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AC-how does it workFollow

#1 Mar 07 2004 at 2:28 PM Rating: Decent
I know that AC helps you absorb damage but does anyone know how it's calculated? It seems that different types of armor increase you AC more than others. It would make sense that plate would protect you more than leather but does anyone know the calculator? If there is a website out there that breaks down the numbers I would love to know about it. Thanks
#2 Mar 07 2004 at 7:12 PM Rating: Excellent
I was once told by a good friend that ac matters per 100 increase but only after you pass the exact hundred.

So 1001ac+ is a lot better than 901->1000ac
1101ac+ is a lot better than 1001->1100ac etc

I beleive (as this same friend once told me) that the damage you take is worked out against your ac and the attacking creatures atk. The more ac you have, the less their atk counts against you, the less damage you take or somesuch.

I do not truly know, I am just a simple EQ player who trusts her friends Smiley: smile I hope they are right!
#3 Mar 07 2004 at 8:35 PM Rating: Good
Two things about armor affect AC. One, most armor gives you straight AC. Two, Agility will give you AC, but not enough to have you concentrate on getting it over other stats, like STA and STR. Take a look at my magelo below, look at each piece of armor, they all have a AC number. These all add up together, and in combination with AC that comes from your defence skill, plus AC that comes from AGI give you a total, and in Reinmon's case is 900 something.
#4 Mar 08 2004 at 2:41 AM Rating: Decent
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Quote:
Two things about armor affect AC. One, most armor gives you straight AC.


Actually ac from armour gives you more than the number on the armour. Equip something with ac 20 and your ac goes up by more than 20.
The only character I can get at at the moment is a level 5 bazaar mule. Adding and removing an ac 3 bracer gives an ac 4 change. Rounding errors at this end of the scale will be silly though.

One possibility is that this is a multiplier effect from your AGI but I have no simple way of testing that at the moment. Certainly ac buffs always give the same amount of ac regardless of other stats.
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#5 Mar 08 2004 at 3:38 AM Rating: Default
Fact is the same piece of armor gives you more AC "number" the higher your lvl. I would be interested to learn if that increase is solemnly based on lvl or on other stats too
#6 Mar 08 2004 at 7:37 AM Rating: Decent
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Well, you can safely assume your DEFENSE skill is a modifier and part of the reason you get more AC at a given level than just the armor number stated. :)

Unfortunately I don't know the exact details, I'm waiting for someone who knows the "behind the scenes" math to answer as I know there are people who know and I'm curious to hear the answer too.

Edited, Mon Mar 8 07:48:09 2004 by KerikDaven
#7 Mar 08 2004 at 8:14 AM Rating: Decent
To answer the original question, there are two types of AC. In Beta testing, they were displayed seperately; damage mitigation AC and damage avoidance AC. Damage mitigation is derived from the "raw" AC of your equipment. It reduces the amount of damage you take in melee/ranged combat, which is part of the reason plate-class characters (warrior, paladin, shadowknight, etc) tank better. They generally take less damage than a chain class character (ranger, rogue, berserker, etc.).

The second portion of your AC, the avoidance factor, is determined by your defense skill and agility. There is definitely a connection between "raw" AC and defense skill; the higher your skill, the more composite AC you get when adding a piece of equipment with AC. I'm not sure of the exact relationship, though. This component helps you avoid being hit. There are other factors, such as monk AC bonuses, racial bonuses, skills like dodge, parry, riposte, disciplines, AA skills, etc, but that's not exactly AC.
#8 Mar 08 2004 at 8:33 AM Rating: Decent
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If you really want to fry your brain with the details (as best as people can understand them), there is a thread on Magelo

http://www.magelo.com/forum_flat.html?mess_num=16087

(not sure if you can read Magelo forums if you not registered. Also I havent read the entire thread, it might wander off track)
#9 Aug 21 2013 at 6:40 PM Rating: Default
I think AC is just a Counter to the Attack stat.

They probably just stack against each other.
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#10 Aug 22 2013 at 1:29 PM Rating: Good
this is old..info

Armor Class

Armor Class is what decides how much damage you take and how often you take damage. It mitigates damage and it makes the mob miss it's attacks against you. The first part of the AC is "mitigation AC" wich is calculated from the worn AC you gain from your gear. Taraddar writes: "Your "mitigation" ac comes from the AC on your gear and is what effects the distribution you get in the 1-20 portion of attacks. Higher ac gets more lower hits etc."

This means that the gear you wear decides how much of the random part ie Damage Interval (as described above) of the damage coming your way actually hits you.

The other part of AC is the "avoidance AC" wich is defined by your Defense Skill and your AGI stat. Taraddar writes: "Normally your defense skill and agility contribute to your "avoidance" ac and increase your chance of being missed. AC from gear doesn't effect this at all."

http://samanna.net/eq.general/effects.shtml
to bad the chart is gone.


Edited, Aug 22nd 2013 2:30pm by Larth
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