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Surprised at con colors at 95!Follow

#1 May 01 2012 at 6:15 AM Rating: Good
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Didya know that a DB ("dark blue") con has to be 90+ for a level 95 player? I was kinda shocked when I realized this. Only a DB mob gives "full XP" and this seems to the tightest spread I've ever seen for DB. I seem to remember not all that long ago the spread used to be 10 or even 15 levels.

For a 95 seems to work like this:

Mob level below 75, GREY
75-79, GREEN
80-89, LIGHT BLUE
90-94, DARK BLUE
95, WHITE
96-99, YELLOW
100 or more, RED

Not sure about 99, they might have made this RED now.

I think they've done this in response to the swarming (and, to some extent, head-shotting) crazes since it would be darn hard for all but the most highly raid-geared and AA'd shadowknights to handle swarms of 90+ level monsters.

____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#2 May 01 2012 at 6:53 AM Rating: Excellent
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2,689 posts
The con colors change has been around for several (or many) years (Think it was late 2006). In the old days, there was no Grey, and the Green and Light Blue were 1 stage below, and the Dark Blue included the current Dark Blue and Light Blue, so that there was no special 1-5 levels lower con category.

That is in the old day:
Green = No Experience.
Light Blue = Barely Experience. Generally hard to get skill ups on. Also, generally, only a small level range (1-5 levels).
Dark Blue = Basic Experience mobs, from 1 level lower to about 3/4, but almost always (once above level 8 or 9) at least a 5 level span.
White (or Black) = same level as you.
Yellow = 1-2 levels above you.
Red = 2 or more levels above you.

The new system:
Grey = Non-XP (at higher levels they are 20ish levels below you)
Green = Barely XP mobs (at higher levels they are 15+ levels below you, what Light blue used to be)
Light Blue = Lower, general xp mobs (5+ levels below you, except at very low levels)
Dark Blue = Primary XP mobs, 1-5 levels below you, so you get you the xp bonus for being within 5 levels of the mob.
White = Same level as you
Yellow = 1-3 levels above you
Red = 2-4+ levels above you

Some weaker mobs also have a secondary con message now of:
This creature looks relatively weak.

Yther Ore.
#3 May 01 2012 at 10:15 AM Rating: Excellent
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3,017 posts
I guess the key is that LB cons are now passable experience where they used to be borderline useless. Older players like myself still have that "prejudice" against wasting time killing LBs.
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#4 May 01 2012 at 4:01 PM Rating: Excellent
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Sippin wrote:
I guess the key is that LB cons are now passable experience where they used to be borderline useless. Older players like myself still have that "prejudice" against wasting time killing LBs.


Yes depending on the class imo.

Like for my 90 Necro main, a LB is not desireable when xp'ing so for him its DB and kite a few at a time, or preferably white/yellow/red cons.

But for my SK, killing large trains of LB mobs gives very good AAXP or decent reg XP. But if my 90 SK trys killing DB's by swarming, it is either not efficient (compared to LB swarming as I can pull much more LB's) or I risk dying and wasting a good portion of the LOD/XPpot , if active.

So I think a class that kills multiple mobs well like SK,Druids etc, may find LB passable xp while a Necro or any single target class may rather the higher con mobs when xp'ing.
#5 May 02 2012 at 5:24 AM Rating: Good
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Just about any melee class nowadays will prefer to feast on light blues when soloing and such. Dark blues and higher are rarely worth it due to being much slower/difficult to kill at high levels.

Edited, May 2nd 2012 6:25am by Saeel
#6 May 02 2012 at 7:12 AM Rating: Good
They ran into the problem where the dark blue con range was getting wider and wider, almost 15 levels when they changed it, so that the lower end of the dark blue were giving little XP. Now dark blue indicates the mobs that are close to your level and give an XP bonus.
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