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What exactly is Auto-Fire?Follow

#1 Jul 13 2004 at 7:19 PM Rating: Decent
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What exactly is this Autofire, that Rangers say that they need?

I am just curious is all. Because if it is a single click option so the bow just autofires without you having to wait for the refresh on the ranged button, then I see that as a bit silly.



Edited, Tue Jul 13 20:21:22 2004 by StandsInShadow
#2 Jul 13 2004 at 7:22 PM Rating: Decent
You download it form a site, i'm not sure which, it's highly banned, if they find you use it they delete things and send people to your house with bats and the like, and they can find out.

Edited, Tue Jul 13 20:23:06 2004 by Dracoid
#3 Jul 13 2004 at 7:26 PM Rating: Decent
It's when your car is like burning... and you know, theres like flames...

Seriously, it would be a function like auto-attack whereby a character would fire his ranged weapon everytime the end of the delay cycle was reached. This would mean that we didn't have to mash the ranged attack button to get off additional shots when doing a root and shoot or when attacking a mob from outside of melee range.

I, for one, think it would be nice but don't view it as a *must have* feature. At least not one that I'm gonna quit playing my ranger over not having!
#4 Jul 13 2004 at 7:43 PM Rating: Decent
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OldBlueDragon wrote:
it would be a function like auto-attack whereby a character would fire his ranged weapon everytime the end of the delay cycle was reached. This would mean that we didn't have to mash the ranged attack button to get off additional shots when doing a root and shoot or when attacking a mob from outside of melee range.


That is rather what I had thought. (Not picking on anyone, just this seems strange).

Such being the case, could Rogues have an Auto-Backstab for our backstab, oh and for evade also? I see that as handy as I get tired of mashing the backstab button each time it comes up. While we are at it, could we give Warriors an Auto-taunt button? Clerics an Auto-Heal button?

I can see it now, it would be easy to program:
IF /target < 25% health
THEN /cast 1
ELSE /sit

Imagine if you will.....

All group members are watching TV/Chatting on AOHell/Reading.... *soft ding note* "You've got experience!"

Warrior: *Mutes the TV* "Woot! Go pull another one!"
Bard: *Puts down her book* "Okay, got another on auto-track, should be coming up on it soon, we all ready?"
Rogue: *Marks his place in Playboy* "Yuppers, ready here! But I think the Ranger is AFK".
Cleric: *Tells friends she will be right back on AOHell* "It is okay, she said she has auto-assist on Warrior, and has auto-fire configured to start firing as soon as the auto-taunt goes off".
Bard: "Cool! Getting one and auto-returning NOW!"

Yup, puts the skill back in the game Smiley: boozing



Edited, Tue Jul 13 20:46:26 2004 by StandsInShadow
#5 Jul 13 2004 at 8:02 PM Rating: Decent
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So by the same token, is it inherently wrong that melee classes have an autoattack for melee weapons? Does that take the skill out of knowing when to swing and how to time your swing?

The spirit of the request has to be seen for what it is: removing pointless repetition that continues for a long enough period of time that it is simply tedious, mindless, and without any inherent player-added skill. Pulling with one arrow isn't, but standing for 10 minutes watching for a ranged attack key to refresh is.

The first thing that came to mind when I considered autoarchery was autobackstab. As a rogue, do you employ wit and skill to determine when to backstab or do you just mash the (backstab/evade) key when it pops up? When an activity requires no skill, automation is generally a positive addition, allowing you, the player behind the interface, to interact in more meaningful ways with the world and your companions. Mindless key mashing is mere drudgery and has no place in an interactive game we are here to enjoy.

Rytan of SOE has pretty much stated that using gamepad sequencing macros are not against the EULA when applied to bardsong twisting. Whether his comments were misspoken or not, he has opened the door to what is being called 'attended macroing' in all shapes and forms. There is obviously a huge grey area here that is ripe for exploitation and I hope that they (SOE) come to specific and exact terms in what is and should be allowed, and what shouldn't.

For my part, melee attack, ranged fire or backstab, if it is simply mindless key mashing, I'd rather see it automated. But agree with me or not, the critical issue here is SOE clearly defining exactly what is and is not acceptable, something they have yet to do.
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#6 Jul 13 2004 at 8:17 PM Rating: Good
Autofire is not banned and is not illegal.

It does nothing more than spam your range attack key.

So instead of spamming the key manually by bashing the crap out of your keyboard, it adjusts the key depress rate to a preset repeat rate.

If you fiddle with the repeat rate you can get it to be somewhere around the same as your bow + haste delay, so that you don't miss too many fireing opportunities due to client/server lag.

