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EQ Superstitions/HabitsFollow

#1 Jun 13 2014 at 12:41 PM Rating: Excellent
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Do any of you have weird habits while playing?

A while ago a friend asked me why was I strafing left and right while tanking stuff, I told him that it makes me dodge more often, or at least it feels like it does. I'm not sure, but I do it anyway. I also told him that when I fight stuff I aim my view to what I believe are weak points, and back in the day I would turn on and off auto attack to rotate the combat music to combat music 2, because it was the best one!

Anyways he thought it was pretty silly, but I've heard of weirder stuff, like one time this person accused me of messing up his camp's spawn time because I walked over where the enemies appeared.

So yeah, what weird habits/silly superstitions do y'all do or have heard of?
#2 Jun 13 2014 at 4:54 PM Rating: Excellent
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Anyways he thought it was pretty silly, but I've heard of weirder stuff, like one time this person accused me of messing up his camp's spawn time because I walked over where the enemies appeared.

"Anti-camping radius" was the belief that the same was programmed not to spawn mobs (or not to spawn select mobs) if anyone was too close to it.

There was a whole mythos built around how to spawn Pyzjn in Qeynos Hills ranging from "Kill every skeleton in the circle starting from 12 o'clock north and going clockwise" to "Don't kill ANY skeletons in the circle for a full game day...". No matter what, if you were within a half mile of that circle, someone was going to yell at you and blame you for spoiling their spawn cycle.
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#3 Jun 14 2014 at 1:13 AM Rating: Good
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Wizorb wrote:
Anyways he thought it was pretty silly, but I've heard of weirder stuff, like one time this person accused me of messing up his camp's spawn time because I walked over where the enemies appeared.
Anti-camp radius legend.Smiley: lol
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#4 Jun 14 2014 at 3:12 PM Rating: Excellent
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The one superstition I developed early was a strategy to hunt for drops. If hunting for a plate class drop, never, ever hunt with a plate class char. That's a guarantee the item will never drop.Smiley: nod
#5 Jun 15 2014 at 3:54 PM Rating: Excellent
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Yeah that's also a thing, every time I'm on my druid, I always end up getting stuff for melee dps classes.

Something else that I've always wondered was if negative charisma actually affects fear duration, because nowdays it seems impossible to get negative charisma with all of the defiant super stats.
#6 Jun 16 2014 at 12:02 AM Rating: Decent
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I do the same right left thing while tanking. I thought it was just me being a dork :)
#7 Jun 16 2014 at 12:35 AM Rating: Excellent
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I was doing the right-left and back-forth thing when trying to squeeze into The Hole entranceSmiley: grin
As it would help...

Edited, Jun 16th 2014 2:36am by Surimuri

Edited, Jun 16th 2014 2:37am by Surimuri
#8 Jun 16 2014 at 4:25 AM Rating: Good
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Quarter-turn before casting if I was moving and just stopped. Actually this is a habit as opposed to a superstition because it works to avoid your spellcast being interrupted. The quarter-turn forces the server to recognize that you've stopped moving.
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#9 Jun 16 2014 at 4:35 AM Rating: Good
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Obviously EQ was derived originally from old pen-and-paper fantasy games that use dice to simulate random number generators. I haven't played those for years but I still remember that whenever I had to roll some dice for a major result I'd shake the damn things for a ridiculous amount of time until I "felt" that true randomness had "entered" them. Actually I preferred to use a plastic cup rather than my hands because to me this result happened quicker if I wasn't physically touching the dice.

A friend I played with a lot would drive me nuts because he had an entirely different approach. I'd hand him the dice and he'd instantly just let them slide off his hand without even shaking them. Since I handed him the dice he had no means or opportunity to finagle a desired result (even if he could) but that thought never comforted me. It got the point where I'd insist that I shake them first before handling them to him.

I even tested this on my own by dropping some dice repeatedly from my hands and discovered that unless my hand was very close to the tabletop there was never any consistent way to have the result of the drop predicted by how the dice sat in my hand.

Yes, superstitions can be a scary thing! Even with the in-game /random command I still have my suspicions that the result isn't truly random and that other players may know a secret way to manipulate this command to get what they want! I know other players have their own superstitions here since we used to have arguments in groups over what number to use for the cap in /random.
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#10 Jun 16 2014 at 8:42 AM Rating: Excellent
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I used to run back and forth over spawn spots because I was SURE that this made mobs spawn faster....Smiley: dubious
#11 Jun 29 2014 at 7:16 PM Rating: Decent
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Several years ago a player tried to convince me that letting a mob corpse rest for a while would produce more loot (because early looting interrupted the loot-load, I guess). I did not buy that idea.
#12 Jun 30 2014 at 12:02 AM Rating: Good
Sippin wrote:
Quarter-turn before casting if I was moving and just stopped. Actually this is a habit as opposed to a superstition because it works to avoid your spellcast being interrupted. The quarter-turn forces the server to recognize that you've stopped moving.


I so do this. Every. Single. Time.
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#13 Jul 01 2014 at 7:10 AM Rating: Good
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missjackie wrote:
Sippin wrote:
Quarter-turn before casting if I was moving and just stopped. Actually this is a habit as opposed to a superstition because it works to avoid your spellcast being interrupted. The quarter-turn forces the server to recognize that you've stopped moving.


I so do this. Every. Single. Time.


