"These are not PoP mobs by any means. They don't hit as hard."
I have to laugh at this. While there are a *very* few mobs in GoD that are easier than your avg. PoP mob, most hit much harder and will kill you faster. Sure they die faster but that doesnt mean much when they hit for 200-500 and then proc for another 75-500(which they do quite often). PoP mobs are boring they dont hit hard and have too many hps, the GoD mobs are just the opposite, hard-hitting and low hps.
Ever been hit by the green squids in the water? 350 is the max ive seen so far but 350 from a green is crazy. Even with a great group a tank in his 40s is gonna die and often. One in his 50s should have no problem so long as there is a slower and a good healer and they stay away from the Noc's.
Your pretty much stuck killing the crags and an occasional hyiena but not much else until higher. Mobs are highly slow/snare/root resistant and many run at sow speed. God forbid they aggro the swift stalker..talk about a quick trip to the bind point.
This is just in the first zone, dont bother even going to the next. As an example we were pulling to the zone and i got aggro was tripled for 500+ and all three hits proc'd a 500dd, that 3k dmg in one round off a mob at the zone in....nice ).
All this may sound like i hate the new mobs/zones but after playing for a few days i absolutely love it! It seperates the people who can play their class from those that havent a clue, and the strong from the meek. At 58 i duo(shaman) with my brother who is a necro all the way to Ferubi which is where zone mobs hit for 1200 a pop and end my fun , while i see 65's running trains on the safe camp in Natimbi...priceless.
This expansion is awesome for anyone who knows their class in and out and doesnt freak out when mobs actually are a challenge. I am still a bit pissed about the tribute nerf and the fact it wont let me zone into the first sewer trial but another couple days of exp will fix that.