The only legitimate gripe about this self fix vss an official fix, is that because we set the key press repeat rate at client end it can never be synchronised properly. Meaning that even with a fine tuned repeat rate you miss fire about one shot in ten.

Is it macroing in the "nasty" sense?

In no way.

Try targetting a mob, hitting autofire and going away to make a cup of tea. When you come back you will be dead, or at best mindlessly fireing arrows into some nearby rock or tree.

(Or worse, spamming your RL with arrows graphics and pissing him off just before the call for loot tells, Smiley: grin)
#7 Jul 13 2004 at 8:20 PM Rating: Decent
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Samatman wrote:
So by the same token, is it inherently wrong that melee classes have an autoattack for melee weapons? Does that take the skill out of knowing when to swing and how to time your swing?

The spirit of the request has to be seen for what it is: removing pointless repetition that continues for a long enough period of time that it is simply tedious, mindless, and without any inherent player-added skill. Pulling with one arrow isn't, but standing for 10 minutes watching for a ranged attack key to refresh is.


Paladins, Shadowknights, Rogues, Warriors also can use bows. Should they also get Auto-attack or is this being viewed as a Ranger only ability? There are no Ranger bow attacks that require any sort of timing/placement? The headshot for instance does not require that you can see the critters head?

Just asking as I know little of the class never having played one past 14th lvl really. For a rogue the special attacks are placement/stealth dependant. To use Theives Vengance for example, I must be stealthed for a specific length of time and attack with a backstab attack from behind while stealthed. (which incidentally makes it about a one shot a fight as when you try to restealth and try again, you get the "You have not been hidden long enough" message).


So the Ranger bow attacks don't have something similar? It is just "acquire the target and fire"?


Edited, Tue Jul 13 21:22:40 2004 by StandsInShadow
#8 Jul 13 2004 at 9:23 PM Rating: Decent
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So the Ranger bow attacks don't have something similar? It is just "acquire the target and fire"?

As much as I might like to tell you how skillful I am in applying real world savy and finese to my little toon...

The reality is, it is simply a matter of *aquire target/mash button*.

And yes, I think the feature should go to anyone who uses a bow just like auto-attack goes to anyone who swings a melee weapon. This isn't about being a ranger, it's about firing a ranged weapon.
#9 Jul 13 2004 at 9:35 PM Rating: Good
Any one who wants can have autofire, (although it will bankrupt any non EQ enabled user who uses it for archery Smiley: smile

All it is, is a key press utility, that turns the standard key press repeat utility that all windows OS have as standard, into a toggle.

i.e. With the standard utility you adjust the rate at which a key press is repeated when you hold down a key. Press and hold down Cap Lock and it will spam key presses to your OS at what ever repeat rate you have set.

With Autofire it becomes a toggle, press Cap Lock and take your finger away, and it will continue to spam your OS with key presses at the rate you have set, untill you press Cap Lock again.

So a Rogue could use it for backstab, just assign BS to your Cap Lock key (for example) and off you go. It would be a mighty disadvantage I would imagine as you would most likely waste the majority of your backstabs on thin air as the key press utility constantly hits and greys out at the wrong moment.

The only reason that it works for archery is the same reason that thrashing the crap out of your keyboard works, archery is not that dependant on accuracy and the delay + haste on the better bows allow you the luxury of missing the occasional refresh.

The whole issue about Rangers and autofire is a nonsense beatup. What makes Ranger Archery the power that it is is Endless Quiver.

Now start ******** about that and I will personally come around to visit you with my baseball bat in hand Smiley: grin

The Autofire utility that everyone is carrying on about is a simple little routine that resides as part of your operating system and has no interaction or dependance on the EQ client, it is totally independant hence is not in violation of the ULA in any way.

Does it give an unfair advantage, well it does save on finger and keyboard wear and tear and probably allows a ranger to be more sustained in attack over a very long encounter, e.g. after the 765th key press your finger begins to lock up. But then I guess we could change hands?Smiley: smile

But I fail to see how it can be considered unfair in any way at all.

Paladins and Warriors use it by all means, just don't come trying to beg a few arrows from me, I don't carry them around anymore Smiley: grin

Rogues use it for backstab if you want to, just don't do it in my group please.

Could you use it to illegaly forage, nope, all you will do is fill your screen with the "you cant perform that action with something on your pointer" message.

Ditto fishing.

The only other thing that I can think of is that if you have suffered some unfortunate industrial accident and are shy a finger or two, it might be handy to use for spamming your Kick or Bash button. Assuming you have the "kick" or "bash" ability. Smiley: smile


P.S... The finer point of the autofire debate that was put forward by the senior rangers was all to do with client/server synchronisation.

