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Old Just Starting? Been Away and Returning? Read HereFollow

#102 Mar 02 2008 at 3:41 PM Rating: Decent
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70 posts
dreamtimezzz wrote:
I have been away for many years. One of the reasons I left was the inhuman spawn times of some quests (I remeber one that had a 36 hour or more spawn time). Did they adjust this? or is it quest hell still? Just curious.


Depends on the quest to be honest. Most old world stuff hasn't been improved, but then again you dont really need to do alot of those old quests because the gear is obsolete. EQ is always going to have timesinks in it, but I think the game these days is a lot friendlier to casual players than it ever used to be.
#103 Mar 08 2008 at 10:06 AM Rating: Decent
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59 posts
United Kingdom only

So, there is no Anniversary Edition in the UK, right? Does that mean I need all individual updates...? Online I think it's about £15 ($30) each, so several or so updates + subscription would be a $200 investment?

Is that correct...!?

EDIT:
I mean the "official" way, that is. I am aware ebay import is one potential option.

EDIT2:
I found the answer this morning... after much fiddling around. In case any future UK newbies/comebacks like me are wondering, at the time of this writing (March 9th 2008) All-in-1 package is available for £25 in digital format under expansion from EQ console. The funny thing about it is that it only shows up only when you load it from within EQ console. Directly from internet browser (firefox) I only see the individual expansions sold separately... which is scary because if you throw in the towel and end up buying all separately, then find out later that there was a 50buck solution instead that would drive you nuts.

Edited, Mar 11th 2008 1:36pm by PugPenguin
#104 May 21 2008 at 7:07 AM Rating: Good
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3,212 posts
ADDING this as I didnt see it listed previously.

Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified. All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones. The zones and minimum level requirements are as follows:

- Required Level 46 -
The Howling Stones
Old Sebilis
Skyshrine to Cobalt Scar

- Required Level 55 -
Sleeper's Tomb
Veeshan's Peak
Vex Thal
Locked areas of the Temple of Ssraeshza

- Required level 57 -
Bastion of Thunder
Halls of Honor
The Temple of Marr
Tower of Solusek Ro
Drunder, The Fortress of Zek

- Required Level 60 -
Plane of Water
Plane of Air
Plane of Fire
Plane of Earth
Ikkinz
Uqua
Yxtta
Kodtaz

- Required Level 62 -
Plane of Time
Inktuta
Qvic

- Required Level 65 -
Txevu
Tacvi

- Required Level 68 -
Anquish

- Required Level 70 -
Dreadspire
Demiplane of Blood

- Required Level 72 -
Theater of Blood
Deathknell
#105 May 22 2008 at 4:35 AM Rating: Decent
Hi there!! I've been gone for 7 years. I decided to come back to play. I went to my usual server (it's still there) and I found 3 of my chars still there (all above level 10). I go into the game with my level 51 Druid, look over her spells and... can't find my rez spells. I searched the EQ Druid spell list and there were none listed. I know when I started playing in 1999 that the druids and shaman had rez. When did that get taken away and when can I have it back?
#106 May 22 2008 at 10:03 AM Rating: Decent
I havent played in awhile Lisfyre but Druids never had a rez that I can remember. Necros, clerics and pallies yes but not druids.
#107 May 28 2008 at 10:57 AM Rating: Decent
I havent played in awhile Lisfyre but Druids never had a rez that I can remember. Necros, clerics and pallies yes but not druids.

I beg to differ, but as I said when I started playing the game in 1999, druids and shammys had rez. I quit playing EQ in 2001 and went on to play SWG, EQ2 and DAoC. Every once in awhile, I would come back and visit EQ since I had a station access account.

Last night I had a chance to talk and hunt with some "older" players of the game and they confirmed that druids and shammys did have rez ability and that it was taken away about 3 or 4 years ago. If you don't remember druids or shammys ever having rez capability then you must have only started playing around 2004/2005. You missed out on a great class that could dot, dd, heal and rez and PL lots of people.