I still do this as well every time!
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#14 Jul 01 2014 at 9:24 AM Rating: Excellent
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Sippin wrote:
Quarter-turn before casting if I was moving and just stopped. Actually this is a habit as opposed to a superstition because it works to avoid your spellcast being interrupted. The quarter-turn forces the server to recognize that you've stopped moving.


missjackie wrote:
Sippin wrote:
Quarter-turn before casting if I was moving and just stopped. Actually this is a habit as opposed to a superstition because it works to avoid your spellcast being interrupted. The quarter-turn forces the server to recognize that you've stopped moving.


I so do this. Every. Single. Time.


rosleck wrote:
missjackie wrote:
Sippin wrote:
Quarter-turn before casting if I was moving and just stopped. Actually this is a habit as opposed to a superstition because it works to avoid your spellcast being interrupted. The quarter-turn forces the server to recognize that you've stopped moving.


I so do this. Every. Single. Time.


I still do this as well every time!



But the question is WHICH way do you turn? hmmmm
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#15 Jul 01 2014 at 6:53 PM Rating: Good
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LEFT for me. And I'm right-handed. No idea why it went this way. The origin for me is entirely lost in the sands of Ro... and time!
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#16 Jul 01 2014 at 8:02 PM Rating: Good
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Left every time.
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#17 Jul 02 2014 at 12:32 AM Rating: Excellent
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Yeah - left.
#18 Jul 02 2014 at 11:43 AM Rating: Good
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hmm. I think I go right. I know I sometimes intentionally go the opposite way or do a left-right little dance. Variety is good.

Superstitions... Lambent stone in inventory (that was to not need to drink? I can't remember lol). There was a bunch like that. Lots to do with spawns of specific mobs, most of which turned out to be false. For example a lot of posts citing game time as a key thing. But when we ran into this posted for some luclin mobs (no day/night cycle there) it hammered home the myth spreading nature of the internet.
#19 Jul 02 2014 at 2:13 PM Rating: Decent
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Karana Pebbles were alleged to reduce the amount of drink you consumed IIRC. Actually, they were alleged to do a bunch of things, since as far as I know, no purpose for them was ever found in the game (unless some dev has since added one, that is).

I imagine there were a number of EQ programmers back in the day scratching their heads over all of those superstitions and rumors. Players would construct elaborate theories about what controlled various spawns and drops (Pzin was a classic), when in reality they were just plain random. I suppose that all added to the mystique of the early game.
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#20 Jul 02 2014 at 3:21 PM Rating: Excellent
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I think it was Plains Pebble, which eventually become used in some recipes once imbued by Karana worshipping Druids or Clerics. I can't remember exactly when this came in, but seems like it was Luclin or later.
#21 Jul 02 2014 at 5:37 PM Rating: Good
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The Queen as a super-rare spawn at the Chessboard in Butcherblock Mountains. Back in 1999-2000 that rumor was rife among people I played with back on the old Saryrn server. Figures since knights, bishops, rooks and pawns spawned, not to mention uncommonly the King, that there eventually would pop a Queen.

I never saw her....Smiley: frownSmiley: eek
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#22 Jul 02 2014 at 6:23 PM Rating: Good
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Yther wrote:
I think it was Plains Pebble, which eventually become used in some recipes once imbued by Karana worshipping Druids or Clerics. I can't remember exactly when this came in, but seems like it was Luclin or later.


Yeah. Plains Pebble. That's the one!
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#23 Jul 03 2014 at 3:10 AM Rating: Excellent
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Of those toons which I ran "old school" (about 6 of them) I still have the full sets of newbie armor (for example) taking up space in their respective banks.


In newbie zones (OK, Crescent Reach) Smiley: tongue I'll log my Halfling cleric (of which I have one on multiple servers and all named the same except on Stromm) and buff everybody in sight. I'll normally give them a piece of gear or 3 while I'm at it.
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#24 Jul 03 2014 at 12:57 PM Rating: Good
Rukkuss wrote:
Sippin wrote:
Quarter-turn before casting if I was moving and just stopped. Actually this is a habit as opposed to a superstition because it works to avoid your spellcast being interrupted. The quarter-turn forces the server to recognize that you've stopped moving.


missjackie wrote:
Sippin wrote:
Quarter-turn before casting if I was moving and just stopped. Actually this is a habit as opposed to a superstition because it works to avoid your spellcast being interrupted. The quarter-turn forces the server to recognize that you've stopped moving.


I so do this. Every. Single. Time.


rosleck wrote:
missjackie wrote:
Sippin wrote:
Quarter-turn before casting if I was moving and just stopped. Actually this is a habit as opposed to a superstition because it works to avoid your spellcast being interrupted. The quarter-turn forces the server to recognize that you've stopped moving.


I so do this. Every. Single. Time.


I still do this as well every time!



But the question is WHICH way do you turn? hmmmm


I turn right round, right round baby.. Wait. Wrong song/thread. :P

Seriously.. I turn left. Why? Dunno.. ask my brain that. :P


Edited, Jul 3rd 2014 2:58pm by missjackie
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#25 Jul 03 2014 at 1:44 PM Rating: Decent
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Speaking of which, I "wiggle" left and right when casting spells with my Paladin while in melee. The theory being that this reduces the amount of push you receive from melee damage and therefore reduces the odds that your spell will be interrupted as a result of position change. Not sure if it actually works at all, but I do it. I *think* it works, but who really knows?
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#26 Jul 03 2014 at 3:44 PM Rating: Good
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There used to be a claim that if you sit after every cast, even for a second, you "trick" the server into thinking you're sitting the whole time so you can cast constantly and regen mana as if you're sitting. Aside from the PITA of having to do this every time, it hardly matters anymore since regenning mana is so easy these days. I can't remember the last fight where all my casters ran OOM altho on a long fight my mage might run very low since his mana regen stats aren't that good and he burns mana like a firebug.
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