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Change of fov, 1st person, 3rd person.Follow

#27 Jul 13 2015 at 9:43 AM Rating: Excellent
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Wow, an 11 year necro! I think we have a new record :)

Tat
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#28 Jul 13 2015 at 2:59 PM Rating: Good
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tatankaseventh wrote:
Wow, an 11 year necro! I think we have a new record :)

Tat



At least it was on topic of an oddball topic.


Somewhat haunting seeing some familiar names in this necroed thread that haven't posted here in a long time. Smiley: frown
#29 Jul 14 2015 at 10:19 AM Rating: Excellent
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Well, since we're on the topic, my approach has always been to use 3rd person view. In several hundred /days played, my total time in 1st person view is probably no more than 2-3 /days. So that's another way to solve the issue. Although, I spend the great majority of my time in outside zones. In tight quarters, 3rd person view is problematic.

If I could afford a 3-monitor setup, I'd do what Ikkysar does :)

Tat
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Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#30 Jul 14 2015 at 4:48 PM Rating: Good
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I don't think that actually increases the field of view though. It just stretches the same field over more horizontal pixels. I'm not aware of any method to do this. And, as was mentioned 11 years ago, EQ is not a fps. The easy ability to flip from 1st to 3rd person view really eliminates the need for a wider angle. I agree that while in 1st person view, it's pretty constrained, but I only use that when I'm face to face with something (ie: tanking) and want to see the positioning more clearly (without all the extra clutter going on around me). In that situation, I don't want a wider viewing angle.

The reason you increase fov in a 1st person shooter is so that you can spot enemies at a distance quicker without having to change your facing. This is incredibly useful when fighting other players where sight is agro, so he who sees the other first takes the first shot and likely wins. There is simply zero need for that in EQ since mobs agro on distance only. Other than just wanting it because you're used to running around in 1st person view in a shooter, that is.
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#31 Dec 12 2015 at 6:21 PM Rating: Decent
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gbaji, it does indeed bring more objects into view than were before. where in first person on one monitor i could only see a door in first person while standing in front, now I can see a door and both windows on either side, and maybe a little bit of the path to either side.
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#33 Dec 14 2015 at 5:31 PM Rating: Excellent
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Ikkysar wrote:
gbaji, it does indeed bring more objects into view than were before. where in first person on one monitor i could only see a door in first person while standing in front, now I can see a door and both windows on either side, and maybe a little bit of the path to either side.


I don't think it's because of the extra monitors (although that does make it easier and more visible). It's presumably just the change in aspect ratio for your display. Going from a square to rectangular aspect ratio (configured in game) will do the same thing. It's been awhile since I changed this, but IIRC, you can set your viewing resolution (and thus aspect ratio) somewhere in the EQ game itself. My vague recollection is that there's basically just two ratios. One that's more or less a standard 4/3, and another that's a more modern 16/9 style (widescreen basically). I don't think you can gain that much more view angle on the sides, no matter how many additional monitors you use.

It's entirely possible that I'm wrong though. It's not like I've tried.
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#34 Dec 14 2015 at 6:47 PM Rating: Excellent
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I just recently got a 16:9 ratio monitor, after playing EQ on a 4:3 since 2000. That definitely is what causes the change in perspective, the 16:9 ratio lets you see a bit more on the periphery. I think when using multiple monitors to expand the ratio even more, you get even more of this effect.

Tat
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Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#35 Dec 15 2015 at 4:54 PM Rating: Decent
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tatankaseventh wrote:
I just recently got a 16:9 ratio monitor, after playing EQ on a 4:3 since 2000. That definitely is what causes the change in perspective, the 16:9 ratio lets you see a bit more on the periphery. I think when using multiple monitors to expand the ratio even more, you get even more of this effect.

Tat


Yup. but I don't think it fully scales with multiple monitors though. I think there's a maximum field of view, and having sufficient monitor resolution/ratio will allow you to see it, but anything wider likely just stretches the image out. Obviously, I haven't tested this myself, but it just seems unlikely for the fov to just grow automatically in direct proportion to the relative width of your monitors. Otherwise, you could just keep adding monitors and wrap the view around 360 or more degrees. I'm assuming (yes, just an assumption) that there is some max view angle in the game, and I don't think it's ever going to be wide enough to satisfy folks who are big fps gamers.

I've always been perfectly happy just using the mouse scroll wheel to transition back and forth from first and third person view. Once you get used to it, it works quite well for everything you need to do in game. It also has an extra advantage since your direction of view can be adjusted without changing the direction your character is facing when in third person (hold down the right button while moving the mouse IIRC). This allow you to do things like look down while levitating without causing your character to sink fast. I always just flip into first person view, look up a bit to ensure maximum levitation capability, then flip into third so I can look in any direction I want without affecting my height or direction. Very very handy, and doesn't require you to move your hands from their normal travel position (one hand on directional keys, other on the mouse).
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#36 Dec 15 2015 at 8:24 PM Rating: Excellent
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gbaji wrote:
I've always been perfectly happy just using the mouse scroll wheel to transition back and forth from first and third person view.


That's what I do now, and it's OK, but my beef is that it's too inconsistent with how far you can scroll back. Most of the time, it won't allow you to scroll back very far at all, and then the next time you zone, you can scroll out much further. Not sure why it's inconsistent, or why you can't scroll out a bit further most of the time.

