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What is the best DPS class in long run???Follow

#1 Jun 17 2008 at 9:16 PM Rating: Decent
Sup all,

I have been playing the game for couple weeks now. I have heard a lot of people say this class was good or that class was good. But whats the best? I understand a good built group makes a class better and the way they us the AA lines.

If I was to make a new toon thats pure DPS and drop mobs what would that class be?? Also what stats are importent to that class??


I saw the post about rangers being the best DPS. One i dont see many of them and I dont hear many people say wow that Ranger out DPSed a....

Edited, Jun 18th 2008 1:18am by calculus
#2 Jun 17 2008 at 10:38 PM Rating: Good
Well all else being equal (gear, weapon and AA all comparable level), under optimum conditions and all that jazz I think rogues and berserkers were closely matched for overall best long term dps with berserkers having higher burst dps. At least the last I heard, which was at least an expansion ago.

Solo best dps class would probably be wizard or monk or ranger or necro though. Are necros considered a dps class? They should be.

If you were to make a toon that was pure dps and drop mobs that class would be ... either a wizard, necro, monk, ranger, berserker or rogue. Stats for wizards and necros would be INT for more mana. For the rest you need all the melee stats STR/STA/DEX/AGI if you solo or tank, mainly STR and DEX if you don't get hit much, and WIS for the ranger.
#3 Jun 17 2008 at 11:43 PM Rating: Excellent
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I assume you want to roll a character that can kill mobs faster than others? In that case, you should know you are up against SOE, a multi-billion dollar corporation, which has invested quite a bit of resources into making sure there IS no 'best DPS'.

DPS depends to a very large degree on the situation, therefore the term 'best DPS' is of very little use for you when you decide which class you want to play. The classes with the highest DPS rely on others to keep them alive while they do the DPS, so what you want to ask yourself is: Are you a social player, or a soloer?

If you solo, I'd suggest a necro, beastlord, druid, bard or maybe a mage. If you group, any class is useful, once you learn to play it.

To sum up: Try each class, run it through the tutorial, then decide which one seemed the most fun and reroll that and do it over.
#4 Jun 18 2008 at 7:15 AM Rating: Good
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If you are going to solo forget the rogue as dps class.
Wizard or monk would be my choice in that order.Berzerker is very nice dps class but I put monk over it due to FD and mending abilities. My ranger does good damage, either in combat or with bow.
Necro is probably the best solo class pet allows extra damage. Druid in no way shape or form is a dps class. Good solo class, great to group or duo with, but dots do not equal dps even when you are stacking 3 or 4 of them at one time.
#5 Jun 18 2008 at 7:38 AM Rating: Good
I dont like em, but a parser one of our Rangers uses during our raids shows our monks regularly out DPS' everyone else. We usually dont have a rogue along though. The next class that shows consistently high DPS is our rangers. The thing is though, many of our classes might not show up as the most DPS, but they dont lag behind by much. So to answer your question, I would say take Whitman's advice and start a few toons and play the one that turns out to be the most fun.
#6 Jun 18 2008 at 4:17 PM Rating: Default
ok I was looking at necro but i was just wondering what one. i like to do soloing when i have to because there is no one out there to make a group or anything. but grouping makes for some really night exp.

I had just seen most groups always looking for DPS. yea they need healers and they need mezers but DPS is what drop the mobs. thanks again for all the advice
#7 Jun 18 2008 at 5:50 PM Rating: Good
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Quote:
I had just seen most groups always looking for DPS. yea they need healers and they need mezers but DPS is what drop the mobs. thanks again for all the advice
It sounds like a necro would be perfect for you.

Necros are extremely versitile while keeping their spot high on the list of DPS classes. You can solo and output decent DPS while devoting some of your abilities to keeping yourself alive. When in a good group, if you are allowed to focus yourself on pure DPS, you could output an amazing amount of sustained damage over time. You won't nuke for huge chunks like some of the casters, but by the time you pile on your damage over time spells you'll happily watch the mob's health disappear in large chunks every tick. In a pinch you could supplement just about any function in the group - healing, crowd control, offtanking, pulling, etc.
#8 Jun 18 2008 at 6:46 PM Rating: Decent
K looks like i am going necro but i was wondering what stats should i go or focus on and also the AA line. other thing too what is the best race to pick. i have heard that making the right race makes a big diffrence too
#9 Jun 18 2008 at 8:58 PM Rating: Good
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Race doesn't make a lot of difference anymore, so go with the one you think looks the best. There is so much stat gear out there now that race is not important, and for starters put most points into intell, then maybe stamina or dex.

