I'm so glad this post isn't what I though it was going to be =P
1) Those poor humes and galka are stuck in the most godforsaken, desolate part of the world, and we tarus and our mithra friends have been given a "reservation" to live on.
LOL
2) San d'Oria has a huge, beautiful, modern cathedral. Do you know what Bastok has? A "house of worship" the size of a midget's broom-closet in the middle of all the sweat and grime and oil and fumes of the metalworks. And again, Windurst gets the shaft. We're not even PERMITTED to practice religion. And on a related note
Windurst does get the Star Sybil, the incarnation of Altana. Bastok is full of atheists =P.
(point 2b), San d'Oria gets all of the white mage artifact quests. Everyone knows tarus make the best mages and elvaan are 2nd-to-worst, so why do THEY get the WHM artifact quests, hmm? VERY suspicious.
Ahem, we do have "a huge, beautiful, modern cathedral" =P
3) San d'Oria has the most convenient access to Jeuno...and Windurstians have to go through Meriphataud Mountans with it's annoying weaving road and stupid mountains (it might as well count as two zones). So, the elvaan have a nice, short, scenic trip while the rest of us have to pray our chocobo doesn't leave us stranded in the middle of nowhere, far from civilisation.
I agree that Sandy has it easy getting to Jeuno. After making the trip from Windy<>Jeuno dozens of times, I've gotten very good at the shortcuts (Meriph Mts isnt bad w/shortcuts).
4) San d'Oria has the easiest Teleport quest.
Personally, I think all three of the Crag Tele quests are easy. Especially if your a Whm that can Sneak/Invis.
5) Can someone explain to me why Bastok is forced to share its smithing guild with San d'Oria?
Dunno
6) San d'Orians don't just enjoy easy travel to Jeuno, their newbies enjoy the easiest travel to Valkurm Dunes as well... Buburimu and vicious undead pirates and killer octopi on the ferry (which they have to PAY for.. paying for the "priveledge" of going to Valkurm Dunes, HA!) just to HOPE they make it safely.
Windurstians should never leave Bubu Penns.
7) San d'Orians, at some point, randomly took control of Rabao from its rightful owner, Bastok.
Dunno.
8) so the game designers added an area to REPLACE the later levels of Valkurm, and linked it directly to North San d'Oria. Carpenters' Landing is the ideal place for late teens-early 20's to level, but is it centrally located for all to enjoy? I say not, my friends!
I think each kingdom got decent new leveling areas.
9) elvaan have a ping advantage when it comes to camping NMs due to their freakishly-long necks, they see the mob before the rest of us since they have the high-ground advantage... And god help you if it's your word against an elf's (yes, I used a racial slur, but it's justified! Damn those elves, damn them to hell!) The elvaan can train on you, steal your mobs, steal your wife, steal your ****, steal your cream cheese bagel, steal your house-trained beagle, and steal your bard friend's bugle and beat you to death with it, and the GMs will send YOU to jail for harassment. I know, it happened to me. "Legomyeggolas" on Fairy owes me... oh, he owes me GOOD.
LMFAO .. wish the ping advantage was true ...
10) think for a moment, about the royal family of San d'Oria. Think about the president of Bastok. Think about the Star Sybil of Windurst.... one of these three is not like the others. ...
OMFG LMFAO LOLOLOLOLOLOLOLOL
This is tongue-in-cheek at its best. =D