Yther wrote:
Might partially been the Earth's root causing the SK to get aggro 'cause of proximity. From your description, it doesn't sound that way.
Yeah. Hard to say. Still something to be aware of though. Lots of mages don't realize that the earth pet procs root, and when mobs are rooted, they always attack the
nearest opponent, not the one with the most agro. There are also some interesting bugs with regard to melee characters versus melee mercs with this regard. My experiences in a group with some guildmates was that if someone rooted the mob, it would *always* attack the PCs in melee in preference to the tank merc, no matter what settings were in place. It's like somehow in order to make the merc melee code work, they cheated with the range calculation. Ironically, there also seems to be a size component to this distance calculation, which I'm sure is why my dwarf could not ever get close enough to do melee damage to a rooted mob without it picking him as a target.
So yeah, don't *ever* cast root on a mob that your group is meleeing. That's a fast track to dead characters. Agree that it's unclear if this was the problem in this case, but given that the OP is using an heroic character (yeah heroic hate, whatever!), it's quite possible that he's just not aware of this potential problem.
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Also not sure why that high of an SK would be using a tank merc, as if they were well geared and AA'd they should have been better or at least equal.
Which kinda suggests the SK was grossly undergeared or something. Actually, even that doesn't make much sense. I have all of the merc types available on my paladin (cause I decided to spend the SC on this at some point, which only coincidentally happened to be one freaking week before Sony sent me an email saying I was to be awarded with a free extra slot *sigh*). In any case, I basically *never* use any merc other than the healer. If I'm fighting content that I can't handle with my own healing, it's always better to use a healer while I tank, than use a tank and have me try to heal (cause if I can't keep myself alive, I'm not going to be able to keep the tank alive either). If I'm fighting content I can handle with my own healing, I'm either going to not use a merc at all (cause why split experience, right?), or I'll use a caster (or melee dps) for the extra damage. I've used all three types, but honestly never even popped the tank. I'm having a hard time thinking of even a group situation where that would be useful, doubly so if I'm grouped with a mage (who basically has an extra tank right off the bat).
I have to assume the SKs options are even more limited (cause his ability to heal a merc tank is basically nil). So yeah, makes pretty much zero sense. It's possible that this was someone used to PLing, or usually worked in a group where he used his merc tank, and the other person used their merc healer? No clue. I do know that for the first 60 levels or so, the merc tank is the way to go all the time cause he can handle stuff by himself and regens pretty fast. It's only later on that this becomes less effective, so maybe this guy just hadn't updated his merc?