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#27 Feb 05 2012 at 10:31 PM Rating: Good
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Paradox wrote:
r1ng0sc4rr wrote:
Very sad. So begins the end.


Really? Because it did wonders for DDO
Great point. It did great things for Everquest 2 as well. It should console those who are worried to realize that EQ was profitable on a subscription basis for longer than EQ2 was. Unless Everquest: Next is literally the next Everquest, I don't think we have anything to worry about for a long time still.
#28 Feb 06 2012 at 3:14 PM Rating: Good
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LeWoVoc wrote:

Unless Everquest: Next is literally the next Everquest, I don't think we have anything to worry about for a long time still.


Such a great point here, for all the relentless doomsaying about EQ over the years, the only thing that will outright kill this game is a true successor.
#29 Feb 06 2012 at 7:24 PM Rating: Excellent
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As a former player, I can safely say that the restrictions have doused any thoughts I had of returning under the F2P model. Those are some really poorly constructed tiers.

They would be much better off going with an overall complete free experience with plenty of value-added purchasables than telling potential returning players "You get two of your characters. And they gets to hold four bags each. Oh, and you won't get any more plat because you're over the cap. And your Rank II+ spells won't work any longer. And all those AA past 250 no longer count..."

Edited, Feb 6th 2012 7:25pm by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#30 Feb 06 2012 at 10:54 PM Rating: Good
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Jophiel wrote:


They would be much better off going with an overall complete free experience with plenty of value-added purchasables than telling potential returning players "You get two of your characters. And they gets to hold four bags each. Oh, and you won't get any more plat because you're over the cap. And your Rank II+ spells won't work any longer. And all those AA past 250 no longer count..."




While that would be great for the people still interested in EQ, but not quite $15 a month interested, it would most likely end up alienating the currently subscribing playerbase. All access for free means no monthly subscriptions, which means the marketplace likely goes from selling 90-95% novelty items with a few powerful things mixed in, to selling tons of "can't live without" things. I'm sure most people used to only paying $15 a month, and not needing to spend extra cash to do anything more in game, would rather not go down this route.

I do agree that the restrictions are harsh in places, and they could stand to be a little more giving, at the end of the day it needs to be functional enough to hook people (back) into the game and have them willing to become a full timer again by the time they reach the limits. It helps that all older toons get grandfathered into a silver account for free, but even that has silly limits like no shared bank slots.

Edited, Feb 6th 2012 10:58pm by Saeel
#31 Feb 07 2012 at 8:47 AM Rating: Decent
Jophiel wrote:
As a former player, I can safely say that the restrictions have doused any thoughts I had of returning under the F2P model. Those are some really poorly constructed tiers.

They would be much better off going with an overall complete free experience with plenty of value-added purchasables than telling potential returning players "You get two of your characters. And they gets to hold four bags each. Oh, and you won't get any more plat because you're over the cap. And your Rank II+ spells won't work any longer. And all those AA past 250 no longer count..."


Keep in mind that as a former player, you'll automatically be silver. They have similar, but less severe restricitons (AA cap, for example, is 1000, not 250).

And even if that's not enough to entice you back, that's OK. It will entice other people to come back and still more to try the game out for free. I'm sure there are some people that wouldn't come back no matter what. And some who won't play unless it's totally free for everything. However, based on the numbers they saw for EQ2, I'm sure there will be a pretty nice bump in population at least to start with (whether they stay or not, and improve the SOE earnings will be seen in the coming months and years.)

Edited, Feb 7th 2012 9:50am by amastropolo
#32 Feb 07 2012 at 6:49 PM Rating: Excellent
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I have nothing against EQ and wish them all the best.

That said, when EQ2 went F2P, it was a much more modern game in every respect. EQ is now some thirteen years old. I wouldn't expect an EQ2-esque renaissance from going F2P.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#33 Feb 07 2012 at 9:45 PM Rating: Good
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Jophiel wrote:
I have nothing against EQ and wish them all the best.

That said, when EQ2 went F2P, it was a much more modern game in every respect. EQ is now some thirteen years old. I wouldn't expect an EQ2-esque renaissance from going F2P.
This is true, but I don't think EQ needs the same boom EQ2 had. I'd say EQ is sustainable with a far lower population. Only time will tell, though, I suppose.


