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yet another $29.99 to dish outFollow

#1 Dec 06 2005 at 1:11 AM Rating: Default
*Sigh* Im glad sony can still come up with ideas But what gets me is the expantions coming out lately. Origanal EQ was so much smaller, and I have to say, a little more fun. There is just too much content for anyone to even grasp now-a-days. You can get to lvl 70 and not even see 75% of norath. I see lvl 50+ people out there asking "how to get to South Karana?" Or "Who is Naggafen?" Seriously. You can get almost to lvl 6 with out ever leaving PoK. I remember haveing to fight with other groups for MoB spawns to kill. Now you can run across 9 zones in 45 minutes and never see another soul. I think expantions should have more utilites involved. maybe more races or classes, something actually beneficial. Adding 35 more zones is not going to make grouping any esier. I say revamp the old zones, change the loot tables in old world to better match todays drops. Take a look at some of the less populated zones and see what you can do to improve on the already existing but unused territory. Im not sure I wanna shell out the cash to watch Everquest become even more scarecly populated and harder to group. Less groups = less play time. And we all know SoE doesn't like anyone soloing!!!!
#2 Dec 06 2005 at 5:03 AM Rating: Decent
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Quote:
You can get almost to lvl 6 with out ever leaving PoK.


not correct. should read like "You can get to lvl 13 with out ever leaving the tutorial". Smiley: glasses

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#3 Dec 06 2005 at 8:05 AM Rating: Good
It would be great if EQ could go back to the way that it once was. It' not going to however. It doens't bother all that much that some of the newer players don't know all of the the old content..why would they? Some of the things that EVERYONE used to do just aren't done anymore.

Personally I think most of the changes that EQ has seen over the last couple of years have been pretty well done. There has been a lot of content that can be utilized by the casual gamer, as well as some awesome content for the hardcore raider.

I think it's important to not live in EQ's past, but try to be part of it's future. Sure, the game is different that it used to be, but I for one think it's a lot more fun. Dieing three times, or spening an hour in a half, just to get to a zone really isn't all that fun when you think about it. The PoK books are a great addition and make it so we can get to where we want to go have fun much quicker. The nice thing is, no one FORCES you to use them. If you would rather run from Freeport to Qeynos, feel free!
#4 Dec 06 2005 at 10:18 AM Rating: Default
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It is really hard for a new player to see old content. I mean why should they run to south karana LFG when the zone is empty? You have to go where the groups are pretty much. It seems like your pretty much nowadays going something like this:

Tutorial to 10

FOB till 11 or 12ish

10 to 15ish Kurns

15 to 25ish pauldal caverns

26 to 60 sitting for hours LFG
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#5 Dec 06 2005 at 10:23 AM Rating: Good
fronglo:

25 - 60 hours on LFG is noone fault but your own. You don't need a 'perfect' group to have fun. Try duoing in a zone you didn't think would be possible.

As a cleric I can't solo in XP zones very well, but I can usually find at least one other person to go duo with and have some fun and get some XP.

You may want to think about joining a guild, or changing guilds if your current guild is not able to provide enough grouping opportunities.

It's not the game's nor is is Sony's fault if you don't have fun.
#6 Dec 06 2005 at 10:28 AM Rating: Decent
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I find that even though some would argue otherwise that 46-60 are some of the more fun levels. When you get to hit the plane of justice at 46 and then plane of innovation it's sorta like graduating highschool now after 60 i'm not liking so much since WoS is one of the only places to level and it's not all that plausable for the casual tank to beable to tank the area but on the bright side of WoS atleast there are plentiful named spawns to grab loot from so i can't argue that. I'm also not sure i'd want to go back to the old days since half of the zones are devoid of life. Though i do enjoy a good romp through orc 1 now and then.
#7 Dec 06 2005 at 2:15 PM Rating: Good
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First and foremost SOE is a business. Their reason for existance is to make money. How are they going to get a return on an investment paying developers to work on old zones people have already paid for? It's not like they can take back and then rerelease old content as a new expansion. They make new content so that they can sell it for $30 and pay the people who made the content as well as post a profit.

If they revamp old zones with new loot they will just further dilute the player base. They only way to keep it together is to design new desirable content to funnel players into.
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#8 Dec 06 2005 at 2:36 PM Rating: Decent
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26 to 40 in Netherbian Lair and Echo Caverns
40-50 in Gunthak/Dulaks
50+ get to the planes/The Hole or even *gasp* a guild...
#9 Dec 06 2005 at 10:11 PM Rating: Decent
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In about 3 months, you will excited to know, the next expansion will be out.
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#10 Dec 06 2005 at 11:46 PM Rating: Decent
I'd be happy if they'd just change the freaking 'hot zones' every other month or so .. at least then the new folks would get to see a few other zones.
#11 Dec 07 2005 at 4:11 PM Rating: Decent
What's worse is actually being able to take a level 1 to level 60 something or 70 for that matter all in monster missions. Then when it's time to bring that person to a raid, they have no idea, being a cleric, how or when to cast the complete heal. that's sad. I like another post that was made about making monster missions an AA exp only with loot as drops, but if you are doing it for normal exp that it moves maybe 1 blue every 10 missions. That way people can learn there character and classes much better. Maybe I'm just old school, but I'm very thankful of all the deaths I took learning to be the greatest Mage.
#12 Dec 07 2005 at 6:50 PM Rating: Decent
Lord xythex wrote:
First and foremost SOE is a business. Their reason for existance is to make money. How are they going to get a return on an investment paying developers to work on old zones people have already paid for?

