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61 magician pet vs 61 beastlord petFollow

#1 Jan 07 2014 at 9:26 PM Rating: Excellent
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Hello all I made both mage and beastlord got them both to level 61: used level 100 mage pet gear and weapons. I bought exact

same aa on both toons 350 aa. I noticed in Bloodfields, the old ruins of panineel, undershore, plane of fire and cyrpt of decay

the mage pet was superior. So which brings me to my question if both pets had same weapons, armour, gear and both toons

had same aa bought 350 I would think with beastlord heals, dots, slows, haste it's pet would be superior. Anyine give me some insight.



Edited, Jan 7th 2014 10:28pm by eqlovez1
#2 Jan 07 2014 at 9:29 PM Rating: Decent
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trying to post on forums using smartphone what a pain lol
#3 Jan 07 2014 at 10:22 PM Rating: Excellent
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The Warder a BL has available at 61 is the lvl 60 spell Spirit of Khati Sha and it's a lvl 47 pet. I'm not familiar with mages, but as a parent, rather than hybrid class, any of the pets you cast that are at an even level with a Warder should be superior. BLs and Warders work in tandem mixing it up with melee and spells, so we both tend to be a little weaker in order to preserve something once referred to as "class balance" and equal a "whole". I suppose some of that went out the window with the cap going up at 70 when, we get a warder that's on level with us; the first since levels 8,15, and 21 when our Warders are one level above us.

I dunno Mages,. but my working knowledge is that as a silk casting class, you need pets that are hardier and capable of absorbing and dishing damage keeping the mob occupied while you sit back and cast.

I know there are levels we can pet cleric, but it was never my style and I really only used it in very select circumstances.

Ultimately, I don't a think the lvl47 warder is gonna be close -- even with the 50% slow from Sha's (which, trust me sometimes even when it lands fully still feels like the mob isn't slowed) to whatever level of pet you're capable of casting at 61.



Edited, Jan 7th 2014 11:26pm by nekokirei
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#4 Jan 08 2014 at 12:59 AM Rating: Decent
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that explains why level 60 pet focus item on mage why the pet was yellow at 60 and white at 61. The same pet focus on beastlord 60 or 61 pet is light blue. I guess both do have strengths and weaknesses. I tend to solo a lot so guess I would be better suited with mage.

Edited, Jan 8th 2014 2:00am by eqlovez1
#5 Jan 08 2014 at 7:11 AM Rating: Excellent
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I solo as well as a BL -- my main on Stromm, except for guild activities, I solo'd from 2003-06 which I think was a lvl cap of 65 when I left for LOTRO open beta. I spent a lot of time mowing through LB and low dark blue mobs and was rather successful with it even with just self-buffs. Which, is one of the nice things about BLs -- we're "average" but we pack a lot of self-sufficiency when we're "doing it right". :-)

But compared to a Mage, which, let's face it, can handle high con mobs the same way BL's handle LBs, you're going to solo higher risk mobs that I can't with out pulling every trick in the bag and then some.

It's often said and it's very true; it's what play you like/prefer/enjoy.

Edited, Jan 8th 2014 8:14am by nekokirei
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#6 Jan 08 2014 at 9:57 AM Rating: Excellent
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nekokirei wrote:
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-- even with the 50% slow from Sha's (which, trust me sometimes even when it lands fully still feels like the mob isn't slowed)



Edited, Jan 7th 2014 11:26pm by nekokirei



Holy crap....I have always thought this, too...Smiley: dubious Smiley: dubious Smiley: dubious
#7 Jan 08 2014 at 11:40 AM Rating: Excellent
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yenwangweh wrote:
nekokirei wrote:
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-- even with the 50% slow from Sha's (which, trust me sometimes even when it lands fully still feels like the mob isn't slowed)



Edited, Jan 7th 2014 11:26pm by nekokirei



Holy crap....I have always thought this, too...Smiley: dubious Smiley: dubious Smiley: dubious

Maybe they have a FBSS equipped Smiley: sly
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#8 Jan 08 2014 at 11:48 AM Rating: Excellent
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Rukkuss wrote:
yenwangweh wrote:
nekokirei wrote:
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-- even with the 50% slow from Sha's (which, trust me sometimes even when it lands fully still feels like the mob isn't slowed)



Edited, Jan 7th 2014 11:26pm by nekokirei



Holy crap....I have always thought this, too...Smiley: dubious Smiley: dubious Smiley: dubious

Maybe they have a FBSS equipped Smiley: sly


^^^^^^^

Smiley: bowdown
#9 Jan 08 2014 at 4:23 PM Rating: Good
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Mage pets aren't all created equal either... (not talking about 70+ here because that's out of my familiarity).

