Yanari wrote:
Does anyone else find that various targetting methods seem buggy in some zones? There are times when I am mashing my "assist" button, then try F8, with the engaged mob about 2 feet in front of me and I get nothing.
Trying to even see my cursor when there's a lot of movement on my screen is tough enough, let alone trying to click on a mob surrounded by a group/raid.
It's frustrating, to say the least.
Turn down the graphics you are using. Turn off spell effects. Lower the resolution rate. Reduce the graphics detail level. Turn off the sky. Turn off particle effects. Turn down your clip plane.
Do some or all of these until you reduce your lag to a reasonable rate. If you are getting "cursor float", then you've got too much stuff turned on. This can be disasterous.
Um... Filtering chat messages (with /serverfilter on if that still even exists) will often fix some targeting slowness. All the stuff that involves updates of info from the server to you client use the same "pipe" that your chat channels do. If you're getting hordes of chat, this can cause a delay in things like mob position, health updates, and targetting. This goes double obviously if you're on a slow network connection. Note that in this case, filtering to another chat box doesn't matter. It's the very fact that the data is traveling to your computer that causes the slowness. You have to actually go into your filters and turn them off for you to see a benefit.
You'll have to fiddle with your own settings, and the specifics of each computer and network connection will have different "ideal" settings. You just need to find yours. You should always have crisp mouse movement, and reasonably fast targetting and health update speeds. If you're getting noticable delays in any of that, you need to look at changing something on your client to speed things up.