco license. Level up the job that needs to go to the dunes to 15 and then choco there. One way is therefore pretty fast, cheap, simple and safe (except for Windy folks who have to take the boat but we are a tough lot and can handle the extra difficulty!)


How do you get back? It takes level 20 to take the outpost warp home, so unless I park there until I hit 20, that's not an option. I'd warp back, but I like to set my HP in Selbina 'cause otherwise it's such a pain when people die. Closest choco is Dem/Holla but requires level 20 again.

Alumni wrote:
You can do it, all by yourself, kupo! :)


The trip there is fine, level 15 chocos from starting cities or teleport are fine options. The trip back takes a long time for no particular reason. I'd like to see a teleport or choco that was useful for getting from dunes to a major city that was accessible no later than level 15.

I actually think the isolation encourages PLs. People don't want to set their HP in Selbina because it takes so long to run back and you lose the warp option, np, the PL can raise you. The run back doesn't hurt the PLs 'cause they can just warp back to Jeuno. Oh, I need new armor now that I leveled, hey, buddy, can you bring me some, o btw, since you are here and bored, you want to PL my party for a bit.

The isolation certainly discourages me from leveling lower level jobs. I like to get on and then decide what I feel like doing for the night. I usually log off in a city so that no matter what I feel like doing next, I'm not too far away. The run back knocks out a lot of time. If I also have to mule equipment for that job, I'm most likely not going to level it.
#67 Oct 12 2005 at 8:43 PM Rating: Good
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154 posts
One thing I'm not sure if it's been brought up..

Let's say you're exping and someone sees Valkurm Emperor or Golden Bat.. they ditch, run to selby, change jobs, come out, kill monster... leaving the exp pt wondering what just happened.. I know it probably wouldnt happen enough, but it would happen likely enough that someone you know would be in a pt where someone would disappear and there'd be more downtime.

Or let's say you have a WHM high enough lvl to raise, and you see someone you know dead. Being a nice guy you want to run back, change jobs, raise them and return to your party, which IS nice for you, and the guy getting the raise..

But bad for your exp and the exp of 5 others that are helping you exp.

People automatically think that because they're doing something nice to help someone their party wont mind... maybe I'm greedy or something, but if someone wants to pt and they AFK alot or they constantly run off to raise someone in low lvl zones like the Dunes... it's just not productive for them or you..

just some slightly mistmatched thoughts
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#68 Oct 13 2005 at 12:25 AM Rating: Decent
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I want a petition to allow me to have a moogle as my npc buddy.
#69 Oct 13 2005 at 12:40 AM Rating: Decent
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Bernimitzu wrote:
maybe I'm greedy or something


Bingo. =P

I've said it before and I'll say it again, moogle should be a playable race. >.>
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#70 Oct 13 2005 at 12:49 AM Rating: Decent
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Quote:
One thing I'm not sure if it's been brought up..

Let's say you're exping and someone sees Valkurm Emperor or Golden Bat.. they ditch, run to selby, change jobs, come out, kill monster... leaving the exp pt wondering what just happened.. I know it probably wouldnt happen enough, but it would happen likely enough that someone you know would be in a pt where someone would disappear and there'd be more downtime.

Or let's say you have a WHM high enough lvl to raise, and you see someone you know dead. Being a nice guy you want to run back, change jobs, raise them and return to your party, which IS nice for you, and the guy getting the raise..

But bad for your exp and the exp of 5 others that are helping you exp.

People automatically think that because they're doing something nice to help someone their party wont mind... maybe I'm greedy or something, but if someone wants to pt and they AFK alot or they constantly run off to raise someone in low lvl zones like the Dunes... it's just not productive for them or you..

just some slightly mistmatched thoughts

doenst happen in kazahm.

I think they shouldnt do it becuase the early levels SHOULD be more difficult and inconvienent. After the first time through you can get a chocobo at 15. Then you can use a warp scroll to go back to your city,and take a bird back. I can see an enchanted item though.