The informal fix we have (as I said above) is simply an OS routine that does not interact with the EQ progamming in any way, hence it is blind and dumb. The key is continually spammed whether you have a target or not, whether you are in range or not, whether you have ammo or not, doesn't even care if you have a bow equipped.

Obviously this leads to hundreds, nay thousands of wasted shots over time. It is a sledge hammer fix.

It would be much more elegant if SOE would provide an inteligent autofire, that did sense at least the basic things like server synchronisation, mob dead or alive, no target etc.

I guess the view is that the arrows are free we can't hit PCs so there is no biggy.

There is also there much larger way deeper problem of the basic archery mechanism in the game, is a bad mix of the non attendant auto melee mechanic and the fully player dependant spell damage mechanic. Very difficult to mess with this late into the game development.

Edited, Tue Jul 13 22:49:15 2004 by Iluien
#10 Jul 13 2004 at 9:44 PM Rating: Decent
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StandsInShadow wrote:
So the Ranger bow attacks don't have something similar? It is just "acquire the target and fire"?
Let me preface this by saying I will defer to any 60+ ranger such as Jennock as my experience is sub 60 and I recognize that the game can and does change as one levels.

Take your average shadowknight or paladin. When the time is ripe, they wade into combat and begin the dance with the mob. This dance starts with autoattack. After completing that simple step, you might imagine they can now just sit back, go afk and do their dps while percolating coffee or reading magazines. This is far from the truth in all but knight vs. green mob scenarios. Once you have started your autoattack, you now spend your time carefully timing spell casts (stuns, aggro spells, dd's etc), positioning yourself properly on the mob, conferring with your groupmates, bashing to interrupt spells, and so on. The autoattack portion of combat is in a sense the trivial part, that which you do and move on to more critical tasks.

Let me digress a tad. If you have played Gothic II (I highly recommend it if you haven't) you will know what truely interactive melee combat is. Each swing is timed against your opponent. You can execute combined series of exquisitely timed attacks which disable your opponents attacks and do greater damage by your own attack coordination. My description is pale, the combat is rich and worthwhile even if only as a marker of what combat can be in a perfect world.

EQ obtains combat interactivity not through the careful construct of the weapon swing, but through timing of accessory abilities and disiplines. A ranger who is meleeing will agree that his positioning, his timing of secondary spell casts and use of abilities is what makes combat interactive, perhaps even exciting. The weapon swing isn't. Archery, when performed as your primary dps is no different than melee combat. You target, you shoot. The only difference is that you are at range and not adjacent to the mob. Positioning is certainly still important, even critical, because high/low errors or player/NPC obstructions can completely abrogate your dps. The actual mashing of the attack (ranged attack) key is not (important).

I know Jennock said in another thread that autofire isn't something that he would waste his time campaigning for because he doesn't spend sufficient time at ranged attack to warrant it. My defense of the idea of autofire is also nothing more than a defense in principle (but principles are important to me). If I want it bad enough in any particular situation, well.. there are 3rd party programs only a download away.

I would rather see SOE add this officially or officially state that autofire is something that is unbalancing and against the EULA and not just an oversight that they haven't got time to properly implement.

To answer your question regarding rangers vs. other archery capable classes: No other class but the ranger would ever seriously use a bow as a primary dps generator for the duration of a combat, ever.
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#11 Jul 13 2004 at 9:56 PM Rating: Good
Samatman wrote:


I would rather see SOE add this officially or officially state that autofire is something that is unbalancing and against the EULA and not just an oversight that they haven't got time to properly implement.



SOE have already made a statement on this, it was as part of the discussion during the recent "summit". Go back and read some of the transcripts and you will find it.

In essence their view is that because we had found a workable solution ourselves, they did not see a need to allocate programmer time to it.

They don't believe it to be "un balancing" for the same reason that anyone using it regularly would say, we can achieve the same DPS without it, it just saves us from having crippled fingers in our old age.
#12 May 07 2013 at 9:23 AM Rating: Decent
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Autofire was created as a standalone windows program so mostly rangers (with endless quivers) could just hit one button and range attack continually like melee with swords, blunts etc . Everquest created a /autofire command to replace this and threatened the author with lawsuits to take it off his website. The problem for them was the windows program could be used to forage, fish, kick etc. It worked only for windows 95 and XP that i know of.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#13 May 07 2013 at 9:52 PM Rating: Decent
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Quote:
Autofire was created as a standalone windows program so mostly rangers (with endless quivers) could just hit one button and range attack continually like melee with swords, blunts etc . Everquest created a /autofire command to replace this and threatened the author with lawsuits to take it off his website. The problem for them was the windows program could be used to forage, fish, kick etc. It worked only for windows 95 and XP that i know of.

last post besides yours was 2004....think they might of got a handle on it by now....lol..... And welcome to the 2013's it works on windows 7 and 8..... time warp?

