This happens to me in PoV if the mob turns to run while it's on the hill in NE. I'm always right in range, and the mob does not poof back to it's spawn point. I have the spawns very well timed, and I have checked several times.
I can repro it about 33% to 50% of the time if I get them to turn and run on a certain part of the hill in NE. The mystic poofing only seems to occur when the mob is running UP the hill. It doesn't have to be an extreme hill, and a 20% grade will do. I also seem to see more repros where the slope of the hill is changing, like uneven ground or the base of a hill where it is just starting to slope up.
I have yet to see a case where the mob is running down hill, switches to an uphill vector, and warps/falls. If you have a repro case for this, please tell.
Distance to mob does not matter in the cases I've tested. I only started seeing this about 4 months ago. I've killed in PoV NE for about 12 months now for a total of about 80 aa's worth of xp.
I suspect it is a terrain based bug because it only happens if the mob turns to run (or otherwise changes movement) in certain places. It is more likely on a slope, for instance. I've NEVER had this happen in HoH, and HoH is perfectly flat in most areas. I believe I've also had this happen when I root a mob as it is running toward me, but I'm not 100% sure about that. (about 80% sure)
I also suspect that the mob isn't going to the far reaches of the zone. I believe that the mob is below the terrain. I think this because if you get far enough from a mob, it regenerates at an alarming rate. In PoV, they regen 4% per tick. When my mobs disappear, they don't regen faster than what is normal for an in range mob.
I've also seen posts that say they dotted the mob and got xp for them after they disappeared. You don't get xp for a mob if you are a long distance from it on the x and y axis (not sure about z) when it dies.
I also notice graphically, the mob starts turning around an instant before they disappear.
Has anyone had this happen on perfectly flat terrain, like in paved zone where the fighting surfaces are flat? I've noticed this in outdoor zones only, but has anyone noticed it indoors? The warping only appears to happen only during a vector change. This happens when a mob suddenly turns while it is moving; when a mob turns to run, when fear wears off, when snare wears off, when fear takes hold, etc. Anyone have any cases where this is not true?
I need to do some packet sniffing to see if the mob is falling down or warping to the "Mob safe point"? I know that it is not warping to it's spawn location.
The rest is slightly more technical, and is somewhat speculative.
If I had to guess, I'd say that when the movement vector changes, they are applying the original vectored offset one time without either applying or checking the z axis of the vector. Normally, on movement, the z axis appears to be adjusted after the x and y positions have been determined and terrain has been checked. If you miss the z factor in the last vector offset, then you can end up with a mob that has moved toward the hill one last step without stepping up appropriately. When the mob turns and applies the new movement vector, the mob's z axis is below the plane of the terrain. It fell through the world.
This may happen because the movement/bounds check pair is not a completely ACID transaction, and a race condition occurs. If a new vector is applied in the middle of a movement calculation it may skip the bounds check on the previous vector, for example.
When a mob regenerates past it's run threshold it starts coming after the pc. Most of us know that if the mob can't get closer to you for 4 seconds, the system corrects the position so it can. This would put the mob onto the nearest pathing node to it's present location that puts it closer to it's intended victim. Since all pathing nodes are on the world plane, the mob would reappear on the world. If the mob is within a certain distance to the pc, then it just teleports onto you, which we've all experienced.
And, just curious... can you really bind sight on a mob across the world?