Whatever you do...welcomeSmiley: grin


Edited, Jun 19th 2008 12:59am by yenwangweh
#10 Jun 19 2008 at 4:21 AM Rating: Good
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If you want a small advantage make your necro an IKSAR.
Iksar have an set AC bonus that never goes away. All other racial stats or differences can be compensated by gear. But more ac is always nice.
#11 Jun 19 2008 at 5:17 AM Rating: Good
Wizard life till level 55 is very hard. Also, they are not good for soloing. Necro is best solo. My wizard is my main but I consider berserkers and monks to be the better DPS classes. I am addicted to big, fast booms.


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#12 Jun 19 2008 at 5:55 AM Rating: Decent
Are necros considered a dps class? Someone is trying to make me cry. In a group setting against some of the best monks on the server, I can out dps them. Not all the time, but quite often. Consistantly they do about 9% more of the dmg per kill. On a raid it is not the easiest to parse accurately as the range classes are doing exactly that, range fighting. So not usually all bunched together like the melee for more accurate parses. Pally in a group that has set himself up to really cleanse undead well, can out dps almost anyone. Only ones really that can out dps pallies on undead consistantly are berserkers. Possibly some monks. but sustainable, I have been told berserkers.

What it comes down to is this. Learn about the capabilities of the classes, find the one you are most drawn to. Run with it. Too many opinions as to best anything. I will live and die gripping my bone chips, so my bias opinion is tainted.
#13 Jun 19 2008 at 8:41 AM Rating: Good
As far as race goes? I think each one available will have its advantages. Iksars, as noted. hrmmm, how about a Gnome for the ability to tinker.
#14 Jun 19 2008 at 8:53 AM Rating: Good
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Tinkering is a trade skill and will do very little to keep folks from hitting you.
Winjon my gnome paladin has lots of bits and pieces of tinkering gear in his bank. someday I may even look at learning how to do it.

Friends don't let friends trade skill.
#15 Jun 19 2008 at 9:05 AM Rating: Decent
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If you want caster DPS and survivability, go Necro.

If you simply want to hit something harder than anybody else (on a a per shot basis), go WAR or BERZ.

If you want to consistently put out damage to a mob and at the end of the day be the DPS king, go Monk.

You didn't mention if soling or grouping.

If you must have spellcasting, go Necro.

If you don't care about spells and don't mind running when you could be porting, go Monk.


Monks can heal them selves. (Necros can...but not if they are being interupted!!Smiley: schooled

Monks can Feign Death and live to tell the tale. (LOL see above)

Can you tell I love my Monk? Smiley: lol

Why I like Monks, especially if you looking for DPS:

NO spell interuption
NO spells to buy/craft/quest
Feign Death for surviving and to drop aggro so your WAR can bleed instead...like he's supposed to.
AA's and leveling add bonuses and tricks to your Kung-Fu moves as you level.
Monk "mez" for splitting mobs. (Side note here: I have NEVER had a mob failed to be "MONK MEZZED", EVER)
Much higher AC and HP than casters.

Things I DON'T like about monks:

Most decent BAZ gear that is monk usable is also DRU/BST/SHM usable. This means market prices suck because 1. 1HB and 2HB are universally (almost) usable by anyone. Large demand for 2/3 of your total weapon choices. 2. All that gear is also loaded with MANA which you don't care about but drives up the darned price (alot).



If you are a monk your special abilities (AKA Ninja Skilz..LOL) are largely time linked to one another. So if you use, say 100 fist discipline (12 seconds super-haste) you can not only not use that skill for 30 mins or so because its on a timer, but any other skill on that timer is also unusable. The fact that SoE has not fixed this is criminal. So, with 6-10 special skills available at say, lvl 60, in 30 mins you can only use about 4-5 skills if timed correctly.


If you are all about grinding your opponent into meat loaf, and no other consideration is important, at the end of the day pick a monk.