15 bucks every month from every subscriber for starters, 30 bucks from all the expansions. But as stated, SOE is a business, why have new coders work on old code?

Lord xythex wrote:
If they revamp old zones with new loot they will just further dilute the player base. They only way to keep it together is to design new desirable content to funnel players into.

Then if this is the case, why not make new zones for all levels, instead of 70+ Only? Make it so that All PoP Zones are Level Required verse key or flagged (basically anyone over 65 can enter, you may die, but that's fun)... might as well, half of us that have all the keys or flags anyway will never return, and those that wish to go will never be able to cause all the raiding guilds are 70+ already. -end rant
#13 Dec 07 2005 at 7:31 PM Rating: Decent
I heard someone in this post say something to the effect that we need new content to pay the new designers? THat makes no sense you can pay the new designers on an old concept..no way are you going to lose fan base by creating new quests in old zones..new loot, better characters, more options..Come now get real..Sony online is a business YES..and it needs to cater to EVERYONE!! Not just the hi lvl players. I was in WOS everyday and someone asked me "What is AOE"? and "Could he get it"..I laughed till it hurt and asked how he got to that lvl ...he said Monster missions..Welcome to the "New age of Everquest" Played by the ebayers, and Morons..only a select few of us know what to do..Its sad really. Anyway thats my 2 cents..Oh and sony..NICE WORK on juicing us consumers of every dime you can possilby get out of us loyal customers. Especially in the light of all the new mmorpg games coming out and all the new gaming systems ..BRAVO..Wonderful marketing strategy.
#14 Dec 07 2005 at 8:56 PM Rating: Decent
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You don't understand; a great deal of their income is from expansion sales. The monthly subscription fees aren't going to make them money themselves. And there's plenty of work just revamping old content - they don't just throw away old quests and such. Those all have to be relocated which in itself takes work. The old zones are already getting squeezed - Cazic Thule, Splitpaw, Nurga/Droga - all lower-level (20/30+) dungeons revamped to 40/50+ dungeons. What's next, the Warrens? Crushbone? Blackburrow? They'll continue to take old-school content away, funneling new players through limited choices moreso than now. Eventaully Paludal and Kurn's would be the *only* dungeons available to the 10-20/30 crowd.

They need to release new content to keep the high-end raiders happy, and add new stuff to draw new players - which is harder and harder. Easier tutorial, quicker low levels. Easier travel. That's one reason I'd like to make Splitpaw Gnolls a player race - make Paw a home city with its own lowbie grounds and PoK Book, which makes South Karana and the rest of the Plains accessible and desireable again.

Remember, there's so much old content in place that it's almost a matter of re-building the whole game if you redo all the original stuff. A lot of it is old code with old bugs that many of the new coders/developers/etc don't have any knowledge of.
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#15 Dec 08 2005 at 12:35 PM Rating: Excellent
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Debalic wrote:
And there's plenty of work just revamping old content - they don't just throw away old quests and such. Those all have to be relocated which in itself takes work. The old zones are already getting squeezed - Cazic Thule, Splitpaw, Nurga/Droga - all lower-level (20/30+) dungeons revamped to 40/50+ dungeons. What's next, the Warrens? Crushbone? Blackburrow? They'll continue to take old-school content away, funneling new players through limited choices moreso than now.
I think he refers more to reitemizing old content than changing the level range. 99% of what drops in lvl 5-45 zones is little more than vendor fodder. When the drops in Runnyeye are inferior to the gear you gained in the tutorial, there's little reason to visit except to sightsee and you can usually forget even doing that until you can solo the content.

I enjoy EQ still but the epic feel of it is gone for me. What once felt like a vast world to be explored and travelled is now hundreds of disjointed zones linked to the PoK hub. The lore felt like it was going downhill with LDoN and I haven't been able to get into it since. I can still find enjoyment in my guild, in the actual moments of combat, in exploration of a new zone... but the feel of "Norrath" as a whole is lost to me.

I'm not hating on SOE when I say that. I think EQ's far outlived what was expected of it and so it's been a labor to continually add to it and keep it interesting for those who've capped out. Kudos to them for still keeping the game enjoyable as a game and a diversion. But I look foward to seeing what Vanguard will offer for example and if it can bring back some of that epic experience.
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#16 Dec 08 2005 at 12:58 PM Rating: Good
The guild is one of the most enjoyable parts of the game right now. I probably wouldn't be playing anymore if it wasn't for the audes.

I too look forward to Vangaurd, but will not plan on cancelling my account for quite some time to come.

I'm still enjoying EQ enough to justify it's costs.
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