Edited, Feb 7th 2012 8:55pm by LeWoVoc
#34 Feb 08 2012 at 10:42 AM Rating: Decent
I am coming back after the F2P announcement. Granted I looked through all the tiers and just decided to fork over 15 bucks a month but the tiers don't surprise me much. I have played plenty of F2P games and it is consistent to limit bag space and money limits on players that are not paying a subscription. Many of these limitations will probably have SC items to offset them. Buy an extra bag slot for 200 SC but it only lasts a month or something like that. It gives them a renewable source of income. If they did not have limits that actually affected the game play they would be hoping that enough people will buy the frivolous items such as costumes or different mount models or would have to put epic items up on SC that would imbalance the game even more.
#35 Feb 09 2012 at 6:07 AM Rating: Good
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Rrikor wrote:
Many of these limitations will probably have SC items to offset them.


Going by the FAQ and Q&A on F2P (Heh), this will be introduced to the marketplace. Purchases to up most of the noticeable limitations will be available it seems.



Edited, Feb 9th 2012 6:09am by Saeel
#36 Feb 14 2012 at 10:16 AM Rating: Excellent
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Personally, I've let both my Dad, Uncle, and Stepmom know so they can get back into the game.
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#37 Feb 14 2012 at 10:41 AM Rating: Good
Hello,

I'm one of the new people trying Everquest because of the free trial. I've had people talk about it but I've been disappointed too many times (after spending money) on a MMO or game to take a chance on it before. Although I am really, really lost and having to read tons of "how to" articles, I think this will be a game I'll enjoy.

I do hope to find a good guild so I have a place to ask questions, so if you you are willing to take on a newbie let me know! I've played wow for years and I was good enough to raid in a top 100 world wide guild (elite healer).


#38 Feb 14 2012 at 12:14 PM Rating: Good
Hello and welcome.

Feel free to ask questions of us here. There's a lot of really knowledgable people here that are happy to help.
#39 Feb 14 2012 at 1:30 PM Rating: Excellent
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amastropolo wrote:
Hello and welcome.

Feel free to ask questions of us here. There's a lot of really knowledgable people here that are happy to help.


I second that! The pool of experience and people so willing to share it here is incredible.

I'm the flip side of your gaming experience, jessicakay. I've been playing EQ since 1999 and just began WoW last December. Although there are some overlap similarities, thus far I have found them two completely different games in many ways so trying to compare the two is like apples to oranges. I enjoy both in different ways as well.

As for guilds, what server are you on?
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#40 Feb 14 2012 at 11:48 PM Rating: Decent
It is very different. WOW was easy to pick up, or maybe I've forgotten over time. I think I'll like the crafting in Everquest better. I don't know anything about the instances or raids to know which I like there. But it is new and not the same old thing so I'm excited.

I've created two characters so far.. one on freeport - but I deleted her as she got totally lost (clicked the wrong thing) and ended up in a very bad zone for newbies. I had no idea where I needed to go.

The other character I created on Everfrost. I thought I was doing pretty good.. but her bags filled up. I sold a bunch of stuff but I keep getting the message that my inventory is overflowing. Her bags (the two she carries) are almost empty but I still get that message. I can't pick up quest items or do crafting so it's frustrating. I'm thinking about deleting her and starting again.

So I'm open to any servers if anyone has a suggestion.

Thanks for the replies,
Jessica
#41 Feb 15 2012 at 2:38 AM Rating: Excellent
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I haven't looked at the server list for a long time - many of the original servers (like the one I began on) merged over time - but I've never heard of the two you mentioned. Has the F2P already begun and have new servers been introduced?

I transferred my 3 toons from my original/merged server over to Firiona Vie which is EQ's only "role play preferred" server but it has changed drastically from how it began so now it is much like the other servers EXCEPT: there is an experience bonus on this server (someone else can likely tell you how much more, I really don't know) and items that are no drop on other servers *are* able to be sold/transferred on FV. The other major factor to know about this server is that you can transfer characters from other servers TO FV for free, but you cannot transfer OFF FV...at all.

I personally like FV but I'm a soloer, don't raid and, even though I'm in a guild, I really don't participate much so I can't speak to those areas. From my brief experience in WoW I can tell that guilds work quite a bit differently than in EQ, so that will likely be a change for you.

Anyway...have fun and enjoy!!

EDIT: Re: servers - I just realized you were referring to zones within EQ, not servers. Not sure if you realized that. Smiley: smile

Edited, Feb 15th 2012 3:40am by Azalysa
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#43 Feb 15 2012 at 4:05 PM Rating: Good
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Did you play goalie?
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