But you will require patience, Grasshopper. Lots and lots of patience.


GOOD LUCK and have fun whatever you coose! Smiley: grin
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#16 Jun 19 2008 at 1:39 PM Rating: Excellent
With equal gear and aa at any level over 60, berserkers will outDPS monks. At most points they also outDPS rogues, but that flipflops quite often.

Berserkers are on a higher HP table than monks and mitigate better, but monks avoid better and have mend and FD, both of which are quite useful.


Quote:

If you are a monk your special abilities (AKA Ninja Skilz..LOL) are largely time linked to one another. So if you use, say 100 fist discipline (12 seconds super-haste) you can not only not use that skill for 30 mins or so because its on a timer, but any other skill on that timer is also unusable. The fact that SoE has not fixed this is criminal. So, with 6-10 special skills available at say, lvl 60, in 30 mins you can only use about 4-5 skills if timed correctly.

This is how disciplines for all melee classes have worked since they were invented, it is quite intentional and necessary for balance reasons and will never change.
#17 Jun 19 2008 at 4:51 PM Rating: Good
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Thanks for adding groogle, especially since it reinforces what I said about choosing monk over berserker due to monk mend and FD ability helping survival rate.

You are still a great source of info as you have been places in game I will not see for a while yet.
#18 Jun 20 2008 at 1:14 PM Rating: Excellent
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Zerkers
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I hates zerkerz
#19 Jun 22 2008 at 3:49 AM Rating: Decent
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Groogle wrote:
With equal gear and aa at any level over 60, berserkers will outDPS monks. At most points they also outDPS rogues, but that flipflops quite often.

Berserkers are on a higher HP table than monks and mitigate better, but monks avoid better and have mend and FD, both of which are quite useful.


Quote:

If you are a monk your special abilities (AKA Ninja Skilz..LOL) are largely time linked to one another. So if you use, say 100 fist discipline (12 seconds super-haste) you can not only not use that skill for 30 mins or so because its on a timer, but any other skill on that timer is also unusable. The fact that SoE has not fixed this is criminal. So, with 6-10 special skills available at say, lvl 60, in 30 mins you can only use about 4-5 skills if timed correctly.

This is how disciplines for all melee classes have worked since they were invented, it is quite intentional and necessary for balance reasons and will never change.


Wanted to respond to this. (Not argue.)
I didn't mean all the timers should go away. I also didn't mean that one should be able to use discs repeatedly without a timer. I also didn't mean one should be able to stack discs. Just unlock the timer for each disc from the other discs. This stopped being an unbalancing gamebreaker years ago.(IMHO)

I do appreciate your input, Groogle. Your info has saved me trouble and headaches before!Smiley: schooled




EDIT: for clarity

Edited, Jun 22nd 2008 5:50am by Bijou
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#20 Jun 23 2008 at 8:52 AM Rating: Good
I guess in real world situations I would have to look and see who die's first after the tank goes down.Usually its the wizzy's.Probably the reason why you don't see tons of them raiding.

Wizzy's are kind of boring to play but their potential for dps is huge.The biggest challenge is how much blasting you can do without getting yourself killed.lol.

Edited, Jun 23rd 2008 12:56pm by Boomsticker
#21 Jun 23 2008 at 6:13 PM Rating: Good
Quote:
I guess in real world situations I would have to look and see who die's first after the tank goes down.Usually its the wizzy's.Probably the reason why you don't see tons of them raiding.

Wizzy's are kind of boring to play but their potential for dps is huge.The biggest challenge is how much blasting you can do without getting yourself killed.lol.

Wizards are #1 aggro... but not #1 dps. It seems silly, but a wizard generates an awful lot more aggro than a melee DPS'er does, even when they do considerably less DPS.

