Any one who wants can have autofire, (although it will bankrupt any non EQ enabled user who uses it for archery
All it is, is a key press utility, that turns the standard key press repeat utility that all windows OS have as standard, into a toggle.
i.e. With the standard utility you adjust the rate at which a key press is repeated when you hold down a key. Press and hold down Cap Lock and it will spam key presses to your OS at what ever repeat rate you have set.
With Autofire it becomes a toggle, press Cap Lock and take your finger away, and it will continue to spam your OS with key presses at the rate you have set, untill you press Cap Lock again.
So a Rogue could use it for backstab, just assign BS to your Cap Lock key (for example) and off you go. It would be a mighty disadvantage I would imagine as you would most likely waste the majority of your backstabs on thin air as the key press utility constantly hits and greys out at the wrong moment.
The only reason that it works for archery is the same reason that thrashing the crap out of your keyboard works, archery is not that dependant on accuracy and the delay + haste on the better bows allow you the luxury of missing the occasional refresh.
The whole issue about Rangers and autofire is a nonsense beatup. What makes Ranger Archery the power that it is is Endless Quiver.
Now start ******** about that and I will personally come around to visit you with my baseball bat in hand
The Autofire utility that everyone is carrying on about is a simple little routine that resides as part of your operating system and has no interaction or dependance on the EQ client, it is totally independant hence is not in violation of the ULA in any way.
Does it give an unfair advantage, well it does save on finger and keyboard wear and tear and probably allows a ranger to be more sustained in attack over a very long encounter, e.g. after the 765th key press your finger begins to lock up. But then I guess we could change hands?
But I fail to see how it can be considered unfair in any way at all.
Paladins and Warriors use it by all means, just don't come trying to beg a few arrows from me, I don't carry them around anymore
Rogues use it for backstab if you want to, just don't do it in my group please.
Could you use it to illegaly forage, nope, all you will do is fill your screen with the "you cant perform that action with something on your pointer" message.
Ditto fishing.
The only other thing that I can think of is that if you have suffered some unfortunate industrial accident and are shy a finger or two, it might be handy to use for spamming your Kick or Bash button. Assuming you have the "kick" or "bash" ability.
P.S... The finer point of the autofire debate that was put forward by the senior rangers was all to do with client/server synchronisation.
The informal fix we have (as I said above) is simply an OS routine that does not interact with the EQ progamming in any way, hence it is blind and dumb. The key is continually spammed whether you have a target or not, whether you are in range or not, whether you have ammo or not, doesn't even care if you have a bow equipped.
Obviously this leads to hundreds, nay thousands of wasted shots over time. It is a sledge hammer fix.
It would be much more elegant if SOE would provide an inteligent autofire, that did sense at least the basic things like server synchronisation, mob dead or alive, no target etc.
I guess the view is that the arrows are free we can't hit PCs so there is no biggy.
There is also there much larger way deeper problem of the basic archery mechanism in the game, is a bad mix of the non attendant auto melee mechanic and the fully player dependant spell damage mechanic. Very difficult to mess with this late into the game development.
Edited, Tue Jul 13 22:49:15 2004 by Iluien