tatankaseventh wrote:
I just recently got a 16:9 ratio monitor, after playing EQ on a 4:3 since 2000. That definitely is what causes the change in perspective, the 16:9 ratio lets you see a bit more on the periphery. I think when using multiple monitors to expand the ratio even more, you get even more of this effect.
Tat
Yup. but I don't think it fully scales with multiple monitors though. I think there's a maximum field of view, and having sufficient monitor resolution/ratio will allow you to see it, but anything wider likely just stretches the image out. Obviously, I haven't tested this myself, but it just seems unlikely for the fov to just grow automatically in direct proportion to the relative width of your monitors. Otherwise, you could just keep adding monitors and wrap the view around 360 or more degrees. I'm assuming (yes, just an assumption) that there is some max view angle in the game, and I don't think it's ever going to be wide enough to satisfy folks who are big fps gamers.
I've always been perfectly happy just using the mouse scroll wheel to transition back and forth from first and third person view. Once you get used to it, it works quite well for everything you need to do in game. It also has an extra advantage since your direction of view can be adjusted without changing the direction your character is facing when in third person (hold down the right button while moving the mouse IIRC). This allow you to do things like look down while levitating without causing your character to sink fast. I always just flip into first person view, look up a bit to ensure maximum levitation capability, then flip into third so I can look in any direction I want without affecting my height or direction. Very very handy, and doesn't require you to move your hands from their normal travel position (one hand on directional keys, other on the mouse).