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Wiz and Aggro control and SCSFollow

#1 Oct 26 2005 at 7:02 AM Rating: Decent
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Greetings.

well, now that I am in my fifties, I of course think about AA's. now, there is SCS (Spell Casting Subtlety). and thats good, cause the earlier I can start nuking without getting aggro, the better. I even spent the first two AA's for lvl 1.

anyhow...when the shi't really hits the fan (e.g. Cleric has aggro and is dropping fast - and noone is in sight who could help) then I used to outaggro the person in trouble. just nuke and take a few hits (rune is always up, and healing potions are there to help in a pinch too). and if I die, so what.

how will I be able to accomplish that though with SCS maxxed? cast different spells (if yes, which ones)? or apply a different strategie mabye?

thank you for your input.

cheers :)
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#2 Oct 26 2005 at 8:01 AM Rating: Good
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I think wizards get a few spells that include a stun. I would guess even with SCS those would generate a decent amount of aggro.
#3 Oct 26 2005 at 11:20 AM Rating: Excellent
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althought sacrificing yourself for healer maybe a good idea at times, but I would think wizard would be one of the very last ones (before enchanter maybe) to do so.

unless you are uber geared of couse.

when shi't hits the fan, as a wizard, one word: evac

: ]

Edited, Wed Oct 26 12:35:44 2005 by Assailant
#4 Oct 26 2005 at 4:04 PM Rating: Good
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If there is truly only you to save a cleric I would first try and root mob. If that didn't work I might be thinking about an evac. Depending on where you are maybe you could just evac the cleric.

You are probably the last one in a group that should be trying to get agro unless it is just two or three of you I guess. Instead start nuking the crap out of the main target to free up the tank.

If you want agro though, you can get it eh.Smiley: wink
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#5 Oct 26 2005 at 5:08 PM Rating: Good
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My druid & Wizzie pulls aggro on adds by throwing a snare, a stun ..and then sitting. This generally only works if you plan to kite the mob and is kind of hard in dungeons =\

But if you're looking at, say, a PoV group with no crowd control...snare, stun, sit till mob's quite near you then kite. Other than that....I'd agree with evac.

I was talking to a pally the other day who pointed out that his baby level stun (cease) almost always snags aggro. As a necro i have been known to use my baby fear which is resisted but builds some big hate, havent tried this on the wizzy but I'll bet you could load your lowest level stun and give it a shot (but again only if its snared and you intend to kite it).
#6 Oct 26 2005 at 5:41 PM Rating: Good
Grabbing agro froma dying cleric is not a bad idea but I would first consider chaining stuns until the cleric can heal himself and the tank can set up(especially at 50 where stuns work well).

Don't worry about AAs until you are in your 60s. spells>AAs try to burn through the 50s.....the 50s are the worst lvl for a wizard(an equal lvl mage will more than likely be able to out dps you with nukes alone....) so ya burn through the 50s as fast as you can.

When you do start to work on AAs SCS isn't one of the first you should work on(while not a bad one there are others that are more important).
#7 Oct 26 2005 at 6:30 PM Rating: Good
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I will also my add my vote for Stuns and Roots. This has the same effect of saving a Cleric without having to die in the process.
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#8 Oct 26 2005 at 10:51 PM Rating: Good
Stuns are the best saver there is.....in a group you should always have one loaded. That stun can give the healer's spell a chance to land on that tank who's at 1% life..
#9 Oct 27 2005 at 4:01 AM Rating: Decent
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thank you for all your input. much appreciated. Smiley: yippee

just to clarify: the situation described is not the one, where I HAVE to evac. on a "shi't hits the fan" chart we are talking about an 8, and not a 10 (where evaccing is the only thing left). imagine the wiz would evac all the time in e.g. velks ;)

the problem with root is, that sometimes people do not notice the "mob rooted, STEP AWAY" message.

what I gather is:
1 - have always a stun loaded (which I didn't always in the past).
2 - snare + nuke/stun + sit combo is very effective, but may be situational in dungeons
3 - get them last 2 yellows for AA # 3, so I can get mnemonic retention (for the stun).

chain stunning, well. the long recast times on the stuns would mean I need to have more than one loaded. so thats a no (not in a normal group setup anyway).

