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Trade Skills - Are They Worth It? How Do You StartFollow

#1 Feb 09 2004 at 5:27 AM Rating: Decent
Hey all,

Is being a crafter in EQ worth it? I usually love crafting and would love to try it out in EQ. How does one do it ? Is it profitable?

Is there an EQ site that deals with Trade Skills.

Thanks so much for all the help you guys have given me in the past few days.

Btw, I created on stromm, char name Siaden
#2 Feb 09 2004 at 5:37 AM Rating: Decent
Most answers are here:EQTraders

How to start depends on if you mainly want to:

-make money
-sustain yourself
-make gear you can use
-work up to become a Grandmaster (for the honour or the nice Grandmasters tool)
-a mixture of all these

The path would differ a lot especially because many trade skills need sub components that have to be produced with a different trade skill.

Certain classes are better suited for certain trade skills. An enchanter p.e. is the only one who can enchant metal bars to make enchanted jewelery which makes jewelcraft a rather obvious choice for him.

Also be warned if you think about starting as a Half-Elf that many interesting items (mainly armor)can only be crafted as "cultural items" and Half Elves are the only race that is NOT able to craft any of these.

There are a lot of guides on the web but most of them just describe the smoothest and cheapest path to Grandmastery which is -due to all respect- just hard work and not a lot of fun.

The only basic advice I can give to you (and anyone else who's starting his first EQ char.)are these:

1. Ask for the newbie quest armor immidiately - doing this quests will require you to learn either tailoring or smithing which will take the chóice of the first TS away from you. Also you'll learn what not to throw away even if the vendors won't buy it!
2. Get some containers as soon as possible (most guilds give the quest containers to everyone who cons at least indifferently so you should be able to fill your bank slots with 4-6 of them easily.
3. Don't sell loot items that say "can be used in tradeskills" and are stackable but put them in the bank for later.
4. Don't sell rusty weapons either! They do not say "tradeskill" but you will be able to raise your Smithing skill in tarnishing them and make them into ore which you can turn into subcomponents for Tailoring and Smithing
5. Learn about trade skills as soon as possible but at least when your bank starts to get full. ;-)
6. Once you got used to the Bazaar check wich subcomponents sell there for a decent price and try to raise your skills by crafting these (p.e. Heady Kiola, Steel boning, Studs, Leather Padding)


Edited, Mon Feb 9 06:45:28 2004 by Leiany
#3 Feb 09 2004 at 5:46 AM Rating: Decent
To reply to your comments, I am interested in doing a bit of everything, and I am a human druid.
#4 Feb 09 2004 at 5:55 AM Rating: Default
As a Human Druid tailoring will be needed for your armor quests I suppose and as a smith you will be able to make some decent cultural armor and weapons later in the game ;-)

The obvious No.1 choice is fishing which will provide you with Rusty Daggers to start your smithing career and Fish which is required in both Baking and Brewing recipes (even up to lvl 132 in Baking afair). Brewing also is needed to make a popular subcomponent for Tailoring (Heady Kiola)so this should be a good start also.

Jewelcraft and Fletching are less obvious choices since a druid cannot enchant metals for the real good jewelery and Fletching is quite useless for a druid.


Edited, Mon Feb 9 06:47:07 2004 by Leiany

Edited, Mon Feb 9 10:24:05 2004 by Leiany
#5 Feb 09 2004 at 5:57 AM Rating: Decent
Great.

Now EQ is recipie based correct? Where do you get the recipies?
#6 Feb 09 2004 at 5:59 AM Rating: Default
There not loot as in "Horizons". You can buy the various books at vendors but no one really does - there all here (again)EQTraders

Edited, Mon Feb 9 06:07:25 2004 by Leiany
#7 Feb 09 2004 at 6:05 AM Rating: Decent
*tips hat*

Thanks man
#8 Feb 09 2004 at 10:03 AM Rating: Excellent
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29,360 posts
As a druid you have a natural advantage for baking: you can forage much of the raw material. Fruit, berries, vegetables, wild cabbage, etc. are all used in baking recipes.