Edited, May 7th 2013 8:54pm by Vinney
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#14 May 08 2013 at 10:30 AM Rating: Decent
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SOmeone was telling me to get this for my mage as a way to increase my abjuration skill. I just told them thanks for the tip and dismissed the idea after seeing words like "Banned" being used to describe this program.

I will admit it is very tempting though as I just can't seem to build my abjuration skill. Seriously I cast two buffs on my pet non stop and I am still 75ish points too low on my abjuration (79 mage). I use aegis of caliv every time it pops up and I cast lavaskin prob every 2 min just for a chance at skillup. I don't think I have leveled too fast as I am 79 and grinded out 575 aa points. There was even a time awhile back I stood in POK and chain cast minor shielding trying to get skill ups and I got like 2 in 30 minutes. Isn't there enough grinds in this game? It shouldn't take 100 casts to get a skillup past 200.
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#15 May 08 2013 at 3:44 PM Rating: Excellent
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Fronglo,

Your experience seems very different than mine. While still slow, I would say I see a skillup when spam-casting at least once every minute to two minutes. Two in 30 minutes is WAY outside the bell curve for me (and I'm talking about 3 chars in the 80s, and three more 65+)

Tat
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#16 May 09 2013 at 10:35 AM Rating: Decent
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tatankaseventh wrote:
Fronglo,

Your experience seems very different than mine. While still slow, I would say I see a skillup when spam-casting at least once every minute to two minutes. Two in 30 minutes is WAY outside the bell curve for me (and I'm talking about 3 chars in the 80s, and three more 65+)

Tat



Honestly im not stretching the truth. I must have really bad RNG luck or something. Just like last night I spent a little over an hour hunting in Bloody Kithicar with my 79 mage. Of course INT is maxed and I had a bunch of good buffs from afking in GL earlier. I was using two abjuration skills which were being cast at least one every 2 minutes I was actually casting them more often than needed just for the attempt at skill up. The spells were Lavaskin and Bulwark of Caliv (spelling prob wrong). I did not earn 1 single abjuration skillup. When I ding a new level my conjuration, alteration, and evocation cap out rather quickly.
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#17 May 09 2013 at 2:00 PM Rating: Decent
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The spells were Lavaskin and Bulwark of Caliv


Why on earth aren't you using Minor Shielding? You can skill up to max with LVL1 stuff.
#18 May 10 2013 at 8:28 AM Rating: Decent
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I have cast literally for hours using level 1 spells and received no skill ups most of the time. It is very, very frustrating to hear people say they get skill ups at very quick intervals when I have gone for days with nothing. I also have a 65 Beastlord with max skills in casting who constantly fizzles. Even more frustrating....
#19 May 10 2013 at 1:52 PM Rating: Excellent
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I wonder if bad lag/poor network connection could have anything to do with it? Or even zone considerations?

Whenever I had a lot of skillups to catch up on, I would go to the healing pool in the guild hall, so I was the only one in the zone. Just a thought.

Tat

PS to KEC - you mention no skillups most of the time. That's true. Even spamming a low level spell, and getting one skillup every 2-3 minutes is one skillup in about 20-30 casts of the spell. So it's true for all of us that you don't get a skillup most of the time.
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#20 May 10 2013 at 1:56 PM Rating: Decent
I used all the lowest level stuff to skill up my Shadowknight. It's all about casting them faster. Usually lower level spells have shorter cast times and shorter reuse times. Works great in guild hall with mana regen buffs. Just kept casting Endure Disease(I know, level 26 spell) over and over at level 70 to get skill points. Did the same thing with my druid back in the day. Burst of Flame on myself in PoK back when they let you cast on yourself in that zone.
#21 May 10 2013 at 4:39 PM Rating: Decent
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tatankaseventh wrote:
PS to KEC - you mention no skillups most of the time. That's true. Even spamming a low level spell, and getting one skillup every 2-3 minutes is one skillup in about 20-30 casts of the spell. So it's true for all of us that you don't get a skillup most of the time.


By most of the time, I mean I almost never get a skill up. When I returned to the game late last year, all my casting chars were very far behind due to the increase in skill numbers. I cast low levels for four days on my Beastlord and received no skill ups at all. It was only when I switched to level appropriate spells that I saw skill ups. Meditate was also a joke skilling up. It is only now, 5+ months later that it has level capped. All of these skills had been level capped when I quit.

Edited, May 10th 2013 6:46pm by KEC
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