Back when I used to almost exclusively kite, I used the better third person view. Hit F9 twice, then move the camera way up and way back. Perfect for kiting in outdoor zones. The funniest part was learning that the sound is based on where the camera is, not where your char is. Found that out kiting wisps on that island between Antonica and Odus :)

Tat
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Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#37 Dec 16 2015 at 2:07 AM Rating: Decent
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BumbiRagnar wrote:
Samatman wrote:
I think you got rated down because of one of these:
Quote:
#2. You guys dont know what FOV is.
Someone who didn't know what FOV was thought perhaps that this was patronizing.

k. :) Dont understand how it can be seen as patronizing though. I would understand if I was rated down cause I assumed that everyone knew what fov is. But hey.. Im a noob, only played EQ ~1 week, so I should be allowed to ask st00pid questions and make st00pid assumptions.. ;P
Aint there a saying that goes:
'No question is a stupid question'
If you dont ask you�ll never learn. :)


Samatman wrote:
edit: By the way, one sure way to get rated down is to post about any of the following: begging for gear/plat, talk about buying plat or characters, ask about PLing, talking about the last group of people you trained & KSed, or saying anything bad about Allakhazam's :)


Thx for the info, would prolly never do any of that anyways.
btw, what does KSed mean?
(as I said.. Im a noobie) :)


ks means kill stealing. It is when somebody kills a mob after somebody else has already engaged the mob. Once upon a time it could get your account suspended, but daybreak does not care enough about it's customers to address the issue anymore. It is still frowned upon, but just like in real life, jerks will take advantage of no enforcement of rules. Luckily most people still abide by no ks'ing and honoring camps. It's funny how the few people who do ks and steal camps all quote that it is no illegal since daybreak will not get involved, but if you do the same thing back to them they whine about ks and camp stealing. The grounds used to be horrendous for that kind of behavior. Now server populations are so small, you rarely run into anybody.
#38 Feb 03 2016 at 6:48 PM Rating: Decent
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Quote:
That's what I do now, and it's OK, but my beef is that it's too inconsistent with how far you can scroll back. Most of the time, it won't allow you to scroll back very far at all, and then the next time you zone, you can scroll out much further. Not sure why it's inconsistent, or why you can't scroll out a bit further most of the time.


I believe this is due to a wall or object directly behind your character. The camera will not move beyond them. You can stand near a wall and scroll all the way out and turn your character's direction to see this effect.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#39 Feb 03 2016 at 9:07 PM Rating: Excellent
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No, it's not that. I know what you're referring to, and I do see that when I'm backed up to something.

This is different. I spend most of my time in outdoor zones. This is having no obstructions, and in some zones, you zoom all the way out, and you feel like you're X feet away from your char (pick whatever you want for X). Next time you log in, you can only zoom out to about 1/2 X.

Tat
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Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#40 Feb 04 2016 at 4:54 PM Rating: Good
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Well that's interesting. I usually only scroll out just to the point my character is fully in view so I haven't experienced this. Although, I have noticed a variance of how close his feet are to the bottom of the screen when I zone in that view sometimes, so perhaps that is a similar phenomenon. I can't imagine why it would do that. You'd think it would be a constant factor, but apparently not.
#41 Feb 04 2016 at 5:44 PM Rating: Decent
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Is this consistent by zone Tat? So zone A always has a shorter view than zone B? If that's the case, it could be some function of the zone itself.
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#42 Feb 04 2016 at 8:29 PM Rating: Excellent
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Seems more like it's dependent on which zone I'm in when I log in, because in the sessions where it's "1/2 X", it stays that way for the rest of the session. If the day starts with "X", then it stays that way for the rest of the session. Most of the time, I log on in PoK, and that's almost always a "1/2 X" zone. Haven't tracked it to know if it's always that way. I'll have to pay attention to that now :)

Markkuss, yes that sounds like what I would see when this happens.

Tat
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Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#43 Feb 05 2016 at 5:53 PM Rating: Good
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Speaking of off zone differences, but only remotely semi-related, I've noticed that in some zones, the mouse look doesn't seem to be set quite right. What I mean by this is that normally, if you are in first person view, the direction you are looking is the direction you go, right? This includes looking down when levitating causing you to go downward. As I think I mentioned early in the thread, I scroll between 1st and 3rd person view to control direction/view when traveling all the time (I'm on my pegasus mount when traveling with my pally).

What happens every single time I log into Argin-Hiz (when running to Ethermere to do HAs), is that I'll zone in first person mode. I'll turn right 90 degrees and head the short distance towards the next portal. That portal is lower than the one you enter into, so I'll mouselook down a bit, expecting to lose altitude, but for some reason, I continue at the same height. I have to scroll into third person and back into first to get it to work. It's almost like it thinks I'm just slightly back in 3rd person or something, even though I'm not.

This consistently happens in that zone, but I've not noticed it in any others. I know for a fact that when traveling through South Ro, just before that zone, first person mouselook works properly without once flipping into third person. I'll appear at the magus camp. Turn East, run up the hill, then out towards the burning tree, and have no problem descending down to the tree as I travel. All without touching the scroll wheel. But as soon as I zone into Argin-Hiz? Doesn't work.

No clue at all why that happens.
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