Now... who do I have to nag, **** and moan and complain to in order to get my rez back? :D
#108 Jun 11 2008 at 5:17 AM Rating: Decent
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YCHIR wrote:
Hmm, good question. I will gladly edit in any new suggestions.

Every now and then I guess i could "rewrite" it to allow for any new changes. What would be a reasonable amount of time to have this information up?


Could you please add in 2 sections?

1 covering 2 boxing and the use of alt tabbing and eqwin and another covering the " should I come back " question.

Both are comming up over and over.
____________________________
"If you ask me, we could do with a little less motivation. The people who are causing all the trouble seem highly motivated to me. Serial killers, stock swindlers, drug dealers, Christian Republicans"

George Carlin.

#109 Jul 18 2008 at 8:18 AM Rating: Decent
For us returning players, could we get some of the most common used Abbreviations for the new zones, and what they stand for? I am endlessly confused with CC SOLB COM SEB as well as others. I find myself constantly having to look up what they mean, only to find out its a simple book in POK.


Also - The equipment has DRASTICALLY changed since I've been away. Could I get any advice on nifty equipment for a 49 ranger as well as some other hot items that are new. That and researching equipment for characters, is looking at an outdated book. I never know if that equipment is still where it was located last, or if it still is of any relavance, due to the new addition of equipment.
#110 Aug 01 2008 at 8:29 AM Rating: Decent
I'm a returning player from 2001 starting from scratch. I'm currently playing the 14-day trail.

I bought the SoF w/ all the expansions already. Now whenever I decide to activate it, anyone know if I will still be eligible for the 30-day subscription using my account from the trail version?
#111 Oct 10 2008 at 7:34 AM Rating: Decent


Hope your day gets better
#112 Jan 05 2009 at 10:03 PM Rating: Decent
I plan on returning to EQ. I stopped playing right after Solteris was defeated. Sooo I'm lvl 75 with AA's Maxxed for a lvl 75 toon. I plan on grinding it out to 85 and maxing out my AA's again when I log in.

My question is. Should I bother getting new gear and armor (or Augments) right away or will full Solteris gear be good enough?

Thanks all!

Oh one more thing....... What is a merc? Do they cost $$? How about this new cash for potions thing? I may not want to come back to EQ after all...hmmm.
#113 Jan 05 2009 at 10:05 PM Rating: Decent
Forgot to also ask.. should I bother with the level 80 expansion or just jump straight into SoD stuff?
#114 Apr 02 2009 at 4:41 AM Rating: Decent
14 posts
I've been gone sience Plains of Power and I have a coupple of questions.

1) What's with the spell research kit. Is my lexicon still useful to a wizzard?

2) I just got all 15 expansions. Are any of the /claim items worth keeping?

3) Why am I no longer Invisible to my self? Is there a way to get that back?


#115 Apr 26 2009 at 10:50 AM Rating: Decent
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2,689 posts
Expansion Patch Notes:

Veil of Alaris Patch Notes 11/15/11

House of Thule Patch Notes 10/12/10

Underfoot Patch Notes 12/15/09

Seed of Destruction Patch Notes 10/21/08

Secrets of Faydwer Patch Notes 11/13/07

The Buried Sea Patch Notes 2/13/07

The Serpent's Spine Patch Notes 9/19/06

Prophecy of Ro Patch Notes 2/21/06

Depths of Darkhollow Patch Notes 9/13/2005

Dragons of Norrath Patch Notes 2/15/2005

Omens of War Patch Notes 9/14/2004

Text format so you can just copy and paste it into the original post (switch the curly bracer { with a square one [ ):
 
Expansion Patch Notes: 
 
{link=https://everquest.allakhazam.com/story.html?story=28274]Veil of Alaris Patch Notes{/link] 11/15/11 
 
{link=https://everquest.allakhazam.com/story.html?story=23631]House of Thule Patch Notes{/link] 10/12/10 
 
{link=https://everquest.allakhazam.com/story.html?story=20915]Underfoot Patch Notes{/link] 12/15/09 
 
{link=https://everquest.allakhazam.com/story.html?story=15544]Seed of Destruction Patch Notes{/link] 10/21/08 
 