as to AA. well, this is my first toon over 50, and I simply would like to enjoy the ride. switching to AA helps me to see more, cause fighting greenies (in a zone I haven't explored yet) is just not the same. levelling to 65 and start doing AA I might do, once I level a second char.

also, SCS wasn't the first AA I got. and surely not the most important one. (have SCM 1, SCF 3 and SCS 1 so far, magelo here). the dilemma is, that I would prefer to have SCM 3, cause it helps both with soloing and grouping (quadding is just plain fun). SCS though provides more benefit for the group than SCM 3 in my opinion.

well, and now that DoD was in the mail today, I can level to 59 and get pyromancy Smiley: grin

edit: spelling

Edited, Thu Oct 27 06:40:09 2005 by Kajolus
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#10 Oct 27 2005 at 5:13 AM Rating: Good
Telekara --> Snare --> Spark of thunder.
Spark of thunder has a small stun built in that interrupts mobs casts and generate lots of agro. Also short casttime and chainable. When I chain that end telekara noone can steal agro from me.
This is what I do if its a non summoning mob, meaning I will be able to kite it til death.

If its a summoning mob then I have 2 choices.
1. Burn mob
2. Evac.
To burn mob I click Silent casting AA, and then click Ether Flame and hope to get a 20k+ crit or two. If, despite Silent Casting, I get agro I click mindcrash.
This is what I do 90% of the times tank dies. What you choose, 1 or 2, depends on alot of stuff. Got adds? Got chanter? Got decent offtank? Who has agro? Who more then tank is dead? Group has any rezzer alive? etc. Make the deccission you think is best. You should never try and steal agro with the purpose of dying for you group, then evac is the better choice.

SCS3 is one of the most important AAs for a wizard and no raidguild will let you join if you havent maxed it.
Even with SCS3 and my epic which also reduces hate I have no problem keeping agro from anyone if I want to.
The real problem with SCS is that it decrease the efficiancy of concussion spells (hatereducers). Im not sure about numbers but here is an example of what I mean:
Without SCS, concussion reduces hate with XXX
With SCS3 concussion only reduces hate with XXX*0.8.

Also, regarding to pyromancy. If your not a raider then this AA should be very low on your list on what AA to get. Its rare it procs on first nuke and even if it does most mobs you kill as a group will be dead before it has finished.

Also, as a wizard lvl >>> AA. Get to lvl 70 first then work on your AAs imo.

Edited, Thu Oct 27 06:31:17 2005 by BumbiRagnar
#11 Oct 30 2005 at 12:05 AM Rating: Decent
Like I said SCS isn't a bad AA but there are others you should max first(crits come to mind as a first) while SCS is important Conc is better(as are ele pants when into the raiding part of wizards)......Even more so for a group wizard........Group-wise crits are far more important than SCS(good raid AA). Ya dont worry about Pyro unless you raid
#12 Oct 30 2005 at 2:44 PM Rating: Decent
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It all depends on what mobs and what zones are u in. In RSS exodus might be the best option since most ppl cant last long after getting agro without constant healing.

An easy ldon(normal 65) if u can take the hit you can snare or stun mobs to steal agro from the cleric and take hits until things calm down provided u have the gear to do it or just kite since they dont summon.
#13 Oct 30 2005 at 5:09 PM Rating: Decent
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Rule of thumb - castor should max SCM first.

:)
#14 Nov 01 2005 at 4:29 PM Rating: Decent
let me tell you this, as a wizzy evac is a great tool and everynow and then, you may need a touch of "x-o-dust". There are a few spells that have stun effects, you have your root line and the concussion spell quest. So if you want aggro, aggro you can receive and manage it at that. but as it was written earlier, if the life of the cleric depends on you, save yourself and the cleric Smiley: smile .
#15 Nov 02 2005 at 2:41 AM Rating: Decent
....In a group.......**** it.....chain stun the mob save the tank/cleric....if you grab agro and die....meh you're a wizard....you are the reason clerics have clicky rez......
#16 Nov 02 2005 at 6:38 AM Rating: Good
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Haha :)

To quote a wizzie friend: flowers last longer than us wizzies

:P
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