cjguy wrote:
I never did understand why people would play or play together more specifically on a time locked progression server or let's go there project 99.
You can do the same thing on the live servers yet they would rather power level, use mercs or box. which in my opinion defeats the purpose of playing multi person online game and you miss the opportunity to meet new people and make new potential friend...
Some that play progression servers or progression guilds would give some of the following reasons:
-chance to relive old experiences in a slightly less painful way (i.e., no medding to a book).
-play in old favourite zones with population (Crushbone with 5 groups at level for xp is a totally different feel for example).
-chance to see versions of zones that are no longer on live (this prog round sounds like they've done even more retro-work.)
-The Sleeper isn't awakened.
-loot stuff in era makes it worthwhile [If the progression unlocks aren't super-raced you can be one of the better geared of class X]
-the pre-luclin game is simpler [if you stopped playing before GoD it's a lot easier to come back to a progression server than current live as far as game scope goes]
-the world feels bigger due to the travel, and classes are balanced a lot differently in some cases (this is mitigated by mages and monks being so boosted, but oh well).
-new economy, culture, guilds vs. long established servers
-game balance is different... enchanters can justify mezzing group content for example (there were several years after LDoN where this was not really the case). Most classes need other players again.
-it's a fresh start without a huge population 100 levels above you. (or able to get to modern max in a couple of days like what happened when they launched new regular servers.
-others share some of the above thinking so pick up groups not only happen, but can be fun.