{link=https://everquest.allakhazam.com/story.html?story=11214]Secrets of Faydwer Patch Notes{/link] 11/13/07  
 
{link=https://everquest.allakhazam.com/story.html?story=8819]The Buried Sea Patch Notes{/link] 2/13/07 
 
{link=http://eqplayers.station.sony.com/game_updates.vm?date=9/19/2006]The Serpent's Spine Patch Notes{/link] 9/19/06 
 
{link=https://everquest.allakhazam.com/story.html?story=6999]Prophecy of Ro Patch Notes{/link] 2/21/06 
 
{link=https://everquest.allakhazam.com/story.html?story=6235]Depths of Darkhollow Patch Notes{/link] 9/13/2005 
 
{link=https://everquest.allakhazam.com/story.html?story=5131]Dragons of Norrath Patch Notes{/link] 2/15/2005 
 
{link=https://everquest.allakhazam.com/story.html?story=4252]Omens of War Patch Notes{/link] 9/14/2004 


Yther Ore

Edited, Sep 14th 2012 11:26pm by Yther
#117 May 14 2009 at 8:59 AM Rating: Excellent
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29,360 posts
ymereJ wrote:
I've been gone sience Plains of Power and I have a coupple of questions.

1) What's with the spell research kit. Is my lexicon still useful to a wizzard?

2) I just got all 15 expansions. Are any of the /claim items worth keeping?

3) Why am I no longer Invisible to my self? Is there a way to get that back?




1. I don't know, and I keep meaning to test that out on my old mage. The spell research kit's purpose is to make spell research more accessible - you can buy almost all of the needed ingredients, and make all of them yourself with patience. But it'd be nice to know if you can do research the old fashioned way as well, particularly since I have a bank full of words and runes.

2. Probably. There's one item that will port you to Crescent reach once an hour or so, if you're interested in that. You can look up veteran rewards and see what the rest do. Bear in mind that all items will go to one character.

3. Your name will have parens around it to indicate that you are currently invis. They changed this a while ago. I don't think it's optional, no.

____________________________
In a time of universal deceit, telling the truth is a revolutionary act.

#118 Aug 09 2009 at 11:27 AM Rating: Decent
If you're a new or returning player and want to join a guild of similar people, make a character on the Stromm server and message Imaja ingame.
#119 Aug 18 2009 at 1:47 PM Rating: Decent
37 posts
I've been away for a long time. A very, very, very long time, and reading about these mercs and all of these quests has made me want to return, but first I have a few questions.

1.If I am a pet class, like say a necromancer, and I use my pet to tank, will a healer merc heal my pet? Or does it just heal PCs?

2.From reading these forums, I see that the ability to solo has improved by leaps and bounds, but I was wondering how solo able the old world content is. I know the gear is obsolete, but is it possible to solo the raid content from Classic to PoP now?

3.I've read that the servers I should play on are Stromm and Antonius Bayle if I want a decent population, but I was wondering about grouping, if I want a group on these servers, how easily would I be able to get one at any given level?

4.Also another question about these servers, does anyone do some of the older group stuff like LDoNs? Or is it all a rush to the finish line to do the new high end stuff?

5. Lastly, a question about Trade skills. Back when I played, I used to love doing trade skills, but sadly as more expansions came out, player crafted armor become obsolete. I hear in DoN they released newer player crafted stuff that is actually useful, but I'm guessing at this point that stuff is obsolete too, so I'm wondering if there is any benefit to Trade skills besides baking for +Stat food and brewing for +stat drinks.

Edited, Aug 18th 2009 2:49pm by Aelzen
#120 Aug 18 2009 at 2:46 PM Rating: Decent
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2,689 posts
You probably should of just started a new thread, as this one is stickied for returning / new players. But anyway,

1: Yes

2: Yes (depends on level and gear of course, but many have solo+merc Naggy which has a 52 level limit)

3: No matter what server, getting groups at lower level is difficult. The new 51/50 server (Mayong) starts at 51 level, and just recently opened, so more likely than not, much easier to get a group there, even starting out.