When Samira was a young druid I used to fish while medding, just to pass the time. Fishing will get you pretty far along in the baking trade, as well.
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#9 Feb 09 2004 at 10:24 AM Rating: Decent
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405 posts
Don't forget brewing! As a druid you get the forage skill, which is essential for the creation of many tannins and tempers (used in the blacksmithing and tailoring trades). Many of the components are a real pain to obtain, thus the tempers & tannins seem to have a pretty high resale value. They may not be quick sellers, but they can fetch a fairly nice price.
#10 Feb 09 2004 at 2:59 PM Rating: Default
www.eqtraders.com is your friend.

there are variuos trade skills which can easily and cheaply be skilled up to somewhere decent e.g. baking buy ureself a spit then go to bazaar or pok and find the merchant who sells batwings, then head to a zone where fresh fish is sold (i get mine from felwithe) then combine singly 1 batwing and 1 fresh fish in the spit and viola there you have a fish roll (or more likely a fail) keep doing this and your baking skill will go up until you get to lvl 135. it will prolly cost you in the region of around 50pp to do this (which as a new player may seem a bit much but in reality it really is a small amount)

my advice if you want to become a trade skiller is lvl up first until you can make decent amounts of cash, as a druid you have a good head start because druids are great farmers. trade skills in the main are pretty costly in some cases it can take amounts as mush as 80K+ to max a trade skill (smithing and tailoring are likely the most expensive in this way)

you can skill up brewing baking pottery and fletching for fairly cheap and for the most part pretty easily but the rest are generally very expensive. GL
#11 Feb 09 2004 at 3:14 PM Rating: Good
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1,257 posts
Quote:
Also be warned if you think about starting as a Half-Elf that many interesting items (mainly armor)can only be crafted as "cultural items" and Half Elves are the only race that is NOT able to craft any of these.


It never ceases to amaze me what i don't know!

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#12 Feb 09 2004 at 3:16 PM Rating: Decent
Yeah pottery is fairly cheap to master, I think I made 100 with under 30pp. Fletching wasn't too terriable, however it took 100pp to make 100. Tailoring 100 @70pp

Now Jewel Crafting is something you don't want to play with. I'm at 87 and I've spent well over 600p. Something about buying several 50pp gems just to have that ever comforting message "You lack the skills to do this you idiot, haha!" pop up, makes me shudder.
#13 Feb 09 2004 at 3:36 PM Rating: Good
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1,817 posts
Quote:
Also be warned if you think about starting as a Half-Elf that many interesting items (mainly armor)can only be crafted as "cultural items" and Half Elves are the only race that is NOT able to craft any of these.


this still pisses me off to no end..but i'm still trying to GM everything but jewelcraft, poison-making and alchemy. Tailoring SUCKS! I hate pharming pelts and silks. Sony needs to add many more giant spiders to the game.
#14 Feb 09 2004 at 4:00 PM Rating: Decent
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500 posts
I would echo doing the newbie armor quests, good practice on later quests and most mobs you kill will give you experience as well as a few points on trade skills. My daughter's clc decided to start Jewelcrafting in order to a) make magic items for our various characters (2 accounts) and b) sell to others to make money. First thing we discovered was that you needed to enchant bars to get magic (np create a chanter and build them up to lv 8 to get enchant silver bars, then 16 to enchant Elect, then 24 for gold, and then 32 for plat - hmm) and a lot of the really good items are electrum or gold items for low levels and plat for higher. We had a lot of fun and are currently at 128 and have a fair amount of items that we use ourselves. However, we have sold very little for profit (enchanted silver items to low levels mostly) and it is very expensive to buy jewels and bars with a lot of failures - gold bars are over 10 plat each and plat bars are over 100 so if you fail 5 or 6 time out of every 10 it adds up (lower as you improve your skills)- spent 120 plat on items and resold them to vendors of 52 plat over the weekend and only upped skill 4 points. If you are starting out in a skill, spend training points (once you get to 20 you cant use training points anymore, so save yourself some fails and build it up to that point after newbie armor). Overall I find it a change of pace from fighting mobs, and gives you something to do while waiting for a group in LDON or camping a mob.
#15 Feb 09 2004 at 5:29 PM Rating: Decent
Also -

What is coming with the new trade skills interface?
#16 Feb 09 2004 at 7:21 PM Rating: Default
The Great Empyre wrote:
Quote:
Also be warned if you think about starting as a Half-Elf that many interesting items (mainly armor)can only be crafted as "cultural items" and Half Elves are the only race that is NOT able to craft any of these.


this still pisses me off to no end...