Wizards are supposed to be the #1 burst DPS class -- but ATM they are not, and that won't change until we get a spell dev who knows his *** from a hole in the ground. (Sorry prathun, I love you, but you suck at spells.)
#22 Jun 24 2008 at 2:58 PM Rating: Good
If you want to include the pet in the DPS equation, I would take a good hard look at MAGE. Not only are the nukes QUITE serviceable, but we get some very good "rain" spells. The pet will consistantly do very good DPS throughout your career, adding to yours. If there's a shammy in group, it's even better: Champion works on pets. I'll say that again: CHAMPION (and all the other shammy proc spells) WORK ON PETS. That means you're nuking, and you still have a melee proccing his happy butt off. ALSO, if the mob happens to be resistant to magic, you're still contributing: Pet DPS. And if the mob is melee resistant: Nukes. Mage also has a lot of really useful utility that most other classes really lack. We have an incredible toolbox at our disposal that can whip out the right toy for almost any situation. May not be #1 for DPS, but we'll be a great #2 in groups, and #3-4 in raids (IF you include the pet).

Plus soloing is REALLY REALLY EASY.
#23 Jun 28 2008 at 10:41 AM Rating: Good
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Sad to see the best DPS class in the game get SO over-looked in this thread.

Rogues

I play a higher end Rogue and consistantly out DPS ALL classes. Monks come in second behind me (usually) and Wizzies are great for burst DPS but usually over nuke and die before mob is dead :P

If the tank is good then they can keep agro off the rogue (hard to find good tank though :( ) so we can pop in and unleash the fury !!

LOL yes I am partial BUT the parses don't lie and it is VERY sad that the Rogue is becoming a rare spawn in most guilds and on raids, we have SO much to offer in productivity and damage output.

/e steps off the soap box

#24 Jun 28 2008 at 12:20 PM Rating: Decent
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Sad...no love for the wizzies on here.

Yes wizards have high aggro, but a good wizard knows how to manage that. Spells like Concussion, and AAs like Mind Crash and Spell Casting Subtlety help greatly with aggro. Problem is, the big shiny crits are so compelling that wizards have a tendency to overnuke. Good wizards know when the time is right to drop the big nukes.

As far as DPS goes, in a group setting, no one beats my dps, it doesn't even come close. I frequently drop 30k+ crits, and infrequently reach up to 40k+ (top so far is 47k). Necros that I group with complain that they have to change their spell lineup because the mobs drop too fast for their dots to take full effect. Longer fights (raids) mean I will drop from the top of the dps list in favor of a class that can sustain dps more (necros, zerkers, rogues), but in a group situation it's no contest.

As far as soloing goes, once you learn the ins and outs of kiting, a wizard can solo just as well as any other class capable of soloing, in fact, you would kill mobs faster than any other class. Given a period of time, I'm sure necros would kill more mobs due to efficiency, but if you want to know what class is going to kill a single mob the fastest, it's a wizzy, hands down.

#25 Jun 28 2008 at 3:29 PM Rating: Good
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Happyslapp wrote:
Sad to see the best DPS class in the game get SO over-looked in this thread.

Rogues

I play a higher end Rogue and consistantly out DPS ALL classes. Monks come in second behind me (usually) and Wizzies are great for burst DPS but usually over nuke and die before mob is dead :P

If the tank is good then they can keep agro off the rogue (hard to find good tank though :( ) so we can pop in and unleash the fury !!

LOL yes I am partial BUT the parses don't lie and it is VERY sad that the Rogue is becoming a rare spawn in most guilds and on raids, we have SO much to offer in productivity and damage output.

/e steps off the soap box

Sorry to say, but numerous times I've seen a rogue's DPS dwarfed by a zerker's output. They can usually stay just about even with even gear, but a zerker really shines in DPS.
#26 Jun 29 2008 at 12:30 PM Rating: Default
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Quote:
Happyslapp wrote:
Sad to see the best DPS class in the game get SO over-looked in this thread.

Rogues

I play a higher end Rogue and consistantly out DPS ALL classes. Monks come in second behind me (usually) and Wizzies are great for burst DPS but usually over nuke and die before mob is dead :P

If the tank is good then they can keep agro off the rogue (hard to find good tank though :( ) so we can pop in and unleash the fury !!

LOL yes I am partial BUT the parses don't lie and it is VERY sad that the Rogue is becoming a rare spawn in most guilds and on raids, we have SO much to offer in productivity and damage output.

/e steps off the soap box


Sorry to say, but numerous times I've seen a rogue's DPS dwarfed by a zerker's output. They can usually stay just about even with even gear, but a zerker really shines in DPS.


also have to agree zerker's > rogues imho
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