Back in the day (when I saw a mage, which was rare) they seldom used the fire pet 50-65 as it "died too easy" (their words not mine). Earth pet was "the tank of choice", though understood to be lower damage. Under 50 there was the fire school of playing mage and the earth pet fans. You never saw the water or air pets at all. Occasionally a mage goofing around would use monster summoning (which basically equates to the earth pet? I was once told).

Once you got to odd situations like the fiend camp in plane of valor, then you would see mages busting out the backstabbing water? pet. I'm sure it was different on raids (earth pet likely only a situational choice) once they fixed code so pets were welcome rather than forbidden by the average guild.

Anyways it is a different toolbox and playstyle to what they envisioned with beastlords.

Beastlords have a strong pet that can tank with heals/support from the master, or the master can be the tank (if sufficiently geared for the chosen target) and the warder is added dps requiring minimal heals.

Both are amazing in grouping level content.

Both solo really well in even semi-skilled hands.

With a merc... not sure anything matches the all round capabilities of a mage for killing targets (odd things maybe a necro or a modern-era cleric with the reverse DS could do better).

Before all the changes to ooc regen, gear, etc. I think it was easier for the average person to level a beastlord to 55. The class always has seemed overtuned for that level spread in my experience (and silly fun too).
#10 Jan 13 2014 at 3:33 PM Rating: Excellent
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On the subject of pets Vs warders and Tanking, take the time to get the pet armor and toys for your warder you will see a diference.

Mage pets come with all this crap equipped and our warders dont, i'm happy to admit i never used to bother and i duo with my wife (mage)
I was always moaning about my warders crud offtank ability compared to the mage pets but the toys do narrow the gap and comparison without
isnt really fair.

Just thought .... maybe they dont come with the toys at the level you have in the subject line sorry :)

All that said her pet tanks better, and touching on the merc comment made above, a healer merc can keep a mage pet up practically all day
the same cant be said for one thats trying to heal a beast in mellee with warder as dps, this is where we really get blasted by the mages in the
Molo mode if we're trying to pet tank (cos they tank better than us) our DPS goes down the toilet and the mage stands there casting at max dps

I always hoped for a Bias type buff for us beasts where we could debuff our mellee and defense and tx that power to a boosted warder and higher
spell damage. hmm thats a VAh'shir mage oops

Edited, Jan 13th 2014 4:41pm by Citraka
#11 Jan 14 2014 at 3:05 AM Rating: Good
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Hello all I made both mage and beastlord got them both to level 61: used level 100 mage pet gear and weapons.


Did they change the fact pets are limited to their weapon levels by their owner's level?
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#12 Jan 14 2014 at 7:15 AM Rating: Excellent
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alwayslost wrote:
Did they change the fact pets are limited to their weapon levels by their owner's level?

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I haven't tried this yet -- but as to a fact, my understanding was pets were limited to their own level e.g. the level 46 BL spell Spirit of Kashek casts a lvl 39 warder, who I could give a pair of Walnan's, but it wouldn't get the proc from them as it's a required level of 40, and, IIRC, the same does not hold true with summoned armour e.g. I can give Kashek a mask of Voerker(sp?) with 26% haste and it'll use the 26% haste despite the level requirement.

SOE has never been terribly forthcoming on pets and warders so it's the community that has worked out a lot of this -- and of course, since SOE isn't forthcoming, they can change something at any point and unless some vigilant soul out there catches the change, none are the wiser.

I have noticed that pet toys no longer poof after logging out -- at least so I think. I haven't tried going over 24 hours to see if there's a time limit. Of course, I was so shocked the first time I logged back in and having a warder I nearly fell over. I thought we had it good back in the day when they changed it so pets didn't poof when invised or crossing zone lines!

Edited, Jan 14th 2014 8:15am by nekokirei
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#13 Jan 14 2014 at 10:26 AM Rating: Excellent
here's an old site about what peeps thought of pets back in the olden day of EQ
its not up todate
http://samanna.net/eq.general/pets.shtml

#14 Jan 14 2014 at 11:58 AM Rating: Excellent
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Awesome! Thanks Larth -- this was my understanding back in the day (from Larth's most excellent link):

Pet Rumors dispelled:

  • 1. Pets cannot equip no drop items.

    2. Pets ignore required and recommended levels on *gear*, but not on *procs*.

    3. Pets ignore the lore tag.

    4. Pets ignore both the class and the race tags.

    5. Most weapons are *not* better than pet weapons for pets.

    6. Ratio is unimportant on weapons given to pets.

    7. Pets don't benefit from being given foci.

  • Edited, Jan 14th 2014 12:58pm by nekokirei
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