4: Depends on individual players. I do much of the old-world content. DoN missions have seemed to fallen to the way-side other than the Progression tasks, but I know several that still do LDoNs either for points, fun, tribute items, or adventure stone progression.

5: Yes, there are benefits. DoN gear is somewhat obsolete, but if you're just starting out and low on funds, it's fairly easy to skill up in smithing and/or tailoring and be able to farm and make your own equipment that is descent, even though not the best in-game. As it has always been with tradeskills, it depends on the particular time frame. Currently Jewel Crafting is still a good skill, but again new Defiant jewelry has lessoned it's usefulness. The newly implemented non-caster Research tradeskill is also useful, but much more difficult and expensive to skill up in that the caster Research, but the non-caster hybrids and melee can make Discipline Tomes as well as their particuar class spells, that the caster Researchers can not. Poison Making has been revamped and non-Rogue usuable poisons are fairly sought after at the moment. Alchemy has always been a useful tradeskill. Each has it's points, and popularity varying over time.

Yther Ore.
#121 Feb 14 2010 at 12:40 PM Rating: Decent
honestly, i ve been 6 years out of the game, but i still remember it quite well. my original character was a cleric 65, later after selling my acc reached 80 - saw it on eq station. I reached a lot of PoP zones these days with my guild, and had a lot of funny group figths in some LDoN dungeons. now we have 2010 - and after Planes of Power, Legacy and LDoN I never saw another expansion - I didn't want to chase SOE expansion packs each 4-6 month, since I didn't reach the highest level in the previous.

thinking about rejoin: I don't wanna play a self-leveler, I wanna play a cleric or a wizz. Do you think such a class cn still be played on an eq server, or is it not possible to start for zero nowadays? Is it possible to find groups in lower levels 10-60?

I sometimes really miss EQ, also I wasted a lot of time of my life ... ;-)
#122 Feb 16 2010 at 7:56 AM Rating: Decent
Hi Jaquir

See the nemerous 'classic' Eq thread's on here, there's a whole load of us starting over on various servers (Zek, Test, Stromm).
Can't imagine it'll be an issue at all.
#124 Aug 06 2010 at 6:56 AM Rating: Decent
Quote:
A. Route 1: When you start out you will spawn into the tutorial. This will guide you through the basics of the game or, if you are a returning player, bring you up to date with any changes that may have taken affect during your absence. Here you will find it easy to get a group and meet other players, and get your hands on some very nice newbie equipment. We didn't have that in my day!

When you hit level 10 or 11 leave the tutorial. When you leave you will spawn in Plane of Knowledge (PoK). Press backspace to bring up your ingame map and head over to the stone which says Crescent Reach, which will take you to Blightfire Moors. Run through Blightfire to Crescent Reach, and to the quests around there for armor and exp. Once you hit level 18 or so you can go to Paludal Caverns, where you can usually find a group pretty easily, and get nice exp.

Route 2: Leave the tutorial as soon as you finish the "walkthrough" stage and head over to the Serpent's Spine via route 1. There are many questgivers in Crescent Reach up to the twenties I believe. This route gives slightly better equipment rewards than route 1.

You can leave the tutorial either by talking to Arias, or stepping through the cave entrance behind the waterfall. If you tell the Soulbinder "bind my soul" inside the tutorial, you will be able to return as long as you are below level 16.



I am playing Evolution atm , can I access this area from PoK? I did not see a portal going out to this area ... or I overlooked it.
#126 Oct 24 2011 at 3:42 PM Rating: Good
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You can leave the tutorial at anytime after you do "Jailbreak." You need to hail Arias and tell him, "I am ready to leave." You will be taken to Plane of Knowledge. I created 2 characters after I returned after many years away. First I did the tutorial through level 11. I found doing the tutorial diminished the importance of many of the low level quests I remember tackling years ago like gathering the ingredients for Pine scout armour. For my second character I chose a half-elf druid and entered Shurefall Glade right after jailbreak and went straight to my Guildmaster, gave her the note, and then started in on the Pine-Druid armour quests. It seems more satisfying to start from scratch rather than have everything right at hand.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
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