Yeah-someone at SOE must really hate HEFs...or they think that starting with 2 languages is such a big deal ;-)
#17 Feb 10 2004 at 11:53 AM Rating: Decent
If you want to do it as a hobby, you will enjoy it.

If you expect to make money, you probably won't without investing a lot of money into it first.

The Best return on investment is Brewing, you wont make big bucks, but there will always be a demand for tempers, dyes, and the miraculous drinks.

One of the hardest is Tailoring.

As you increase in level as a Druid, tradeskills will be much easier for you to invest in. (As you will be very able to farm the items you need)

As a Human, you have a very strong cultural smithing demand (Heraldic Armor) however, be aware that it will cost you a fortune to get past 230+ when you will have about a 1 in 4 success rate on that armor.

As was mentioned, eqtraders.com is a complete resource for everything tradeskill based.


This is just my 2 cents
#18 Feb 10 2004 at 12:56 PM Rating: Default
Operation: "Bury Gay or Not Gay??"
#19 Feb 10 2004 at 2:21 PM Rating: Decent
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51 posts
I am of the opinion that there is no profit and return for the amount of time and expense required to master in any of the skills. There was a time in the game where it was possible, but i believe we have passed it by. This is not to say that all trade skills are a waste, they are not. Fletching, for instance, is a real bonus for the young to mid-level melee or Ranger that relies on his bow to pull. At higher levels, however, no matter how good the arrows you can make, you will ultimately outstrip your ability to keep up with demand on a long raid, and require an arrow proc item. I have a chanter that is a Grand Master Jeweler, a fairly expensive investment at the time, it took about 20K to get her there. I have never made a profit, at least to cover my investment. A couple of years ago, before the large expansions and all the new loot, and the glut on the market, jewelry making was profitable. Not now, items that literally cost 350pp to make (not including failure rates in the 20% category for Velium), often sell in the bazaar for less by ubers dumping gear, or by those not aware of full worth. Plus, for 350pp, you can find much better items, with more stats on any given day in the bazaar if you are willing to shop, barter, and wait. Jewelry making has gone down the tubes. I do get gratification from making starter sets for the guild however, and the ocasional BD Bracer or ring for resist packs. High end multiple trade skill items are useful, but require the multiple talents of the guild, or a group of friends to pull off, and are difficult to organize and conduct. Smithing seems to remain fairly profitable, and is in demand, however, to be a good smith, you also need high skill in brewing and tailoring at least, and possibly enchanting. Not an overnight endeavor by any means. This brings up another point, other than the fletching, or tinkering, I believe it to be wise to choose an Int based toon to do the skill, possibly Wis based, although I really seem to have more success with my High Int Necro and Chanter, than my High wis cleric in learning fast. Create your toon with this in mind. Bottom line, I think inflation has definately affected skills, and the ability to profit from it, coupled with the bazaar, and the game paced supply/demand principles that seem to keep prices down on all but the highest of new uber items, and standard classics like JBoots and such. Not much of a real profit in trade skills anymore. They do have their place however, as a mark of pride and prestige for those who excell, basic needs can be met for the new to mid level player, and certainly guild can pool resources with trade skills and share in the benefits of helping and equipping nes members. You wont get Rich off skills though, not anymore! Shaandrada "Paladin of Freeport"
#20 Feb 10 2004 at 3:06 PM Rating: Decent
18 posts
I have tried every trade skill out there; I have yet to become a GM at any; however, I have high trivs in Smithing (180), Baking(191), Fishing(189), Tailoring(126), Jewelcraft(116),Pottery(124),Brewing(170) and Alchemy(140). Alchemy by far has fetched me the most on return of investment. SoW potions alone generate tons of money. Unfortunately, only shaman can make them; lucky for me I have a lvl 52 shaman. My druid does brewing, fishing, baking, and tailoring. My cleric does the smithing and pottery. My shaman the jewelcraft. I find that by far fishing and baking to be the cheapest to succeed in (especially for foragers) and if you don't wanna sell; the best return on your investment; you can't beat free food and later on when this food contains stats as well; it's worth working on. One point to make: most of the trade skills end up requiring another high triv on another trade skill. So, I suggest doing them all or having friends that you can trust master others. In any event; as much as it sucks with the current inflation...trade skills are still fun. JMO.
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