Item: (red,white,black,orange,green etc.) Moogle Hat
Level 40,all jobs
Reduces
DEF,ATT,ACC,STR,VIT,DEX,AGI,MND,INT.CHR,MP to 0

enchantment change job, 30 charges

Recast time 24 hours,wait time 15 minutes (have to wear it 8 min to use its effect) casting time 2 minutes.


The idea is that each color would be for one job,say red for rdm,green ranger,etc. There would be a different hat you would get,quested for by that job. For instance,when your blm was the right level,you could quest for the black moogle hat,which would allow you to switch to blm. Thats all you would ever get,use it carefully. If your in a part for instance as whm/blm and suddenly you get another whm to replace you rblm,you put your hat on,wait 8min,use it and you change to blm.(perhaps it asks you what sub) You cant do it in the middle of the party becuase of the 8 minute recast time. You cant wear it in the party to get rid of the recast time,becuase it gimps your stats so bad your useless. If you want to swap back to whm,and you have a white moogle hat,do the same thing. Once the charges are gone,they are gone. (perhaps the quest might be repeatable at certain levels,but then the number might be reduced,say 10 instead of 30 uses)Since you can only do it so many times,you would use it only when truely neccesary. If you used a black hat when you were blm,it would use a charge and allow you to change your subjob. Very usefull,but not broken.



Edited, Thu Oct 13 02:07:13 2005 by Valtoramir
#71 Oct 13 2005 at 1:01 AM Rating: Decent
Whats wrong with that? Thats the way it is in the early levels of kazham, and things go just fine there. Hell if they didn't have a moogle there , more people would die due to goblin zoning.
I've always wanted a nomad moogle there. If nothing else, it would make getting there easy ,at least for me. Teleport-holla, run to selbina, change to the job I want to be. Other wise i have to walk , or if i'm in jeuno I have to get a teleport. Being a Whm I see that as sort of poetic jusitce...
#72 Oct 13 2005 at 2:15 AM Rating: Decent
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No, you don't want a moogle stationed in Selbina. Really.

That would give those "stfu I have a L75 mnk blm and rdm" noobs the opprotunity to prove it.

Then where will you be?
#73 Oct 13 2005 at 4:16 AM Rating: Decent
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No Nomad Moogle.
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#74 Oct 13 2005 at 5:32 AM Rating: Decent
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I say put one there, but make sure that it's as far away from the zone line as possible, and make only accessible by completing a relatively high lvl quest. So maybe SE could add an extra room in selbina that's guarded by a big Galka, and he will only let you in if you have completed that certain quest.
#75 Oct 13 2005 at 5:55 AM Rating: Default
The dunes is boot camp. If you survive, you're stronger, otherwise you quit.

If you don't go through boot camp in the military you get killed. :p
#76 Oct 13 2005 at 6:05 AM Rating: Good
Quote:
People must learn their way back to town + how to play it safe. And if you just need it for Warp get a scroll.
Meaning you'd have to have your homepoint in places like San d'Oria, Jeuno or Bastok to get back swiftly. Thats a major inconvenience when you die in the dunes - doubly so when there is no one around with Raise. I like to get XP, not sit around for 30 mins waiting for some random white mage to pass by.

Quote:
People automatically think that because they're doing something nice to help someone their party wont mind... maybe I'm greedy or something, but if someone wants to pt and they AFK alot or they constantly run off to raise someone in low lvl zones like the Dunes... it's just not productive for them or you..
I find party members warping to Jeuno so they can return as WHM or RDM in order to Raise your fallen party members (who have their homepoints in whatever other place) takes more downtime than any of your suggestions would. And it *does* happen. I've been in several parties where players have warped, switched and come back just for Raise. Its time consuming and there is no reason for not having a nomad moogle in Selbina.

I challenge anyone, and I mean anyone, to find some good points as to why nomad moogles should not be allowed. Not opinions but factual reasons why it would unbalance or otherwise ruin the game as a whole. The day someone makes a good case for NOT having them is the day pigs learn to fly and Hell's climate drops to absolute zero.
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